RealGamerNewz - We Are Nex Gen

Constant C Review

By Christopher Stahler in Post-Mortem Review

RealGamerNewz Constant C Review

The first thing you will notice after starting Constant C is its unique art style. This art style has been seen before, but unlike some of the art styles you see in platformers is not nearly as overused. The next thing you will probably notice is that the controls feel unique as well. Where most platformers feel sped up and like time runs this game has a slower movement system and allows you to enjoy your stay in the levels created by the developers. Constant C is a rich game, with well done level design even in a somewhat dead world. As the story takes place in a post-apocalyptic world.

Constant C is the type of platformer that is good. It has difficult puzzles (That are also plentiful), an entertaining story, and gameplay features that help make this platformer feel unique and somewhat special in a genre that is saturated. That being stated out in the open Constant C is the best type of platformer. It does not stick to the traditional platform recipe. While everything in Constant C is not exactly new or exciting the path they have chosen is a path less walked by developers of this genre.

Where Constant C really shines is a familiar place in this genre. That being in the difficulty of puzzles. As usual the puzzles gradually get harder and harder. One of the strongest things to note about this game is how many puzzles it actually has for it being an indie game. The developers claim there to be 100+ levels. Which is technically true, but can be somewhat misleading to the unsuspecting consumer can hurt their opinion on the game.

The game’s levels are not levels like the latest Donkey Kong or like Super Mario games. The levels tend to be smaller than you might expect. Most have smaller easier puzzles to complete, but the size of the average level is small and usually takes about 5-30 seconds to blow through. The redeeming quality about this though is the abundance of levels. Which I feel would be more appropriately referred to as stages.

The game as I stated earlier is not without difficulty. It has the same difficulty presented in most platform games where there is meant to be a challenge. The challenge is real, it is eventful, and it is at times frustrating. What the developers have done here is successfully pissed me off on multiple occasions. I am happy at this moment to say there are some levels that legitimately have me thinking “ How the Hell do I do this? This doesn’t even seem possible.” Some of this has to do with the ‘clunky-ness’ of their gravitational shift feature. Which is interesting, but at times can be very confusing.

The level rotates based on X, B, and Y shifting to the directions of the buttons. The only problem is when you shift to X or B the level shift requires you to go off the original scheme Vs. the new modified stage. Which can be confusing at times and adds a ton of frustration. It is just a not so necessary frustration that makes the game a lot more difficult. So for me the difficulty feels kind of like a mistake in a way. At the point where you discover what you need to do to pass the level, but you are being hindered by a clunky game feature it starts to get overly frustrating.

Final Verdict:

Constant C is a good addition to the platformer genre and some of their unique features work while some don’t. The game has an interesting story, great music, well thought out stages, and the puzzles are plentiful. Were it that Constant C was in a less saturated genre it would be the type of game where an indie company would shine, but it being in the place where it is it is hard to say that this is anything revolutionary. It is some times unnecessarily difficult due to confusion of the gravitational shift feature alone. The art style is interesting, but something we’ve seen before. That is what this game really is though. It is overall something we’ve seen before, but reskinned. That isn’t to say it isn’t enjoyable. I enjoyed the 5+ hours of play I got (Even though some of my time was me blurting out explicit words in frustration) and for $10 it is at a great value. However, Constant C isn’t a must have.

Constant C is a great platformer in every way, but that is nothing new to the platformer genre which is already saturated with great games. If you are an avid platform gamer then you will enjoy Constant C at a low price of $9.99 on the PC or the 360. However, if you are looking for a game changer look elsewhere, but if you are looking for a couple of hours of fun, frustration, and enjoyment at a low cost then I would recommend this for you.

Official Trailer:

Overall Score: 7.5 / 10

RGN Rating: Bronze Game

Developer: International Games System, Co., LTD.

Publisher: 5pb.

Available On: PC |  Xbox 360

Played On: Xbox 360

Review Copy Info: A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Follow RealGamerNewz: Facebook | Twitter | Google+ | RSS

Leave a Reply

  • RGN Daily News #45: GTA V Hate = Pointless / Microsoft TGS 2013 Lineup Revealed
  • Modern Warfare 4 Didn’t Cause Destiny Delay
  • Music: New Fat Joe Video featuring Tiara Thomas, French Montana, Rick Ross [Official]
  • MegaRan Music News – Operation 250 Pre-Orders + Bootleg Mixtapes
  • Move That Dope “Official Music Video” – Future featuring Pusha T, & Pharrell
  • Mirandom – We Salute You (from the UK and Paris)
  • Party Girls – Ludacris, Wiz Khalifa, Jeremih & Cashmere Cat [Official Video] [HD]
  • All Xbox 720 Games Listed + Mass Effect 3 Ending Happy Mod Updates Progress
  • YouTubers Are Getting Exactly What They Deserve
  • MONSTER feat. Mark Pheonix (Final Fantasy III) [Music Video]
  • Skullcandy Presents : Wale – Back 2 Ballin’ feat. French Montana
  • Tristans Twisted World: Mass Effect 3 Symbolism in Characters
  • Do New IP’s Stand a Chance Nex Gen? [RGN Exclusive]