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Virtual Reality & Next-Gen Engines

By Nate Escobedo in Articles

Virtual Reality Helmet drawing

At last year’s latest Game Developers Conference (GDC) Sony Computer Entertainment (SCE) was in talks about developing virtual reality video games. Now the company has scheduled another virtual reality (VR) session, talking about next-generation video game engines and more.

The talk titled ‘Virtual Reality and Getting the Best from your Next-Gen Engine’ hosted by SCE Immersive Technology Group technical director Ian Bickerstaff and Research and Development senior engineer Patrick Connor. They will discuss the importance of creating a video game engine that can sustain VR development, and its need for higher frame rates and low-latency. Ian Bickerstaff and Patrick Connor will be offering advice on how to deliver high quality VR experiences, focusing on Project Morpheus VR head-mounted display (HMD) for PlayStation 4. It was also stressed how these techniques discussed will be applicable to standard video game development as well as VR development.

It maybe for a while until we all have a VR-HMD part of our gaming experience but at such a time when third-party game developers have further acquainted themselves with the new tech we won’t be playing Grand Theft Auto V, Assassin’s Creed, or Call of Duty VR editions soon.

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