Former managing director of Ubisoft Toronto Jade Raymond, has announced the opening of new development studio Motive.
Motive is an EA studio and will be located in Montreal, Canada, Jade’s hometown. The studio will deliver brand new IPs but their very first project will be to work on Amy Hennig’s Star Wars game, which is currently in development at Visceral Games. This means that she will also oversee Visceral’s studio in California.
“I’m a huge fan of the games that have come out of Visceral and I feel honoured to be working with such a talented team led by studio GM Scott Probst,” Jade writes. “I’ve also known Amy for years and have admired her work on the Uncharted games! I’m thrilled that the first big project that we will work on in Montreal will have Amy as Creative Director. An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff.”
Jade Raymond first joined Ubisoft Montreal in 2004, as the producer for Assassin’s Creed. She later went on to become the executive producer on other Ubisoft Montreal titles, including Assassin’s Creed II and Watch Dogs. Raymond moved to Toronto in 2010 to serve as the studio’s managing director. October 20, 2014, saw the announcement of her departure from the company.