CAPCOM has recently brought back Street Fighter II for seemingly the final time, in Ultra Street Fighter II: The Final Challengers. An attempt to back into some nostalgia and bring back the classic that helped define the series to a new generation of Nintendo and the 30th Anniversary of Street Fighter.
Ultra Street Fighter II: The Final Challengers has a what you would expect from a basic fighting game in 2017. It has an basic Arcade mode which you go through, fight other fighters, fight a final boss, Bison in this case, and end with a story cutscene for the character. The Arcade mode is classic Street Fighter Arcade mode so it’s fun of course. It has a basic versus mode for offline and online where you can fight with your buddy on the couch, and some dude across the world in Italy. The online does feature ranked matches and player matches. But I suggest playing player matches as the netcode is awful here and you’ll lose rank just because the game will lag out. There is a Buddy Battle mode where you and a friend can play together and fight enemies in a 2 on 1 scenario, it’s rather some decent fun. The core gameplay here is of course great, it’s Street Fighter II after all, and I do enjoy playing it, Cammy is my main in these Street Fighter games. It’s for sure a solid fighting experience, but playing it again, I can see there is not much room for experimenting with combos and such. Then we come to the actual new mode to this game, Way of the Hado. This a mode based entirely on motion controls with the joycons. You play as Ryu in a sort of 1 on 100 feel of game type, with stage battles, and of course endless battle mode. You can do all of Ryu’s basic moves such as Hadoken, Shoryuken, and even do simple things such as blocking. It is okay, I think the idea here is solid but it get’s old really fast since you only play as Ryu, they should have included other characters like Ken, Cammy, and Chun-Li. It’s clear this was put in the title to say they had something new in order to justify the price. Two new characters were added in the form of Evil Ryu and Violent Ken, but honestly they are just buffed versions of Ryu and Ken, so not worth really talking about.
The game runs at 1080p 60 fps in TV mode, and 720p 60fps in handheld mode, as is the case with most Switch games. It is not a graphically impressive game, even the sprite work I don’t consider anything amazing, but the game allows you to switch between the redone graphics, and the classic arcade style graphics, which of course I prefer the classic style. Way of the Hado uses it’s own graphics style as well, which looks exactly like Street Fighter V, but with toned down effects likely due to the mode just being tossed in there for the sake of it. The game doesn’t really do much different from the Street Fighter II re release on the PS3, and 360 in terms of content and additions. You can play the game with a split joycon, or a pro controller setup, no fight stick support as of yet. Way of the Hado of course uses both joycons for motion controls, and these motion controls do work mostly flawlessly. The game’s soundtrack is classic Street Fighter II, they did do some remixes of the classic tracks for this version of the game, which is greatly appreciated.
Ultra Street Fighter II: The Final Challengers is a game that’s fun for a few hours, then you realize there isn’t much to it. The game is 20 years old, and they should have done a full out remake and went through the trouble of adding some more worthy features, and expanding Way of the Hado mode.If the game cost like $15 or $20 I would be much more lenient, but it cost $40, which is highway robbery. I give Ultra Street Fighter II: The Final Challengers a 5 out of 10.