All posts by Paul Williams

CAPCOM talks about Resident Evil 8 and the future of the series


Jun Takeuchi, executive producer of Resident Evil 7, stated that he wanted the seventh main series game to be ”the start of a new kind of survival horror, and of a new series.” He went on to say that ‘We’re already thinking about various plans for the next game, but we also want to see how we can continue to evolve survival horror itself.” As Resident Evil 7 is of course the standard moving forward for survival horror and Resident Evil games, it’ll be interesting to see what they add. What he said completely is listed below.

”As I worked on Resident Evil 7 I wanted it to be seen as a modern masterpiece in survival horror. We want this title to be the start of a new kind of survival horror, and of a new series. We’re already thinking about various plans for the next game, but we also want to see how we can continue to evolve survival horror itself. In the next few years technology will continue to advance and what players want may also change but we will always want to create horror experiences where the characters overcome a difficult situation.

That to me is what survival horror is all about, and the next resident evil game, and the one after that, every future Resident Evil, will feature characters getting through crises like this. And so the current masterpiece is jut the beginning, whilst still retaining that core survival horror concept of people overcoming the odds. Resident Evil will always retain that essence.”

Director of Assassin’s Creed 3, and Far Cry 4 Leaves Ubisoft, starts own Studio

c88d6df2fba4754006cb2f72eecbaac1Ubisoft developer, Alex Hutchinson has left the publisher to create his own indie studio. His offical statement from Twitter “So! I left Ubisoft after 7 years. Extremely proud of all we achieved on Far Cry and Assassins but very excited to build something new.” For years now he has made his displeasure with AAA gaming. Comparing AAA games with dinosaurs. We are excited to see what he moves onto and what types of games him and his team decide to create.

Game of Thrones Episode 1 – Iron From Ice Review

Game of Thrones Episode 1 - Iron From Ice

When reviewing a game by TellTale, it is very easy to review Game of Thrones by the sum of its parts but, not by what it was “designed” to do. In order to not fall into that trap, one must look at Telltale’s past to judge the game based around the literary/HBO juggernaut Game of Thrones. Now full disclosure, I have not read any of the books but I am caught up on the television series so if there are any inaccuracies or assumptions it will stem from the deviations the show took from the book.

The game starts with a character from the House Forrester who was not referenced in the TV show but, I am led to believe he does get mentioned in the books at the soldier camp outside of the “Red Wedding.” As anyone who is a fan of the medium you can understand why things go south quickly.

Game of Thrones Video Game Xbox One PS4

The way Telltale presents the game is one of a great storyteller. The angles and the choices of sound make this escalate quickly. This is also the first indication that it is by far a Telltale game. Timed quick time events and multiple options to answer a person are all staples with a game from Telltale. They are all here along with the often mocked “(Character Name) will remember that.” Now here is where I am finding my first quarrel with the game. And I believe this is because I am reviewing a game and not a generic media.

The choices you make even at the start are remembered but, there is only one example that makes a difference in the overall arch. And even that, due to certain circumstances may not matter going forward. Now as a frequent player of Telltale’s games, I am fully aware of this and yet I still love them and that is because the storytelling is perfectly pitched. Nuanced for people new to the franchises and for those who are well versed in the source material. However, it does feel that the cause and effect could be better and more meaningful.


I have only done one full play through but, from what I have heard and seen via YouTube and Twitch, the outcome all led to the same conclusion. Why not have the replayability with “What if I…” scenarios? For a game it just seems rather cheap to have you choose these responses, for them to not to have a big impact. Now of course this is only chapter 1 of 6, so I am hoping I am eating humble pie by the end of the sixth episode. But, judging by Telltale’s previous iterations I feel confident in making that assumption.

Another disappointing aspect to the game are the animations. When you are walking around you look as stiff as cardboard and often at times like a marionette. Again it just does not seem like a step up on the current gen consoles to me. I believe this stems from the games appearing on every platform known to man and again these should be improved upon but, they are the same stiff animations seen in all their games.

Final Verdict:

In conclusion, the story is what makes this game awesome.  Because as I stated at the start, these games should be judged more like an interactive book rather than a game. Much in the same way Heavy Rain and Beyond Two Souls, it impacted me and resonated long after I had stopped playing. And much like a great book it shocked and entertained me and I long to return even if it moves a bit clunky.

Official Trailer:

Overall Score: 7 / 10

RGN Rating: Bronze Game

Developer: Telltale Games

Publisher: Telltale Games

Available On: Xbox One, PlayStation 4, Windows PC, Mac, PS3, Xbox 360, and compatible iOS devices.

Coming soon to: Android

Played On: Xbox One

Reviewed By: Paul Williams

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.