Splatoon seemed like a huge risk to take when it was released. A new IP released on a platform that was not very successful, and was probably released in the worst drought of games the system had seen, the mid 2015 to 2016 stretch. Now let’s take a look back at this hit Wii U title, and see what it does right, and what it could be improved upon.
The game starts you out each time in the Inkopolis Plaza, where Callie and Marie give you reports, you can buy some weapons, clothes, etc. Even activate amiibo support and chat with other inklings. Splatoon indeed had a singleplayer story mode, despite some people possibly missing it as I have heard online. But there is a sorta older squid character in the plaza that resides in a corner, you walk over to him, he goes down a manhole, you proceed and follow after. The older fellow then names you Agent 3, as you must fight back against the Octarians. There is about five worlds, and you can beat the story in just a few hours. But it is fun to play, the levels are satisfying as they take full range of all of your abilities. There is some decent level design here, adding new obstacles and challenges each level to keep things fresh. Plus each worlds levels can be finished in any order, so it’s not linear and keeps options open. The boss battles start out interesting but easy, and they pick up some speed on the later worlds. I do feel like bosses could use some work, maybe some more Koopa kid esque villains would help? The story here is fun and light but I do desire a little bit more, despite it being a game about kids shooting each other with ink.
The real core of Splatoon has to be the community and it’s online 4v4 multiplayer. The basic gameplay here is shooter or hitting with guns and melee weapons, you can be a kid or a squid. Squids can travel fast through ink, and kids move slower but can attack and defend themselves. Before we continue the game can be played offline in 1v1 battles in the Dojo, but this feature is servely lacking, and I do desire at least some local multiplayer functions. But the online is something that is very fresh and enjoyable to go back and play to this date. You have a basic setup here, Player Matches and Ranked Matches. With player matches being free battle, and ranked matches having a C- to A+ ranking system. Of course you can play with your online friends in each type of match, even hosting private lobbies for your friends. Now we have 3 game modes here, Tower Control, which is very self explanatory. Rain Maker is like reverse capture the flag, with you obtaining a weapon called the Rain Maker and carrying into the enemy teams base. Turf War is the clear core of the title, having you simply cover as much of the map as possible with ink to win. There was also events called Splatfest, which were the truth life and core of the game and community. The Squid Sisters Callie and Marie would host these events and allow players to decide which team they would want to be on. You could pick, Pokemon Red or Pokemon Blue Team, Team Autobots and Team Decepticons, and the final Splatfest had Team Callie and Team Marie. The Splatfest would make the maps and plaza all night time, ending with concerts from Callie and Marie. This feature was great but I could see some improvements made to it, just to lighten things up.
Splatoon was of course a Wii U title, which had some technical heners to it as it was basically just a Xbox 360 and PS3. The game runs at 720p and 60fps, but the vibrant colors make things fine to nice to look at. The game never really drops frames and runs very smooth, which is key for multiplayer focused titles. The art style is wonderful, having this ultra weird Japan feel, yet feeling so lively and fun, making you feel like a kid again. The music does the same thing, just being upbeat and trying some weird things out with sounds, which works. You play the game with the gamepad, which actually works here, as when you look down you can see your map and tap it to go places or back to the spawn, and see how much of the map is splatted.
Splatoon was a risked that paid off. Being one of the top selling games on Wii U, and one of the most played multiplayer games of the past few years it is nothing short of a success. Sure it’s not perfect, a expanded story mode would help, more modes, more customization, etc. But it’s a hell of a lot of fun. I give Splatoon a 8 out of 10.
Rating: 8 / 10
RGN Rating: Silver Game
Developer: Nintendo EAD
Available On: Wii U
Release Date: May 29th, 2015
Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.
Puyo Puyo Tetris is a nice crossover of Puyo and Tetris, developed by Sonic Team of all developer teams. This puzzle game hits many different platforms, but today we will be taking a look primarily at the Nintendo Switch version. I mean hey, who doesn’t play Tetris? Or Puyo?
Puyo Puyo Tetris, could have been a small little simple puzzle crossover game. But Sonic Team decided to go even beyond what it could have been. Including many different modes, and even a story mode. When you start up the game, the title menu will give you four options. Main Menu, for the bulk of what the title offers, or you can jump straight into Tetris, Puyo Puyo, or Fusion, which is the new versus crossover mode. The game has a Solo Arcade mode, which has single player modes, where you tackle CPU, and even do some special challenges. Multiplayer Arcade is essentially the same thing, but with your friends in local multiplayer with up to four friends in split screen or local wireless with another Switch. Arcade branches off into various different modes. Versus is the basic mode, just a simple classic versus match against computers or friends. Swap is an interesting one, you can play two separate games at once, with the new different games swapping out randomly. This can make for some chaotic fun. Party mode features items and infinite lives, staying true it’s name. Fusion is having a board with Puyos and Tetris raining down at the same time. Big Bang mode allows you to attack other players by clearing preset Tetris or Puyo as fast as you possibly can. Puyo Puyo Tetris also has some Lessons, which gives you some tips on how to play both games, and fusion. Which is good for the western crowd unfamiliar with Puyo Puyo. Of course the title also allows Online play. Having simple free play mode, joining your friends online, watching your saved replays of good games. Then we have Public League which is ranked play, featuring leader boards and a ranking system. The online is more in depth than you would expect to be for a title like this.
Adventure mode is the game’s story mode. Featuring several different acts, with several playable characters, switching between Tetris and Puyo Puyo. It starts out easy enough, but the more levels in an act, and the more acts you go through, the more of a challenge it becomes, which is nice. Don’t expect to much of a mix up from the multiplayer gameplay, but the Adventure mode helps you learn some of the basic mechanics of Puyo Puyo Tetris. The story here is fun and lighthearted. Clearly in the style of a Saturday morning cartoon mixed with an anime flavor. The setup is basically that multiverse portals have mixed over, causing Tetris and Puyo Puyo going into different words, Ringo and Tee meet each other, and exchange in the first Puyo Puyo Tetris battle. The game does take it’s time to tell it’s story, despite just being a puzzle game, which I did enjoy. It’s one of those games you just need to play yourself.
Puyo Puyo Tetris of course runs at 1080p 60fps in TV mode, and 720p 60 fps in handheld mode. No surprise to anyone there. I like the sprite animation of the game, it’s a nice mix between eastern anime style art, and western animation art. At least that is how I see it. It’s pleasant to look at, and puts you in a good mode. The music is happy and cherry, and always conveys a tone of having fun, regardless if you are sitting on your couch, your sitting in the lobby at university.
Puyo Puyo Tetris is a game I enjoyed more than I expected I would. It’s fun, and gives us a great crossover between Puyo Puyo and Tetris. Being probably the best Tetris game in a long while. I give Puyo Puyo Tetris a 8 out of 10. This will be a game I play for countless years while sitting and waiting in for a bus, or a train.
Rating: 8/ 10
RGN Rating: Silver
Developer: Sonic Team
Available On: Nintendo Switch, Nintendo 3ds, PS4, PS3, PS Vita, Xbox One, and Wii U.
Release Date: April 25th, 2017
Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.
Just Dance 2018 will be coming on October 24th for $59.99. It’s coming to PS4, Xbox One, Nintendo Switch, Wii U, Xbox 360, PS3, and the Nintendo Wii, because Ubisoft just wanted it on almost everything.
The Legend of Zelda: Breath of the Wild is Nintendo’s latest entry in the Zelda series, launching on the Nintendo Switch, and finishing off the Wii U. This entry in the series is breaking the conventions we have seen in 3d Zelda games, since Ocarina of Time on the Nintendo 64. The Zelda series to some has become somewhat stagnant the past few years, despite still being considered good games, just not in the vain of how the series used to be seen. Can Breath of the Wild breath some fresh air into The Legend of Zelda? After 3 weeks of playing, let’s find out.
Our story begins in a somewhat similar but incredibly different way. Most Zelda games begin with Link waking up to a new day, this one begins with laying in some technology shrine, waking up to a new life 100 years later, with no memory of who he is or where he is. Which makes for a great connect between narrative and gameplay, you and Link both start off as weak and knowing nothing of this world, but over the course of the game, if you play your cards right, it’s the player leveling up right alongside Link. The fact he doesn’t talk allows you to project all of your feelings onto him, this being the first true HD Zelda title you defiantly feel more of a connection with the beautifully realized world of Hyrule in ruin. Of course if you are familiar with Zelda you will know things about some of the locations and races you come across such as the Hylians, Zora, Gorons, Rito, and Gerudo, but the fact the world is ruin and everyone is trying to stay together means you’ll learn more new things than before, with plenty of callbacks for fans of the series.
The game’s story is told in a non linear nature, but in a smarter way than most titles do it. All of the main quest are optional, which involve the game’s 4 dungeons, getting the Master Sword, and recovering Link’s memories, alongside several smaller main quest. Gaining Link’s memories is where this non linear story telling shines, as it allows players to put the pieces together about what was going on 100 years ago, and gives much insight into the game’s best and well developed character, Zelda herself. Zelda starts off as someone who is unsure of herself and is afraid of challenge, an exact contrast to Link, but over the course of the memories you find she gradually changes, and her and Link develop and bond. I won’t say too much more about the game’s narrative so you can all enjoy it for yourselves. But it is one of the strongest in Zelda history, not being bogged down by needless backtracking segments, due to the game’s open world nature, and having a smaller main cast to follow. It’s a coming of age story for some characters, a traditional heroes journey story for Link, good vs evil with Link against Ganon, who is more of true embodiment of evil this time. But the game is also about the more quiet moments, walking alongside a hill and seeing the sunrise on a village, these are more personal to the player naturally, but makes you feel connected to the world.
The gameplay is similar to past entries in the series, with parrys, blocking, attacking, jumping to avoid attacks, and special moves, it’s decently deep if you’re willing to explore it. The biggest addition to the game, and the most revolutionary thing about it for the franchise and the genre, is the ability to climb anything. Imagine playing Skyrim trying to go up a mountain but you can’t, now think of Assassins Creed, being able to climb buildings but not every building, Zelda solves all those issues by simply letting you climb whatever you desire, it’s hard to go and play other similar games after just climbing everything, plus you can glide off the top of mountains for miles sometimes. Now the game is loaded with different weapon, armor, arrow, and status types, alongside making Zelda a true RPG. You have weapons ranging from sword and shield to one handed heavy weapons that vary between swords, cleavers, axes, etc. You have spears you can use projectiles, alongside your bow and it’s various arrow types, such as ice, fire, electricity, bomb, and ancient. Or you can just hit people with wooden weapons, which help in thunder storms, yes you can get struck by lighting in this game. Your weapons do degrade and eventually break, I like this feature as it is similar to Dead Rising where your weapons break and you have to use your resources to fight enemies, even using different combinations to combat them. Horse riding also returns, and is more grounded and realistic but the horse combat is so much fun. The times where you jump of your horse, slow down time and shoot the other guy then jump onto his horse and slash some enemies with your axe, oh so satisfying.
The world is littered with various enemies to fight and mini bosses, some are easy, some are hard to match, the more skill and level you gain, the easier some enemies become that were a challenge at the start of the game. The game has a cooking system that allows you to make elixirs and meals that provide you an extra boost in categories like attack, defense, even going as far to protect you from the hot and cold regions in the game without the correct attire, this helps big time in the first so many hours. The game’s “level up” system is interestingly attached to collectibles. You can find koroks across the world that give you seeds, which you bring to a giant plant person that plays music to make your inventory for weapons, shields, and bows bigger. To increase your hearts and stamina is a different story. The game has over 120 shrines that are what you’d call mini dungeons. They provide puzzles, combat challenges, riddles, etc to test your might, these shrines can take anywhere from 1 minute to 30 minutes in my experience. Of course dungeons are still in the game, providing 4 of them, technically 5 if you count Hyrule Castle, but I don’t. All of these provide much longer challenges that at the very least will take you 30 minutes. The first one I did took me 2 hours, but after that I noticed I was getting better at figuring at the puzzles with the tools that were provided to me. You see instead of finding items in specific dungeons that will help you complete them, the game gives you all your items fairly quickly at the start of the game, which I do prefer this. Your items are bombs, a magnet, stopping time, and even being able to take pictures. It means every shrine and every dungeon can be designed to incorporate all of your items if they wish to, which the dungeons defiantly do. Every dungeon ends with a boss fight, some of these are a challenge, especially at the start of the game, but as you progress and become more powerful it comes down to figuring out how to beat them when their health drops to half, so towards the end the challenge decreases, but they are still fun bosses to fight. After clearing every dungeon you are given a power, ranging from self healing to being able to jump really high, these greatly change gameplay and make for new combat and puzzle solving ways. I think the dungeons in this game are all very good and well designed, some being difficult and some being easier, none of them are my favorite dungeon in the series, but do to the team focusing on just a few in this game, they are quality.
The game’s sidequest can range from being great with interesting stories, objectives or combat set pieces. To collecting bugs for people, and even a quest ripped straight out of everyone’s nightmare, escort/follow close behind mission. Thankfully these types of quest are optional and don’t make up the bulk of the title. Some of my favorite sidequest are the shrinequest, especially the one’s involving a Rito named Kass. Theirs even a quest where you have to help a man startup a town, and you bring in people from various races and backgrounds to help start the town up, the quest ending in a touching wedding that was probably the quest that spoke to me the most. Of course for smaller side actives or things you see in the distance you can pin them or stamp as personal markers to tell you to go them, for your own little quest of adventure.
Zelda has always been known for amazing scores, and the score in this entry is perfection, specifally the track for Hatneo Village, the main theme, and a song that plays during the final boss fight are the stand outs to me. The game looks great, I prefer art styles more so than photo realism in games, they have a longevity of looking good years later, although some of the rocks in various areas look somewhat low resolution. Buildings look nice, the characters across the world look like paintings, or anime characters brought to life, just in that classic Zelda style. The world and areas blend seamlessly, going from a hot scorching desert, to the top of a cold snowy mountain makes you feel as if you are truly exploring Hyrule. Just looking out over grassy plains after the game has finished a rain storm, then looking up and seeing a rainbow in the distance, it’s dynamic and beautiful to look at, regardless if you are playing on your TV on playing on the go. On the TV the game runs at 900p 30fps and in handheld mode it runs at 720p 30 fps. It looks great regardless of what mode you are playing in, although based on the systems specs, I don’t see why the game isn’t running at 1080p possibly because it’s a port of the Wii U version with some additions, such as a more vibrant skybox? Regardless due to the art style you don’t notice much of a difference, it’s a gorgeous game to look at. In some areas, especially the starting area the framrate drops from time to time, especially in areas with heavy foliage. Now this is an issue sometimes as it hinders the experience, but I noticed this happening more often on the TV and usually never in handheld mode, so just be warned when the game drops to 15 frames. But that is really the only glaring technical issue I could find. The game has a great psychics engine, plenty of great rag doll effects, and being able to send objects flying through the sky, even being to render incredibly large enemies and hordes of enemies at once for Link to deal with. Their are defiantly impressive things to see here technically, especially how well the game runs in handheld mode. Of course the control options are two joycons and a pro controller, personally I think for the TV the pro controller is the way to go. But surprisingly the most comfortable to play it is handheld mode. Although using the dpad on the pro controller to manage the inventory is the biggest advantage that setup has. The motion controls you can use for aiming are good but I turned them off after a few hours, preferring standard aiming.
Of course I thought long and hard about this whilst playing the game which score I would give it. But after finishing the game, after beating the final boss, which the whole game builds up to, everything you do in the main quest builds to it, and looking out most of the time and seeing Hyrule Castle and knowing Ganon is there waiting for you, just one of the greatest buildups in gaming history. Then seeing those closing credits, seeing “The End” pop up, being one of the best games I have played in sometime, and making me feel young again. The Legend of Zelda: Breath of the Wild gets a 9.5/10. Now who’s ready for that Mario game?
Rating: 9.5 / 10
RGN Rating: Gold Game
Developer: Nintendo EPD
Available On: Nintendo Switch, and Wii U
Release Date: March 3rd, 2017
Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.
The Legend of Kay is a game that is remembered by those who played it, especially on the PS2, as a cult classic of sorts; so much so that publisher Nordic Games had the game revamped for current generation consoles and PC in the form of The Legend of Kay Anniversary. Having never played the original, and barely even hearing of it; it’s no wonder I was going into this as a new experience rather than something I was already familiar with. Is it one of those classics that deserve to be remembered as one of the greats? Or is it one of those games that were probably better off being left untouched? These questions will be answered in the following review.
The story of the game is simple, for centuries the civilizations of the island of Yenching lived in harmony thanks to a form of discipline simply called “The Way”, the four civilizations on the island, those being the hares, cats, frogs and pandas, all lived peacefully and adhered to this code. However, as time moved forward the younger generations began abandoning The Way. As a result, the island lost its protection and ended up being prone to attack by the Gorillas and the Rats whom are working together in one cohesive force led by two named figures; Minister Shun of the Gorillas, and Alchemist Tak of the Rats. To say these two rule the roost with an iron fist would be an understatement.
From here, you take control of Kay; a hotheaded young cat lad with a desire to become strong and take on the enemy. However, like most folk in his village, he doesn’t believe in The Way which causes a conundrum. Everyone around him tries to convince him to follow it, but to no avail. He begins to realize his error when his master surrenders to the invading Gorilla + Rat army without a fight. Infuriated, he sneaks in and steals his master’s old sword. The story continues from there, and it continues at the same pace that it started at; basically it’s not a memorable story at all. It’s one that you will most likely forget upon completion of the game itself. That’s not to say that the game isn’t without its charm though, as some of the one-liners peppered throughout are chuckle-worthy puns on the characters being literal, anthropomorphic animals.
Upon booting the game, the first thing I noticed was the visuals, very bright, very colorful, and very reminiscent of games like Jak and Daxter or any other Saturday morning cartoon that you grew up watching. The fps seems to be locked down tight; not a single iota of slowdown or screen tears to be found whatsoever. The game looks okay overall; with these bright visuals being downright refreshing compared to most games today. However, on the same coin, it’s hard to deny that the visuals are also dated, they are not pushing the limits of any of the systems this game is out for. The interface displaying your life meter and quests were overhauled some, and textures here and there were enhanced very nicely, but all in all, you can tell this was originally a game designed for the PS2.
Now normally in many cases this would be a good thing, here? I am honestly not so sure. The camera in the game is very cumbersome and unwieldly at times, this is especially apparent when you enter a new area. It does not pan around to behind Kay’s back automatically meaning that if you want to see the platforming and enemy challenges that lay ahead? You have to turn the camera using the right analog stick yourself. There’s no camera reset button in the game itself to boot, giving this fault some extra weight behind it.
The areas themselves are designed well enough; there are some secrets to be found, but the secrets themselves are none too hard to spot. There’s nothing that is completely out of reach, but detection at times can be a little whacky, requiring multiple tries in order to get to the location you need to go to. This is compounded by the oftentimes unwieldly and frustrating camera that the game has you work with, this camera actually makes it quite easy for you to not spot something that needs to be activated or a platform that you need to hop on in order to get to the next location.
There are a few things the game does to break up the monotony of exploring the areas around you, for one, there are times where you will have to ride on another beast in order to get from point A to point B, don’t think this is a one track ride though; because you will be dodging obstacles along the way. Not only that, if you make one mistake? Yup, you fail the challenge and have to start from the beginning of it. While some would revel in the challenge, especially if you enjoy a game like this. Others will find this to be tedious and incredibly frustrating due to having to go through these trials several times. It doesn’t help that depending on the beast you’re riding, the controls can feel cumbersome.
Combat is there, and it works. It’s simple enough to execute basic attacks and a few tricks. You learn a few fancy moves, some of which will be put to use later on in the game. However, for the most part it is just there, and it can get repetitive, even with the variety of weapons Kay will ultimately have at his disposal. Though the combat can be fun at times, especially when you pull off a move that KOs your enemies, there’s no denying that oftentimes it feels more like a chore and that is not how a game should make the combat feel by any stretch of the imagination.
The soundtrack, much like the combat, is just there, it does have a Chinese/Asian ethnic feel to it, which fits in with the atmosphere of the game itself and is somewhat pleasant to listen to overall. The soundtrack works well in the game, almost always befitting the mood as not a single song is out of place. However, it isn’t what I’d call memorable either with only a few songs being truly standouts throughout the entire game.
Legend of Kay Anniversary Edition is a platformer that has its positives. The platforming itself when it works can be a lot of fun, and the controls are fundamentally sound. However, this isn’t a platformer that makes me wax nostalgic by any stretch of the imagination, and it definitely has its flaws. From the unwieldly camera to the forgettable plot and soundtrack, The Legend of Kay isn’t a game that has aged very well and is one that I feel is priced just right at $24.99 all things considered. I would recommend this game only to those who wax nostalgic for the days of the PS2 or for those who are platforming die-hards.
Overall Score: 6.5/10
Developer: Neon Studios
Publisher: Nordic Games
Available on: PS4|PS3|Wii U|Steam
Played on: PS4
Review Copy: A digital copy of this game was provided to RealGamerNewz for the purpose of this Review.
If there are words that seem to be ringing true after watching Nintendo’s Digital Event of 2015, those words would be: Disappointment, underwhelming, and milquetoast.
They kicked it off in high gear with Star Fox Zero’s announcement, and some awesome looking gameplay footage that really showed off a heralded return to the classic Star Fox gameplay that we all know and love. Not only that; they announced that Platinum Games, the same folks behind Bayonetta 2, is the developer, so we kicked off with a guns a blazin’ start.
What happened after? Well, let’s just simply say it was almost an absolute disaster. So after Star Fox Zero’s reveal, we were shown a game called Metroid Prime: Federation Force which is being made for the 3DS. The negative reaction to the game was so strong that there’s actually a petition on Change.org calling for the game’s cancellation. Seriously, no joke, it’s a legit petition, but I do not think it’ll amount to anything.
Aside from that, Animal Crossing: Amiibo Festival looked interesting, though many were quick to dismiss it as a Mario Party knock-off, and another excuse for Nintendo to unleash even more Amiibo upon us when current Amiibo are near impossible to find as is. Not only that, both Metroid Prime: Federation Force and Animal Crossing: Amiibo Festival seemed to do nothing but frustrate fans and add fuel to the fire regarding the notion that “Nintendo doesn’t listen.”
To make matters even worse, they focused once again on familiar turf, games that were already announced, like Super Mario Maker (which does look absolutely awesome) and Yoshi’s Woolly World. These two games are expected to be released soon so it’s natural to want to hype them. But we already know these games are coming and both games look solid, so why devote more time than necessary to hyping the titles? That’s time that could be used to talk about further upcoming titles that were conspicuously absent from the show.
The Xenoblade Chronicles X trailer was a sight to behold, for the first time we actually saw English menus and dialogue in the game itself. The game’s release date is finally set for 12/05/15, which while a long ways away, gives is plenty of time to go reserve the game if we so desire. Not a bad thing at all if you ask me. I get the feeling they’re working on polishing things up and getting a possible English dub done too.
Mario Tennis: Ultra Smash looked good as well, and could very well serve as a precursor to another Mario Golf game for the console. But the game did look solid, and I am sure we will find out more about it in the near future. I’m pretty sure this game will have on-line play considering its predecessor did. The game also had some interesting features like being able to morph into a bigger version of your character to make matches either easier or more challenging depending on how things go.
A surprise that was accidentally released was Hyrule Warriors: Legends for the 3DS, which is not a straight port of Hyrule Warriors for the Wii U but rather it seems to take cues from Samurai Warriors: Chronicles in that you switch between characters and perform combos. The game has all the previous characters from the Wii U version, and includes Tetra and another character, The King of Red Lions, both of whom can be unlocked in the Wii U version of the game as well.
Then for some bizarre reason, Nintendo decided to show off Shin Megami Tensei x Fire Emblem even though that game is nowhere near close to release yet. Heck, the trailer seemed to be almost the exact same one shown in April’s Nintendo Direct. Why they did this is beyond me. Again, they could’ve, and should’ve used the time much better than they did. They did show Mario x Luigi: Paper Jam though, which is a nifty cross-over title of the two RPG franchises, very cool and looked awesome as well.
However, some titles that we know are coming, like Devil’s Third and Fatal Frame were conspicuously absent from the Digital Event itself, why? I can’t put my finger on this, especially considering that we both know these games are coming to North America and Europe. Believe it or not, Europe already has a confirmed release date for Devil’s Third, 8/25/15, while North America? Still trying to find out when it’s hitting these shores. Funny thing is though; Fatal Frame: Maiden of Black Water got a new trailer and the official name revealed after the Digital Event was done.
Final Verdict: Nintendo E3 2015:
All in all, I agree with the consensus, the Nintendo E3 Digital Event of 2015 was underwhelming, to me it felt half-baked and needed more time in the oven. So much greatness was held back by many missed marks. Things that would’ve been perfect to show off during the event were instead held off until further notice, and things that should’ve been revealed at the event, were completely absent. Simply put, the whole thing was a mess and when compared to last year’s incredible showing, not only does it come up woefully short, but suffice it to say, the undercooked cake they served left a bitter taste in many a gamers’ mouth.
Nintendo shows off Fatal Frame: Maiden of Black Water, the Wii U Exclusive debuted at E3 2015 for the North America audience for the first time ever. Enjoy this Treehouse Live footage with commentary from the Nintendo gaming team in attendance at this year’s E3 event.
Genre(s): Survival Horror
Platform(s): Wii U
Developer(s): Koei Tecmo
Release Date (NA): Fall 2015