The Upcoming Turn-Based Strategy Game from Hammerfall Publishing with a Q2 2015 Release Date for PC Gamers with cross-play for Tablets / Smartphones called Warhammer 40K: Regicide is presented below in high definition. There’s a Classic Mode and a Regicide Mode. Classic Mode plays more like traditional Chess with all the brutality you love from the Warhammer universe whereas Regicide Mode gives a chance to empty clips on fools, grenade each other, and use psychic abilities to do damage as well.
Various Pre-Order Bundles are available for your perusal at the Games Workshop website linked below. Grabbing one of the Collector’s Edition Bundles gives players an in-development game key, high resolution art prints, and selection of various types of merchandise. To view the options available with this, check out the Pre-Order link and trailer below.
A full blown campaign mode to the game, cross-play for users on the go (with a single account), unlockable units, elites, abilities and challenges, as well as various races to play as mean that this title won’t just cash in on the Warhammer name but instead add something to its arsenal.
Everyone in the agency has been killed except you and a spy data analyst who you must whip up into shape and teach to be an actual spy. You won’t be bothered constantly on your Apple Watch about his fumbles though, don’t worry, instead you’ll receive periodic updates throughout the day (every couple of hours or so) which will prompt your decision making in his actions. That being said we previously only had a few gameplay screenshots that conceptualized the idea of Spy_Watch for us. Now we’ve got a new trailer to communicate that concept to the masses as well as further information on how the title will play out. You can find the trailer below.
For a more detailed look at the game Bossa Studios gives us an example; employ stealth or charisma to wade through guards and gain entry to the target structure wherein the mission lies? Players will receive a quick notification on their Apple Watch giving them the ability to choose various behaviors quickly by tapping the screen and then check out the results later. But if you’re not there the agent will do what they think is best, hopefully not mucking up in the process! It is a watch of course, not a GameBoy Advance, so the developers are trying not to make things too tedious for you. However, there is some pretty cool technology at work here. In addition to the newly revealed plot twist kicking the story of Spy_Watch off, there will be procedurally generated levels as well for unlocking abilities and gaining more access to the rest of the story itself.
Think of Spy_Watch as your nervous routine of checking on the time, but also checking on your spy for fun. Checking on the fun!
Spy_Watch is Now Available for the Apple Watch on the iTunes Appstore for $1.99 as of today.
In case you missed the news last week Bossa Studios is creating something for the Apple Watch, and it actually doesn’t seem half bad. Now, I don’t know if this is going to change anybody’s minds about whether or not they actually want to buy an Apple Watch, it could sell some folks, but at least those who have taken the plunge will now have something fun and interesting to install!
Thanks to the creators of Surgeon Simulator and the forthcoming Worlds Adrift (more on that gem soon), Spy_Watch will soon be available for players on the run who want a quick but engaging experience to get their mind off of pesky things like not walking into a wall by accident because they’re looking at their Apple Watch or you know, work responsibilities.
Non-essential stuff like what your boss is saying to you indeed can now be further thwarted by the awesomeness that is gaming. Since you’ll likely be glancing quickly at your Apple Watch then looking away, something many Apple Watch apps have failed to realize at this point, Spy_Watch doesn’t actually require tons of face time per action. Instead, players can interact with it in short bursts progressing their gameplay throughout the day.
Designed after the way we all text these days, Spy_Watch tells a story and has players completing missions through quick back and forth interactions. There’s training, missions, agency funds, spies to send on missions who will report back their moment to moment results, and a full experience / level up system. More info will become available soon, but so far this looks like the most promising thing we’ve seen come out of the Apple Watch’s invention so far and we owe it to Bossa Studios to give them a chance to wow us with the eventual full reveal of this software. Cheers team!
The Year is 2552. Murder aliens for the good of the human species in Halo: Spartan Strike, where you don’t play as Master Chief but you will be fellow a Spartan soldier uncovering the details of events in the Halo story-line previously shrouded in some degree of mystery. Thirty missions are faced as back-story is given to the Halo franchise and that same beloved twin-stick shooter gameplay from Halo: Spartan Assault is brought to an even higher quality level. Tom Salta who did the soundtrack for Halo 2: Anniversary is back again to provide a moving score that feels great while gaming, and graphically the title has been taken to a new level as well. While you can get the game from Windows Store on your Windows 8 Phone, Windows 8 PC, or the Apple Appstore on iPhone / iPad, many people enjoy playing through Steam on Windows 7 still and Microsoft chose not to leave us behind thankfully. The game is fully available on its own for just $5.99 or with the original game it sequels for $9.99 as a two-game bundle.
In addition to Achievements there are also Assault Ops to accomplish which are goals that correspond with the statistics of your actions in battle. This can be very fun and rewarding and speed-running or just trying your best in missions does enhance the feel of the game. The classic pistol damage has been cranked up a bit. One shot kills on most enemies can now be possible with the pistol allowing players to get crazy kill-streaks that have that old halo feel to them, but you need to be skilled enough to pull this off. That isn’t as hard as you might expect because of a bit of Aim Assist being added into the picture.
Yes, a tiny amount of aim assist being thrown in to the game and although it requires players to be aiming almost in the exact right spot to begin with it can be annoying at times when a kill is completed then your aim gets thrown off because the aim assist was correcting the angle of fire and you didn’t know it at the time. This cannot be turned off which is a bit of a downer overall, but luckily it’s not too heavy of an Aim Assist to make me want to stop playing. There are a lot of improvements to the game including subtle touches to the user interface which make it more useful and better looking, but also bigger changes such as the way the story flows with missions, the graphical quality and gameplay design being at a higher level, and the surplus of weapon choices adding to tactical decisions mid-battle really make this game worth the extra investment of money and time over just playing the original and stopping there.
One way that replay value is extended is by rating your performance from each match. You can spend money on using different gear to go into battle with versus the original layout designated for that particular mission, but this can add to the challenge rather than help you out at times. There’s also a skull system to add difficulty to the game for higher experience payouts at the end. It would have been nice if some sort of endless survival mode could be designed since I really feel that these spin-offs have a huge potential for that, and then the replay value would be even higher. However, the game as it is has a lot to offer and I think it’s great how many full-size Halo features were crunched into this smaller experience. It’s great being able to pick up and play in short bursts something that feels so fun and true to the Halo franchise.
A couple issues that I did find slightly annoying but not game-breaking were that alt-tabbing forced the game into a Windowed mode with the wrong resolution for me. This might not be a problem for all users and could entirely be a symptom of my exact software configuration, but it still merits mentioning nonetheless. The game also seems to not recognize my Xbox ONE controller unless I plug it in before booting up the game. As long as your Xbox ONE controller is being recognized though, you can switch between the two inputs at the main menu’s settings screen. At the end of the day these issues are not really a big deal though and the game itself is very addictive and fun with an excellent flow.
Users on the iOS or Windows Phone are reporting that some of the mobile-specific issues with the original title have been very much improved such as touchscreen controls being much more responsive. Players are able to use all-new weapons, such as the Incineration Cannon, Scatter Shot, Binary Rifle, and more. There are also brand new armor abilities including an Airstrike, Proximity Mine, Shock Chain, and more.
With so many improvements over the original title, Halo: Spartan Strike takes an already fun formula and makes it even better. The game looks better, feels better with enhanced hit detection and more engaging, longer missions, and gives a lot of new content such as weaponry and enemies to be battled. Even after the title has been beaten the addictive nature of it makes you crave more. While waiting for a third entry to this side-series of Halo players can rack up Assault Ops accomplishments, Steam Achievements, and level up their game through achieving better results, playing against tougher scenarios through skull difficulty modifiers, and afford going out into combat with their favorite weapons for each mission which may actually make the game harder in some cases. Halo: Spartan Strike manages to come off feeling like a full production and could have easily been believable as a $15 game but instead comes in at a nice low cost of $5.99 and surely will satisfy players on Desktop PC (especially if they have a controller) despite the design for Mobile which has also been improved. Halo: Spartan Strike earns a 9.3 out of 10 from RealGamerNewz making it an RGN Gold Rated Game of 2015 and is easily one of our favorite twin-stick shooters of all time.
Overall Score: 9.3 / 10 RGN Rating: Gold Game Developer: Vanguard Games / 343 Industries Publisher: Microsoft Studios
Intensity heats up in the graphical adventure’s third installment as Mira’s previous actions begin to impact her delicate situation in King’s Landing. Attempting to help her family either passively or aggressively (depending on the player’s actions in previous installments) begins to weigh on the scales of her public image within society. At the same time, we learn that some of the Forrester men we thought had perished indeed are alive though just barely. Players must continue to deal with the encroaching influence of the Whitehills under the Boltons and begin making a plan. Only it just isn’t that simple. A traitor is discovered to be among the Forrester’s closest council but without clear evidence of whom that might be it is difficult to act on that news. Perhaps even worse is that the source comes from a not so particularly trustworthy individual. The daughter of Ludd Whitehill attempts to rally the Forrester clan to come to a mutual, peaceful agreement including bowing down to her brother Gryff for their own good – or is it?
Many emotionally charged scenes assault the player in this grim battle against fate. The action scenes experienced in this title are indeed much more detailed and unforgiving than other Telltale Games installments giving a real tactile feel to the Game of Thrones series of games in comparison to their other episodic titles. We hope to see this reflected as Tales From The Borderlands will soon get its third episode and Minecraft: Story Mode rolls out later in the year. More action is definitely not a bad thing, and with the overall length being good for Game of Thrones we certainly can’t complain about a shortage of cutscenes either. The cinematic and combat segments of The Sword in the Darkness are masterfully paired and do each other justice as this episode rolls out with increasingly difficult to make decisions and far less of a chance to think before making them.
I’ll admit to quitting out after seeing some of the results of my actions in an attempt to change the outcome, which has shown me that some events cannot be changed. It is, at least in my play-through, more important for characters to stay true to themselves than it is to attempt to seek mercy from the brutal beings currently in power. Gared Tuttle the character players took control of first in the initial episode is given more screen time than in the past during this episode and without spoiling things let’s just say his trip to The Wall is not an uneventful one. During the preview for the fourth episode we are shown that things will be ending a bit chaotically for his time as a ranger and this is likely, again, regardless of decisions made. But Gared’s chance of growing as a person, increasing his honor, or exacting a bit of revenge for the wrongs the world has dished out to him are a major part of what must be decided by the player and will indeed hold an impact over what is to come next.
The rebel brother Asher who players chose whether or not to allow Malcom to set out for fights a dragon which later proves of much more importance than first expected. During this moment there is an important, game-changing decision that must be made about who to try and save once the dragon is spitting flames upon the adventuring party who is, at the same time, fending off attackers. He is tasked with the complicated feat of amassing an army to bring back to his family and helping them regain control of their land amidst all the violence and treachery that has befallen them. All in all, Game of Thrones has had 5 playable characters so far and Asher is probably the most exciting of them all combat-wise. It will be a treat to take control of him again if he makes it back to his family with that army.
Game of Thrones: Episode 4 – Sons of Winter currently does not have a release date but will likely hit us soon after the next installment of Tales From The Borderlands does as it is now being said that Telltale Games has perfected their development process for the two titles. Surely that is hoped to be true by fans who are now waiting on a second season for The Wolf Among Us set to potentially begin some time in 2016, a third season for The Walking Dead, and of course three more episodes of Game of Thrones, a new series called Minecraft: Story Mode, and three more episodes of Tales From The Borderlands. Telltale Games is taking the industry by storm, and when such a large bulk of work was initially announced by them many feared that the quality of these titles would diminish given such pressure and load on the development team. I’m happy to report that so far, that is not the case at all and instead the quality seems to be improving with each new episode released. If the news about their development process being optimized and refined proves true then they will also have the speed to satisfy fans soon as well as the quality.
Telltale Games are more of an experience than purely just being a game. This is cinematic gaming done right, not forced on the user and not dragged out among hours of pretense. I applaud Telltale from raising the quality of their episodic Game of Thrones adventures to match the other series that they have produced and intensifying both the decision making process as well as the battle gameplay of their formula with this third episode. It is truly gripping and exciting even for gamers who are not necessarily big on the television series, but stays absolutely true to the spirit of the source material albeit slightly more light-hearted than what HBO has delivered on cable. Any gamer who hasn’t experienced a Telltale Games title yet or found themselves reading this review as a fan of their other works should know that Game of Thrones is worth the money, worth the play-through, and worth the time.
With full controller support for the Xbox 360 and Xbox ONE controller I was able to sit back and enjoy the ride of emotional height through Steam Big Picture mode transferring my experience from console to Windows PC this time around. In total, I can’t wait to see what becomes of Mira and all of her tangled dealings in King’s Landing, discover The North Grove as Gared, and hopefully take back control of Ironrath as Rodrik and crew without another damn drop of Forrester blood being spilled. Episode 3 to the Game of Thrones TellTale Games series receives a 9 out of 10, making it one of RealGamerNewz 2015 Gold Games.
Overall Score: 9 / 10 RGN Rating: Gold Game
Developer: Telltale Games Publisher: Telltale Games
Available On: PS4 | XO | PC | PS3 | 360 | Mac OS X
Played On: Windows PC
Mobile Version Also Available On: Android | iOS
Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.
This exciting second episode from Telltale Games picks up immediately where the first left off. More blood is placed on our unlikely heroes hands, if you can really call them heroes that is. Charming personalities must once again fight against their own instincts to come up with some kind of way to trust each other. Trust, it seems, is the only factor holding people together in a world full of chaos and constantly shifting goal posts. Of course, depending on the decisions you’ve made in the first episode of Tales From the Borderlands, the experience you get in Episode 2 may vary a bit. One thing you can count on though is another driving scene, complete with high anxiety, defensive violence, and some very unexpected turns (please forgive me for the pun, I don’t use them often).
There’s also a bit of detective work involved in this one. Those of you who have played the first have plenty of questions and you just might catch some of the answers in this episode – if you choose the right behaviors of course. Plenty of near-death situations will have players guessing how they’ll make it out of Atlus Mugged alive, and it all comes down to which options were chosen in the past. Cutting off nose to spite the face is something that Telltale seems to want to teach us about. Unfortunately life isn’t so easy on Pandora and much like real life on Earth, retrospectives are 20/20 whereas living in the now is not.
Friendships Will Be Tested, Hang On Tight…
While attempting to avoid spoilers as to how the game ends up taking us there, I will say that players get to see a bunch of new locales including one I had really hoped for – Hollow Point. In case you didn’t know or forgot (you’re only human, I mean this website reaches just humans still right? Or have we gone inter-galactic and nobody told me yet? Jermain!!!)
Hollow Point is the hometown of Sasha and Fiona, named after the fact it’s a freaking dark and dusty cave. The place was just as quaint and fascinatingly glum as players remember from Episode 1’s brief encounter, but this time a totally ambitious and flawlessly executed action scene takes place there. Players will also visit Old Haven in attempts to get something of value to redeem all of the death, danger, and hard work that has brought them to this point – but instead find something else.
Graphically the game has obviously been given a lot of love. It would be a real challenge to spot any imperfections at all. Even though Tales From The Borderlands is cell-shaded, there are many moments where environments, animations, characters, and even their facial expressions look photo-realistic. I’ve talked enough about Gameplay, but it should be noted that some interesting soundtrack selections were made as well and they fit the mood.
Look At That Discoloration, LOOK AT IT!!! No Idea Why, But Look!!!
Voice acting is probably more important than anything besides the fact that the flow of gameplay is perfect. Personal favorites of mine are Patrick Warburton as Vasquez and Dameon Clarke as Handsome Jack but I would be remiss not to mention Bradford Jackson giving an actual, believable wacky character voice for Shade (which I assume is no easy feat). Nolan North plays August while Erin Yvette performs excellently as Sasha showing great emotion, and Chris Hardwick as Vaughn is commendable. You can’t even recognize him, which to me is an accomplishment, since he’s really acting convincingly and becoming Vaughn. The two lead roles are done very well but are easy to take for granted since the player feels like they ARE Fiona and Rhys who are voiced by Laura Bailey and Troy Baker respectively.
I had to dock the score slightly for the fact that the game had a few (non-game breaking) glitches including random screen tearing, pieces of the ground floating mid-air, and jumpy pixels that thankfully straightened themselves out and didn’t happen during a fight for dear life.
Another improvement that could be made besides polishing out bugs like this is the doing away with of restricted camera angles when using the ECHO Eye. It felt annoying to walk around and aim at different parts of the game world only to have the same exact camera angle when entering the ECHO Eye. It’s understandable why camera angles are limited at times, but it would be nice if it happened less often.
Explosions, Blood, and Guts are plentiful. Yum!!!
I’m going to be honest, there are moments of shooting in this game. Don’t get your expectations set up wrong though, it’s not what you think. Quick, in-the-moment decisions must be made that involve firing guns and sometimes aiming them. These are not even the most exciting points of the title, but are surely appreciated and enhance it that much further. Tales From The Borderlands is still not a shooter though and is very much true to its point and click adventure roots. That much should be understood before purchasing. As long as you’re cool with that, don’t hesitate to experience this awesome game.
Players that look for the easy option and try to play through Episode 2 as quickly as possibly always have that ability at their fingertips. Telltale Games are a cruel mistress as they lay before you the tools to create your own destruction. Fools rush in where angels fear to tread, and taking this attitude often has dire consequences. But hey, you’ve got to break a few eggs to make an omelette right? Either way, the game will force you onto the edge of your seat more than once during this slice of interactive Borderlands lore.
Don’t Let Go Of Your Loyalty, You’ll Probably Regret It…
In terms of Replay Value, players are able to maintain multiple save files at once. This allows for seeing what would have happened if the choices you made were very different. I managed to get all of the Achievements with just one play-through, but in order to see many various outcomes players need to try that feature out. Of course this is more of an interactive movie style experience, but I would go as far as to say Telltale does a much better than other titles in the category in that they keep the action pumping and the story flowing preventing that feeling of “I’m watching more than playing” from ever occurring. This is especially true in Tales From The Borderlands, and for that I am very thankful.
If you haven’t played the first one yet, you should know that both episodes of Tales From The Borderlands that are currently out have an excellent story to tell that adds life to the Borderlands franchise in ways I never thought possible, gives players’ heartstrings a gentle pull, and then a smack of adrenaline. Taking the objectives of our characters back and forth in a realistic way that people can relate to, seeing things from two perspectives, and skipping the quiet moments for a focus on action sequences makes Tales From The Borderlands a ride you won’t forget.
The second episode Atlus Mugged pace is kept steady and shots are fired. Treasures are grabbed, and even if you’re in a rush of some sort there’s enough hours in the experience to outweigh a television show with a superior narrative and exciting interactive segments filling out almost every moment nicely. The ending hits with only mere seconds to make a decision that will surely effect a lot more than just Episode 3, and yet… even the first outcomes of that choice are not revealed. Instead, players are faced with the cliffhanger of a lifetime and must wait on as Tales From The Borderlands’ continuation is prepared by the fine folks at Telltale Games who won’t stop yelling at me for skipping the credits. Bravo team, bravo.
Overall Score: 8.75 / 10 RGN Rating: Silver Game Developer: Telltale Games Publisher: Telltale Games (Digital) / 2K Games
Available On: XO | PS4 | Windows PC | Mac OS X | PS3 | 360
It seems yet another horror movie icon will be joining the Mortal Kombat X roster. According to the Xbox store, the Predator will be bringing its deadly set of skills to fray. The Ultimate Hunter will be available as DLC and part of the game’s Kombat Pack, along with Jason Voorhees and two other Klassic fighters.
The Kombat Pack is currently available in the Mortal Kombat X Premium Edition on the Xbox Store. Kombat Pack grants early access to 4 new playable characters and skin packs. Stalk and slash your opponents as Horror Icon Jason Voorhees, or play as Predator, the Ultimate Hunter. Two Klassic Mortal Kombat characters complete the offer. Each playable character comes with a themed skin pack including three new skins for select characters. Also includes The Samurai Pack available on April 14th, 2015.
Mortal Kombat X releases on April 14th, 2015 for Windows PC, PS4 and Xbox One. The PS3 and Xbox 360 versions have been delayed until later this summer. There will also be a mobile version of the game made available.
NetherRealm Studios have revealed that the iconic horror film character Jason Voorhees, will be joining the Mortal Kombat X roster.
The 24 second teaser features the Friday the 13th antagonist, in signature garb and armed with his trusty machete. No gameplay is shown but the teaser did acknowledge that Jason will be included in the Kombat Pack. This DLC pack will include a total of 4 additional fighters and some extra skins.
Those who purchase the Kollecter’s Edition will receive the Kombat Pack, as well as other goodies.
Mortal Kombat X will release on April 14th, 2015 for PS3, Xbox 360, PS4, Xbox One and PC.
When it rains it pours. A ridiculous amount of Space / Strategy style games have been flooding the market, and while we’re certainly grateful for that genre revival which was so desperately needed – this is starting to be overwhelming. Firaxis and 2K Games have brought Sid Meier’s Starships out a couple of days ago with a turn-based gameplay style. The title will come out for Windows PC but there are also Mac OS X and iOS versions for those of the Apple army breed of gamer.
Some mechanics from the well known Civilization series appear to have influenced the game, but there are plenty of differences here. Players build fleets of starships which then take part in combat missions while using battle cards mid-game to boost abilities, influence entire worlds to join their federation, building research labs across the galaxy, and can win matches in various ways such as by achieving a large population / scientific stronghold or of course just killing every ship your opponent possesses.
There is currently a bit of drama associated with this title as it has launched with potential frame rate issues and may have failed to reach the higher resolution graphics which PC Gamers often enjoy. That being said, the gameplay design and experience looks very intriguing and we will reserve judgement until its actually in our hands.
Ironclad Tactics comes from developer Zachtronics, an indie game developer that has several games in their portfolio which are mainly based on puzzle mechanics of some sort. Their main games other than this release are Infinifactory (our hands-on preview here) and Spacechem. Ironclad Tactics is a strategy game that takes on elements of a collectible card game as a way of controlling units in-game. It was originally released in September 2013 for Windows and Linux then followed releases on Android in October 2014 and hit the PlayStation 4 this year. The story for Ironclad Tactics takes place in an alternate version of 1860 during the American Civil War and follows the two main characters of Joseph and Maxwell who are employed in the Navy’s Bureau of Steam Engineering. They have developed a new kind of mech soldier called Ironclads which run off steam. They are not the only one’s developing Ironclad units though since they are also being developed by the Confederates for the war. The entire story is told with comic strips that are animated to keep the story flowing forward.
Gameplay for Ironclad Tactics is much like a turn based strategy game where players take one turn and then have to wait for their opponent except without the turns stopping. The game has battles after each bit of story is told and these are played with cards. The cards in the user’s deck are really up to them since they can customize their deck any way they want it. Balancing is a must in order to win matches against the computer and against other players.
The balancing of a deck is the hard part since only 5 cards will be able to be played on the user’s screen at once and they can be purchased with action points. This is where the game feels like it could use some tuning since for parts of battle or even the start the user could lose a lot of the battle without having any good cards or having their heavier units go across the board and no action points to spend to put them down.
For the cards there are 4 different types in the decks including: Ironclad Units, Human Troops, Tactics, and Parts for the ironclad units. Each of these need to be balanced when trying to build a deck for the game and if they aren’t then the user will be restarting the mission several times. New cards are added as the game progresses and it’s up to the user to choose what they need to win each match. To win a match the player must get their units across the board so that they can achieve victory points and each battle has a different amount of victory points needed. The points are on both sides so the users opponent will also be trying to earn their victory points before they do and the first to do so wins the match.
The graphics in the game are nothing spectacular but the time put into the story scenes really stands out the most. Also, the little bits of fine detail on the troops adds to the immersion of the story and the time period that is being portrayed by the developer. Ironclad Tactics can be played in co-op which make for easier accomplishment in the harder missions, as well as competitive multiplayer online which adds more gameplay to this game.
Ironclad Tactics was an alright strategy game overall that suffered from trying to fit into the deck building space. The game has a decent replay ability since decks can always be switched out with other cards and that makes the amount of combinations great, but ultimately feels a bit forced. The added co-op in the game is a nice bonus if the user wants to play this game with a friend and enjoy the experience together and there is a multiplayer experience in the game, it’s 1 vs 1 mode but playing online takes forever since finding a match is hard and that takes away from any solid recommendation of the game – but if the user has a buddy to play through the story with that’s probably the best way to play Ironclad Tactics. This game is not a must buy at this current time but if it’s on sale then consider snagging it for cheap. Again, this game isn’t bad but it isn’t amazing either. Ironclad Tactics has a lot of room for improvement as a design and gets a 6 out of 10 from RealGamerNewz.
Counterspy is a crazy cool mix of side-scroller elements combined with stealth and shooting moments that work out well. Two dimensional and three dimensional art styles are mixed together providing the best of both worlds in this indie-style title developed by Dynamighty and published by Sony Computer Entertainment. Though this is the first game Dynamighty has ever created, the team is made up mainly of industry veterans from the days of LucasArts and the quality of it gives all of us here at RGN great hope that this team of ten will be a positive influence on the video games industry overall.
Respect is certainly in order for Sony who has often spotted great talent and given it a boost. In this case, millions of gamers have been able to play this title since it became free for PS4 on PlayStation Plus as well as a cross-buy deal for those who pay and receive PS3, Vita, and PS4 copies of the game all for one purchase. But that’s not what we’re here to talk about, time to get into the meat of what makes Counterspy great and where it can improve.
The game is focused on invading both the socialist (soviet style) and imperialist (allied style) forces of the world during an alternate, fictional version of the Cold War as they plan to launch nuclear rockets at the moon before the enemy superpower.
Stealth in Counterspy is optional, but highly encouraged. I’m torn about whether or not this is a strength or a weakness. The fastest of speed runners could probably blow through levels without doing much stealth, and as long as the timing is right suffer very little consequences. However, there are consequences built-in for attempting such a behavior. Defcon levels are raised by a lack of stealth and will carry over to future missions causing them to be more difficult. That’s nothing a few fully automatic rifles won’t solve though. But if it reaches 0 then the political power you are currently invading will launch their moon missiles. Finding launch plans is required to progress through the game, not just run and gun – so that’s how the spy feel is kept intact.
Players can also find dossiers purely to enhance their cash flow which is later spent on weapons and ability formulas (unlocked by blueprints). Some of the abilities from these formulas include increased armor, or the ability to persuade your Defcon to a lower level (which can also be accomplished by holding Officers at gunpoint, not to be confused with soldiers who will just shoot you), and even the ability to disguise yourself against camera detection saving precious time shooting out each lens.
There’s a ton of optional side-content in this game, including elevators that take you to places you don’t necessarily need to go to with the stuff you need to get every upgrade / collectible in the game. Another side objective is that players see their friends scores and try to beat them. If this is accomplished, a reward is found on their body mid-mission next time around. This adds some nice replay value for sure.
Visual fidelity and fun factor are some of the great strong points in Counterspy. Some areas of improvement could be worked on would be a more in-depth experience with a few more optional complexities underneath the surface. That being said, it’s well worth the asking price if you don’t manage to grab it for free from PS Plus. Players don’t really need to do stealth, and the game’s a lot less enjoyable than it could have been because of that. It’s also easier and more accessible. Overall, Counterspy is a great game but it could have been even better.
Episode 2, ‘Atlas Mugged’ Trailer of Tales from the Borderlands.
Genre(s): Adventure Platform(s): Windows PC, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One Mobile Version: Android / iOS Publisher(s): Telltale Games Developer(s): Telltale Games Release Date (NA): March 17, 2015