Category Archives: Mods

“Resident Evil 2 Reborn” Created in Unreal Engine 4 by Fans, Gameplay Footage HERE

Resident Evil 2 Reborn Coming Soon

An Independent Development Studio from Italy called InvaderGames are promising an Alpha FREE RELEASE this Summer for the Resident Evil 2 HD Remake in Unreal Engine 4 they’ve created as fans for non-profit purposes called “Resident Evil 2 Reborn”.

It’s unknown yet if Capcom will be giving Resident Evil 2 the HD Remake treatment, but many of us are hopeful for this to happen on next-generation consoles, computers, and perhaps beyond. The success of Resident Evil the original’s remake across Steam and consoles is a good show of support from the fanbase proving demand for RE2 classic is likely to exist.

However, it has been a long time since the original releases, and it’s not shocking that fans who happen to also be professional developers have taken matters into their own hands to provide their own interpretation of the game’s theoretical HD up-lift ahead of schedule. Take a look at the gameplay below, and for now if you want to play it you’ll have to keep an eye out on the InvaderGames Facebook Page or Official Website since there isn’t a playable build yet.

Resident Evil 2 Reborn Features:

– 3D models
– particles effects
– light system
– gameplay
– health system
– textures
– scripts
– sound effects
– soundtracks
– animations
and many more…

Resident Evil 2 Reborn Footage:

DOOM’s Snap Map Feature Is The Cure To Console Shooter DLC Nickel & Diming

DOOM Snap Map Allows Mod Creation and Sharing On PS4 and Xbox ONE

DOOM’s Snap Map feature allows Mod Creation and Sharing On PS4 and Xbox ONE. In the E3 2015 presentation gamers were shown examples of what can be done including a demo that resembled Counter Strike’s play style with currency and everything needed to feel authentic. There was also a demo that seemed a lot like Zombies mode from Call of Duty. This could be a great thing for all shooter gamers who are normally victim to nickel and diming DLC maps and modes. Now the community can create their own story content, co-op content, versus content, share it all online, and play it all together, even on consoles. DOOM Releases Spring 2016 for PS4, Xbox ONE, and Windows PC.

Valve Removes Paid Mods From Steam & Issues Refunds to All Skyrim Mod Customers

Steam Paid Mods Refund Skyrim DLC RealGamerNewz Valve Bethesda

In a quick turnaround move, Valve has decided to temporarily end the Paid Mods Feature on Steam Workshop. We’ve previously spoke about it at length and even how Paid Mods might play a role in Valve’s Vision for the Future but perhaps for the best, the company who has been the leader in digital distribution of video games software on the Windows PC, Mac OS X, and Linux platforms has decided that the launch of this feature went so poorly it was best to roll it back. Anyone who purchased a Skyrim Mod will be refunded in full (presumably through Steam Wallet credits though) and Bethesda alongside Valve agree that the critics of the service were right about the way things were being done incorrectly. That being said, Valve hasn’t totally sworn off Paid Mods for life, and more likely than not will find a more acceptable way to introduce them.

Large amounts of protesting helped lead to this decision both in the comments sections of Nexus Mod Manager, Steam itself, and of course the infamous “High Fidelity Horse Genitals” mod being sold for $99.99 alongside other not-so-sincere modding efforts designed to express contempt for Valve’s abrupt transition into allowing Paid Mods for Skyrim. Gabe Newell himself also recently did his due diligence in speaking about the feature in a Reddit “Ask Me Anything” which was mostly met with misunderstanding, trolling, and negative response to the feature. Among the many interesting statements made during that segment was one in particular I found interesting in which Newell described angering the mobs of the Internet as costing more money than the Paid Mods in Skyrim were actually netting Valve in profit.

Valve’s Official Statement to the Gaming Community:

“We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.

Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.”

[Some Info Sourced: Valve’s Public Statement on Steam’s Official Blog]

Steam Paid Mods System Already Being Abused by Stolen Mod Sales & The Bigger Point Of All This

Steam Paid Mods System Already Being Abused by Stolen Mod Sales

You may have read our piece about Steam Workshop Allowing Mod Creators to Charge for Mods & Why It’s A Good Thing yesterday, and you may have felt one way or the other about it as this is a widely polarizing issue. Polarizing meaning that you either agree or not, there’s not many folks falling into the middle ground right now. At the time of writing this piece, and still now, I feel that what’s going on with the backlash against this move by Valve is part of a larger issue going on as they take steps to embrace a free market. The messiness that often comes with that free market approach, and the growing pains of the consumers using their wallets to vote but seemingly being afraid or unprepared for the responsibility to do so has become a large issue with Early Access and now will be for Paid Mods.

However, that being said it is a bit worse of a situation than Early Access at this current time. Now that Paid Mods are possible with Skyrim it has become the situation that many false listings are being thrown up by users who did not create the mods they are uploading and charging money for. This is abuse of the system and not what Steam Paid Mods was intended for. And in this exact situation Valve’s approach of letting the free market sort itself out is taking the “messy, growing pains” factor to an all-time high where it resembles something more like “wild, wild west” or “lawless” proportions of literally theft and highway robbery.

I still stand by what I said about Paid Mods being a good thing. One interesting point brought up was the fact that an ex-employee of MAXIS who made some of the best SimCity games of yester-year now makes a living due to donations he receives to make mods to Cities: Skylines with the developer’s permission. Both getting paid for his hard work and expertise and giving birth to city building game experience enhancements that otherwise the industry would be less of a quality industry without.

But at this time I cannot recommend that anybody partake in paying for the mods being sold until they can very clearly verify (double check, triple check, quadruple check) that the mod creators are in control of their own content and not just having their work stolen for profit. In regards to the 75% Valve is taking for each mod sale, it is widely assumed that part of that amount is being given to the game in question’s publisher (in Skyrim’s case Bethesda / Zenimax) at a negotiable rate (hence why we are not told how much of that percent, Valve wants to give what they feel is fair and judge that on a case by case basis understandably).

The Steam Universe Is Expanding

What needs to be understood here is that Steam’s future, whether you choose to be a part of it or not, is all about opening the floodgates of content creators large or small, independently funded or billion dollar backed, film or games, apps or micro-transactions, user-generated content or full blown expansion, linux or windows, social justice or lawlessly indulgent, straight or gay, trans or lesbian, consequences be damned. They are trying to do big things. Exactly what they are trying to accomplish with each of their moves will not always be clear and often times the policies of Steam will be shaped by the journey they took to reach their final destinations. The bigger point of all this is that their solutions once eventually achieved are solutions that fit the market at large rather than swoop in to regulate smaller situations.

In order for them to continue exacting this methodology there will be a giant train wreck of feature roll-outs that happen such as Paid Mods every so often. Their PR speak today on this matter is not just to quell the masses, they literally believe the free market and PC Gaming consumer will ultimately end up shaping the way Steam’s Paid Mods system works and so they are giving the power to the users to inevitably decide with their actions which mods deserve to be paid for and which don’t. Unfortunately, this grand plan is getting sloppy and messy and approaching an unacceptable level of collateral damage.

It is very likely that GOG and services like it will begin to roll out more advanced software for their marketplaces taking advantage of this growing distaste for Steam’s disregard for users who fall through the cracks and can’t resist falling into the pit of mistakes that can be made in a system allowing such a free market that even illegal transactions and fool’s errand projects are occurring daily. That will be a good thing for us as gamers, but it’s sad to see Valve stumble when their overall grand idea is actually a good one. Time will tell if they will learn how to express these concepts to their mainstream audience in a better way and if they’ll figure out how to continue expanding their free market approach without allowing such rampant abuse to go on. One thing’s for sure, there will be competition emerging to challenge their position now that a pocket of resistance has formed against Valve’s philosophic ideas within their customer-base.

GOG Galaxy vs Steam Universe

Editor’s Note: The views expressed in this article are that of the author and may / may not represent views of the rest of RGN Staff / our audience. This article will not be removed and all takedown requests will be ignored.

Steam Workshop Mods Can Now Charge Money & Why It’s A Good Thing

Steam Workshop Paid Skyrim Mods DLC Charge - RealGamerNewz

Fresh off the heels of requiring anybody with a Steam account to have spent at least $5 to use features like adding friends or sending private messages (in an effort to curve the massive amount of spambots and hackbots populating Steam these days), Valve has announced that Steam Workshop will now allow mod developers to charge money for mods. This access has begun today with The Elder Scrolls V: Skyrim allowing mod developers with already existing mods to add a price tag, and anyone who developers mods for the game down the road to charge what they see fit as well. There have been some intense reactions to this move by Valve and I’m here to express my opinions on the situation. As always, these opinions may or may not reflect those of the rest of RealGamerNewz staff but I have spoken to them all about the issue before writing this piece as to get feedback from all points of view.

A bunch of mods that have been available for free for several years now being unsubscribed from player’s Steam accounts will surely feel wrong to many when it happens today. While I understand the abruptness of this may not be an ideal way to transition in the service, I do believe that giving mod developers the ability to charge for mods in Steam is a good thing and morally correct. Many of the mods are charging as low as 25 cents and some have chosen to remain free. It is at the mod developer’s discretion whether or not to charge for mods and how much that cost should be per item.

Don’t mod devs deserve to get paid? For years the mod development community has been pouring their hearts and souls into their work and sometimes even achieving better results than AAA developers themselves. Bethesda has shown a large amount of maturity by allowing this move to happen with one of their games first and are paving the way for a much more fair mod scene. Remember, if you believe mods should be free and you create a mod you are free to not tack a fee onto it or even release it on Nexus Mod Manager instead of Steam Workshop if you feel so compelled. This is not being forced on anyone and isn’t the end of free mod culture, it’s simply a choice. In my opinion it’s a shame that we haven’t been paying mod developers sooner. After all, this isn’t slave labor and hard work that provides endless hours of entertainment deserves to be rewarded.

Just as indie developers have often come up with very innovative and creative ideas that were for the betterment of games in general, mod developers have often also had this effect. I look forward to seeing what they come up with given this new motivation of monetary success and will be sure to support only the good ones as a discerning consumer. RealGamerNewz will likely begin to Review mods in the coming future to help gamers know what exactly each one provides and evaluate the value proposition of them. Until then, Happy hunting!

Here’s a direct quote from Valve’s Official Press Release: “Mods on the Skyrim Workshop have received more than 170 million downloads to date. The thousands of free mods, items, weapons, and quests will continue to be available at the discretion of the players who made them.”

[Update: 75% of the revenue goes to Valve, mod creators decide the price of the mod, and there are 24 hour refunds allowed for mods – however, if mods break after that 24 hour period or are broken due to a developer patch there is currently no action a consumer can take other than waiting for the mod creator to fix it which may or may not be possible depending on the situation.]

[Update #2: Steam Paid Mods System Already Being Abused by Stolen Mod Sales & The Bigger Point Of All This.]

[Update #3: 45% of the 75% Valve takes for Skyrim mods will be given to Bethesda. This % may vary from game to game depending on Valve’s negotiations.]

[Update #4: Refunds will go to the Steam Wallet and can only be re-spent in Steam.]

[Update #5: Before mods can charge money, they first have to be free and given time for an approval process to take place meant to weed out scammers.]

More info about the paid content in Steam Workshop can be found in Valve’s Blog about the topic.

Editor’s Note: The views expressed in this article are that of the author and may / may not represent views of the rest of RGN Staff / our audience. This article will not be removed and all takedown requests will be ignored.

Dying Light Mods: Techland Vows To Re-Enable Mods Via Patch Soon Over Steam

Dying Light Mod Patch banned techland

In a pleasing turn of events, Techland has responded to a huge flood of reports that websites have been piggy-backing on claiming that the Dying Light developer was taking a stand against mods. Today, on their own Official Dying Light Steam Page, the development studio has taken the time out to assure gamers that they are indeed still for the gamer, and pro-modding. The reason why mods were temporarily removed from the game was due to player vs player integrity of the game being jeopardized by cheaters. Techland will introduce a new patch that re-enables modding and hopefully at the same time keeps the few bad apples who ruined the bunch out of cheating during PvP of Dying Light.

Techland’s Full Statement Below:

“Dear Gamers,

With the recent patch (1.2.1) on Steam we blocked cheating to make sure the game’s PvP system (Be The Zombie) would not be abused. This, however, had the side-effect of hindering mod-makers from making changes to the game.

Creating obstacles for modders has never been our intention, and we are sorry for the inconvenience. We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the game’s multiplayer mode.

At Techland, we have always supported the mod community, and loved seeing how our own game can be changed by the players. A big part of the original Dead Island’s success was the passion and creativity of mod-makers from our community. We want the same for Dying Light. For quite some time, we have been working, and still are, on giving modders all the power we can. We will keep you updated!”

Source: Techland on their Steam Official Dying Light Group

Harley Quinn Enters the Ring in New Ultra Street Fighter 4 PC Mods

Harley Quinn USF4

Take a look at Harley Quinn, sporting a bunch of various outfits. Inspired by the fans, the following mod has been made available for USF4 on PC. Gamers can now manually modify their game to play as Harley Quinn in Street Fighter. Check out the details on where to find this mod, who created it, and how to install it. As always, take caution while using mods and make sure to do your research first. It’s best to have a friend help out if possible.

Editor’s Note: Although this is not the first time we’ve reported on mods, we will now keep track of them in a new section. More Info Soon.

Deviant Art – http://siegfried129.deviantart.com/art/USF4-Harley-Quinn-color-pack-505121865

Direct Download Link*

*(Hosted on Deviant Art by the creator of this mod, use at your own risk if you know how to install mods)

Install instructions:

USF4
1. First create folder “chara” inside this folder “\Program Files\CAPCOM\Super Street Fighter IV – Arcade Edition\patch_ae2\battle” or “Steam\SteamApps\common\Super Street Fighter IV – Arcade Edition\patch_ae2″(depend on version you use)
2. Then create folder for respective character, eg: CDY, KEN, MKT, RYU, etc (even GKX, RYX, YAN and YUN can be placed here too).
3. And finally just extract or copy the mod into above folder.
4. Run the game to see the result.

NOTE1: also works with stage, sound, hud or other mods (at least on USF4).

List of some special character folder:

1/Abel :”JHA” (SSFIVAE,USFIV) and “ABL” (in SF X TEKKEN)
2/Rufus:”CHB” (SSFIVAE,USFIV) and “RFS” (in SF X TEKKEN)
3/C.Viper: “AGL”
4/El Fuerte : “RIC”
5/Seth : “BOS”
6/Evil Ryu : RYX
7/Oni: GKX
8/Akuma : GKI
9/M.Bison(Dictator) : VEG
10/Balrog(boxer) : BSN
11/Vega(Claw) : BLR

Total War: ROME II Mod Tools Made Available By SEGA And Creative Assembly

Total War Rome II

The mod tools for Total War: ROME II (also known as Assembly Kit) has been made available by SEGA and Creative Assembly today per their official press release that went out to video games news outlets this morning. There are already over a thousand mods available to be used for players but more importantly – players who want to make their own mods can now view documentation here. Mods are compatible with Steam Workshop and can be uploaded directly to Steam once completed.

Just Cause 2: Multiplayer Named Mod Of The Year 2013

Mod DB 2013 - Mod of the year

One of the great perks of being a PC Gamer is that players on the versatile platform are able to get free upgrades / changes to their games created by the community. These are called “mods” (just in case some new gamers still don’t know this). This year’s Mod of the Year has been named by Mod DB which is a massive website keeping track of some of the best mods in the PC Gaming community.

Just Cause 2: Multiplayer has been named the 2013 Mod of the Year by Mod DB and  proves that the PC Gamer community can bring a whole new dimension of gameplay to any title they put their hacking hands on. Game on gamers, game on… Create and Play and Share it all the way.

CLICK HERE to play Just Cause 2: Multiplayer the Mod of the Year for 2013.

Democracy 3 Gets Mod Support (Steam Workshop, 22 Mods, Modding Guide)

democracy 3 mods

Democracy 3 has been updated to contain a German version (available here) as well as a great number of at least 22 mods (see here) with new modding guide (here) and all of this is supported through Steam. One of the mods created by gamers even simulates “The Hunger Games Policy” with recently headline making “Sex Education” mod stirring up interest as well as more specific ones such as “LGBTQ Rights”, “Israel”, “Disaster and Emergency Situations Pack”, and more. Now’s your chance to really get involved and change the game to shape the politics the way you want them. Check out our Review of Democracy 3 as well if you haven’t got the chance (link here).

Saints Row IV First Person Mod Released by PC Gaming Community [HD Gameplay]

Saints Row IV First Person Mod Released by PC Gaming Community

Saints Row IV Mods: First Person View” presented in High Definition by RealGamerNewz and mod originally created by ImmortalSin.

Lara Croft Skyrim Mod Released by Gaming Community

Skyrim on the PC is a game that has seen many mods from the underground gaming community which thrives on user generated content to keep games alive on PC long after they have already been played through the most on consoles. The latest character mod for Skyrim introduces Tomb Raider fan favorite Lara Croft with all-new voice sound effects and you can even bring her as backup in a battle for enhanced gameplay experience that is totally a different and original twist for the Role Playing Game classic series The Elder Scrolls.

Download Link: Lara Croft Skyrim Mod

[Source: GameRanx]