Category Archives: PC Gaming

PC Gaming Related Posts

New COD : WWII Nazi Zombies Beta Trailer Reveals Satanic Occult Illuminati Ties [HD 1080P/60FPS]

Call of Duty WWII Nazi Zombies Beta - RealGamerNewZ - Activision Sledgehammer

Zombies are back! The real 1945 Nazi Zombies!

*Update: Call of Duty: WWII Nazi Zombies Private Beta

PS4: Aug. 25 – Aug. 28

PS4 & XBOX ONE: Sept. 01 – Sept. 04

Pre-Order purchases for Call of Duty: WWII will give players access to a Private Beta period of the Nazi Zombies mode which was world premiered this weekend by Activision and Sledgehammer Games. The Private Beta begins on August 25, 2017 on PlayStation 4 and other platforms “to follow”  …meaning you’ll have to wait a little bit if you aren’t playing on PS4. The fine print states that the minimum time the exclusivity of the Pre-Order Beta period will run is for 3 days and that dates and time frames are all subject to change, as with most beta testing. The full beta will probably run a bit longer than that, likely with pre-order folks gaining access to later waves of the Beta – details of which will follow in the coming weeks at COD Beta website.

COD:WWII releases November 3, 2017 for PlayStation 4, Xbox ONE, and Windows PC via Steam and features a full campaign story mode, multiplayer war mode, division mode, headquarters mode, and the recently revealed Nazi Zombies mode below.

Nazi Zombies Reveal Trailer of Call of Duty: WWII is presented by our friends at GamersPrey in Full HD 1080P at 60fps. *Editor’s Note: YouTube may adjust settings depending on your device capabilities and internet bandwidth, click the gear to manually select a quality setting to view the video at.

A stark contrast to the recent controversy of missing Nazi symbolism in the WWII multiplayer, the Zombies mode of Call of Duty: WWII will have no hesitation in featuring such, let’s hope that means we’re getting a semi-authentic story mode campaign as well. A group of brothers in arms and even a female soldier are also confirmed among the supporting characters for the title, and will perhaps serve as a temporary protagonists during certain acts or period of the game’s story-line as seen often in the COD series. This game is based on the United States Army’s 1st Infantry division operations in Europe and selects 1945 as its setting with a lead character who is a young soldier coming to grips with war named Ronald “Red” Daniels.

F1 2017 Releases August 2017, Gameplay Revealed (No VR Plans Announced At This Time)

F1 2017 VR Racing Codemasters RealGamerNewZ Deep Silver

New gameplay has been revealed in a recent trailer for the upcoming racing title F1 2017 from development house Codemasters known for DiRT, GRID, and many others throughout their catalog of leading industry work across the past 30 years. Compatible with PlayStation 4, Xbox ONE, and Windows PC (through the Steam Store thankfully), F1 2017 releases August 25, 2017 from publisher Deep Silver.

As the 9th title in the F1 racing video game series, F1 2017 is marking the revival of classic cars to the franchise for the first time since F1 2013. Some cars returning as part of this effort include Ferrari F2002, Williams FW14B, and McLaren MP4/4 (although the MP4/4 is currently bundled as part of the F1 2017 Special Edition package).

Below is an excerpt from the official press release which will give racing fans a closer look at the behind-the-scenes development of this trailer:

“”In a first for the Codemasters F1 videogame series, in addition to all 20 official 2017 circuits being present in the new game, F1 2017 will also include four shortened circuit variations, including ‘Silverstone Short’, on which Max Verstappen drove the 2017 Red Bull Racing RB13 and also the classic 2010 Red Bull Racing RB6 during his time with the new game recently.

In the trailer Verstappen also comments on how the two cars feel to him compared to his real-life experiences, “The 2017 RB13 feels really good in the game with the extra grip from the new 2017 car designs as well as from the wider tires, resulting in faster cornering speeds which require more precision. In comparison, the classic RB6 is lighter, with a slower top speed, and later braking, and of course the biggest stand out being the sound of the engine.” “”

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RealGamerNewZ reached out to PR representing Codemasters and Deep Silver on the title to ask about the possibility for VR support. We received this reply:

“Codemasters have not announced plans for VR for F1 2017 at this time.”

While this certainly doesn’t mean F1 2017 won’t get VR support announced for it, we currently do not have that hope. Although VR support won’t make or break a game, it’s a great bonus for the growing enthusiast crowd on SteamVR and PS4 VR who can perhaps enjoy racing titles like F1 2017 the most. We look forward to seeing the franchise latest debut and more behind-the-scenes gameplay reveals to come.

Monster Hunter: World – Ancient Forest Gameplay

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New gameplay from the upcoming Monster Hunter: World is being shown off. Showing a cool looking landscape, and showing the more action based gameplay for Monster Hunter. Monster Hunter: World is coming to PlayStation 4, Xbox One, and PC sometime in early 2018.

 

Bioware teasing a harder difficulty mode for Mass Effect Andromeda’s Multiplayer

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Prepare for Platinum. The hardest mode from Mass Effect 3’s multiplayer is now returning to Mass Effect Andromeda. It also appears that the Batarians are going to be making a return as well. Of course this multiplayer update will be completely free which is great. No word on singleplayer DLC yet, and I wanted to say that our site has not covered the story that is running about. The story that says the DLC is cancelled, which I can’t comment on, but there seems to be many misconceptions and we don’t want to report “fake news.”

 

Nights of the Azure 2: Bride of the New Moon Announced

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KOEI TECMO has announced a standalone sequel to the Night of Azure, Night of Azure 2: Bride of the New Moon. The game will be coming to PlayStation 4, Nintendo Switch, and Steam. It’ll release in the west on October 24th 2017.

Here is KOEI TECMO’s description of the title below.

“Nights of Azure 2: Bride of the New Moon takes place in a fictional, demon-ridden Western European city towards the end of the 19th century. The story focuses on a knight protector named Alushe and her two childhood friends Liliana, a kind-hearted priestess, and Ruhenheid, a holy knight of the Lourdes Order. While guarding Liliana, Alushe is ambushed and killed only to later awaken as an artificial half-demon at the hands of the New Curia, a religious organization with dark ties. In the company of a variety of unlikely allies with their own pasts and agendas, Alushes strong desire to save Liliana gives her the strength to scatter the shadows shrouding the world and motivation to uncover the shocking truth behind the mysterious Queen of the Moon.”

Stay tuned for more news on Nights of Azure 2 in the coming months, and everything KOEI TECMO here at RealGamerNewz. Real news, for real gamers.

Warriors All-Stars Trailer

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“KOEI TECMO Europe is excited to reveal today the upcoming western release of developer Omega Force’s latest one-versus-thousand action title and celebration of everything KOEI TECMO, Warriors All-Stars. Bringing together many of KOEI TECMO Games’ most beloved characters for an all-new Warriors style experience, Warriors All-Stars is headed to PS4 and digitally on PC via Steam on 1st September 2017.”

Player Unknowns Battlegrounds New Desert Map Showed Off

 

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Player Unknowns Battlegrounds has gotten a new tease at one of the upcoming maps. This one is the desert map, it seems to be going with more a western United States approach instead of the middle eastern desert. The other map we know they are making is a winter snow map which is the one I am greatly interested in.

 

 

HTC Vive for $749 w/ Free Games & $50 Steam Card in Steam Summer Sale 2017

HTC Vive - VR Gaming - Steam Summer Sale 2017

If you’ve got the carpet room and the gaming computer to run a virtual reality gaming experience this is probably the best price for the leading VR Gaming platform HTC Vive (until the next Black Friday). The deal is available through the HTC Vive’s official online website (see below) via a link inside of Steam as Valve and HTC remain strong in their SteamVR partnership. During the Steam Summer Sale 2017, for $749 USD ($50 off the regular $799 price) gamers can get into the virtual world with 1 HTC Vive HMD (Head-Mounted Display aka the “VR Headset” itself), 2 HTC Vive Base Stations, 2 HTC Vive Motion-Tracked Controllers, 1 full HDMI box kit  with all necessary high quality hdmi wires, usb, data, power supplies, face size adjustment foam inserts, and more in addition to a bonus $50 Steam Gift Card to be spent on tons of games during the crazy Steam Summer 2017 sale seeing full retail games going for half off or less. *Price is in US Dollars and deal is region-specific to the HTC America Online Store.

1 Free Month of Viveport is also included, allowing digital rentals for 5 games per month in a selection including the following, and more:

Steam Summer Sale - HTC Vive 2017

HTC Vive – Buy Now – Steam Summer Sale 2017

Here’s some more Info on Viveport, now that the dust has settled and the service is beginning to mature:

“Pick Your Titles; As a subscriber, you get to select 5 titles per subscription period. Add 5 titles-]” “[Keep your titles, or change your selections within the first 3 day(s) of your next subscription period.”

Questions? Visit https://community.viveport.com

Injustice 2’s July Update is Live

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Patch Notes

General Gameplay fixes

  • General offline and online stability improvements
  • Move list corrections
  • Forward and Backward dashes now require a more precise input when buffered
  • Setting Input Shortcuts Off in controller settings makes buffered special move checks in cancel windows, reversals, and wake-ups have to be more precise
  • Bug fixes to lingering visual and sound effects related to some Multiverse Modifiers
  • Players now receive reduced experience bonuses when playing against an opponent of much lower levels.
  • Added Restart Match option to the pause menu in Multiverse where applicable
  • Removed Event Select and Main Menu from the pause menu in the Endless event.
  • Added End Event Run option to pause menu in the Endless event which grants rewards as if you lost your current match.
  • Fixed bug that would cause the boss version of Brainiac to become unresponsive if Drone Summon attack was interrupted at a specific time
  • Fixed several issues with resetting practice mode while using interactions
  • Adjusted misaligned bomb visual placements when done in certain situations (hit regions were not affected)
  • Fixed lingering visual effect errors on several interactions when they were interrupted or used in specific situations
  • Fixed an issue that caused some users to receive an excessive amount of Guild and Mother Box notifications at once
  • Users now have access to a Quick Open Next option after opening a Mother Box
  • Modifier descriptions are now shown before a Multiverse match where applicable
  • Multiverse Meta-Challenges are better highlighted
  • Added quick scroll buttons to the character list in the Customize Characters menu
  • Users can now Mark All As Seen in the Customize Characters menu to clear the ‘new’ indicator
  • Several projectile attacks have been changed to interact correctly with projectile affecting special moves (such as Captain Cold’s The Wall MeterBurn). These moves are:
    • Batman–Sky Grapple
    • Black Adam–Power of Aton Gear Ability
    • Captain Cold–Upward Cold Blast Gear Ability
    • Cyborg–Up Nova Blast MeterBurn
    • Deadshot–Bullet Barrage
    • Green Lantern–Air Battery Blast
    • Green Lantern–Air Oa’s Rocket Gear Ability
    • Red Hood–Air Akimbo Blaze MeterBurn

Stage Specific Fixes

  • Bomb interactions now have three active frames (down from five)
  • Atlantis–Statue jump interaction can only be performed as a cancel once per combo
  • Atlantis–Console slam interaction can only be performed once per combo
  • Arkham Asylum–Fixed visual problem when killing an opponent with the toilet interaction
  • Batcave–Fixed character facing issue when killing opponent with hanging light interaction
  • Batcave–Console slam interaction can only be performed once per combo
  • Batcave–Brother Eye interaction can only be performed once per combo and has increased damage scaling
  • Slaughter Swamp–reduced the range in which the truck Environmental Interaction can be used

Character Specific Fixes

  • Atrocitus–Fixed a bug which allowed for Dex-Starr Character Power attacks to sometimes be used in situations where you were in a throw state
  • Atrocitus–additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling. (This does not apply in Competitive/Tournament Mode)
  • Batman–Fixed a bug which allowed for the Mechanical Bats Character Power to sometimes be able to attack in situations where you were in a throw state
  • Batman–Pressing a button not bound to any attacks during Glide will no longer prevent further inputs
  • Black Adam–Fixed a bug which allowed for the Seth Strike Gear Ability to sometimes be able to attack in situations where you were in a throw state
  • Black Adam–Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner (This does not apply in competitive/Tournament Mode)
  • Black Canary–Fixed bug in which online match rollback could cause the Canary Cry audio effect to persist for the rest of the match
  • Black Canary–Canary Cry character power attacks no longer interacts with projectile affecting special moves
  • Brainiac–If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed (This does not apply in Completive/Tournament Mode)
  • Captain ColdNo longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge (This does not apply in Completive/Tournament Mode)
  • Cheetah–Fixed camera issue that could occur when an online rollback happens during Savage Ambush MeterBurn
  • Cheetah–After landing a jump attack during her Jungle Jump Gear Ability, she can now combo into standing attacks
  • Cyborg–Fixed audio issue with Techno Tackle MeterBurn being interrupted
  • Cyborg–Fixed issue with Repair Circuit Gear Ability causing the Character Power UI to not display correct information if cancelled
  • Cyborg–Fixed a bug that prevented the Directed Arm Blaster Gear Ability from dropping from Mother Boxes
  • Cyborg–Fixed bugs with Target Acquired while under the effects of some Multiverse Modifiers
  • Darkseid–Adjusted Low Omega Beam’s hit region to collide more consistently
  • Darkseid–Fixed a bug which allowed for the Parademon Character Power to sometimes be able to attack in situations where you were in a throw state
  • Darkseid–Fixed bug where Explosive Demon could be summoned in the background if used immediately following a Background Bounce Interaction
  • Darkseid–Fixed bug causing a summoned Charging Parademon to perform Demon Charge attack in the wrong direction in certain circumstances
  • Dr Fate–Fixed a bug which allowed for the Final Judgement or Final Punishment to sometimes be able to attack in situations where you were in a throw state
  • Firestorm–Fixed bug where Firestorm’s character model could become invisible in certain circumstances during online modes
  • Flash–Fixed bug that would cause the Sonic Lift MeterBurn to sometimes miss if the first hit connected directly above Flash’s head
  • Flash–On Your Mark now requires a more precise input when buffered
  • Green Lantern–Battery Blast’s visual effects now always play correctly when on done from the right side
  • Harley Quinn–Fixed a bug with Hungry Hyenas Character Power which could cause only one hyena to appear when two have been summoned
  • Joker–Fixed a bug that prevented the Gasser Gear Ability from dropping from Mother Boxes
  • Poison Ivy–Fixed a loss of control issue when Thistle Hurt (Away + Medium, Down + Medium, Light + Hard/Throw) misses when an opponent tech rolls on the first frame possible after a large combo
  • Poison Ivy–Fixed a camera issue when Nightshade’s projectile interrupted Batman’s throw on Poison Ivy
  • Red Hood–Hammer Fury (Hard, Hard, Medium while Electric Hammers is active) starts up 1 frame later
  • Red Hood–Fixed bug that could sometimes cause Supermove to auto-correct after the cinematic
  • Red Hood–When Low Spin Parry is active Red Hood is now considered to be ducking
  • Red Hood–Quick Shot Character Power can now be clashed
  • Red Hood–Shrapnel Blast Gear Ability can now be clashed
  • Red Hood–Shrapnel Blast damage decreased to 6% base damage (from 10%)
  • Red Hood–Shrapnel Blast MeterBurn damage has increased to 10% base damage (from 6%)
  • Red Hood–Akimbo Blaze MeterBurn Gear Ability is now recovers 23 frames faster
  • Red Hood–Gutted MeterBurn Gear Ability is now +8 on hit (from -14)
  • Red Hood–Ground Mine and Ground Mine MeterBurn can now only be parried by low projectile parries, and not all projectile parries
  • Superman–Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances (This does not apply in Completive / Tournament Mode)
  • Swamp Thing–Fixed camera issue when Swamp Thing is interrupted during the startup of Sinking Slough Gear Ability with an Away + Hard attack
  • Wonder Woman–Fixed a bug could cause Down + Medium to have a misaligned hit region if done when right after an opponent has jumped over you or switched sides