Category Archives: PlayStation

Destiny 2 New XP Prices Stay – December 2017 Updates Planned by Bungie in Detail

With our earlier round-up of the recent “wrap-your-head-around-it” moment at Bungie / Activision Blizzard as overloads of fan feedback flood the gates in petition of New XP Prices that were heavily handed down essentially rendering Bungie’s “make-good” behavior of admitting to, and removing, their pay-to-win xp stealing downscaler an empty gesture due to New XP Prices detailed below in Bungie’s own words from their final November statement on Destiny 2 XP for the next month.

Included in a half press release / half development blog were many good and bad signs for what’s possibly to come with Destiny 2. Bungie did mention “keeping the conversation open” and are hoping to be better about doing what fans want them to do for franchise decisions like this, but who knows if that’s something we will realistically see or not next year. We read on and can always hope.

Continue reading Destiny 2 New XP Prices Stay – December 2017 Updates Planned by Bungie in Detail

OpTic Gaming finishes first place in Call of Duty World League Stage 2 Playoffs Presented by PS4

With half a million dollars on the line, the top COD teams from around the world competed in the second season of playoffs for CWL Championship and a $500k prize pot. This thursday, 8 more teams will face off in NA Last Chance Qualifier. Below is a list of the results from that as well as the teams which will face off Thursday. Additionally, this August will see 32 teams competing for $1.5 million dollars as part of this year’s 2017 CWL Presented by PS4, with Activision | Blizzard teaming up alongside MLG and Sony to make history with a record-breaking $4 million dollar total prize count; The Largest in Competitive Call of Duty History.

Continue reading OpTic Gaming finishes first place in Call of Duty World League Stage 2 Playoffs Presented by PS4

Ancient Amuletor PSVR Launch Trailer

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“To celebrate the launch, players can take advantage of a special promotion for the next month with a 20% discount for PlayStation®Plus subscribers and a 5% discount** for all players.

Created for VR by developer TiGames using Unreal Engine 4, Ancient Amuletor is a pick-up-and-play action tower defense game that throws players into the ancient world to battle challenging waves of magical creatures, monsters and more. From Egypt to Rome and beyond, Ancient Amuletor’s larger-than-life characters and environments are brought to life with beautiful color and comic-inspired art design.

Fight against the forces of legend alone in single-player, or team up with up to two friends in online cooperative play. There are four powerful heroes to choose from, including the gunner, puppeteer, archer and mage, each offering its own unique play style.

A free single-player demo featuring the rapid-fire archer and spell-wielding mage is available now.”

Sony is planning on doing a PlayStation 5

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Shaw Layden stated that he doesn’t think that Sony will continue to follow the iterative process constantly like they did with the PlayStation 4 Pro. The line of questioning first started with the question asking if they would make PS4 Pro only games, he said  “That will never happen!” “The Pro is really only to offer advantages such as 4K resolutions and HMD for players who can and want to use that. Add to this a more stable image rate and larger hard disk space. But who has a standard PS4 has no real disadvantages. Each of our games will continue to run on the classic PS4 and possibly slightly better on the Pro.” Then when asked about future hardware such as the PlayStation 5 he stated “Yes, it will probably take some time.” Which clearly means a PS5 is something that will happen, but when is the question. If it will take some time I would say the earliest we could expect it would be 2020. As it seems this console generation is coming out very similar to the previous, being longer than the usual 4 to 5 years we were used to before, instead aiming at 8 years at the least. We will see and I am curious to see what happens, until then I will continue to enjoy my PlayStation 4.

Horizon Zero Dawn Review

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Horizon Zero Dawn is the new big PlayStation IP from the developers of the Killzone franchise, Guerrilla Games. Taking place in a future overrun with nature and giant animal like robots, you play as Aloy, a girl with a bow, trying to uncover the secrets of her past. Horizon Zero Dawn is a big change from Guerrilla’s Killzone games, those being linear shooters, now moving into a action adventure RPG with an open world. Prepare to step into the world of giant robots, bandits, tribes, and fire arrows.

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Horizon Zero Dawn takes place in the far future, after some form of cataclysmic event that left everyone less advanced, and filled the world with giant robot dinosaur animals. You play as Aloy, a girl exiled from her tribe at birth due to her controversial birth. In this early part of the game where you play as a young Aloy, you see how the citizens shun her, and you feel a connection through this discrimination. After finding a device called a Focus, a ancient headset that lets you see the world differently, she has a goal, to one day prove herself to the Nora tribe and find out why she was shunned. That is only the beginning of this story.

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Horizon Zero Dawn is one of these rare titles does the overdone genre of open world games extremely well. Packed to the brim with a variety of robotic enemies to go against, the powerful Thunderjaw, or the small, but threatening Watchers. You have free range to travel this diverse land, from the homeland of the Nora, which is more of a forest region, to the Carja territories which comprises of many deserts to trek across. Each region has their own specific weather effects, rain usually filling the Nora valleys, the Banuk live up in the snowy mountains, where blizzards and heavy snowfall occur. The way the weather plays in absolutely fantastic, feels immersive as you walk across these lands and see the rain clouds coming in the distance. You can even hack and ride some of these machines to help you traverse the land faster, or buy and craft fast travel packs to skip straight to your current quest.

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As I said, each tribe has their own land, their own cultures, their own stories to tell, all woven together in this well thought out world, which feels so beautifully realized for just one game in. In Horizon Zero Dawn we are introduced to plenty of these tribes. The Nora who are the ones to shun Aloy at birth, are very spiritual to their goddess the All-Mother, and seem more concerned about nature and the world around them. The Carja, who seem to be the largest tribe, have their own capital city, Meridian. They worship the sun god and have a violent past that the current sun king is attempting to atone for. The Oseram are mainly known for their weapons, and how crafty they are. They seem to be very concerned with building and profit, they even see themselves as being superior to other tribes. The Banuk are nomads who live up in the snowy mountains, trying to live in peace and harmony with machines and nature. There are other tribes Tenakth, but who know very little about them, hopefully they are expanded up in the future of this series.

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Gameplay is varied, giving a basic RPG upgrade, crafting, and modification system. Every time you level up, you get a skill point, you have 3 different skill trees to pour these points into. One focusing on combat, another on resources, and another on various task like stealth. You can craft all of your ammo, and even weapons and armor. By simply tapping L1 you can bring up your weapon wheel, switching weapons on the fly and even crafting ammo for them. Mods can applied to armor and weapons, increasing traits of them, like damage resistance or doing more damage. Despite these elements being simple, there is plenty you can do with due to the varying nature of the weapons, enemies, and terrain. You can climb some sections of the world when you see yellow spots, this I don’t like, they should have some sort of actual climbing feature, as being limited to areas, limits my exploration.

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You have a bow, as your primary tool. The basic bow has normal arrows, and fire arrows, but every bow you can buy in the game, has different arrow types. Some having shadow arrows, hard point arrows, and various other arrows, that all have different uses depending on what enemies your fighting. For example shooting an enemy that has an exposed tube with a fire arrow, they can explode, damaging themselves and enemies around them. You have a sling as well, that contain shock and freeze blast, useful for shocking and freezing enemies, especially freezing flying enemies. The tearblaster, which can only be obtained through a hunting quest, uses compressed air to rip pieces of machines off. The ropecaster can tie enemies down, each having their own amount of shots they can take, the Thunderjaw needs to be hit around 8 times or more before bringing it down. Even if you can’t bring them down, it should at least slow them down and stop them in their tracks. Tripcasters are used for placing traps that can well trip your enemy, also having the ability to blow them up or shock them. Rattlers are used for closed ranged combat only, due to awful accuracy. Finally your spear, used as a melee weapon, with the capability of light and hard attacks, it even allows you to hack machines around the world, but you first must access Cauldrons to gain more date to hack more machines.

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Horizon Zero Dawn has many different actives and quest to engage in across it’s world. One of these is Cauldrons, which are like puzzle dungeons. They are a completely optional part of the game, but doing these will give your spear access to hacking more advanced machines, such as the all mighty Thunderjaw. Bandit camps are another part of the game that is optional, but it has a character called Nil that helps you defeat most of these camps. You learn more about him as you stomp on the bandits, and he’s a sociopath who simply just loves killing, but is so likable at the same time. Horizon even has towers, but don’t get upset yet, these towers actually are fun to do, and don’t litter your map with check marks to fill. They are giant machines you just find a way to jump on then climb up, it’s sorta a mini puzzle, and you usually just run upon the Tallnecks. After climbing one they will clear some of the map, letting you know where some machines are and that’s about it, finding settlements and quest is still exploration based. The Hunting Grounds are where you are given some task to complete, usually involving killing machines, and given a time limit to complete these objectives in. The shorter it takes you, the higher the marks you will get. Corrupted Zones also exist, which are areas you need to clear out that feature corrupted and stronger enemies. This admittedly is the weakest side activity in the whole game but doing all of them should at least help level you up.

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The mainquest have a certain structure to them, some with minimal combat and primarily focusing on the story of the game. Which is where the dialogue system comes into play. Usually you don’t get to much diversity in what you say, as you ask a lot of questions or move the conversation forward after asking these questions. Every now and then you are given a choice, which can help you form Aloy’s personality. You have emotional or caring responses, logical responses, or hatred responses. Some of these do matter somewhat, but for the most part you don’t get to make to many choices in this game, outside of choosing to do a quest or not. Sidequest also exist, as is the nature of these games. Most sidequest in Horizon compliant the world and the main plot. They usually consist of Aloy using her focus to track trails left behind and investigate areas, feature some heavy combat sections, or even tell you to go somewhere to get something. But the story of most of these quest keeps you invested, a specific sidequest involving a child king was easily my favorite in the game, as when it concluded I could see how much Aloy had grown since the start of the game. There is also errands, smaller sidequest that usually go round up to hunting machines, fetchquest, finding someone for someone else, or you can even make your own errands, telling yourself to find a collectible, or the resources to buy or craft some armor.

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Horizon Zero Dawn’s story is that of Aloy, a girl thrust into this chaotic and unfair world, while the past creeps in, pushing her forward on this adventure. She’s trying to find her origins, while trying to find out who attacked her village, so the personal investment is there for us and for her. Most RPGs offer some branching paths, Horizon plays it in a more linear fashion with limited decision making. In the case of Horizon at first it shock me, as I felt like the plot was predictable and wasn’t moving along fast enough. I was there for the world and gameplay and because I liked Aloy’s character, or at least the way I was forming her to be. But at about the end of the first act, you are introduced to a character that goes by the name Sylens, his character is very mysterious and intriguing, and helps point us in a new direction for answers, outside of the political drama between the Carja and Shadow Carja. The revelations in this game about the old ones, about the past are more shocking and complex than I realized at first, once these revelations are brought into the plot, the game really begins to take off for me, you get one question answered, but 2 new questions take it’s place, which pushes you forward for the truth. Don’t worry I won’t spoil the plot for you, just play the game for yourself and you will see exactly what I am talking about.

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The score in Horizon Zero Dawn is amazing. Mixing a fast paced style with tribal chants, and chants, easily being on of the greatest scores to ever hit a game. The piece Years of Training, and the track from the Prologue are easily my favorite, invoking such imagination and spirit inside of you. The game is absolutely beautiful, staring out across the snowy mountains and seeing the amazing draw distance and the landscapes leave you breathless, as you almost feel like you are there. In the cutscenes the characters expressions and animations are great, putting it up there with games like Uncharted 4. But when it’s in the conversations the characters have odd facial animations and glitches, the camera won’t follow them when it moves, and they appear lifeless. The main cast especially Ashly Burch as Aloy is amazing, but a lot of the npcs are dull or just make you laugh at how bad they are, maybe it’s just some odd dialogue choices, but I’d expect a tad more. Horizon runs of the Decima engine, which is Guerrilla Game’s engine they launched for the PS4 with Killzone: Shadow Fall. Decima is very very good, as the game looks great and runs great at 1080p 30fps on the PS4, with PS4 options for 1080 60fps or even 4K with improved assets, taking full advantage of it’s capabilities. The only glitches I experienced was a lot of clipping on objects, some invisible walls, and the odd animations in dialogue scenes. Other than that, the game is a true showcase of what the PS4 can do.

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Horizon Zero Dawn was a game at first didn’t draw me in the way I expected it to. But as the game went on, it got better and better. When the eventual sequel, or even possible DLC releases I hope they add some improvements to the game just so we can reach a true level of excellence. Aside from that the game is great, if you own a PS4, you must buy this game. I give Horizon Zero Dawn a 8 out of 10.

 

Rating: 8 / 10

RGN Rating: Silver Game
Developer: Guerrilla Games
Publisher: Sony
Available On: PlayStation 4

Release Date: February 28th, 2017

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

Nioh Dragon of the North Release Date in Japan confirmed

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Nioh’s first big DLC, Dragon of the North will see a release on May 2nd. It’ll expand the PvP, add new weapons, new story content, and various other additions. The DLC will likely come out in North America and Europe around the same time, possibly even the same date, no official word yet. Stay tuned at RGN as we cover this story, and stay in tune for our review of Nioh.

 

Mass Effect Andromeda Review

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Mass Effect Andromeda is the latest entry in the critically acclaimed and beloved Mass Effect Franchise by BioWare. Now we are leaving the Milky Way Galaxy and heading into a new frontier, into the Andromeda Galaxy. New worlds to chart and explore, new aliens to build relationships with, new ship, new crew, a fresh start for Mass Effect. Welcome to Andromeda.

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Mass Effect Andromeda takes place over 600 years after the events of the original Mass Effect Trilogy. You awake in the Helios Cluster of the Andromeda Galaxy, searching the several Golden Worlds for a now viable home for Humanity and the Milky Way races. The Kett Empire is searching the Remnant technology that was left behind by whoever built these structures and machines. You and a new alien race called the Angara, who has formed a Resistance against the Kett Empire, you must fight for a new home. As the Pathfinder you must interface with the Remnant technology, trying to find the secret behind this technology and forge your place in Andromeda.

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Mass Effect Andromeda is a true call back to the sense of exploration that the first game provided in 2007. As the game provides several worlds, 6 of them that you can explore large portions of, and the rest being registered to missions in the mainquest and sidequest. The first world you go to, is called Eos, a wasteland that used to be a lush green planet, but in the 600 years in took you to get to Andromeda something has happened to Eos. This makes things hazardous, not being able to go outside of boundaries or you’ll be hurt by radiation, unless your in the game’s new vehicle the Nomad. The Nomad is similar to the Mako from Mass Effect, but with the ability to be upgraded, featuring different driving modes, paint jobs, being easier to control, and no gun. The Nomad you use to get from place to place on the various worlds, especially the more hazardous worlds. You don’t spend the bulk of your time in this vehicle thankfully and the bulk of the gameplay is boots on the ground.

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The game features all of classes from the older titles, Solider, Adept, Engineer, Sentinel, Vanguard, and Infiltrator. Along with the new class of explorer which is a hybrid of combat, biotics, and tech powers. The twist here is you can switch up your powers and class at will, more akin to how you build your character in Skyrim, but always letting you change to adapt to scenarios, regardless if you are fighting Kett, Remnant, or Raiders. You can say this decreases playthroughs based on how different the classes played in the old games, but here it allows you to change things up. You can put all of your points into tech abilities and strictly play the Engineer class if you so desire, it’s more about options here, letting players truly make the type of character they want to make. Personally I would switch things up based on what type of combat scenario I was in. But I found myself usually leaning towards the Vanguard style of play, usually having the charge ability equipped. The gameplay has evolved from Mass Effect 3, no featuring the ability to jump and to hover. Getting into cover is also more dynamic as all you have to is walk up to a wall or cover to go into cover instead of tapping a button or key. You can even change which angle you are firing from, left or right. You have five weapon slots, one dedicated to melee weapons such as an omni tool, then of course Assault Rifles, Snipers, Pistols, SMGs, and shotguns remaining. The game consist of Milky Way weapons, which is filled with classic weapons all fans will be familiar with, Helios weapons which are either Angara or Kett weapons, being more charge or explosive types. Then the Remnant weapons, which are like the guns from Mass Effect, no need for reload, they just overheat. All of these tools for combat allow for a more dynamic style for the player to approach combat, in whatever way they see fit.

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Every world features Remnant Monoliths you must activate to gain access to the worlds vault. The Vaults contain a secret within them that help you with your mission of building homes in Andromeda. The Vaults usually contain tons of Remnant enemies, puzzles to accomplish, platforming sections, and a chase sequence at the end of each Vault. These Vaults will usually put a worlds viability over 40%, which will allow you to put an outpost on the world, so the Milky Way races can gain a foothold and begin colonizing. Every world features it’s own story and set of sidequest to partake in, the more of these you do, the closer you get to 100% viability on the planet. When you are near 100% a super boss will be available to fight on most worlds. These bosses are known as the Architect. Giant Remnant machines that provide a big challenge to you. You fight them by shooting openings on their legs, the big spot on their head, and taking out the waves of Remnant it throws at you. After wearing it down you must interface with it, and usually this means you will have 100% viability on the world. You don’t need to do every quest to get 100% but some things like activating the Vault, settling an outpost, and fighting the Architect are required for this.

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The best part of Mass Effect Andromeda is what was strongest in the original trilogy, the characters. Andromeda’s main cast consist of Cora, Liam, Vetra, Drack, Peebee, and Jaal, being your squad mates. Along with Suvi, Gil, Kallow, and Dr. Lexi being apart of your crew abroad the Tempest. Every character has their own story to tell and arc to progress through. The loyalty missions from Mass Effect 2 make a return for all the squad mates, completing these are necessary to gain all skill tree unlocks for them, and even the potential of romancing these characters. For example Drack’s loyalty mission is about getting a Krogan colony ship back. His mission is how most of the loyalty missions are set up. Taking place in a unique location, featuring characters tied into Drack, and the ending of the mission featuring a choice that’s importance in the overall plot ranging. Some of the game’s best writing takes place in these loyalty missions. Liam’s feels like an episode of Firefly, while Jaal’s is darker and more serious. Every loyalty mission in the game is good, likely due to the cast of 6 squad mates to focus on, with additional crew members.

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Completing their loyalty missions isn’t the end for the characters, as they even may have smaller assignments for you, or they can ask you out to do things, which depending on the character can lead to romance. For example Vetra ask you to go climbing on the planet called Kadara. If you have flirted with her constantly over the course of the game she will ask you “Is this real” which will lead you to either lock in the relationship with her or decline her. Sadly Drack is not a romance option but I can get past that. Andromeda features other assignments that are considered more important sidequest, such as finding the other arks or the main stories of the worlds you explore, these can have impact on the ending and who appears in it so do keep that in mind. Then there are smaller task, some of these feel like actual sidequest with a payoff, one of these is called “The Path of a Hero”. Others are standard RPG collectathon quests that can range from being fun, something you gradually do, or plain boring and repetitive. Dialogue has been improved, showing players the various emotions their decisions can have, responses that can come off casual or professional. Gone is the Paragon and Renegade system, allowing you to craft a more unique character that has mixed traits, without being punished.

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You can either play as a Male or Female Ryder, you can even keep their default names of Scott and Sara and people will call them that from time to time. I have played both of these possibilities, creating my own Male Ryder, then playing as the default Sara Ryder. The voice acting from both of them is great, especially when they are being humorous, clearly the actors strong suit. But when the emotional moments come, especially in the romances they both shine. Their names are Tom Taylorson and Fryda Wolff, both worthy successors to Mark Meer and Jennifer Hale, I hope this Andromeda saga continues from their perspective as I want to see, well hear more of them as Ryder. Other actors I’d like to say shined in this were Danielle Rayne as Vetra, Christine Lakin as Peebee, Nyasha Hatendi as Jaal, Katy Townsend as Suvi, and Stanley Townsend as Drack. I personally think everyone in the main cast did a great job and I hope to see more of their work in the future.

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Mass Effect Andromeda brings back the Horde wave based mode from Mass Effect 3. There isn’t too much to say here as it is very similar to how it worked in Mass Effect 3. You unlock characters from boxes, you have waves where you fight enemies, and waves where you do objectives. Bronze, Silver, and Gold difficulty make a return, hopefully Platinum will return in the future. The maps have good to decent designs, taking full advantage of the new abilities Andromeda offers for combat, differing from race to character. The new big addition is the APEX system which are special missions that have daily and weekly events. They are tied to the singleplayer, allowing players to get weapons, resources, and credits from these, while ranking up their strike teams. It mainly helps tie into the crafting and AVP system, which are all about collecting resources, for development and research. Which allows you to craft various armor, weapons, Nomad upgrades, and various other items. This system can be tricky to get down at first due to lack of tutorial but once you figure it out, it’s simple enough.

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Mass Effect Andromeda’s story takes a balance between dark and serious, and more lighthearted humorous feel. It surprisingly blends together well, having those moments that remind me of Firefly, then others that feel like an episode of Star Trek Next Gen. It feels like a true adventure of exploration and discovery. Mass Effect has always had that feeling, but in those games all the races and worlds were mostly established. This time you can make first contact with the Angara and choose how you are going to forge your galaxies relationships. It invokes that feeling of finding something new, going somewhere where no one has gone before, and after the linear fashion of Mass Effect 3, Andromeda is a breath of fresh air with everything being open and feeling new, but still being Mass Effect. I will admit that I don’t think the writing is as strong in the game’s main plot as it is in Mass Effect and Mass Effect 2.

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The plot is good but due to less focus on the villain and the Kett themselves, setting up how their society works either for the sequel or potential DLC, it just leaves something to be desired. Even the final boss was disappointing, what was happening narrative I was into it, just wish it was something more unique. Sure final bosses have always been a bit iffy in this series, at least they tried unlike Mass Effect 3, I just desire more. The Archon is a decent villain, he reminds me of a more emotional, imperial Harbinger, but not as good. As I said this is due to less focus on the Kett in favor of exploration and the main cast of characters. Which I am glad those elements are so good, but Mass Effect balanced all these out, and Saren to me is one of the greatest villains in video game history, hopefully they take this criticism into the future when creating a villain for the sequel. But the main story, while lacking in some areas compared to previous games, is held up by it’s characters and the feeling of discovery it gives you. The ending is touching, and the credits gives me the same feeling I experienced in 2007 when M4 PT2 by Faunts played.

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The score for this game is amazing keeping up the tradition of amazing Mass Effect music. It goes back to more of the style of the first game with ambient scores riddled all over the galaxy. The romance theme, which is criminally unreleased right now, is perfect. It invokes a reflection within while remaining ambient and building up to a sort of chant at the end. The combat themes also keep things pumping as well with plenty of beating sci-fi synth to keep you going. The main menu music helps set the tone, that feeling of adventure you know is ahead of you. BioWare has dropped the Unreal engine in favor of Frostbite 3, as they did for Dragon Age Inquisition. Frostbite is designed to help with large open areas, as all you need to do is look at Battlefield 1’s multiplayer maps for an example of that, while also featuring top notch graphics. Andromeda’s environments and worlds look amazing, some of the best art direction I have ever seen. The game does suffer when it comes to the character models, as the animations do suffer, as is the trend is with games of this nature. In a game where you spend a great deal of time talking to people it does get distracting when characters make odd expressions or no expressions at all. Thankfully they will be patching these issues so by the time this review goes live these will probably have changed, but they are issues that do get in the way of player immersion. The PlayStation 4 version runs at 1080p 30 fps with PS4 PRO options, and the Xbox One version runs at a 1080p/900p divide at 30 fps, with of course the PC version varying for user. You won’t notice too much a difference between the PS4 and Xbox One version so if you play console it doesn’t matter too much which system you play it on. The technical issues don’t usually get in the way of the game but can distract you, I had the game crash on me once, and one time had a odd filter placed over gameplay during first contact with the Kett at the start of the game. I looked and I could not find anyone else who had this issue, but it did bother me, since I was only 30 minutes into the game at that point.

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Mass Effect Andromeda is a bold new direction for the Mass Effect franchise. It’s a world where I want to build a home in, and technical issues, I can look past that, likely due to being used to it. It brings me back to those days of sitting in my room playing Mass Effect exploring the Milky Way and trying to stop Saren. Except now we are the aliens in Andromeda fighting for a new home, it really does feel like I am coming home to a universe I love, despite some issues. I give Mass Effect Andromeda a 7.5 out of 10. See you in 600 years.

Rating: 7.5 / 10

RGN Rating: Bronze Game
Developer: BioWare
Publisher: EA
Available On: PS4, Xbox One, and PC

Release Date: March 21st, 2017

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

 

Earth Defense Force 5 gets new screenshots

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D3Publisher earlier today had loaded it’s site with plenty of new screenshots of the upcoming PS4 exclusive game, Earth Defense Force 5. The screenshots range from giant robots, to giant monsters, to showing off characters and vehicles within the game. The game will feature a mix of assets from the previous two titles, and will include plenty of new features for fans of the series. Below will feature several of the game’s screenshots. Earth Defense Force 5 will launch this year only on the PS4. Stay tuned at RGN for everything PlayStation.

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WipEout Omega Collection release date confirmed

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WiPeout Omega Collection, launches June 6th in North America, and June 7th in Europe. The collection contains all of the content from WipEout HD, WipEout HD Fury and WipEout 2048 all remastered for PS4, and with PS4 PRO enhancements, featuring 4K and 4K HDR. The WiPeout Omega Collection will launch June 6th and June 7th for $39.99.