Today is Steve Downes Birthday, the voice of video game icon, Master Chief Petty Officer Sierra-117, or just Master Chief. Today he is 66 years old, but he surely looks much younger. We wish him a happy birthday, and we are excited to see what he does next in the eventual Halo 6.
Jen Taylor the voice of Cortana also wished him a happy birthday, how awesome!
Today is my partner in crime's Birthday, @SteveDownes117 . Happy Birthday Chief! Love you big!
Steam is an ever-giving platform full of vibrancy, new ideas, and this list may not have scratched the surface as much as our fine-toothed comb of gaming taste normally would – but these are just a handful of the games zipping by that are truly worthy of our time – and we don’t want to miss them. If you know anybody new to PC Gaming who hasn’t experienced the match of indie art styles and creative gameplay design, direct them here and feel free to give shout-outs to other titles new and old in the comments section which other Steam gamers might find enjoyable!
Genre: Violent, Action, Simulation, Strategy Noteworthy Features: Roman Gladiator Management Sim with the ability to control units directly. Development Studio: DolphinBarn Release Date: April 3, 2017
Genre: Violent, Indie, Adventure Noteworthy Features: 80’s police simulator with retro-inspired pixel art and gameplay design focused around fun factor. Development Studio: Pixel Crow / Publisher: 11bit Studios Release Date: March 30, 2017
Genre: Battle Royale Noteworthy Features: The new kid on the block for competitive multiplayer online survival shooter games with over a million copies sold already has been taking the industry by storm as of late. Many enter, only one will leave alive. From the creator of the Battle Royale modes which spanned across ARMA & DayZ mods, an official H1Z1 mode now known as “King of the Kill”, and more.
The latest edition of this concept has been put together by the visionary behind all previous development attempts and this time has teamed up with Bluehole Inc. made up of veteran game devs. The title already has a lot of content planned for it, an extreme amount of positive buzz, and an active player-base with new optimism for a complete title coming to fruition in a reasonable time frame. Development Studio: Bluehole Inc. Release Date: March 23, 2017
Genre: RPG Noteworthy Features: Inspired by Phantasy Star retro-JRPG series, creative and unique take on the genre with retro-inspired pixel art. Development Studio: Zeboyd Games Release Date: April 11, 2017
Genre: Action, Adventure, Indie Noteworthy Features: Pixel Art Graphics meets fast-paced top-down shooter, compared to Hotline Miami – praised by many gamers. Development Studio: Team Shifty / Publisher: tinyBuild Release Date: April 13, 2017
In the comments section below; describe in as much detail as possible what you think about the game’s graphics, storyline, gameplay, multiplayer modes, and what you’d give the game overall # out of 10 as a score along with why it earned that score from you. The best Reader Reviews will get talked about on RGNTV LIVE at the RealGamerNewZ Channel on Twitch.TV and if you’re really, really good at these we might take your opinions seriously while evaluating our own review of the game in cases where there’s a good point in what’s being said in the Reader Reviews sections. This is your chance to get your voice heard about what score / review notes a game truly deserves out there so spill your guts and tells us what you think. No word limits, no censorship, no rules. Go ahead!
Editor’s Note: Please put “*Spoilers*” if you intend to have spoilers in your review. We will not heavily moderate the comments section unless our Terms of Service are violated. Treat each other with respect, keep it real, keep it gaming. Peace!!
Planetside 2 PlayStation 4 BETA.. Game footage on Amerish, Indar and Esamir. Created with PlayStation ShareFactory.
Hello All, Here’re some highlights of the brilliant Planetside 2! Release is tomorrow and it’s a FREE game so no excuse to not give it a try :)) Had so much fun with this game so far, as I hope you’ll see. It really is a game for any type of player of any level! We play as the blue guys, New Conglomerate (NC) and I hope to see all of you very soon! Make sure to catch the very end of part 2, to witness a classic bit of team play by the man himself
All the best Tom M… :))
[Update 6/23/15: Planetside 2, 4pm GMT today and 1pm Pacific, according to the PS2 Forum..
Beta testers will have access to some exclusive camo’s, XP boosts and tittles etc, with the first update which is expected for the week of 29th June.]
Hello again RGN Readers, it’s me, John Clark of the RealGamerNewz Community, back again to tell you my experience first hand with the latest updates H1Z1 has had rolled out for it. More news has been coming in about H1Z1 and how the game is moving on in a new direction. From day 1 without ceasing to this day, H1Z1 has received tons of updates and bug fixes which genuinely improve the game. The latest update has fixed a lot of imbalance which originally existed in the game, and makes it more of a survival title and less of just a shooter online with food hanging around.
One of the neat things you might not know about H1Z1 which was revealed recently by the development team is that when players die they actually have become zombies in the population of the undead (though you cannot play as one). Meaning, when you kill a zombie to a player who never had his dead body’s items taken then you’ll end up getting those items from a zombie. Crazy right? I didn’t believe it myself at first, reddit here. I’m not sure how long that part of the game has been live but in the most recent update there was a lot of cleaning up done to the overall balance of this game.
In this update they’ve made it harder for you to survive which made things more fun for me personally as well as having my backpack changed from 1500 to 600 capacity. A lot of items take up more room now which is good and bad at the same time because you have less over-powered folks but you also have less of a chance of surviving through the right situation if you aren’t very well thought out on preparations before making a trip.
I do feel screwed over because of a server wipe eliminating all of the work I’ve done thus far in the game, but I enjoy H1Z1 enough to keep playing it, writing about it, and telling others about it – so the development team must be doing something right. Ever since the latest reboot, servers are running great. There’s much less lag in the game now. Even more imbalance issues were addressed recently including finding loot being too easy (it’s much harder now).
Rare items are also a lot harder to find now. I personally haven’t seen or come across any enemies or players using the most rare items yet since the update in fact, so it’s taking some time for things to progress back to that level. Graphics are looking better than ever and in the upcoming update there are plans for expanding H1Z1 even further. I hope you enjoyed reading what I had to say and let me know what you think about the game if you play, or if you don’t – consider checking it out. Thank you, peace out.
If you play H1Z1 and want to meet up and level up with me or go into towns, villages, and camp sites together make sure you are ready and add me. My in-game name is John1989
Indigo Prophecy is a game coming out of the Xbox original lineup of games that were very forgettable. Why this game was remastered is mind boggling. The story revolves around Lucas, a man who was possessed by a spirit that is trying to destroy the world… really original right? In fact that sounds very familiar. The game also has another character Carla. Lucas the main protagonist is involved around a conspiracy of the Indigo Child. Now let’s get onto the gameplay shall we? The gameplay is archaic, almost tank-style control themes that are very hard to control. The prompt system is based on a Simon-says style game and moving the right stick up and down to make decisions.
In essence, Quantic Dream had zero reason to give this game a remaster. It was forgettable in 2005 and it’s forgettable now in 2015. The story was lifted from a book named The Invisibles by Grant Morrison where a special prophecy child needs protection to save the world. If you don’t understand how bad this looks for the gaming industry to have a game that was ripped off from a famous book receive high praise and recognition as being creative, then you need look no further than the recent explosion of drama around ethics.
The gull of Quantic Dream that they have the nerve to call this game original is baffling, bewildering, and belligerent. The prompts are strange to control, the gameplay has horrible movement, and Quantic Dream alongside their Steam Remaster team Aspyr have shown a distinct lack of even understanding what modern gameplay was in 2005, is in 2015, and should have been to begin with when this game was first being developed as an early concept.
The music in the game is pretty passable for the time and the plot of the story it makes sense but what I fail to understand is the fact that a story based game has Extra lives. This game is basically a movie script turned into a game but they put the common video game feel to it. It makes Zero sense. The graphics to this game are very good and that’s all I really can say that is truly positive, The opening scene to this game looks stunning even for a game made in 2005, Other than that when you start up Indigo you will see what I am talking about, and Ten dollars is not worth the price of admission to the opening scene you can find on YouTube.
To call this a video game in any sense is kind-of a joke at the end of the day.
Fahrenheit: Indigo Prophecy is a failed movie plot based on a plagiarized work lifted off of a book published well before this game was even a glimmer in its maker’s eye that got thrown to the failing Atari in the late 2005. Somebody somewhere thought it was good idea to put this out. Normally a video game this low of quality would have been dead on arrival but market conditions as well as some marketing power from high level companies made this into a poster child for indie-gone-major games.
Should you buy this game? Not at the price point they are offering it at, Ten dollars is a bit much for this game to even be considered even by someone who is interested.
Look, it’s not a bad game because it doesn’t work it’s a bad game because it’s so high minded of itself but fails to deliver an enjoyable entertainment experience to most demographics of people who would be willing to try it such as gamers, film fans, etc.. Developers of this game should be ashamed of themselves for even thinking of putting this game on the market a first time, I have zero clue why they thought we wanted seconds. The industry has been giving Fahrenheit: Indigo Prophecy a whole lot of credit that it doesn’t deserve.
GeekEssentials Video Review:
Overall Score: 4 / 10
RGN Rating : Below Bronze
Developer: Quantic Dream (Additional work by Aspyr)
Making hours on end with the Lion King set a path open for freedom of creativity, meeting well-spirited people and having tons of fun.
This is the story of ChronicGalaxy and his gaming past.
“I have been asked to share my gaming history with you, the reader!
As many of you know gaming goes back quite far now, and we have seen developments beyond our wildest dreams. From starting out with a basic concept in 2D to full open worlds in magnificent and breath-taking visuals, we as gamers have witnessed the beauty of development.
The gaming industry has had a lot of negative feedback from concerned parents across the world, yet it also has a wonderful side to it. For me this wonderful side changed my entire life.
Some people look at me as a geek, which I fully admit I am, which I’m proud of today.”
It wasn’t always the case for the young gamer, who sheds light on the introvert person he once was.
“Though proud as I am now to be a geek, I had my fair share of criticism in life for just playing videogames. People told me I was wasting my life away, while all I could think of was to get back behind the controller and into the magnificent virtual world I became familiar with. I can remember that I thought people were right in a sense at one point, because the more criticism I got, the more it started to feel as if I was indeed wasting my life away.
This alone had the effect that I didn’t feel the need to interact with people, because videogames didn’t judge you for what you loved doing. It took me quite some years to crawl out of this, which the games I played helped with. Games such as Final Fantasy VII for the Playstation 1, Kingdom Hearts for the Playstation 2 and Minecraft for the Xbox 360 helped me release the fury I had for the world, and helped me gain the creativity I have today.”
Though it wasn’t the end goal, this gamer in particular gained a lot out of gaming.
“I have played on most platforms, some platforms being frustrating and most being amazing. I have met people from different countries, learned about the good sides of humanity and learned to communicate through gaming. For me, this opened many windows of opportunities, including this one: Being able to write and share my story with you. This is my gratitude towards gaming, the lessons I learned and the people I met – it is truly a remarkable and beautiful thing which I plan to never give up.”
We could not agree more! Thank you for taking the time to write this, and as a viewer; thank you for taking the time to read this. We’ll see you next time!
Hi everyone, it’s been forever in a day since I’ve written something for any gaming website, and let me tell you it’s been quite an experience. I’ve been incredibly busy with college and for a time I was working almost full-time hours as well. That said, I’m in my second semester back at college again as of this writing and I have to say it feels damn good to be moving my life forward, and I wouldn’t have it any other way.
I have much to say when it comes to a certain company we all love but also love to hate at the same time, I am referring to Nintendo, the genesis of all modern day gaming. You gotta love Nintendo, they’re a lightning rod for controversy and of course for scorn within the gaming community these days; but they are also known for making some of the best damn games on the face of this planet hands down!
First off, let me start with a disclaimer. I do love Nintendo; I love all the games from them that I own for their systems. Anyone who’s anyone knows I get hyped about a new Smash, Fire Emblem, Zelda, Mario, etc. My 3DS and Wii U have seen a ton of gameplay between the two and anytime I hear about them announcing new games, I’m always looking forward to finding out more about them. Also, I am well aware I don’t represent the views of everyone at RGN; or of all Nintendo fans either. So why am I writing this article?
Well, there are some things that need to be said about their business practices during the last 8 or so years. They have some serious issues that we all know about; the disaster that followed a strong launch of the Wii U in the US is just the tip of this proverbial iceberg. I sincerely believe that this goes way back to when the Wii was still flourishing, kicking ass and taking names and it starts with the lackadaisical attitude they began to have regarding localization of titles that people would’ve paid damn good money for to obtain, but couldn’t due to…well, you know, not releasing these games in the respective regions of the world.
It calls back to 2007/2008 in particular when Fatal Frame: Mask of the Lunar Eclipse was being produced. A lot of us were genuinely excited about it, finally what became my favorite survival horror franchise was being continued and it was looking great too I might add. Localization was definitely in the works, and rumors began to spread that the game was going to hit the US/EU. Then out of the blue, it was announced that the localization for the title was being shuttered, as in cancelled. To say me and others were angry about this would be an understatement. For a brief time I actually considered selling my Wii and if it weren’t for Metroid Prime Trilogy among other titles, I would’ve done so.
It only continued to get worse from there, games like Disaster: Day of Crisis ended up not seeing the light of day in the US, yet again rumours spread that it was because Reggie Fils-Aime; current COO of Nintendo of America declaring the game to be “crap” that led to the cancellation of the title. I’m sorry but if this is true, then this is absurd, you don’t cancel a North American release just because the COO calls a game “crap”, what’s crap to him could be gold to another person. If it were me, I would’ve released it in North America anyway.
Another Code: R for the Wii also never saw the light of day in the US even though its predecessor Trace Memory for the DS did. Yet Another Code: R saw the light of day in Europe. Anyone else noticing a trend? Because I am, and it’s going in a negative direction, pointing the finger of blame squarely at Nintendo of America and possibly NCL too, both parties are guilty as charged. It doesn’t even end there either, oh no, it gets even worse.
You see, this all culminated with Operation Rainfall and their awesome efforts to push Nintendo of America to release Xenoblade Chronicles in the US. It was a massive success, and the title ended up selling the best in the US, the same goes with the Last Story and Pandora’s Tower, though the remaining two games were only released in the US thanks to XSEED Games. I do not believe Nintendo of America deserves credit for them as it was XSEED that stepped up to the plate for the last two games. Without XSEED’s efforts, chances are we would’ve been denied these games as well, just like we here in North America were stupidly denied the Fatal Frame 2 remake (which Operation Zero valiantly tried to campaign for) while in a hilarious twist of irony Europe never got Kirby Dream Collection. Gee, one would think if Nintendo truly wanted our money, they’d release both games in both territories, right? Guess what? They didn’t.
Ultimately, the end of the Wii’s lifespan was a hot mess. I find it funny, and not as in funny ha ha, I mean funny as in “that’s f***ed up” that people say “Oh, Nintendo was smart for not bringing <insert title here> to North America/Europe,” for instance; and then try so hard to validate their reasons, but always they fall back on the same excuse, that being “sales”, each and every time anyone has tried to argue that point or any inane reason they could possibly justify with me, I always come back with the fact that the Fatal Frame series or just about any game Nintendo has ever released for that matter, always sold best in North America, hell, even the 3DS spinoff known as Spirit Camera sold the best in North America. Also, I am going to add something else here, Nintendo actually has partial ownership of the Fatal Frame series now. Why piss away good money on an awesome IP only to screw over those who follow the series? See what I am getting at?
Why am I writing about this per se? Well, I am doing so to show that Nintendo really is out of touch, and that the roots of their problems are deep-seated within the company’s traditional hierarchy. Many ideas have been shot down before they could even get to the planning phases, just because someone higher up has the power to veto. Yes, it’s thanks to some of those higher up that Nintendo has had the power to remain in business for over 120 years, but at the same time, this structure is a double-edged sword that could very well end up make them pull out of the console hardware market and the gaming industry almost completely.
When you have a company that is inconsistent with their releases in North America and in Europe, one that isn’t focused on delivering the best of the best to their consumers’ worldwide, well, that lightning in a bottle that you captured? Eventually it escapes and shakes the ground, causing the foundation to crumble like a house of cards. That’s exactly what has happened with the transition from the Wii to the Wii U.
You see, Nintendo neglected to pay attention to what the core fans wanted in order to pander to the new casual base that they built up during the Wii’s lifespan, and instead of sending the Wii out with a bang? It died with a whimper. Had Nintendo just made sure Xenoblade Chronicles, The Last Story, Pandora’s Tower, and the Fatal Frame 2 remake had all hit North America at the same time as they did in Europe, and along with that; I know I will probably catch hell for this, but also delayed the launch of the Wii U itself until everything truly was ready to go, I guarantee they would’ve been in a more prime position to gear up for the Wii U’s launch.
Instead, the problematic launch of the Wii U, along with delays of key titles (with one notoriously going multi-platform and having the Wii U version delayed so it would launch at the same time as the other versions), software droughts, missing sales targets and third parties dropping support for the console? It’s no wonder Nintendo is in the conundrum that they’re in. While they might be making bank for the first time in a few years, let’s face it, the Wii U is still selling very poorly and a system that was thought to be dead on arrival, the Xbox 1, has surpassed it in overall lifetime sales to date.
I give Nintendo credit where credit is due; their games are always top notch, also having that warmth and charm that you simply can’t find anywhere else no matter how much others try. Plus, they have stepped it up with the edginess of the games they’re picking up and publishing, games like Devil’s Third and Bayonetta 2, the latter of which has sold very well in the US and we have Xenoblade Chronicles X coming later in 2015 as well. They’ve done a lot right, but I feel they’ve definitely not done enough to smooth things over. Nah, they need to make up for their mishaps during the last generation, big time I might add. When you miss a chance to appeal to your audience, that audience ultimately turns their backs on you.
How can anyone sit there and even think that Nintendo is in an okay situation here? Yeah, they might be turning a profit, but damn, when one thinks about it, the reason the Wii U is tanking horribly is because of bad mistakes they’ve made over the last 8 or so years. I’m sure some of you will still try to justify that they were smart in giving the Fatal Frame series in particular the shaft ever since acquiring partial rights to the license. Suffice it to say though, I am a firm believer in karma, and in this case karma bit Nintendo in their proverbial backsides, has sunk their teeth in, and is not letting go. Of right now, the Wii U’s LTD is about 9.2 million, after two and a half years that is just pitiful. Especially when your competitors have been on the market for just over a year, and one of them has sold more than double that amount in that amount of time.
Let that sink in to your heads if you may. How can anyone even think that Nintendo would be smart in not localizing every title they can get their hands on? How can anyone even think to justify the excuses made to defend Nintendo as if they’ve done no wrong in giving gamers the shaft on games they would love to play? How can anyone defend horrible business practices? When you have people (and these are actual quotes) going as far as saying “maybe there is a clause in the contract that makes it disadvantageous for them to localize the series, you never know” or “Nintendo is a business, not a charity! They don’t need your money!” to which I say yes, Nintendo is a business, but they remain in business because of us. When you use ludicrous statements like the two quoted from above to try to justify your view, I hate to say it but your argument is pretty much invalid by the time you’ve reached that point.
I might love Nintendo as much as the next guy, but I’ll be damned if I am going to stand by and watch the train-wreck happening and not say anything about it. I won’t claim to speak for all gamers, or all Nintendo fans, but I do believe that there are many out there who echo my sentiments almost to a tee. Yes, Nintendo might be a business, but they remain in business because of us, the fans, as in you and me. So long as we use our voices and do not remain silent, we control the market, we control who gets our hard-earned money, end of story.
Editor’s Note: The views of J. T. Melanson may or may not reflect the views of RGN’s Audience, RGN’s Staff, or RGN’s Affiliates. Please enjoy this Opinion Piece responsibly and feel free to disagree in the comments section below, thank you. Sincerely, RealGamerNewz Team.
Hello RGN Readers, my name is John Clark and I’m part of the RealGamerNewz Community. I’ve been playing H1Z1 for the few weeks now that it’s been available on Steam Early Access and in my opinion if you’re into the survival horror meets action genre of video games then this is the game for you. Here are my thoughts and impressions of the game thus far at the timing of this post.
I must say, H1Z1 is phenomenally well put together. There are two types of gameplay I see on it that are on the forefront but this is only minimalist compared to what others can do with a little time and creative ingenuity. Of course, creation is limited to what you can also defend since this is a persistent world game with plenty of PvE but also PvP elements that can often be brutal and unforgiving. In that sense, H1Z1 is very straightforward, kill or die!
At the start of the game all you really have as a survivalist player is a back pack with some rags and a flare. From the start players must go around the map looking for food, wood, metal, and water, and in the midst of doing this have zombies running after them not to mention wolves. If you’re the type to delve into PvP moments either on purpose or by accident, you’ll end up with over players trying to kill you for your lot or sometimes they team up with you and make a group to help you out and get better / stronger in both PvP as well as PvE.
To get good at H1Z1 players have to just stick with it, the zombies and wolves are there for killing and you have to adapt every 30 minutes or so to find food currently plus drink some type of clean water before you die of hunger and starvation. In my opinion, the air drops that players can pay for in the game are perfectly fair except I don’t see them often enough as a person not paying for them – I was promised the chance to shoot them down or steal them from other players if I’m in their vicinity. Hopefully I get to live out that promised experience soon. If you ask me, there are too many campers who use a campfire as a friendly fire warning but then shoot you anyways in the back of the head. One time a few people picked me up and brought me around and then spoke to me about teaming up with me. Suddenly, one departed from the group briefly. He then proceeded to kill me. This kind of thrill is exhilarating and fun but there needs to also be an equal way for players to team up together. Giving each other just 2% of what you get isn’t seeming fair to me.
If you play H1Z1 and want to meet up and level up with me or go into towns, villages, and camp sites together make sure you are ready and add me. My in-game name is John1989
With over 500 hours in APB: Reloaded, I have to be honest – it’s a VERY Money-Grabbing game. Even if you’re premium it begs you to throw down cash for weapons , cars, and XP. You could easily spend 200 bucks on this game and get nowhere if you aren’t careful. The shooting is very ridiculous, you do no damage without certain premium guns. The cars handle like Tonka Toy Trucks on ice. It’s a fun game once you realize how to make money. Otherwise, you’re forever broke.
Check out the following video I made showing off how $15 can’t even get you 1 decent gun in the game on PC at current time of this post (1/25/2015) and for those who have never played the game, give a feel of what to expect. Hopefully the pricing structure is changed for consoles and then given a dramatic price drop on PC as well, though we have doubts that will happen.
Electrickrypt of RGN Community: “I grabbed this game when it launched. I Never spent a dime after that and still had hours and days of fun!!! Especially being LANed up next to a buddy. The interaction and customization are amazing. I’ve thought about getting back on it but the cheaters were building up when I stopped playing it. I Never saw it coming to consoles. I Would definitely have to be on the next-generation consoles as big as this game is.”
“My animated GIF of my crew and I. Good times!”
Update: TheHostileZone Responds to 2nd Opinion:
My issue is you have no friends to play with and what not you’re still very limited to what you can do. If you do purely F2P you are still limited to low XP. If you forget to log in for a bit that gun that took 5K to get is now expired. Also most guns in the game only last 7 days after you buy them, unless you pay for “a lifetime” where it’s still $20 bucks on average for something decent. Yes, you can for sure do only F2P,but that option to P2W is there… Suddenly everyone has much better things than you, even if you’ve synced 500+ hours, you’ll have almost nothing to really show. All that cool doc cars, guns and clothes will be at the tip of your grip tempting you. Don’t get me wrong, there is a special quality of this game that makes it a gem, and sure it’s fun.. But once the pay to win scam is bigger than its F2P model is, I stopped…
Today on Beatz N’ Bitz, Jeezy & Breezy will be doing live commentary of Game Trailer’s The Game Awards 2014, join us. The Video Game Awards Show will be show live on Twitch and our stream is located below, watch the show keep a tab open as we give our thoughts on this years marquee video game award show. This stream will be simulcasted on Youtube, Djkillzownjones.com and Realgamernewz.com
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