Category Archives: VR

Virtual Reality Gaming is an emerging field that has recently exploded with the announcement of HTC Vive, Oculus Rift & PlayStation Morpheus

[Update: Vive Pro Announced, 2K Per Eye] HTC Vive Pro Leaked Following Vive 2 Speculations and Demand

Update: Vive Pro Announced, Built In Sound, 2K Per Eye, Wireless Sold Separately:

Below is a rumor post from before the announcement of the Vive Pro which contained rumors that the device would use 4K per Eye graphics technology. We now have the full announcement officially letting us know the following specs of the Vive Pro.

4K Graphics, but 2K Per Eye, Not what we expected but still a 37% increase in graphics capability – and rumored to get rid of “the screen door effect” by using a resolution of 2880 x 1600 per eye. The screens will now be OLED screens. Pixel Density is 615 pixels which is a 70% increase above the original Vive screens.

Sadly, Wireless will be sold separately still, although HTC did announce an Official Vive Wireless Adapter for both the HTC Vive and Vive Pro. For the first time, sound is built-in! The latest Vive controllers are expected to be included. It appears that foot tracking we wanted so badly to happen in a re-bundle of Vive just isn’t quite there yet either. While Lighthouse 2.0 technology is used for the Trackers that come with Vive Pro, a step up from Vive original trackers, the custom trackers we mentioned being crucial to open world gaming in our Vive 2 article will not be included. Despite not being quite what was expected, overall Vive Pro looks great and seeks to keep innovation going in the VR Gaming market.

Official Vive Pro Reveal Trailer:

Continue reading [Update: Vive Pro Announced, 2K Per Eye] HTC Vive Pro Leaked Following Vive 2 Speculations and Demand

Why Valve Needs a “Vive 2” to Re-Spark VR Developers’ Innovation


VR gaming is here to stay, and evolve. However, that evolution may be moving at too fast of a rate for companies to keep up. The mainstream adoption of VR itself has been a great blessing for developers and backers of the technology this generation. Some major flaws in the first round of VR still haven’t been addressed though, and that process is painfully slow – possibly meaning VR progress will be a lot slower than we all thought.

While at times disappointing it’s still a great thing that VR has “arrived” so to speak, and now has a foundation from which to grow. What would be great to see next is for a company to release a proper package with all of the new technology advancements that have been made since the first round of hardware releases hit. Microsoft simply investing in enabling third parties to make their own headsets is interesting, but not quite the convincing brand gamers need to trust VR is headed in the right direction and invest.

Currently there are too many add-ons and not enough software on the market to justify if they’ll actually be adopted or not in a meaningful gameplay experience. We need something like an HTC Vive 2 package with support for walking in virtual reality. This could easily be done using mostly just the same parts as the existing Vive if need be – but they need to let players walk around in open worlds using the Vive Trackers which could be temporarily marketed as foot trackers or leg trackers even though they can be used for more than one purpose in-game.

Teleporting as a movement function makes players sick after a couple of hours. Thumbsticks are not ideal either. I’ve still been enjoying lots of VR games though which are built around these problems. Racing wheels and cockpit flight stick games are also great in VR. I like virtual board games too, it’s very fun and they let you play with non-vr people as well.

Millions of VR gaming headsets have been sold now between Vive and the PS4’s new Sony PlayStation VR (PSVR for short). Vive has essentially smoked Oculus, and Valve is behind it – they just didn’t want to own the fault if it failed, so they let HTC also keep their name on it. Valve and Carmack and Oculus shared all VR information until the Facebook merger with Oculus. That’s why Vive is better. Facebook is a typical corporation, but Vive and Steam VR are the embodiment of dev legends discussions manifested.

That same strength is a weakness though, because then again it’s Valve. They suck at support, and produce no content.They are lazy as hell and so slow and perfectionist too. The foot trackers already exist as an add-on but most players have no clue that one would even be needed for ideal VR experiences. If they get motion sick, they won’t even know why and just give up on VR entirely most likely.

These add-on trackers can be used for anything the developer chooses, which is actually the right approach most likely but we need way more games that are currently not done yet to release and show the industry the way they can be used. With so many VR headsets selling on the high-end, big companies are coming in late to the game and developing multi-year projects that we won’t see for a while. It’s coming though. The problem is, we still don’t know if these developers know or care about the movement problems discussed here.

To force a user to buy expensive trackers and/or dramatically ruin the game by designing it so predominantly around teleportation or crappy thumb-stick movements when it really needs to be leg gestures for walking like bending your knee slightly as if to step so you can traverse big maps in open worlds. Or, to track your feet, put you on a treadmill if you have even more money. But that’s not all marketed and supported by games yet, isn’t perfected, and even though it works at a high level players don’t know about it.

Vive looks good, it’s trippy, and it’s fun. The games that do exist are pretty interesting, all they need is to say “Here’s a Vive 2, Here’s PSVR 2 when PS5 comes, or PS4 Ultra rather” – since the PS4 Pro doesn’t do Ultra settings textures like my PC still. SO that’s the next logical step I think for them. PS4 Pro is good, I love it, but it’s got that console blur mask going on and less detail. Exclusive games are the ones that really make the difference, even with less spec due to more money and care being spent. That’s why gamers love Sony, they hire talent.

PSVR 2 to up the quality and get foot trackers involved, get rid of the Move and PS4 Camera for better controllers and tracking units, require the PS4 Ultra console if necessary for the extra high resolution and tracking accuracy. This is a likely course of action for Sony – but will be a way harder road. They need a Vive 2 to first show them the right direction.

Complete backwards compatibility and catering to the existing Vive and PSVR userbase in ways that make them feel appreciated would be absolutely crucial to avoid souring the market and ruining the momentum of sales of course.

It would still only be a small step up from what we already have now, but with a more uniform understanding for the consumer and developers of VR games that players need to virtually explore and stop f****ing teleporting! Of course, slightly better resolutions and whatever latest controllers they want to shove at us are acceptable evils to bring this progress forward. The headset can upgrade a lot but I think they’ve finally reached a place where it’s going to stay on the market and evolve, and that’s exciting.

Monster of the Deep: Final Fantasy XV Now Available for PS4 VR

Monster of the Deep - Final Fantasy XV Available Now #PS4VR 2

Fishing in Final Fantasy XV turned to a full fledged side-game which has now been fully realized for PlayStation 4 and PlayStation 4 Pro owners of the FFXV fanbase.

Continue reading Monster of the Deep: Final Fantasy XV Now Available for PS4 VR

Mario Kart: Arcade GP VR Announced


Bandai Namco, who makes the Arcade verisons of Mario Kart, has announced a new title. Mario Kart: Arcade GP VR. The game will be running on HTC Vive and will be playable at the Tokyo Game Show next month, along with London and other VR locations throughout the year. We don’t know if this will be some widespread release in Arcades, or even if it will touch the HTC Vive’s online platform. But it looks awesome and could be a sign of things to come.

Continue reading Mario Kart: Arcade GP VR Announced

HTC Vive for $749 w/ Free Games & $50 Steam Card in Steam Summer Sale 2017

HTC Vive - VR Gaming - Steam Summer Sale 2017

If you’ve got the carpet room and the gaming computer to run a virtual reality gaming experience this is probably the best price for the leading VR Gaming platform HTC Vive (until the next Black Friday). The deal is available through the HTC Vive’s official online website (see below) via a link inside of Steam as Valve and HTC remain strong in their SteamVR partnership. During the Steam Summer Sale 2017, for $749 USD ($50 off the regular $799 price) gamers can get into the virtual world with 1 HTC Vive HMD (Head-Mounted Display aka the “VR Headset” itself), 2 HTC Vive Base Stations, 2 HTC Vive Motion-Tracked Controllers, 1 full HDMI box kit  with all necessary high quality hdmi wires, usb, data, power supplies, face size adjustment foam inserts, and more in addition to a bonus $50 Steam Gift Card to be spent on tons of games during the crazy Steam Summer 2017 sale seeing full retail games going for half off or less. *Price is in US Dollars and deal is region-specific to the HTC America Online Store.

1 Free Month of Viveport is also included, allowing digital rentals for 5 games per month in a selection including the following, and more:

Steam Summer Sale - HTC Vive 2017

HTC Vive – Buy Now – Steam Summer Sale 2017

Here’s some more Info on Viveport, now that the dust has settled and the service is beginning to mature:

“Pick Your Titles; As a subscriber, you get to select 5 titles per subscription period. Add 5 titles-]” “[Keep your titles, or change your selections within the first 3 day(s) of your next subscription period.”

Questions? Visit

Ancient Amuletor PSVR Launch Trailer

“To celebrate the launch, players can take advantage of a special promotion for the next month with a 20% discount for PlayStation®Plus subscribers and a 5% discount** for all players.

Created for VR by developer TiGames using Unreal Engine 4, Ancient Amuletor is a pick-up-and-play action tower defense game that throws players into the ancient world to battle challenging waves of magical creatures, monsters and more. From Egypt to Rome and beyond, Ancient Amuletor’s larger-than-life characters and environments are brought to life with beautiful color and comic-inspired art design.

Fight against the forces of legend alone in single-player, or team up with up to two friends in online cooperative play. There are four powerful heroes to choose from, including the gunner, puppeteer, archer and mage, each offering its own unique play style.

A free single-player demo featuring the rapid-fire archer and spell-wielding mage is available now.”

L.A. Noire remaster for PS4, Xbox One, and Switch may be in the works, Alongside with a first person/VR Mode (RUMOR)


It appears that the rumors of the L.A. Noire remaster may indeed be true. The rumor started back in January of this year, from the same user who leaked the GTA IV expansions years ago. Several sources have backed this up since then, and RGN has reached out to Rockstar for a statement on the matter. Listed below are some of tweets from industry insiders who I consider trustworthy. Supposedly we will see sometime at the end of the summer, so expect a August or September release date.

Star Trek: Bridge Crew – Launch Trailer


Star Trek: Bridge Crew is the new VR game coming from Ubisoft, set in the Star Trek Universe. It takes place during the Kelvin Timeline, which the new film series takes place during. The game can be played by yourself or in multiplayer with friends. You can be the bridge crew, be the Captain, First Officer, Helm Officer, etc. Work together to fly the ship safely. Star Trek: Bridge Crew comes out today on PlayStation VR, HTC Vive, and Oculus Rift for $49.99.

Star Trek: Bridge Crew Seems to have great Multiplayer


Star Trek: Bridge Crew is a VR game with a nice twist, cooperative multiplayer. Playing with your friends and having to work together to achieve is a goal isn’t a new idea. But the idea in this title is genius, as it has you and other players taking command and operating a star ship. One player is the Captain, making sure everyone does everything they are supposed to do. Another player is the one who flys the ship, and so on. It has online play, and even local play, which they showed at last E3.

I would say this one of the most unique looking multiplayer games I have seen in a long time. Having you work with friends to fly this massive star ship, it just seems like such a fresh idea, but also something I thought of years ago. All I can say is I hope this title turns out well as the Star Trek IP fits this style of game perfectly, it’s VR, and has a unique multiplayer mode. I hope it turns out great.

Star Trek: Bridge Crew VR comes out on May 30th on PlayStation VR, HTC Vive, and Oculus Rift for $49.99.