In the past few weeks leading up to the Christmas shopping season, large gaming companies continue to experience expensive scandals and bad PR. Activision Blizzard has in the recent past been revealed to have had a patent for manipulating matchmaking services in order to produce a false illusion of in-game purchases making the player win more often. In reality, players are just matched up against someone who will beat them – unless they pay to win.
[Activision Patent Matchmaking Pay To Win – Presumably for Call of Duty 2018] :Alt Source:
Fast forward to this month, the patent may have further reaching consequences than originally thought. Destiny 2, released in early September of this year, has reportedly (update: admitted by Bungie) created a video game experience that hides an XP downscale the longer a person plays. In the complete opposite tradition of RPG elements like experience actually go down over time instead of up.
If a player kept playing the same missions repeatedly – they would be earning less per mission as Destiny 2 progresses on. This is especially illogical since later missions will require more leveled up characters, and is essentially just an attempt to force players to play every day for a new set of mundane tasks handed down rather than play their own way. Not to mention the issue of loot-boxes, which we will discuss soon.
It took nearly 10 weeks for this to be discovered by gamers. What other franchises are effected by this greed-driven logic? Which beloved game franchise will be tarnished next?
Continue reading Exposed: Activision Blizzard Caught Stealing XP from Players in Destiny 2… AGAIN!
Recently I had the unfortunate luck of discovering a glitch in Call of Duty: Advanced Warfare’s singleplayer outing. After finishing the campaign, not only did I not unlock the trophy for doing so but I noticed that I wasn’t able to replay the missions I had previously completed, via mission select.
A few days ago developer Sledgehammer Games released a patch for the game to fix many of the numerous issues it was facing. In the list of things the patch was supposed to fix, “Fixed rare save game issue affecting playthrough progression”, was one of them.
Upon reading this a few hours ago, I turned on my PS4, downloaded the patch and booted up the game only to find, that nothing had changed. Instead of getting pissed, shutting the game off and calling it a night, I decided to replay the final mission again. Sadly after beating, no trophy unlocked and the game still acts as though I have only beaten the first three missions.
It seems the patch didn’t do squat for this issue.
The full patch notes below. It has taken effect (Mostly?) for PS4 and PC, the Xbox One version is still pending.
- Adjustment to the in-game chat names notifications placement.
- Fixed Prestige reset issues, including emblems and challenges.
- Fixed marksman and camo challenges to not reset when you Prestige.
- Connectivity optimizations for game servers.
- Fixed issues with Ping Bar not updating correctly.
- Fixed stats not accumulating towards leaderboards after Prestiging.
- Adjustment to challenges to unlock camos for weapons.
- Fixed round-based game modes, affecting Win/Loss ratios.
- Implemented ability to unlock eSports Rule options in Private Match.
- Fixed weapon reloads counting as speed reloads in certain circumstances.
- Added description to reload informing that you can double-tap to speed reload.
- Fixed DoubleXP splash, so it doesn’t show up in Private Match, Combat Readiness Program, or Exo Survival mode.
- Showing 4x or 2x based on whether a loot DoubleXP item exists
- Add DoubleXP icon to medal splashes when DoubleXP is active.
- Fixed rare save game issue affecting playthrough progression
- KC score limit increased to 85 per match.
You can view my post patch recording straight from my PS4, showing the patch was ineffective for my issue.
So has this been fixed for anyone else or am I alone this firefight? Did you experience any of the other issues listed and were they also fixed? Sound off in the comments.
Source for Patch Notes: Call of Duty
Blizzard Entertainment’s Diablo III initially met vast criticism and woe since it was originally announced. D3 was knocked by fans and critics alike for the always online DRM and the delay then full shutdown of the the in-game auction house seemed to doom Diablo 3 before it was actually released. Diablo III then went on to be one of the best reviewed RPG games of 2012 and 2013 for the PC, PS3, and Xbox 360 as well as selling over 15 million copies across all platforms. Diablo III’s first expansion pack “Reaper of Souls” has sold 2.7 million copies in its first week of release. Blizzard Entertainment listened to the cries of their fans by fixing the aforementioned problems by updating some of the gameplay mechanics from the original game for “Reaper of Souls” and judging by the sales it has payed off for the company. Blizzard Entertainment has finally restored their reputation with the gamers as well as integrity of the Diablo franchise as a whole.
Diablo III – Trailer
Some Info in the article was sourced from RelyOnHorror and Game Informer.
In the latest financial report to hit the international video games industry, Activision Blizzard has released a fiscal overview of the second quarter for 2013 in which you will see the words “number one” mentioned so many times you’ll eventually get the picture. In just one fiscal quarter the often criticized company has managed to pull $1.05 billion GAAP Net Revenue and cites the following reasons as just some of the ways they have accomplished that. For those who have been living under a rock, some time ago Activision merged with Blizzard Entertainment forming what we now see today as basically the largest company around when it comes to making money at producing top-selling video games worldwide.
Excerpt from the Official Press Release:
“Selected Business Highlights:
- For the first six months of 2013, Activision Blizzard was the #1 third-party publisher in North America and Europe combined.¹
- For the first six months of 2013, Activision Blizzard had the top-two best-selling games in North America and Europe combined, with Activision Publishing’s Skylanders® Giants™ and Call of Duty: Black Ops II.¹
- In both North America and Europe, Activision Publishing’s Skylanders Giants was the #1 best-selling console and hand-held game overall in dollars for the first six months of 2013.¹
- As of July 31, 2013, the Skylanders franchise has generated, life-to-date, more than $1.5 billion in worldwide retail sales.¹
- As of June 30, 2013, Blizzard Entertainment’s World of Warcraft® remains the #1 subscription-based MMORPG, with approximately 7.7 million subscribers.²
- On July 25, 2013, Activision Blizzard announced that it reached an agreement under which the company will acquire approximately 429 million company shares and certain tax attributes from Vivendi, in exchange for approximately $5.83 billion in cash, or $13.60 per share acquired before taking into account any future benefit from these tax attributes. In a related transaction, ASAC II LP, an investment vehicle led by CEO Bobby Kotick and Activision Blizzard Co-Chairman Brian Kelly, will purchase approximately 172 million company shares from Vivendi for approximately $2.34 billion in cash, or $13.60 per share. Following the completion of the transactions, which are expected to close by the end of September 2013, Vivendi will no longer be the majority shareholder, but will retain a stake of approximately 83 million shares, or approximately 12%.
- During the quarter, Activision Blizzard paid a cash dividend of $0.19 per common share, totaling $216 million, to shareholders of record at the close of business on March 20, 2013.”