Corporate Lockdown is the new Survival Mode pack for Alien Isolation and its stars a brand new character named Ransome who is tasked to cover up the events that have occurred aboard the Sevastopol Space Station. In Survival Mode players must compete a series a challenges as quickly as the can to complete each mission. The fast the player finishes each level the higher their leader board ranking will be. New players may want to hold off on playing this DLC because it does reveal an awful lot about the games story mode as well as the areas that you will encounter later in the game.
Corporate Lockdown is very fast paced, your foes are more cunning and more aware of your presence and won’t stop until they see you devoured or killed. Players must be quick on their feet and grab gear and munitions on the fly while trying to beat the clock. In “Severance” Ransome races to get rid of some controversial company records and seal off this area of the space station. “Scorched Earth” finds our protagonist covering his own tracks as he completes his mission and in “Loose Ends” he attempts his escape off the compromised space station. These Survival Maps are not for the faint of heart and just like in the main game players must use stealth if they expect to get out alive. They only thing that is missing from this DLC is ability to change the difficulty of these mission. Players of lower skill level probably won’t make it through the first corridor and maybe frustrated if they can’t finish the mission. Veteran survivors however will love the frantic action, the variety of enemies, areas and objectives offered in this DLC that they will be take the time and brave through the challenges.
Corporate Lock Down does give the game’s environments a little more variety as these areas of the Sevastopol have different set pieces that the player will encounter that are not scene in the main story. I found myself jumping at certain points because when I came into an area during one session lights, valves and other things went off. There were also points where I thought I was safe from danger and then was properly taken out by the enemy in celebration of getting away. If players are up to the challenge by all means purchase and download Corporate Lockdown, but if you aren’t season survivor you may need to practice in the campaign and original survival missions.
Corporate Lockdown is a fantastic addition to Alien: Isolation for those who crave for more of the games frantic yet satisfying gameplay and are up for a huge challenge in Survival Mode. There will be some gamers, that may not be initial brave the storm in this DLC and will need to practice and strategize before playing because you cannot change the difficulty setting.
It’s Halloween and RealGamerNewz has some interesting things lined up for the night. We got a chance to play a rather interesting game late last night called Extract 237, a game where you are inside the body of an alien. Crowdfunding was all the rage a few years ago, but it has died down like any other fad. With ridiculous things hitting Kickstarter like Potato Salad, it isn’t hard to see why some may have turned their back on it. It has actually become somewhat rare to hear about a great game on Kickstarter, but they still exist.
Extract 237 is one of these games. With two developers, 16 days to go, and 2% of their project funded, it does not look like they will make it this time around. We had a chance to see a basic build of Extract 237 and it is one game that I do not believe should be looked over. We couldn’t interact with objects and we couldn’t do much of anything come to think of it.
We got a very early build of the game that let us explore some of the areas of the game and get a feel for it’s atmosphere. From what we saw though, it’s definitely something to look forward to though. The areas we went through were very atmospheric and interestingly unique. It may be because I don’t play horror games often, but this feels very unique as a whole and I don’t believe anything like this has been done before.
Extract 237 may not have a giant company behind it, but it is not without talent. The 2 developers are hard at work and it really shows. We have Matt McCorkell behind Character/Environment art and animation, then we have the designer, Robert Nelms, who designs the creatures and the environment. They both do a fantastic job as the levels we got to explore were extremely beautiful. It doesn’t seem very uncommon for indie games to come out with pixelated games, but Extract 237 doesn’t do that. Instead they use the Unreal Engine 4 to the best of their abilities and it really shows.
The environment of the game gives off such an interesting vibe and it’s really hard to explain. It’s also somewhat challenging to explain the feeling of being inside of an alien, but if I had to guess, I would say Extract 237 hits the nail on the head. It’s really hard to imagine, but even harder for me to truthfully describe. It’s done really well and it looks as beautiful as it does unique, I don’t know what it feels or looks like to be inside of an alien, but I would wager it’s something like I experienced on here, It would be interesting to see first person and it would be awesome to see Oculus support. Right now though, Extract 237 is a game with a lot of potential. It would be a real shame if that’s all it will ever be.
I think the game would do a lot better in first person, but it seems like they set it 3rd so you can see what’s going on around you. I’m not entirely sure what I saw, but there was definitely signs of a functioning body. It’s actually really crazy to see that though, as they don’t only focus on an interesting design, they also have put effort in to making it feel like you are in a living being. It’s was truthfully a great experience, except the movements need to be fixed up a bit. Again though, we have an early build.
While I love exploring the game, it’s not without issues. We got a very early build, of course it isn’t without issues. The sad thing is that Extract 237 may take longer to come out though as their funding doesn’t seem to be happening. It’s definitely a game to look forward to though and I hope it gets it’s funding as I rather enjoyed my experience in the build. The demo should be out on November 3rd for everyone to try. While I don’t think Extract 237 will reach it’s goal this time around, it is definitely still a game worth looking forward to. It’s a rather small team with some real talent and it’s sad that they are being looked over with ease.
There are other projects like this not reaching their goal on Kickstarter as the funding on the site has dropped drastically since the craze began to die down. It’s a shame really, as these people are on to something. I think the craze should come back, but it’s hard to gamble your money when Kickstarter does it’s best to take little to no responsibility. Still though, it’s a really good thing to help fund these companies, but you should be careful. Extract 237 is a project I would deem as fund worthy, as it has some real talent behind it and it is really interesting from what we got to see.
Editor’s Note: To get your games featured on RealGamerNewz.com IndieSpotlight email us here and we will consider your request. 🙂
After writing and submitting this preview, I began talking to the developers at Project Extract. I really enjoyed the game and we began to speak about a position. I really believed and enjoyed the project I saw and upon further discussion I decided to help them out. I am currently the Community Manager at Project Extract, this position was talked about after the preview and the developers are actually unaware of the preview. It will be something they read after this disclaimer is posted as I did not want it to give me an unfair advantage, I wanted to be hired because of what I have to offer them.
Alien Isolation is a First Person Survival Horror Game from Sega and The Creative Assembly Studios for the PS4, PS3, Xbox One, Xbox 360, and PC. The game is set between the original 1979 Film and the 1986 sequel Aliens; players step into the shoes of Amanda Ripley, daughter of Ellen Ripley who went missing after the events of the first film. Amanda is given a chance to find out what happen aboard the “Nostromo” the last know location of her mother by retrieving the flight recorder from the Sevastopol Space Station. When our protagonist and the rest of her team reach the Sevastopol they find that everything has gone to hell as a monster is on the loose and it will not rest until every single crew member is dead.
In Alien Isolation players are encouraged to use stealth to sneak around their enemies and avoid combat all together in order to survive. Ripley can carry a pistol, craft weapons and gear to keep her going. She can distract and even immobilize her foes but charging a foe head up is not always the best option as many enemies can and will overpower you in an instant. In addition to her weapons, Amanda can also use a data pack to hack open doors and computer terminals as well as the series trademark motion tracker to spot out enemy movements. Ripley will need all of this gear because the Humans travel in packs, the Synthetics are extremely powerful and the Alien will take Ripley out as soon as it spots her making strategy key in dispatching her foes. The Alien’s A.I. is programmed to hunt down the player using sight, sound, and smell forcing to the player to stay on the move as the Alien won’t stay in one place for a longtime. The dynamic Alien A.I. coupled with the dark environment of the space station as well as its other hostile passengers make for some of the most scary and frantic action sequences players will experience in a video game.
The controls of Alien Isolation are solid but do take a little time to get use to. Ripley’s movements are controlled by the left analog stick, and her view with the right analog stick, with the left trigger to aim and the right to fire/use her weapons and gear. The motion tracker is mapped to the R1 button, and L1 button is used to activate the free look system to peek around corners and objects in the space station. Players can use the L2 button while holding the motion tracker to better focus on what’s in front of them. The motion tracker is very vital if the player wants to advance through each mission because it will keep them alive. The player also carries a mini-computer which helps them in hacking the various computers, doors, and other miscellaneous systems in short hacking mini-games (think Batman Arkham Origins). Ripley also carries a overhead flashlight just her mother did in the films, to see in dark areas of the ship and players should make sure took check every nook and cranny of the space station for batteries because if they don’t they will be left in the dark.
AI really opens up once the player masters the controls and masters running, hiding, and surviving and will appeal to folks into FPS, horror, and stealth genres because it does a great job of making the player feel like they are Ripley. The pacing of the game is spot on but is sometimes snagged by the game’s save system. The player must save and save often while completing objectives because if they don’t they will go back to their last save point with auto saving only reserved for the start of each mission. This forces the player to think strategically while making their way through each mission because one wrong move could mean game over. The motion tracker does also cause some problems as the objective marker will move around the sensor as the player moves through the level and sometimes it can become a bit confusing to follow. These two game mechanics encourage exploration, planning and strategy throughout Alien Isolation making the game more rewarding as the player continues to advance through each mission.
Alien Isolation visually is an ode to the franchise, graphically the game is what you would expect from a next-gen game as well as nods to the films. The Sevastopol is very vast for a space station and many of its locals will look very familiar to long time Alien fans and will make newcomers to the series want to watch the films for the first time to see how things match up. The game even loads with a VHS style 20th Century Fox intro complete with the company’s fanfare, the video feeds on board the ship are also shot with a VHS filter and its clear that CA went to great lengths to pick up every visually cue from the films as possible for the game. The audio in Alien Isolation is amazing, the soundtrack is reminiscent of the films but has its own identity and all the iconic sound effects from the film are present from the “whoosh” of automated doors all the way down to the fleeting sounds of the motion tracker. when an enemy is present. If you are playing the game on the PlayStation the controller’s back-light will glow green and the rumble function will activate while the motion tracker is switched on.
Alien Isolation is a love letter to fans of the series and amazing introduction to those new series The game brings together great storytelling, intense gameplay, stellar visuals and amazing soundtrack to create arguably the best games in the Alien franchise as well as the one best games of the year. Alien Isolation is not for the faint of heart and is not a shoot’em title as many of the series past games which may frustrate some gamers with its lack of auto-saving and direction but for others it will be one of most exhilarating and terrifying titles that they will play this generation.
Alien Isolation is a title for series fans and survival horror gamers alike as it bridges the gap between Alien and Aliens while telling its own unique tale of the daughter of LT Ellen Ripley. Survival is placed heavily over conquest in this title which encourages gamers to take their time through the games many missions or die due to their impatience. Alien Isolation is not for the twitch gamer but rather for those who love too be scared as well as fans of the stealth genre who don’t mind a lengthy adventure. This is most definitely one of the best titles of the year and should have a spot on every GOTY list.
Overall Score: 8.5 / 10
RGN Rating : Silver Game
Developer: The Creative Assembly
Available On: PS4 | PS3 | 360 | XO | PC
Played On: Sony PlayStation 4
Review Copy Info: A physical copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.
Civilization: Beyond Earth has been announced by publisher 2K Games and development studio Firaxis Games who will, for the first time, take Sid Meier’s turn-based strategy franchise Civilization beyond the stretch of mankind’s home planet. Alien worlds are set to draw in crowds new and old from the genre and this title is expected to release some time during Fall 2014 for the Windows PC, Mac OS X, and Linux computer gaming platforms. For more PAX East 2014 info / videos as they become available stay tuned to our dedicated section for this industry trade event.
RGN Daily News #52: Did Rockstar’s Anti-Illuminati Message Cause Fox News Attacks?
– Shootings In Video Games: Related to Real Life Or Not? – Gun Control, Mental Illness, Safety, and Politicians – GTA V Illuminati / Alien Symbology – GTA V Secret Locations – Grand Theft Auto Is A Reflection of USA’s Worst Social Issues; Not Fiction
Hey everybody there’s some good news for all of our Saints Row people out there. You won’t have to worry anymore about this game having some kind of mega-bug that prevents it from releasing on time. There shall be hope for mankind against the alien Zin this August! Saints Row IV has now officially gone gold as announced by Deep Silver this morning. There will also be a $9.99 Season Pass available which will give you the right to download planned DLC upon release including the anal probe gun and two missions. Don’t miss our SAINTS ROW IV PREVIEW and check out more information from the press release below.
Official Trailer – Hail to the Chief #3 – Abduction Gun:
Excerpt from the Official Press Release:
“Larkspur, CA – July 24, 2013 – Publisher Deep Silver revealed today that the upcoming, over-the-top, open-world action game Saints Row IV has gone gold and fans are now able to pre-order a season pass for the planned downloadable content (DLC) for $9.99 at select retailers. The Season Pass for the much-awaited Saints Row IV from developer Volition will include two brand-new mission packs and the Season Pass-exclusive “Rectifier” anal probe weapon, which will help you, the President of the United States, get the ‘inside’ information from your enemies as you save Earth from a dangerous alien infestation.
Included in the Season Pass is the Director’s Cut of the previously announced “Enter the Dominatrix” DLC, a tongue-in-cheek version of what this content was originally going to be like, along with a second mission pack coming in late 2013.
Season Passes will be available for purchase on all platforms and include upcoming add-on content worth more than $15. Saints Row IV launches on current-gen consoles and PC on August 20th in North America and August 23rd in the rest of the world.”
Given the fonts and colors used to promote this game, you’d almost be reminded of HAZE, this is not a good thing. But look past that, because FUSE does what you’ve often wished games would do. It goes there. FUSE uses real life legends such as Area 51 underground bases and more to set the tone for a serious adventure that is parts Action, parts Shooter, and more.
FUSE received controversy upon its announcement as Insomniac Games has brought one of their titles out on the Microsoft Xbox 360 and Sony PlayStation 3 multi-platform for the first time. There are some who say that this game is nothing more than a cash-in by Insomniac to go multi-platform and develop their good relationship with Electronic Arts and Microsoft before creating the exclusive New IP for Xbox ONE entitled Sunset Overdrive (coming next-gen from developer Insomniac Games and publisher Microsoft).
I’m happy to report those claims couldn’t be more wrong. While the weapons in FUSE may sometimes remind you of those seen in Ratchet or Resistance franchises, this is rare and even when it does happen they feel too completely different for you to mind. Not to mention, this game strikes more intriguing plot lines than both of the aforementioned franchises. This game actually manages to squeak past all of its controversy and be pretty enjoyable to say the least. A few stumbles behind a masterpiece, FUSE deserves a closer look than I originally expected and I’m glad I did check it out.
FUSE is not just the name of this game but the essence of it. FUSE is something like an anti-matter substance, a wormhole to another dimension? It’s being used as a never-ending power source, and a super-weapon applicable to many different forms of guns, air-craft, and more. It’s very volatile and can kill you. It might even be alive, and exists on a molecular level similar to radiation. A few groups fight over control of this substance throughout the game as your characters discover why and what makes this one out of many of the government’s top secret inventions the most dangerous.
Many of the enemies found in this game are predictable, easy to take down with a friend or even the AI, and don’t seem extremely realistic to be in the game’s setting. We are supposed to be fighting the most high-tech robotic guards around. And while some foot-soldiers seem almost like zombies after they’ve been exposed to too much FUSE, most of the enemy design is pretty lacking in creativity and excitement. The most advanced air-craft you’ll find are more towards the originality and complexity we would have hoped to see from the rest of the game’s enemies.
The cheeky dialogue between the characters shouldn’t fool you, this type of stuff is pretty much directly based on the United States alien UFO conspiracy folk stories that go around since before the invention of the internet involving stories of an “Area 51” like the one featured in FUSE and more. Of course, this game is entirely fictional and any real versions of what it represents are purely coincidental, right?
Incredible hit detection, great storyline, and compelling co-op with drop in/out online support make this game a shooter’s game. Gameplay elements right where you’d want them let you know Insomniac put time and thought every detail through in this title. If you can get past the sometimes cliche’ dialogue and the sub-par graphics then you’ll definitely be in for a great experience. At first the extreme amount of words on the screen will throw you off, but the HUD really is meant for gamers that know their shooting. If you can shoot well then you will appreciate the detail of things like automatically displaying head-shots and other events in text by your aiming crosshairs.
In FUSE, Single Player and multiplayer are seamless. When there’s less than 4 people online in your game, you can “Leap” between characters that are being played by AI. In FUSE, another thing you should know is that Stealth is optional. You will be able to break out a gunfight at any time by shooting off when there was once silence. Your partner(s) may or may not mind however, as this game seems to be pretty much all about gunfights and high-tech alien/government secret conspiracies.
Some of the dialogue that the characters share make them seem like they aren’t real people. They don’t do a good job of making every single character believable, which can take away from the immersion at times. But there are so many small bits of evidence that quickly play as audio clips in the game which do a much better job of adding to the suspense and evolving knowledge of the characters as they adventure into what is essentially one of the most deadly mysteries on Earth.
Unfortunately graphics seem to miss the mark on the type of pixel fidelity expected from an Insomniac Games after what has been displayed with their Sony-proprietary PlayStation 3 titles such as Resistance 3. Not to mention the completely doctored screenshots that’ve been released to promote the game. But it gets the job done. You’re able to see what you’re shooting and there aren’t enough artifacts to prevent you from becoming immersed in the game. The graphics aren’t bad, they just seem limited by the hardware being pushed to its limits since this console generation is at its ending.
The Four player drop-in/drop-out multiplayer in FUSE is some of the best in its class. This game feels great even if you’re alone. The AI can do things like flank, heal you, even complete co-operative objectives without you lifting a finger. But online with friends/strangers is where this game shines. It’s a quick blow through and enjoy type of game though, so don’t be looking to get any deep tactics and strategy out of it. Each character has their own unique weapon, use them as you wish because it all gets the job done.
Replay Ability- All of your standard re-playability features are here including picking up intel, customizing your skills and upgrading abilities, as well as enhanced difficulty modes.
Engine Performance- Engine is amazing, one time I was spawned in a spot where I couldn’t move though. But it was during a boss fight that contained cut-scenes and I was placed in it after one, then removed from it after one. No glitches happened after, and this one didn’t stop my progress in any way so I find it easy to forgive in light of the incredible hit detection, animations, and fluid controls / UI.
Final Verdict- The fact that Insomniac Games was able to bring out a New IP on short notice at the end of a console generation with so much polish, such a compelling storyline, and such fun gameplay that doesn’t have any of those dreaded “WTF” moments of terrible design woes shows that they are truly masters of their craft. However, FUSE fails to innovate and instead focuses on showcasing some of the best elements seen in the shooter genre. This is an incredible ride if you’re intrigued at all by shooter video games and/or conspiracy theory, but veteran and seasoned gamers may find it generic and lacking of identity. Beauty is in the eye of the beholder, and FUSE earns a respectable 8.75 out of 10 points giving it an RGN Rating of Silver. Given some time to rest and regain its energy, FUSE could someday return as one of the industry’s greats, but right now it’s just a decent play.
Overall Score: 8.75/10
RGN Rating: Silver Game
Developer: Insomniac Games / Publisher: EA Games
Available On: Xbox 360 / PlayStation 3
Played On: Sony PS3
Review Copy Info- This game was purchased by RealGamerNewz for the purposes of this Review.
This new Defiance video has been released to the Ark Hunter Chronicles series in which the upcoming Shooter / MMO title (and TV Show) is further detailed with the abstract visuals worthy of a spirit journey combined with cutting edge technology being used for good and evil. The game arrives on PlayStation 3, Xbox 360, and PC as the television show lands on SyFy this April. Don’t miss out:
SyFy’s journey into the video game world is heating up as Trion Worlds prepares to release Defiance Shadow War with innovative and intriguing elements in place.
The upcoming Defiance Shadow War features a unique premise in which co-op and competitive game modes blend together as one to create a new experience known as Shadow War. The setting for this title is amidst an alien-based arms race with vehicular gameplay being offered as well. In the new multiplayer gameplay trailer released today by Trion Worlds this open world format is showcased.
Check out the video below and stay tuned to RealGamerNewz.com for more on this title set to release April 2, 2013 worldwide. Pre-order bonuses for the title include Guaranteed Beta invite, Outlander Outfit, Exclusive Weapon, 3 Day XP Boost, and In-game title: Iron Demon. The game will releas for Xbox 360, PlayStation 3, and PC. It is also compatible with the Xbox Kinect and will not feature a monthly fee despite MMO-like qualities.