Race to Mars is a turn based simulation space simulation that is being developed by Intermarum and is currently in Alpha, so there is a lot of bug fixes that will come along in the developing process. Race to Mars is a game that has been Greenlight by the Steam community. In Race to Mars, as the name implies, the user is in charge of a newly established space company who has the ultimate goal of establishing a colony on Mars. The development is where the game starts off, the user must naming their company, it then throws them right into a press event where they will be asked questions about their program, and how they will make the most out of this venture.
The Meetings and Conferences come up here and there and it’s the chance to for the user to prove themselves to the media that their program is continuing strong so that they may get a larger budget. Now that the user has started off they will need to build some buildings and get their dream space company on the roll, there is a lot of different buildings that need to be built and a lot of them can take quite some time to assemble hence the turn based nature of Race to Mars. Within building there is a building tree system, just like any other branching system for skills would work. Where the user starts with the lower end buildings and they lead into higher end buildings. This is so that the program can continue to prosper and since this will take months even years to build all of the buildings this is really essential to your program.
Since this is a simulation the developer is giving the user a lot to work with, including dealing with all of the money that it takes to run their space company. So, keeping an eye on the finances is a real key to success. Each month there are financial reports that will show where money is being made and where it is being lost in the development of the program and the company. Now the user will need others to work for them so they have a list of workers to go through and hire. All of the workers have different skills that will help them excel in their line of work. If certain workers aren’t pulling their weight the user also has the option to let go of their employees and terminate them. I have to give them credit here, because for how many employees they have quite a bit of detail such as name, age, country, salary, and their skills, so its like picking the perfect team to complete the task at hand. For the money side of things the user will have to deposit money and also take out loans as needed to fund the space venture.
On to the building part of the game, each building will have to be built in a specific order and the turns will have to be ended to continue progress of each of the building project. Now, some of the buildings have a user interface to them which allows the user to manage specific things within that building but, unfortunately not all buildings have this function. and since it is Alpha the functionality may be on its way. Another one of the bigger decisions is to go with either satellites or space stations, both of which require the user to hire engineers to craft the parts to actually build these. This is a very daunting task and seems to take a long amount of time and is not always the clearest on how to form all of the parts.
Race to Mars is a game that take the pace of the game very slowly almost a little too slow at times. Where the interface can feel clunky and confusing at time. I’m sure a lot of this will be fixed in the final version of the game though. One very frustrating thing is the ability not to be able to mute, the background music in my opinion is terrible, you can go into the options and turn the sound off but, the music keeps playing. I can’t wait to see the changes that the developer will make as they continue development of the game, users who enjoy a deep simulation will really stick to this game and enjoy it as long as the a few issues can be fixed.
You can currently buy Race To Mars in Steam’s store and check out Intermarum’s website
Preview Copy Info: A digital copy of this work-in-progress game was provided to RealGamerNewz by the publisher for the purpose of this Preview.