Tag Archives: Android

The Walking Dead: Michonne Premieres in Feb 2016, Will Now Be a Stand-alone Series

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A new episodic Batman video game wasn’t the only thing Telltale showed off at The Game Awards 2015. The award winning studio also revealed that their upcoming three part mini-series starring Michonne, will now release in February of next year instead of this month.

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When it was first announced, Telltale Games stated that players would be required to have at least completed the first episode of The Walking Dead: Season Two,¬†in order to play the mini-series. Now that will no longer be the case as Telltale’s Head of creative Communications, Job Stauffer has confirmed via Twitter, that Michonne “will now be a stand-alone series”.

Check out the reveal trailer.

 

You’ll be able to download The Walking Dead: Michonne on¬†PC, Mac, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, compatible iOS devices, and Android.

Via: Job Stauffer

E3 2015: The Walking Dead: Michonne – A Telltale Games Mini-Series Revealed

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Telltale Games announced a three-part mini-series starring Michonne, as the next installment for The Walking Dead series. The three episodes will follow Michonne’s absence¬†between issues¬†#126 and #139 of the popular comic book series. Players will learn why she she left her group and she inevitably rejoined them.

“In many ways, Michonne herself is a reflection of the world of The Walking Dead. She is brutal and cold on the outside, but deep beneath what is broken, she remains hopeful, trying to claw her way out of the darkness that surrounds her,” said Robert Kirkman, creator of The Walking Dead. “In our effort to bring the world of the comic and the world of the Telltale series closer together, there is no greater character than Michonne to help bridge that gap.”

Michonne’s complexity and range make her an ideal lead for the compelling interactive drama fans have come to expect from Telltale,” said Kevin Bruner, Co-Founder and CEO of Telltale Games. “With this mini-series, players will experience Michonne’s challenges first-hand, and the choices they make will shape her journey. We’re incredibly honored by Robert for the opportunity to share this untold story in The Walking Dead universe.”

The Walking Dead: Michonne will release later this year on PC/Mac, PlayStation 4, Xbox One, PS3, Xbox 360, and compatible iOS and Android-based devices. Completing the first episode of The Walking Dead: Season Two is required in order to play the mini-series. Stay tuned for more info.

Source: Telltale Blog

This War of Mine Releasing on Tablets Next Month

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11 Bit Studios¬†award-winning survival game, This War of Mine¬†will soon be available on Android and iOS tablets in July. This title focuses on war, but from the perspective of the civilians caught in the crossfire. It is up to the player to try and keep the survivors alive in the hostile environment. They will also be faced with scenarios¬†where they’ll be forced¬†to make difficult¬†choices that’ll have signifacnt impacts on the lives of everyone around them. The new interactive trailer offers a glimpse of what that is like. Check it out below.

 

Stay tuned for more info. You can also read our review of the PC version of the game here.

Jungle Rumble – PS Vita Review

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Jungle Rumble is a 2D Real Time Strategy / Rhythm game for the iOS and now PlayStation Vita from developer Disco Pixel. Players take control of the group of monkeys, the Mofongo¬†Tribe‚ÄĚ as they fend off a neighboring tribe who is trying to steal all of the bananas in their part of the jungle. The game begins with a short intro cinematic and a tutorial on how to play the game. The game will also give a short tutorial whenever a new gameplay mechanic is introduced.

In the early stages of the game, the Mofongo tribe leader will teach you how to move around fluidly. The monkeys throw coconuts at their rivals and team up to fight bigger squads of enemies all while keeping the beat. The moves are placed on a four step rhythm, each representing a different beat of a conga drum.

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When players get used to the basic game mechanics in the first act, Jungle Rumble picks up the pace in the second and the opposition will be come even more fierce. Players will have less time to complete levels and even more monkeys to deal with. When players end each level they will notice that their rating (gold, silver, or bronze) will be determined by how fast they cleared the stage, how many monkeys from their tribe are left standing, and did they dispatch all the enemies before grabbing the bananas and ending the level.

This is where the RTS elements come into play because the player not only has to time their moves to the beat but they also have to watch their foes before they get taken down. The third act will turn the story, as well as the gameplay, upside down and player wits will be tested like never before – but we will not spoil that for you here. The gameplay is fun, very upbeat, and addictive. The music syncs to every move the player makes while in-game.

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Jungle Rumble’s user interface in the menus can be a bit daunting. Some players may find it hard to pick up where they left off in each section and will have to carefully tap the next level order to play. The game also keeps a very fast pace leaving some rhythm-deprived players out in the cold if they don’t time the beats just right.

These quirks aside, Jungle Rumble plays just as smooth as any other great mobile or handheld rhythm game out there on the market. The sound design is something to behold, as the game’s soundtrack completely syncs to the players moves and the conga drums add to the soundtrack as the missing instrument while you play. The graphics and art style are very stylistic and gamers will see the heart and soul that Disco Pixel put into the look of the game.

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Jungle Rumble is a great hybrid among the many other games in the RTS / Rhythm genres. The game boasts a touching story, addictive gameplay, as well as an amazing soundtrack. The game has little blips that may slow down the game’s progression but the game is still wonderful to play.¬†Jungle Rumble also has a bit of a learning curve that some players will have to get used to, though others may grasp in minutes. If you are looking for a new game to add to your PS Vita library or just want to try something different then Jungle Rumble is the game for you.

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Final Verdict:

Jungle Rumble is a fun, cute, and daring mix of both Real Time Strategy and Rhythm game genres. The music and art style blend seamlessly with the gameplay to create an experience like no other. The game does have a couple user interface issues on the PlayStation Vita and the controls take a bit to get used to but all  in all Jungle Rumble is a blast. There is no other game like Jungle Rumble available on the market today and if you are a PlayStation Vita owner or an iOS user this is a must own.

Official Trailer:

Overall Score: 7.5 / 10
RGN Rating: Bronze Game
Developer / Publisher: Disco Pixel

Available On: Vita | iOS | Android

Played On: Sony PlayStation Vita

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Popular Mobile Card Game “Cards And Castles” Has Been Listed As A Steam Greenlight Game

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Bit Mass LLC is bringing their popular IOS/Android Card Game “Cards and Castles” to the PC and the company recently listed the title on Steam’s Green Light service to let the community decide to place to the game on Valve’s Digital Distribution Platform. In Cards and Castles, players defend their castles with cards that contain warriors, wizards, scouts, and other soldiers as well as powerful spells. In addition to this, players put together more castle points to dispatch more units onto the field. The player that brings down their foe’s castle first wins the game, making strategy key if players want to advance deeper into the game’s scenario mode or compete into the game’s competitive multiplayer mode. If you would like to learn more about the game check my interview with Matt Siegel of Bit Mass LLC on¬†djkillzownjones.com¬†then keep it locked to RGN for all of your “Cards And Castles” News.

Cards And Castles: EPIC Trailer!

Matt Siegel Of Bit Mass LLC [Cards & Castles] – Killzown Interviews

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In this edition of Killzown Interviews I had a chance to speak with Matt Siegel from Bit Mass LLC, the creators of Cards & Castles. I talk to Matt about his background in gaming, how he help to create Cards & Castles, and more. Check out the interview below and be sure to check to back to realgamernewz.com for more Killzown Interviews.

First off Matt thank you for sitting down with me to conduct this interview with me. If you would please tell me a little bit about yourself and your company. 

Well I don’t like to talk about myself too much, but I guess I’m kind of a nerdy guy (surprise!) who really likes video games and strategy games. I have a background in spending thousands of dollars on MTG in high school and also, uh, programming computers. I’ve been making games since I was 12 and sometimes I go out and drink craft beer, and that’s about it! Our company consists of myself and two primary artists, and a handful of come and go contractors who we hire for odds and ends (sound, Q&A etc). So we’re a really lean operation, which is good starting out. This is our first game and we plan to support and keep working on it for a very long time!

When did you all come up with the idea for Cards and Castles and what was the inspiration behind this title?

It was about a year and a half ago, I’d been experimenting with web-based strategy games and I had something sort of in the Advance Wars vein, only with a random shuffle mechanic for your special abilities. At some point I figured out that the shuffle mechanic was sort of like a deck in a CCG, and if you could customize those decks it’d add a lot of depth and re-playability. So that’s when this thing really took off, that’s when I hired a team and really switched over to the core gameplay concept we have today.

How did the team create the battle system for the game?

Assuming you’re talking about the design, we went with pretty straightforward mechanics of attack and move for the core combat. Because we designed for mobile devices we focused on systems that would not involve a lot of menus or filtering through buttons. Everything you do takes 2 taps at most. Tap to select unit, tap again to act (move or attack). Drag a card to play it. And we did a ton of play-testing with friends and family to make sure the gameplay was smooth and could be picked up easily.

How did the team make the game-play so easily accessible to all games yet still offer challenge later in the game?

We kept the core of the gameplay really as simple as possible, and expanded on that through our card mechanics. The neat thing about a CCG is that cards can do ANYTHING. This is no less true in digital CCGs. So players will start with very simple cards, and we give them more complex cards at a steady rate.

Cards and Castles is such a great game and its free on both IOS and Android, what made you all decide to make the game free to play? 

We’re a completely unknown entity, this is our first game and no one has ever heard of us. Keeping that in mind, we went with free to play so that as many people as possible could try out our game. On a personal level I was also very inspired by the Riot Games business model, where they have this high quality free game and use very fair monetization practices to make their money. We were confident that we could make a free game that didn’t stoop to some of the dirtier practices of monetizing, and I think we’ve succeeded in making a game that is very fair to free players and paying players alike.

What was your favorite moment while working on Cards and Castles?

I think my favorite thing was meeting new players at PAX East last spring, it is really great to know how much your work is appreciated.

What new cards and features will we see in the near future for the game?

It’s a secret to everybody! Actually, I can tell you the very next thing that’s coming out is our Halloween costumes! I’d look for those to come out sometime in mid-November. Kidding there, we will have Halloween costumes very soon and we’re going to start releasing new standalone characters very soon, and a full expansion set sometime in the future. There’s a peasant riding a pig which a few people might have noticed has made its way into the tutorial, there may or may not be a spirit panda on its way and a bunch of other new characters and mechanics. We’re going to start playing with debuff buildings as well, buildings that weaken the enemy’s units, which should open up a new dimension of play for tempo decks. We do art previews fairly often on our twitter¬†@CardsandCastles¬†if you want to see the latest stuff!

Will Cards and Castle come to the Nintendo 3DS, PS Vita, or any of the Home consoles?

Our first priority is actually¬†a PC and Mac release.¬†Expect to see that early next year! We actually don’t know a whole lot about console development, so while a 3DS port sounds great in theory I have no idea whether that will ever actually happen. I imagine that depends on how successful we are with our current versions.

Thank you for your time Matt and I wish your team further success with Cards and Castles as well as all of your future titles.

Cards and Castles Trailer

 

www.CardsandCastles.com

 

Source Рdjkillzownjones.com 

 

Phantom Rift – Official Trailer And Gameplay [HD]

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Phantom Rift is an Action Adventure/RPG game from Foursaken Media for the Android and IOS. The game uses a Battle Grid System similar of to Mega Man Battle Network where each player command a sorcerer with customizable gear, powers, and spells to do battle with the forces of evil. Check out the trailer and the gameplay below then be sure to purchase Phantom Rift when it is released this fall.

 

Official Phantom Rift (iOS / Android) Trailer



Phantom Rift – iOS / Android – HD Gameplay Trailer

Das Vin’s LP: Pedro’s Adventure – The Sacrificial Link

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Hi there, gamers! ¬†I’m trying out “Pedro’s Adventure: The Sacrificial Link”, which is early development, but when released it will be for both iOS and Android devices – for free.

Developer – Golden Giant Games – http://goldengiantgames.wordpress.com/

Facebook – https://www.facebook.com/PedrosAdventure

Twitter:
Golden Giant Games – @GGiantGames
Das Vin – @DariusSlayer

Patreon:
DariusSlayer – http://www.patreon.com/DariusSlayer