Capcom is just like Square Enix in that they’ve had a troubled road in recent times but have gracefully recovered and regained their triumphant spot in Survival Horror. Fans were not very pleased with Resident Evil 6, and a few other business scandals Capcom found themselves woven into. All of that seems like such a distant past though, now that Resident Evil 7 has come to the franchise rescue and Capcom has regained their financial status as well with better business decisions.
Back in April of 2016 RealGamerNewZ rumored accurately that Resident Evil 7 would be a re-imagining of the series merging new age horror gaming elements with back-to-their-roots presentation and experience.
We also predicted that the game would utilize PlayStation VR as a way of bringing across this type of vibe. Today, we are proud to congratulate Capcom on their award as Best VR Game of the Year 2017 as bestowed upon them by The Game Awards. Check out some high quality gameplay footage for the game if you haven’t seen it yet after the fold.
Update: This rumor came true! Capcom announced at E3 2016 that Resident Evil 7: Biohazard will be Virtual Reality enabled on PlayStation 4 and launches January 28, 2017. The game will be playable with or without VR and a demo is already available on the PlayStation Store.
See video footage below of the demo in action:
With recent hardships quelling and productivity returning at the house of Capcom, gamers are about to get hit with a dose of Biohazard. Umbrella Corps for Windows PC and Sony PlayStation 4, the RE: Outbreak reminiscent multiplayer cousin of the survival horror experience we all know stateside as Resident Evil is releasing mid-June. This release is perhaps tolerated at best, feared by many and unexpected by some. While fans of the modern RE titles and those gamers with an open mind to experimentation will likely find some hours of fun in the title, the question we all want to know is: Where’s Resident Evil 7?
A source asking to remain anonymous once told RGN, “-wait until you see what they’ve been working on, you’ll see they’ve been busy,” in regards to a full entry in the Resident Evil series that can match the elements of what make the series great again in a modern age epic masterpiece which all RE fans feel has potential.
Image Credit: Sony London – PSVR Worlds
Imagine seeing first-hand the world of Resident Evil with full immersion.
This source has been valid for many years disseminating information where fit and gave advance notice of the PS4K verified with worldwide leaks that have hit these past weeks. The following information has been provided over a long term span of time and may be subject to change as the project moved forward.
What we can expect from Resident Evil 7’s design aspects, and technical features:
Explore, aim, shoot
Less of a run and gun, more cinematic
Teach players a new format for how to enjoy horror and stealth shooter genres in VR
Marriage of Survival Horror and Stealth
True to the roots of Resident Evil series
Immersion as a first priority, Action still remains but is better balanced
PlayStation VR Headset support for virtual reality immersion
NEO (aka PS4K) settings support for higher resolutions of gameplay.
Umbrella Corps is set in 2015 after the events of Resident Evil 6 (perhaps the most hated game in the whole series) and provides a competitive multiplayer angle to the series. These side-content online experiences such as Mercenaries from RE4 and RE5 have always been a big hit. RE: Outbreak was respected in its own right as a standalone spin-off that only worked with a modem in the back of your PlayStation 2. The epic struggle for numbered franchise entries has always been to balance the classic survival horror feel with the shooter action pacing introduced in RE4. That isn’t required of Umbrella Corps, but it is of RE7, hence a lot of the anxiety in the Resident Evil fan-base over which development path the game is taking.
In comes PlayStation VR, capable of bringing virtual reality to the 30 million+ PlayStation 4 owners [s] and PlayStation NEO (also known as PS4.5 or PS4K) which was recently leaked after heavy rumors began to circulate as a rendition of PlayStation 4 capable of higher VR and HDTV settings including games at 1080P / 60fps and higher with upscaling to 4KTV sets. Although native graphics of the NEO setting on PS4 games from its release onwards will still be higher than PS4, they will likely not reach 4K on graphic-intensive experiences like Uncharted 4. The great news with that is PS4 games still work on both a NEO and PS4 the same way, the game would just have two different settings. to switch between.
All of this new technology is right on time to make the biggest difference in the world for some of our stale franchises too scared to change without time left to stay the same and tread water. Resident Evil is certainly one of those franchises. And so it should be as of no surprise that Capcom could be working to get things right with RE7 for the series, what their fans want in a true RE game, and the future of the video games experience.
This rumor comes at a time when titles like Madden VR are being discussed (Shouts Out EA Sports and HipHopGamer Inc., and Ubiquity Inc.) and true adoption of the PSVR seems destined. Capcom is already onboard with VR technology and has experimented with Resident Evil in many genres; Resident Evil: Dead Aim is a little known gem in the series (if you had the GunCon 2 pistol controller with thumbstick) which could be a pre-amble on what these design specs mean for Resident Evil 7. Recently Sony announced there were more pre-orders than expected and had to double production output to meet the newly visible demand for PSVR units.
Earlier rumors some years ago conflict with this news saying that Microsoft had attempted to approach Capcom with a deal for RE7 similar to the Dead Rising 3 contract agreement. With so much time being passed, and RE7 being a flagship entry in the series – it would appear this never materialized making this rumor all the more likely that RE7 will support PS4K and the PlayStation 4 VR headset whenever it is eventually revealed and heads toward launch. The wait could still be years.
RGN has reached out to Capcom representatives and will update this story when / if this rumor is confirmed or denied.
Street Fighter V’s next brand new character has been leaked ahead of the Brazil Game Show reveal. Famitsu’s website featured several images of Laura who apparently utilizes Brazilian Jiu Jitsu to take down her opponents. Check em out.
Stay tuned for an official reveal and trailer. Street Fighter V is scheduled for a spring 2016 release on PS4 and PC.
The masked wrestler Rainbow Mika (R.Mika), has been revealed as the latest combatant to join Street Fighter V‘s roster. This will be the second time she has been in SF title since her Street Fighter Alpha 3 debut back in 1998.
Capcom has revealed several new details for Street Fighter V. One of the biggest things announced, is the publisher’s new approach to releasing post-launch content:
The initial release is the only disc you will ever need to own
All balance and system adjustments will be available for free
All post-launch gameplay related content will be earnable for free by playing the game
Capcom stresses that all game related content that they put out for Street Fighter V, will be free.
“Long gone are the days of forced Super and Ultra upgrades! Enjoy free balance updates as soon as they become available, and find and choose the post-launch characters that you want to get.”
The base game will launch with 16 playable characters, 4 of them will be brand new to the Street Fighter universe. Capcom plans to add new characters to the game’s roster “on a continuous basis”, but will implement a new service-based model, so players are no longer forced to purchase an upgraded version with characters they don’t want.
“Looking back on the Street Fighter IV series, we had always released bundles of content all at once, like with Super Street Fighter IV and Ultra Street Fighter IV. While these one-time updates did revive interest in the series every few years, it was difficult to keep players engaged for long periods of time unless they were competitive. This also punished players who took a break from playing the game, because if they wanted to start again in a few years, they would be forced to purchase an upgrade to join the existing player pool who had already moved on to a new version. On top of that, this old method also forced players to purchase all of the new content, even if only a few characters may have appealed to them.”
Street Fighter V will feature an in-game economy system that will contain two types of currency:
This is basic currency that players earn through playing the game. Once players accumulate enough Fight Money, they can use it to earn new post-launch gameplay content, such as characters, for free!
This is premium currency that players can purchase with real money to immediately gain access to post-launch content.
Capcom is determined to avoid splitting the game’s player base in two and hopes to create more long-term interest.
“Players also have more freedom in their decisions, as they only need to purchase or earn the content that appeals to them. This will also create more long-term engagement, because the more you play the game, the more you are rewarded and can earn new content. The player base is never shrunk by requiring a paid update like in years past. Players can take a break from the game, but then come back at any time and continue to play with the characters they already own, with the newest gameplay balance.”
Players will get a chance to test out this economy system in the later phases of Street Fighter V’s Beta. The first phase (PS4 only for now) will begin on July 23. Pre-ordering the game is the only way to gain access.
Capcom has released the announcement trailer for the remaster of Devil May Cry 4. It was officially revealed towards the end of last year, but now we have more concrete details.
There will be five playable characters this time around; Dante, Nero, Vergil, Trish and Lady (Who will be playable for the first time in a DMC game)
Lady’s fighting style is all about staying at a distance, with a special emphasis on firearms
Trish does away with weapon switching and utilizes the Sparda sword in a variety of ways
The game will feature a new “Concentration” mechanic which “compliments” Vergil’s ““iaijutsu” fighting technique, allowing for stronger attacks that continue to grow in strength, the more calmly and flawlessly he fights.
Vergil’s ability to teleport makes for a new gameplay experience, different to that of Dante and Nero’s
Legendary Dark Knight Mode which wasn’t included in the PS3 version of DMC4, will make its return. Players will have to adapt their way of playing as they face off against “a tremendous number of enemies”
There will be a “plethora” of new costumes that are fully compatible with in-game cutscenes
It will be in 1080p and run at 60fps
It seems Capcom is going all out with this remaster. Instead of giving it a shiny new coat of paint and calling it a day, they’re offering new ways to play the game. I’m sure fans will be pleased. You can check out the action packed trailer below.
Devil May Cry: Special Edition is slated for a Summer 2015 release, on PS4, Xbox One and Steam.
The trophies and achievements for Ninja Theory’s Dmc Devil May Cry Remaster, have been unleashed. PlayStation 4 players can earn a total of 51 trophies, while their Xbox One brethren can earn a total of 50 achievements, worth 1000 gamerscore points.