Tag Archives: delay

Uncharted 4: A Thief’s End Delayed into April 2016

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Naughty Dog’s upcoming PS4-exclusive sequel has been delayed and will now launch a little over a month later on April 26, 2016. A post up on the PlayStation blog confirms the new release date, with  Creative Director Neil Druckmann, and Game Director Bruce Straley, stating that they need just a bit more time to polish the game.

This is our largest Uncharted game to date, and the team has been working incredibly hard to meet the challenge of closing out the game’s development in a timely manner. However, as we approached our final deadlines and started wrapping up the game’s levels, we realized that several key sequences needed extra resources to bring them to the finish line. After carefully considering all of our options, we decided to extend our schedule, making sure that we get a few more polish passes before submitting our gold master (the final disc for manufacturing).

The two offered their sincere apologies to the many fans who are eagerly waiting to experience Nathan Drake’s final adventure.

“Pushing the date is not an easy choice, and we wouldn’t do it if we didn’t feel in our hearts it’s the best course of action for the game. To you, our loyal fans, we hope you’ll accept our sincere apology. We know many of you have been waiting patiently for Nathan Drake’s final chapter, and now we humbly ask you to wait a bit longer.”

Source: PSBlog

Rainbow Six: Siege Delayed Until December 2015

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Rainbow Six: Siege has been delayed according to a post via the Ubisoft blog. The highly anticipated first-person shooter will now launch on December 1, 2015, for PS4, PC and Xbox One. Ubisoft cites fan feedback as the reason behind their decision to push back its release:

“We’ve decided to push the release date of Rainbow Six Siege to December 1, 2015 for all regions. This wasn’t an easy decision, but based on the feedback we’ve received, and based on our own internal tests, we felt there are adjustments and improvements we can make, including improving the co-op experience across all game modes, weapon and gadget balancing, as well as menu and interface navigation. We’re taking a little more time to make these changes, and we think it’s the right call.”

The closed multiplayer Beta is still on track for its September 24th date.

“The closed beta for Rainbow Six Siege will still start on September 24, 2015 as planned, and the additional time will allow us to further test things like infrastructure and matchmaking. That extra testing and added polish will make for a higher-quality experience at launch.”

 

Source: Ubiblog

Stay your Blade, The Witcher 3 has Been Delayed…Again

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Despite assuring fans their game would not see another delay, CD Projekt Red has announced today that The Witcher 3: Wild Hunt has been delayed for another 3 months.

May 19, 2015 is now the new date to mark on your calendars. According to a prepared statement from the Polish developer, “The sheer size and complexity of The Witcher, key features of the title, have had a decisive impact on production. Now, nearing the end of our work, we see many details that need to be corrected.”

You can read the full open letter to the fans below.

Dear Gamers, May 19th, 2015.

Ever since we started working on The Witcher 3: Wild Hunt, we knew it would be an ambitious game. We wanted, and still aim, to give you an incredible experience, an epic adventure in a vast, completely open fantasy universe.

The sheer size and complexity of The Witcher, key features of the title, have had a decisive impact on production. Now, nearing the end of our work, we see many details that need to be corrected. When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly.

With this in mind, we took another look at current workloads and what they mean for the team. Even though everyone is working at full speed, we concluded that we need another 12 weeks, so we are shifting the release date of The Witcher 3: Wild Hunt to

We owe you an apology. We set the release date too hastily. It’s a hard lesson, one to take to heart for the future. We know what we want to do to make Wild Hunt one of the best RPGs you will ever play. And we continue to work hard to achieve just that. So, we apologize and ask for your trust.

Thank you for the all support you show us on a daily basis. We truly do appreciate it. It has fueled us in our passion since the start and will continue to do so.

This marks the second delay for the title, since the first announcement seven months ago. You can always play the board game to until then.

 

The Crew Has Been Delayed By Ubisoft (Again)

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Gamers won’t be able to grab The Crew from Ubisoft just yet. Although I’ve done a bunch of tests alongside other RGN Staff members, we aren’t allowed to talk about our experiences with the game at this time. Ubisoft has announced today that the game will not release until December 2, 2014 at which time the Racing game that is set to take players all across the United States will release for PlayStation 4, Xbox One, Xbox 360, and Windows PC worldwide.

Battlefield: Hardline Delayed until 2015

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Looks like October just got a little less crowded as EA has announced the delay of it’s next-gen cops and robbers FPS. The reason simply put, is so the developers can have more time to deliver a more polished experience.

“Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves, DICE vice president and group GM Karl Magnus Troedsson,  wrote on the Battlefield blog.Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We’ve been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.”

“This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.”

Personally I feel it is a very smart move for the delay; after the troubled launch for Battlefield 4, EA could not afford a repeat.

 

Source: Battlefield Blog

The Evil Within Gets Slight Delay, 1080P HD “Reactions” Trailer, and Screenshots

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Bethesda has announced that The Evil Within has been delayed. Originally scheduled for an August 2014 release, the game will now launch on October 21st in North America, October 23 in Australia and New Zealand followed by October 24 in European territories. The reason for the two month delay is supposedly so that developer Tango Gameworks can have more time to further polish and refine the game.

The Evil Within is an upcoming Horror game from designer Shinji Mikami, the famed creator of the Resident Evil video games series, and is being published by Bethesda. Many may remember the original reveal that happened, for those who don’t – check it out on RGNTV2. The game was immediately praised for its potential to bring back the Survival Horror feel from the days of the genre’s inception, largely due to Shinji Mikami’s presence on the team behind the game. The Evil Within stars Sebastian Castellanos.

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Leading up to the first official announcement, Bethesda launched a viral ad campaign using short snippets through newly popular web service Vine. For a while, nobody knew what these meant, and it caused a great deal of fascination as well as (to Bethesda’s frustration somewhat) Fallout 4 rumors. For some reason that seemed to upset the major video game publisher who has been trying to get the public’s attention off of Fallout and onto Elder Scrolls ever since – to varying degrees of success.

PAX East 2014 Gameplay is available in 1080P Full High Definition for the title as well as an Extended Gameplay Trailer (click through to watch them).

Tango Gameworks are the crew developing The Evil Within which releases for the PlayStation 4 and Xbox One this October (as mentioned above). This title will also be released on computer and the last-gen game platforms Sony PS3 and Xbox 360. Working off of an id Tech 5 engine (with some custom tweaking), Tango Gameworks has been a part of Bethesda since their parent company Zenimax Media acquired them back in late 2010. Team members include solid major industry veterans who come from such companies as Platinum Games, Capcom, Suda 51’s crew (Grasshopper Manufacture) to name a few.

This week Bethesda and Tango Gameworks have released the following set of new screenshots for The Evil Within as well as a 1080P HD “Reactions” Trailer.

Title: The Evil Within

Director: Shinji Mikami

Genre(s): Survival horror
Platform(s): PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Publisher(s): Bethesda Softworks
Developer(s): Tango Gameworks
Release Date (NA): October 2014

The following collection of Screenshots and Concept Art below were released for the game and include a depiction of the Fighting Chance Pack that grants players, well what else? A fighting chance against the crazed undead seen in these images. Previously, there were also a bunch of leaked screenshots and gameplay clips but those have been mostly removed as Bethesda and Tango Gameworks urge gamers to hold off a little bit longer so that the final build version of the game can be shown rather than those of lower quality which were leaked ahead of schedule. Stay tuned to RealGamerNewz for more info on this and other PlayStation 4, Xbox One, and Windows PC games.

The Evil Within Screenshots 1 The Evil Within Screenshots 2 The Evil Within Screenshots 3 The Evil Within Screenshots 4 The Evil Within Screenshots 6 The Evil Within Screenshots 7

Standby For Another Delay – Titanfall On 360 Pushed Back To April

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Well it seems that Xb0x 360 owners looking to join in on the fun (The PC and Xbox One owners are having) will have to wait a few more weeks for Titanfall, as it has been delayed…again. EA has announced that the 360 version developed by Bluepoint Games, has been pushed back and will now launch on April 8th in North America and April 11th in Europe.

Originally scheduled to on March 11th, launch alongside the X1 and PC versions (developed by Respawn), it was pushed back until next Tuesday, March 25th.

Regarding the 360 port, EA Executive VP Patrick Söderlund had this to say;

“I’ve been playing the game a lot, and it is fantastic. But we see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players”

EA promises that the Xbox 360 will have the same features as including 6v6 multiplayer gameplay, maps, modes etc.

It is always great to hear of a game being delayed so the developers can polish it some more. Though the fact that we still have not seen any footage of this version is concerning, if it is this close to being finished then surely they can show us some gameplay. Chances are it looks pretty identical to the Xbox One version as the graphics don’t exactly scream next-gen. If that is the case then showing gameplay footage of a port that closely resembles the “definitive” version would no doubt harm the sales.

EA has yet to release any info on how many copies of Titanfall have been sold so far and Microsoft have yet to state how may X1 units the game has moved despite an insider claiming it had sold 1 million weeks before launch. There is a rumor at the moment about Titanfall selling 700,000 copies in its first week. Now it has not been confirmed, so those numbers should be taken with a grain of salt but seeing the amount of hype surrounding Titanfall, you would think both EA and MS would have announced the game’s numbers already if it had did a lot better than that.

Now it is quite obvious that Titanfall has not sold as much as both companies were expecting (though I’m sure it sold a lot) and moved as many Xbox One units as MS had hoped. So in order to help increase those sales, especially for the X1 version, the 360 version gets delayed once again in an attempt to persuade more buyers to purchase an Xbox One. After all the 360 is old news at this point and the Xbox One is their main priority. Of course they will never come right out and say it, even though we are all thinking it.

Ubisoft on Why They Delayed Watch_Dogs

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Hours ago Ubisoft announced that their open world game Watch_Dogs will release on May 27th. The game was originally set for a November 2013 before it was surprisingly delayed a month before. Senior producer Dominic Guay addresses the reason for the delay on the UbiBlog.

“We still could have shipped the game on time. It was not like we were failing miserably, the game didn’t work, or it couldn’t be played! We’d been playing this game from front to back for so long it really looked like this would happen.”

“For quite a while, it really looked like we’d make it,” Guay stated. “We had the game playable front-to-back in spring [2013], which meant we had like five, six months ahead of us to iterate and debug, which is more time than a lot of games need.”

Watch-Dogs

Apparently the devs discovered that the game world wasn’t balanced enough. During playtesting they realized that certain parts of Chicago (Were the game takes place) were being visited more than others. So we actually produced more content that would fit into the areas where the players went more, moved content around a little bit, looked at it again, played it again,” explained Guay. “Iterating on this huge of a game takes a while”

Ubisoft has also added a new ability to Aiden’s arsenal. Players can now hack NPC’s attempt to call in reinforcements using their communication devices. “What if we had high-pitch, high-volume sound push into those headset? How would someone react to that?” some propsoed.

It’s an interesting question, one that I’m looking forward to seeing the answer to in the coming months. In case you missed it earlier, check out the new story trailer below.

Watch_Dogs will launch on the date listed above for Xbox 360, PS3, PS4, Xbox One and PC. The Wii U version has yet to be given a new date.

Pokemon Bank / Poke Transporter Delayed

Pokemon Bank

Nintendo’s eShop is currently down in Europe and North America and another disappointing announcement has come out from the international video game publishing firm responsible for The Legend of Zelda, Super Mario Bros., and more. Today Nintendo has announced that Pokemon Bank and Poke Transporter will not arrive on schedule. The $4.99 fee for the Pokemon Bank / Poke Transporter combination is meant for transferring a players’ Pokemon from old Pokemon games to the newly released Pokemon X and Pokemon Y titles.

This is not the first hiccup in the release of these titles. Nintendo also had to patch the game due to large areas corrupting save files and even released a map before the patch showing players exactly where they should and should not save their file in order to prevent corruption of the files. Pokemon Bank offers a 30 day free trial whenever it launches and allows up to 3,000 Pokemon to be stored per player.

**UPDATE: So it seems the US / EU eShop is back online but the Pokemon Bank was originally on there and has been removed instead. Hopefully nobody had their 30 day free trials activated while they sit here waiting for Nintendo to release the app again.

Dead Rising 3 DLC Delayed Until Next Year For Polishing + Extended Playtesting

Dead Rising 3 DLC Release Date Capcom Xbox ONE

Good news for those whose wallets are suffering from next-gen fatigue, and yet bad news for those who are utterly addicted to killing zombies in Capcom’s new Xbox ONE Exclusive Dead Rising 3 – the “Operation Broken Eagle” DLC Pack has been delayed. Capcom expects to have this DLC released January 21, 2014 and promises that there will be more testing and polish done to the title while players wait (making it surely sound worth the wait).

The Season Pass for the title goes for $29.99 and will grant access to four DLC’s including this one, while individually it can be purchased by itself for $9.99 once it releases on the Xbox Games Store. “Operation Broken Eagle” features 5 new weapons, a new plot twist, and more.

EA Games and DICE Explain Reasons for Delaying Battlefield 4 Bug Fixing Patch

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The PlayStation 4 version of Battlefield 4 will have to wait to have the one-hit-kill bug fixed from a patch which is being developed as we speak by DICE for publisher EA Games. Sony gamers around the world have been experiencing this problem alongside a myriad of other shaky launch issues which EA and DICE are ironing out in what is being called one of the most fun Battlefield multiplayer games of all time, partly thanks to the advent of next-generation console technology.

DICE and EA offered the following explanation for delaying a patch that would fix these problems. They need more time to finish testing the patch. They believe the current version of their new patch would cause PS4 copies of Battlefield 4 to crash when trying to play therefore it will not be released at this time until those issues can be alleviated from the internal testing of the patch.

Once the patch is ready a number of other issues will also be addressed including the amount of friends a player can have before they experience issues with EA’s servers as well as capturing of audio and video during gameplay through the PS4 share button. Stay tuned to RealGamerNewz.com for more information as it becomes available.