Tag Archives: demo

Mafia III Free Demo now available


2K games and Hangar 13 have made a free demo of last fall’s Mafia III available for download. The download will take up 27GB on PS4 and 24GB on Xbox One. Which is quite large for a demo, so for those you running low on space make sure you have some available if you want to try this out. Your demo progress will transfer to the full game if you decide to purchase it at anytime, or when the demo time ends. The demo is available to download on PSN and Xbox Live right now.

RONIN From @DevolverDigital Gets New Demo On Steam Today

RONIN Devolver Digital

Turn Based Action just became a thing, and it is glorious. In RONIN players must seek their revenge against all odds with a Yakuza-style corporation up against them and a tool-set of tactical items at their disposal. Drawing first blood with the Katana, employing stealth to gain entry to each room while maintaining the element of surprise, and of course just getting crazy when action becomes intense and things start to get messy are all key traits players will need to master this game. A couple of the other items confirmed so far include a hologram machine and grappling hook, but today’s demo may showcase even more than that so find the link in the next paragraph highlighted in orange.

RONIN will be compatible with Windows, Mac OS X, SteamOS, and Linux upon launch and is currently available for 10% off until May 20, 2015. The full game launches on GOG if you’re not into Steam, but a free demo has launched for it on Steam today (CLICK HERE). If you need more convincing that it’s worth checking out the demo of this game, view the trailer below.

Official Gameplay Trailer:

@Mastertronic Announces Speedrun Competition for The Weaponographist’s New Demo on Steam

The Weaponographist - Mastertronic

Starting Today players can enter The Weaponographist Speedrun competition by downloading the free demo on Steam (CLICK HERE) and sharing their result on Twitter with the hash tag #Weaponographist and/or posting their screenshot to the Community Hub of the game on Steam itself. This news comes ahead of the April 29, 2015 full launch of the title in which players must try to stay alive and take their enemies out all while their weapons degrade and must be swapped out for new ones.

This high stakes, jack of all trades simulator requires players to have some level of mastery for every weapon they encounter and keeps the gameplay experience fresh. If you’re into killing demons then you’ll want to find out more about it in the videos below. Winners of the contest get a free copy of the game, but you’ve got to make it into the top 3 so try your hardest! Puuba is the developer of the title while Mastertronic is publishing and the game is currently planned to be compatible with Windows as well as Mac OS X upon launch.

Official Gameplay Trailer:

Demo Speedrun Announcement Trailer:

Metal Gear Solid V: The Phantom Pain – Gamescom 2014 Gameplay Demo [HD 1080P]

Gamescom 2014 Metal Gear Solid V The Phantom Pain

Gamescom 2014 Gameplay Demo of Metal Gear Solid V: The Phantom Pain.

Genre(s): Action-adventure, stealth
Platform(s): PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Publisher(s): Konami
Developer(s): Kojima Productions
Release Date (NA): TBA 2015

Here’s 15 More Minutes of New Gameplay Footage For The Evil Within


Popular Youtube commentator PewDiePie has released a third gameplay video for the upcoming Bethesda published, Tango Gameworks developed survival horror title. This time around the footage clocks in at a little over 15 mintues, meaning you will be hearing a little less of his loud and often grating commentary. You could always use one of mankind’s greatest features; the mute button. Sure you won’t be able to hear the game’s audio but hey, it works for some people so give it a shot.

Peep the vid below. In case you missed it you can view parts 1 and 2 of his E3 gameplay demo footage.

The Evil Within will launch one week earlier on October 14, 2104 for PS3, PS4, PC, Xbox 360 and Xbox One.


Why I’m Excited For The Evil Within

Here’s Almost 17 Minutes of New Gameplay for The Evil Within


Once again the catch is to posses the ability to put up with PewDiePie’s incessant ramblings. The insanely popular Youtube personality has uploaded the second part to his E3 demo gameplay of The Evil Within. Clocking in at a shy under 17 minutes, the video shows off more of the scares and seriously F**ked up moments that await players this October. Your level of immersion depends on how well you can block out PDP’s commentary. Sadly there is no button that allows for the muting of commentators without the expense of in-game audio.

Check the video out below.


The Evil Within launches on October 14 for PS3, PS4, Xbox 360, Xbox One and PC.

16 Minutes of The Evil Within Gameplay

Why I’m Excited For The Evil Within

Check out This 16 Minute The Evil Within Gameplay Video


If you can stand PewDiePie that is. The super popular Youtube personality has uploaded E3 gameplay of the upcoming survival horror game from Tango Gameworks and Bethesda. The demo sees protagonist Sebastian searching for a lost patient before things get crazy…well crazier. There are some tense psychological moments and the game is looking like it will deliver on the scares, though PeWDiePie’s constant commentary (which is annoying and occasionally funny)makes it a bit difficult to stay immersed. I shouldn’t be laughing during a scary scene, just saying.

The guy has a ton of subscribers though (28,692,300 actually), so the more exposure this game gets, the better. Click to watch Part 1 of his video.

The Evil Within Launches on October 14, 2104 for PS3, PS4, Xbox 360, Xbox One and PC.

Why I’m Excited for The Evil Within

Naruto Shippuden Ultimate Ninja Storm: Revolution 360 Demo Out Now, NA Release Date Revealed in New Trailer


Bandai Namco has released a brand new and lengthy trailer for their upcoming Naruto game. Clocking in over 4 minutes long the new trailer for Naruto Shippuden Ultimate Ninja Storm: Revolution (Man that’s a mouthful), shows fans just how much awesomeness will be jam packed into the super stylish looking fighter. It also confirms the release date for North America; fans can expect to get their hands on the game on September 16th, 2014. Expect over 100 playable ninja, an updated online mode with new customization options, all new outrageous special attacks and much more.

A demo featuring both offline and online play has been released for Xbox 360 Gold members. 360 members with a free membership will have to wait until Wednesday, July 9th to download it. PS3 owners were supposed to have the demo since the first of the month but it has been temporarily delayed. The ability to play the demo online is only available for a limited time and will end on July 23rd, players can still enjoy the offline portion.

Check out the new screenshots below as well as the new spectacular looking trailer.









Aaaanndddd here’s the trailer.


Grave (Indie Open World Survival Horror Game) – Now Coming To Xbox ONE

Grave Coming Soon To Xbox One

Backers have until 1 AM on April 28, 2014 to get behind Grave, a self proclaimed Open World Survival Horror Game from Broken Window Studios who have announced today that Grave is going to be an Xbox ONE title. Previously, Grave raised over $8,000 in the first 15 days as a Windows PC / Mac OS X / Linux game and will now have 15 more days to bring together enough pledges to round out the full goal of the project.

Grave’s total goal is $30,000 and that leaves 15 days for a little over $21,000. Tristan Parrish Moore (the Designer/Creative Director behind Grave) has created two Kickstarters total, backed twenty, worked on WWE 13 / Due Date, and has a full team on board with development of Grave via Broken Window Studios including Lead Artist Abigail Bagulay-Moore who previously developed PlayStation Home games, Daniel Strayer developing shader technology and handling graphics programming, William Tate the 3D Artist / Creature Creator, and the Concept Artist Richard Partridge. The team has put together a decent explanation of their budgetary needs as well, found here.

What makes Grave special? A few things could potentially be the answer to that question, though it is still early to tell on a game that has yet to release. The combination of fear-based Escape gameplay with lightweight weaponry based on a Darkness Vs. Light concept is certainly one that’s been turning heads since Grave began getting exposed. Oculus Rift support for VR Gaming has also helped bring a lot of attention to this project which actually started out as a game jam title called Cimmerian Shade.

Another feature that Grave sports is the ability to make decisions. This is an open world title, and what that ends up meaning in the final version still remains to be fully realized. Thus far, Broken Window Studios is aiming to utilize this open world to enable the player to craft their own experience through Grave’s survival horror gameworld. Grave runs on the Unity engine, meaning it’s very much open ended as to which platforms it could eventually end up on. For now, computers and Xbox ONE appear to be a great start if it can get funded. Take a look at some of the resources below and keep in mind that this project isn’t finished yet. If you’d like to pledge and back this project, visit the Grave Kickstarter Page.

In addition to having a prototype demo available (link below) both before and during the Kickstarter, Grave has been featured in a number of Gameplay Videos on the web (also featured below). Indie awards that Grave has been recognized for thus far include “being part of a month-long exhibit at Arizona State University”.

Click To Play Prototype Demo

GDC 2014 HD Demo:

Let’s Play Gameplay of Work In Progress Game:

Let’s Play Gameplay of Work In Progress Game:

Let’s Play Gameplay of Work In Progress Game:

Let’s Play Gameplay of Work In Progress Game:

The Mims: Beginning Hands-On Preview

The Mims: Beginning

The Mims: Beginning is a funny take on the strategy genre. From the very start of the game the player will find themselves introduced to a clan of Mims. The Mims are creatures from outer-space that are stranded on an unknown planet and the player is their only hope for survival. From the start of the commentary the captain and his fellow Mims have a humorous way about them. Which is written into the dialogue by the developers, which in my opinion, is very refreshing for the strategy genre.

The  game starts out with the Mims explaining the very basics of the game. By walking the player through each of the buildings so that the play can understand how the economy works. This is very helpful because with every building there is a text box that pops up, explaining the importance of each building and how it helps the city and the Mims overall. The Mims are aware that of player and asks that they save them and help them survive. The Mims also seem to obsess over bio-pudding which is presumably a delicacy among their kind and is humorous.

The Mims: Beginning

Besides building the city on this island there is also the importance of actually taking care of the Mim’s. Happiness as well as keeping their stamina high. This is so they can continue to do their job. This is done with the power or PSI powers. These are unlocked  as  the player progresses through the game. Some of these have limited uses while others can be used over and over. The world itself depends on the Mims to produce Biomass from fruits which they chuck into very large juicers and as well as wind turbines. Turbines are  necessary buildings that also allow the creation of more buildings as well.

Gems are the in-game currency and can be made my selling animals that are made from the biolab, grown on the island ,and then sold to the space port. Giving the game a feeling that it is an ever-evolving world that is being played out for the user. The game also has a great sense of humor and that is what I found that may draw in new users to this genre. The gameplay the color pallet is beautiful, the game is also very bright and vibrant, and items in the world actually stand out. One of the features that really stands is the Smell-O-Meter.  The Smell-O-Meter indicates what smells the most on the island. The smells can be from either fruit or the creatures on the island. The Smell-O-Meter can also warn the player of predators off in the horizon.


The world that the Mim’s are stranded is always evolving and there is seemingly always new challenges which they must face in order to survive. I can’t wait to see what the developers will add to the experience once the fully game is out. You can support them over at Steam Greenlight and you can download their demo right off their site at http://www.mimsthegame.com/ and try it out today!

Official Beta Trailer:

Preview Copy Info: A digital copy of this game was provided to RealGamerNewz by the developer for the purpose of this hands-on preview.