704 Games have released a new developer diary for the upcoming racing hit Nascar Heat 2. This year the competition is heating up in game where gamers will be able to work themselves up the ranks of the Nascar scene starting out at Nascar Camping World Truck Series, Monster Energy Nascar Cup series, and the Nascar Xfinity Series. In the Nascar Camping World Truck Series gamers will be racing as 32 drivers and testing their skills across 4 new tracks including: Iowa Speedway, Canadian Tire Motorsport Park, Gateway Motorsports Park, and Eldora Speedway.
Battlefield Hardline is just 16 days away from coming out and developer Visceral Games, famous for the Dead Space series, will have their first fully featured Battlefield game launching. This won’t be the first time Visceral Games has worked within the Battlefield series as they created the expansion End Game for Battlefield 3. Below is a series of developer diaries for their upcoming game Battlefield Hardline launching on March 17, 2015.
Genre(s): First Person Shooter
Platform(s): PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Publisher(s): Electronic Arts
Developer(s): Visceral Games
Release Date (NA): March 17th, 2015
Story + Gameplay Trailers for Deadstone is presented below in Full 1080P High Definition. Our RealGamerNewz Review Coming Soon.
More Info Here:
Steam Page: http://store.steampowered.com/app/327150/
Gameplay Trailer: https://www.youtube.com/watch?v=gOTuXE03DTU
Story Trailer: https://www.youtube.com/watch?v=cIpzj00tVv8
Press Page: www.deadstonegame.com/press-kit/
Words from the developer:
“I’ve been intensively working on Deadstone for almost 2 years now in the quintessential indie pattern: mostly alone, in a spare bedroom, and on an ancient computer. Overall it’s been a great experience. Deadstone was created in Unity, and with the exception of artwork, sounds and voice acting, it’s all DIY.” – @DairhiMcH
Z-Run is a game for the PS Vita made by Beatshapers who has been responsible for developing a lot of PlayStation content including Furmins, BreakOut Quest, Canabalt, and Sparkle 2. Beatshapers are also responsible for publishing indie games including Jetpack Joyride by Halfbrick Studios which led to the eventual release later published by Halfbrick known as Age of Zombies. Z-Run is the latest title from Beatshapers and after this the company plans to announce at least three PlayStation 4 projects, one of which works on the PlayStation Morpheus Virtual Reality Headset. But does Z-Run feed the craving for flesh on Vita?
While Z-Run does have the option of a “Campaign”, there is no story that is told to the player. Presumably the protagonist that players are in control of is running through the streets of a city trying to escape the outbreak of a zombie infection. This a major downfall for the game, with no plot there is nothing to really bind the game together and makes it seem like more of a casual mobile game than a goal-orientated beat em up game (which is evidently what Beatshapers was going for).
Z-Run pulls together a lot of cool features making the gameplay pretty alright. For example, when the player kills zombies it splatters blood on the screen obscuring the user’s view. This can be cleared by waiting for it to dissipate or by the player wiping the touchscreen with their hand a couple of times. Another thing that makes the game interesting is that it could be expected that it would only have a survival mode where the player runs forever trying to make it high on the leaderboard. This is not true, it does have a survival mode, but has a campaign mode as well with some interesting features.
While in campaign mode the player is challenged with trying to make it from checkpoint to checkpoint through the city. At each checkpoint there is an opportunity to use the points / money gained from each level and upgrade certain aspects of the character, such as how much stamina the player has. While running to the next goal a player may see a peculiar zombie. What makes it different is it has a friends’ name on it with their score. This indicates where a friend had died along the way and what their score was at the time of death. What sets it apart from a game where the player just dodges obstacles is that the player usually must kill zombies to survive with an arrangement of kicks, hits, and gun shots. There are a couple of problems with the gameplay though. There are some obstacles that are needed to be jumped over to be avoided, but mid-air the character can still be hit and take damage. The same goes for kicking. Being killed by a zombie mid-air while trying to kick another out of the way is more than a little irritating.
All of the controls in Z-Run feel right and work together well though, especially the touchscreen integration in the game. When a players’ screen becomes bloodied they may wipe either the back or front touch screen to clear it depending on preference. However, if a player does not like the control scheme, they can not change it and will have to deal with the current control setup.
The enemies are a variety of zombies with different looks and some with different sizes. The smaller zombies can be kicked and kicked out of the way easily while the larger zombies need to be shot to be moved without getting hit by them. The only character in the game is the protagonist that the player takes control of. There is the occasional stray animal wandering around in the background, but other than that there is no one else in the game.
Z-Run actually looks surprisingly nice on the Vita. Its a fairly simple game but all the same looks wonderful. It can sometimes look/feel too cartoonish, however. Such as when a player goes for an extended jump the character just kind of floats and wiggles in the air for the duration of the jump. Or when a zombie is kicked out of the way it can spiral in the air for a bit before landing. This is more than likely intentional but all the same seems a little too silly.
The soundtrack is for this game is actually pretty good with the composer for the main theme being Vladimir Frey, the composer from Stalker: Shadow of Chernobyl. Again, the sound can be a bit cartoonish at times with the zombies making weird/silly noises when they are killed. The overall audio of the game game is good but a bit repetitive which after a while can become quite annoying.
Replay ability of this game is good as long as the player really gets into it the first time around. Z-Run does not really draw a person back to it though. If any reason to continue playing it is to either get a high score or to complete the game. If a player does really like the game though and get into it, there is a high replay ability. Once the game is finished each checkpoint can be revisited and there is a survival mode that can be played to try and get as high as possible on the leaderboard.
For the most part Z-Run ran perfectly fine on the Vita but there were some glitches that happened a surprising amount of times. One being that if a player jumped and then landed on the end of an obstacle while a zombie was there the character would be stuck there and unable to move or die. Another is that sometimes the the character would end up endlessly bumping against a wall unable to die for some reason. When they happened the first time it seemed like they were just rare glitches that would probably never happen again, but that was not the case.
Overall this game is alright at best. There are a couple of cool mechanics in the game but there is nothing to really bind it all together. It looks alright and plays okay but still feels like just another game where the player endlessly dodges obstacles trying to get a high score. It could have been greatly improved if there were some sort of story to go along with it, to give the player a reason to continue on and get deeper into the game. In the end the game is a fun game to pass the time but not something that someone would go out of there way to play each day.
Overall Score: 5 / 10
RGN Rating: Below Bronze
Developer / Publisher: Beatshapers
Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.
If you haven’t heard the fascinating story of development studio Hello Games and their vision behind No Man’s Sky then you need to. This title was not built for technical fascination with programming but instead because the team of artists behind it wanted to craft an experience that felt like a living science fiction novel. With every planet different than the last, and rules of physics dictating a persistent virtual universe for many players to interact with, No Man’s Sky aims to be more than just a great video game. Take a look at the following words from the developers themselves below.
Whoa, there’s going to be another Homefront game? That’s right. The evil trash monsters at THQ were unable to hold this franchise back (thank God) and the industry will be seeing a sequel to the game that many felt was slept on but a great first person shooter experience both in gripping single player based on the emotions fueled by a new world war taking place on American soil as well as its online multiplayer with dedicated servers. The new title appears to not feature competitive multiplayer (unless it has yet to be announced) but will provide 4 player co-op and is being published through a co-publishing agreement naming Deep Silver and Crytek as both publishers on the deal.
Stepping up to the plate to make this possible is our good ol’ friends at the ever ambitious and ever badazz games publishing firm Deep Silver (who you may remember recently brought Saints Row IV back to life from the pits of THQ hell as well). The development will be handled by none other than Crytek.
This game takes place in an alternate near-future during which the United States has been occupied by an enemy force the past 4 years by Korea. It’s up to the people of America to take this country back and liberate it from a purely brutal military force but unlike the first Homefront this game takes place long after that initial invasion and those who would join you are quelled into silence and non-action – requiring you to spark their hope in fighting back against the reality they’ve been waking up to every day for the past half of a decade.
Details about the game:
– Open World First Person Shooter – Day and Night dynamically change as the suburbs of Philly are defended by an underground rebellion against an invading force. Crytek’s Nottingham studio is in charge of the development of this title which is also boasting an increased graphical fidelity thanks to a change of technology utilizing the next-gen consoles and latest computer hardware respectively.
– Philadelphia Police State – For those who don’t know, this is a setting that basically means Martial Law. Think about cops equipped with full assault equipment and roaming neighborhoods making sure people are either detained, docile, or laying down without breathing. Similar to the intense setting that we saw in the original Homefront, Crytek’s new game The Revolution is expected to pull at some heart strings and present somewhat feasible problems that Americans could face in the future (but hopefully won’t).
– Guerrilla Tool Kit + Revolutionary Warfare – Players are tasked with salvaging interesting items and gun parts they find in order to create home-made weapons out of them. Beyond this, players are also going to have to pick and choose their battles using tactics and strategy that are appropriate for such a lopsided battle. The American Army is lacking most, if not all, of its power since Korea has seized it for themselves. Players also have to create their own “Safe Houses” and recruit soldiers to their team. Crytek has even stated that many of the battles are completely unscripted.
– Four Player Online Co-Op “Heroes of the Revolution” Mode
Taking Homefront into the open world space and bringing players into a narrative about revolution in defense against invaders, that is close to home will likely redefine the game and bring out the best elements of the original while doing so. Crytek definitely has the catalog to be trustworthy based on resume when it comes to preserving the integrity of the gameplay (specifically the feel of the shooting mechanics and battles) that Homefront presented as well.
It will be some time until we learn more about the title, and 2015 before the game launches for XO, PS4, and Computer platforms. For now, this is all the info we have available. Check out the video released today with this announcement as well as official hi-resolution images below.
Announcement Trailer of Homefront: The Revolution:
Platforms: PlayStation 4, Xbox ONE, Windows PC, Mac OS X, Linux
Release Date: TBA 2015
Excerpt from the Official Press Release:
“Crytek has an outstanding track record of creating AAA action games. Homefront is a fascinating IP with huge global potential. With Crytek`s technical pedigree and Deep Silver´s publishing expertise, we will take the IP to new heights,” said Dr. Klemens Kundratitz, CEO of Deep Silver / Koch Media.
Tribute Games, the makers of Mercenary Kings have revealed Curses ‘N Chaos a new game which was revealed today to the gaming community through the following Full 1080P High Definition trailer. Clearly a play off the words of a yester-year classic, Ghouls ‘N Ghosts, Curses ‘N Chaos offers a modern twist on the retro gameplay concept. This title is currently headed for the PS Vita / Vita TV and Windows PC platforms. More platforms are yet to be revealed.
Playing Baldur’s Gate: Enhanced Edition, which is now available on the Google Play store for mobile devices here for $9.99, will include in-app purchases unless on the Windows PC platform. The operating system required for today’s release is Android 4.0 or above. Baldur’s Gate: Enhanced Edition is a re-branding of the original which was recently discussed on Gamasutra. With many changes and updates to the game, players are encouraged to keep one hand on their classic version and one hand stretching out towards the sky, towards the future. Developed and Published by Beamdog, Baldur’s Gate: Enhanced Edition is also available for the Mac OS X and Apple iOS platforms.
Check out this excerpt from the Official Press Release below:
“Carve a path of glory up and down the Sword Coast with new and old allies, or try your luck in the deadly Black Pits stand-alone adventure! Now you can enjoy this revitalized classic while riding the bus to work, flying to your next destination, or at home in front of a warm fire—however and whenever you choose.”
30 minutes of all-new tactical RPG footage narrated by the developer.
The Cinematic Trailer of Freedom Wars is presented below in Full 1080P High Definition. This PlayStation Vita Shooter is being hailed as the embodiment of the genre on the handheld gaming device which is capable of the highest resolution graphics in the handheld market when compared to other dedicated handheld gaming devices. This is a first party title being brought forth by Sony’s publishing teams and developed by SCE Japan Studio, Shift, Dimps.
Genre(s): Action, Shooter
Platform(s): PlayStation Vita
Publisher(s): Sony Computer Entertainment America
Developer(s): SCE Japan Studio, Shift, Dimps
Release Date (NA): TBA 2014
The PAX East 2014 Trailer for Alpha Muse (version 0.3.a build) from Current Circus is presented below in Full 1080P High Definition. For more info / videos from PAX East 2014 check out our dedicated section for the industry trade event, RGN is in attendance. If you’re at the event, Alpha Muse is playable at the following location: “behind Team Meat and in front of Sony Playstation Community” according to a media announcement received today from development studio Current Circus.