Tag Archives: development

BIOHAZARD FRANCE Releasing Resident Evil “Rebirth” Remake Footage [France]

 Resident Evil Illuminati

These footage clips seem to have been used in testing of some sort and now have become released to show off some of the work that was done in the original Resident Evil Remake known on the GameCube. Soon, a next-gen remake will come as recently confirmed by Capcom. It would make sense if BIOHAZARD FRANCE (which is the branch of the game under its alternative name overseas) are releasing these footage clips now as a precursor to something larger at Tokyo Games Show 2014. Enjoy them for yourselves below.

“Ces clips vidéo semblent avoir été utilisé dans les essais de quelque sorte et maintenant sont devenus publié pour montrer une partie du travail qui a été fait dans l’original Resident Evil Remake connu sur la GameCube. Bientôt, une nouvelle génération remake viendra comme l’a récemment confirmé par Capcom. Il serait logique si BIOHAZARD FRANCE (qui est la branche du jeu sous son autre nom à l’étranger) sont libérant ces clips vidéo maintenant comme un précurseur de quelque chose de plus à Tokyo Games Show 2014 Profitez-en pour vous-mêmes ci-dessous.”

Editor’s Note: These clips are not indication of the final game product, we make no claim of ownership over these clips.

The Last Guardian for Playstation 3 Appears On Amazon – Leak or Mistake?

The Last Guardian PS3

After being announced what feels like ages ago at E3 2008 The Last Guardian for PlayStation 3 has just now appeared on Amazon. Sony has not given a total clarification yet as to whether or not this game is meant to still release on the PS3 exclusively, whether it would hit PS4 exclusively, or both. This listing made by Amazon could be a factual error but most times when something gets listed on Amazon it is later confirmed to be for real.

The current placeholder date being listed for The Last Guardian on PS3 is December 31, 2014. This placeholder date could indicate that Sony might be ready to announce a real release date for the end of this year or early next year to see The Last Guardian finally get released.

Team ICO is the developer behind The Last Guardian, which is much of the reason for its high anticipation and demand. Sony Computer Entertainment is the exclusive publisher. Team ICO is very well known for their work on Shadow of the Colossus which received a high definition remaster on the PlayStation 3 last-generation and is very much critically acclaimed. Despite never reaching significant sales, Sony has remained loyal to promoting the game and keeping it alive throughout the years. This is because what Team ICO has created is referred to by most gamers as a piece of art that is important to the video games industry. Eventually, titles like The Last Guardian are expected to break profits in for all of the work Team ICO has been putting in over the years and allow Sony to cash in on the huge number of fans that has grown slowly but surely over the years since the PlayStation 2 days.

At the last we heard of The Last Guardian, Sony confirmed once again March 2014 that the game is still being developed – but failed to state whether the game had been moved to a PlayStation 4 platform-oriented project or when gamers could expect to hear anything more in regard to when the title would finally be done. Judging by Sony’s actions with companies like Guerrilla Games and Team ICO, showing their willingness to wait a lot longer than most major publishers for artistic games to be put together, it’s very likely that Team ICO is getting the “it’s finished when it’s finished” license of freedom from Sony Computer Entertainment. This means on one hand, we might not hear anything further any time soon, but on the other hand it also means that the chance for quality to drop due to the title being rushed is nearly impossible.

Take a look at the following screenshot I took of the Amazon Listing to preserve what is on the page at the time of this writing. Amazon members can pre-order the title now, but Amazon does not charge financials until a game is shipped and pre-ordering does not guarantee a copy of the game just as Gamestop pre-orders “reserve” a title pending certain policy stipulations. No statement is available from Sony at this time in regard to the legitimacy of this listing, but the story will be updated by RealGamerNewz as it develops.

Here’s the link to the Amazon Listing for The Last Guardian on PS3.

The Last Guardian PlayStation 3 Release Date

Unreal Tournament (New 2014 Video Game) – First Deathmatch Gameplay [HD 1080P]

Unreal Tournament 2014

After deviously claiming there was not another Unreal Tournament in development, Epic Games has announced Unreal Tournament for Linux, Mac OS X, and Windows PC. In the following 1080P High Definition Gameplay Video, the first ever ‘death match’ of this new game was played. Take a look and see for yourself if the long-term Unreal fan within you can get excited for the upcoming release which has been given a pending “To Be Announced 2014” release window for the time being. Epic Games will be developing the first person shooter game using their new Unreal Engine 4.

Genre(s): First-person shooter
Platform(s): Linux, Mac, PC
Publisher(s): Epic Games
Developer(s): Epic Games
Release Date (NA): TBA 2014

Industry Talk: Mark Cerny’s Vision Finally Realized

Mark Cerny PS4 Lead System Architect

To say it has been a long time coming for Mark Cerny, who joined forces with Atari’s coin op division at the age of seventeen in 1982 making arcade games, is an understatement.

Best known in the early 80’s for (Marble Madness) designed and co-programmed by the man himself and published in 1984 by Atari, Cerny didn’t find much success with his first endeavor. At that time arcade games weren’t appreciated as they are today. He decided to leave Atari and join forces with Sega in 1985 to work on titles for Sega’s Master System. His first major hit was Sonic The Hedgehog 2 in 1992 which sold millions of copies.

He also designed and programmed the notable Kid Chameleon better known as Chameleon Kid in japan in 1991 for Sega.

Later he left Sega and joined as first member of Crystal Dynamics to develop games for the 3DO due to Sega’s ambition to compete with Nintendo’s quantity of games rather than the quality. He dabbled with 3DO and soon realized that the system itself wasn’t suitable for 2d or 3d games that satisfied his vision.

Looking elsewhere acquiring the PlayStation Japanese Dev Kit, from the main man himself Shuhei Yoshida, Mr. Cerny was one of the few US based developers that dabbled with the PlayStation tech before the console’s launch in 1994. With his vision finally realized he joined Universal Interactive Studios in 1994 to serve as Vice President later to become president. In his four years at Universal Interactive Studios he signed on Insomniac Games and Naughty Dog (the creators of Spyro The Dragon and Crash Bandicoot franchises at the time respectively). Once both of their contracts were up at Universal Cerny left to form Cerny Games Consultancy to work closer with the Sony PlayStation teams.

In the Early 99’s the first Sony PS2 prototypes were being developed. Shuhei Yoshida heard the tech was too powerful for many developers due to it’s complexity. Due to Cerny’s lengthy expertise in the gaming industry Shuhei Yoshida decided Cerny was the right man for the job to develop the tools needed for developers to easily develop for the PlayStation 2. At this time he created the beautiful engine used for Jak And Daxter and also in turn helped design Ratchet And Clank. As the PS2 was maturing Shuhei Yoshida formed the ice team short for (initiative for a common engine project) led by Mr. Cerny.

Due to all Sony’s studios working separately (to unify them) and rising costs of game development. On the verge of PS3 development Shuhei got the approval to involve the ice team due to the cell processor difficult tech. The tech was too difficult to develop for even with the ice team on board. The PS3 launched with a weak line up due to the complexity of the cell within the PS3.

After so many trials and errors in his gaming career Cerny decided to take a stand and finally realize his vision of the perfect console he had envisioned so long ago. In 2008 his vision has finally realized getting appointed as the lead system architect on the powerful PlayStation 4.

The rest will now be history.

Congrats Mr. Cerny on all you have accomplished and will accomplish.

We salute you.

  • Major Havoc (1983, arcade) — Programmer, Designer
  • Marble Madness (1984, arcade) — Programmer, Designer
  • Shooting Gallery (1987, Master System) — Programmer, Designer
  • Missile Defense 3-D (1987, Master System) — Programmer, Designer
  • Shanghai (1988, port to Master System) — Programmer
  • California Games (1989, port to Master System) — Programmer
  • Dick Tracy (1990, Genesis) — Programmer, Designer
  • Kid Chameleon (1991, Genesis) — Programmer, Designer
  • Sonic the Hedgehog 2 (1992, Genesis) — Producer
  • Crash ‘n Burn (1993, 3DO) — Programmer, Designer
  • Total Eclipse (1994, 3DO) — Programmer, Designer
  • Disruptor (1996, PlayStation) — Executive Producer, Designer
  • Crash Bandicoot (1996, PlayStation) — Executive Producer
  • Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) — Producer, Designer
  • Spyro the Dragon (1998, PlayStation) — Executive Producer, Designer
  • Crash Bandicoot 3: Warped (1998, PlayStation) — Executive Producer, Designer
  • Spyro the Dragon 2: Ripto’s Rage! (1999, PlayStation) — Executive Producer
  • Crash Bash (2000, PlayStation) — Producer, Designer
  • Spyro: Year of the Dragon (2000, PlayStation) — Design Consultant
  • Jak and Daxter: The Precursor Legacy (2001, PS2) — Programmer
  • Ratchet and Clank (2002, PS2) – Designer
  • Jak II (2003, PS2) — Programmer, Designer
  • Ratchet & Clank: Going Commando (2003, PS2) — Designer
  • Ratchet & Clank: Up Your Arsenal (2004, PS2) — Design Consultant
  • Resistance: Fall of Man (2006, PS3) — Design Consultant
  • Uncharted: Drake’s Fortune (2007, PS3) — Design Consultant
  • Ratchet & Clank Future: Tools of Destruction (2007, PS3) — Design Consultant
  • Resistance 2 (2008, PS3) — Designer
  • God of War III (2010, PS3) — Design Consultant
  • Killzone 3 (2011, PS3) — Design Consultant
  • Knack (2013, PS4) – Director

Written by Jesus Illmind Melgoza – Admin of gamer flesh on Facebook

Destiny – Armor, Weapons, Loot Developer Diary Released by Bungie

Destiny - Armor Weapons Loot - Bungie

Armor, Weapons, Loot Developer Diary of Destiny.

Genre(s): Action role playing, first person shooter
Platform(s): PC, PlayStation 4, PlayStation 3, Xbox One, Xbox 360
Publisher(s): Activision
Developer(s): Bungie
Release Date (NA): September 9, 2014

Mighty No. 9 (PS4 / XO / PC / PS3 / 360 / Vita / 3DS) – Inafune Draws Humanoid Robot Enemy [Japan] Comcept #GameDev

Mighty No 9 PS4 - RealGamerNewz - indie mega man

In the following video, Keiji Inafune (creator of Mega Man franchise) draws a Humanoid Robot Enemy for the upcoming video game Mighty No. 9 which was Kickstarted by Inafune and the video game community and will launch some time during April 2015 on the PC (Windows, Mac, Linux) via Steam, Sony PS4, Sony PS3, Xbox One, Xbox 360, Nintendo Wii U, PS Vita and Nintendo 3DS platforms.

For those who might be wondering how Inafune is able to make a game so similar to his original creation, the Mega Man series, Capcom has granted this to Inafune as a gesture of appreciation for his work at Capcom over the years and a respect for his talent creating the Mega Man franchise in the first place, which has helped make Capcom what it is today. Mighty No. 9 is essentially an indie game by Comcept and Mega Man will remain an IP owned by Capcom, but there’s just something nice about the two finding room to co-exist and grow together in the video games industry.

[Some Info Sourced: Comcept via Siliconera]

Former AAA Developers Moving To Indie Development


The recently made studio Tangentlemen is at GDC 2014 with a new project to talk about as well as some new talented employees. These developers come from different companies as well as different types of genres:

  • Richard Smith: A previous senior art designer of Infinity Ward. Smith also contributed art work towards Respawn’s Titanfall.
  • Cory Davis: The lead designer and creative force of Spec Ops: The Line.
  • Toby Gard: A game director who helped launch Tomb Raider as well as create Lara Croft in 1995.
  • Five additional members of their team come from the development team of Yaiba: Ninja Gaiden Z with Davis and Gard.

The first game the company is working on is titled Daedalus which they have described as “an existential horror trip into a surreal, half-forgotten dream.” Davis expects the game to be revealed in the upcoming weeks. The team is currently actually working out of the producer John Shelton-Garcia’s garage. So, the question beckons: Why move from AAA to this? Davis goes on to explain this  by saying “I was finding the structure of making big games to be too rigid and restrictive,” he also goes on to say “There seems to be a problem with chasing after photorealism–it makes everything else about the game very myopic. By moving into an illustrative space, the look of the game can become a voice in its overall intent, rather than a limitation to that intent. It’s indie games that understand this, and because of that, it’s indie games that are really progressing the art form of game making.” With indie games becoming more and more popular it seems to be a great idea overall.

Davis also commented on their current working conditions by saying “It’s an awesome experience to be in our own new space, even if that space has heating, electricity, and claustrophobia issues,”  Davis seems to reinforce his decision by saying “It’s a reminder that we’re not only free to make great games, but that it’s our responsibility at this point. Every aspect of the game will be hand-crafted, just like a piece of furniture, in our development garage.”

Davis’ choice doesn’t seem to be influenced by money or any other type of motivation that is depicted negatively. Davis’ seems to be chasing one of the most important things in the gaming world which is his freedom of expression. Davis seems very excited about his decision and I hope his enthusiasm is shown in his games as well. When asked about funding Davis stated “We’re looking for publishers who would be interested in smaller, more daring projects, but I’m personally really interested in seeing if we can Kickstart our first game,” and that “Being able to engage directly with game players right from the start of development sounds like an incredibly liberating way to do things.”

Davis ends his interview with the following: “Starting a video game company has been a dream of mine since I was a kid, but this opportunity is more than that,” Davis stated. “Tangentlemen is a studio made up of the developers that I respect the most in the entire industry. ” and goes on with “I feel extremely lucky to have had the chance to join up with individuals that are at least as passionate, knowledgeable, and experienced as I am to create the games that we all were born to create, in an environment where we have the freedom to do something truly unique, potent, and if we so desire, even risky.” We here at RealGamerNewz look forward to their first project’s reveal as well as their funding choice.


Microsoft Developing Virtual Reality Headset


Microsoft is licensing technology similar to the Oculus and Sony virtual reality headsets. This is an attempt to dive in to the expanding market of virtual reality and should be targeting Xbox One and possibly PC. The information comes from one of our very own here at RGN. He is also the same person who came out and talked about Sony’s Virtual Headset in RGN’s podcast:

RGN Podcast: Sony Bringing Virtual Reality Headset To Both PS4 + PC [Specs, Price, + Info Here]


This article will be updated as news becomes available.

Source: Attending Lectures from various game manufacturing company reps at an unnamed Game Development College on future technologies and the specs / marketing strategy behind them.

Update 3/18/2014:
As everyone should now be aware that other major sites have picked up on this topic. We brought you the news several hours before it and have nothing significant to bring out as vague details rise. The purpose of this article was for the public to be aware of the matter.

Steam Dev Days: Getting Started with Linux Game Development [HD]

Steam Dev Days

The Getting Started with Linux Game Development presentation from Ryan Gordan of Oculus for Steam Dev Days Conference is presented below in high definition.

PDF Here | PowerPoint Here

“On Jan 15-16, 2014, Valve hosted over 1,200 game developers from around the planet at Steam Dev Devs in Seattle, WA. Now Valve has made videos of 28 Steam Dev Days sessions, covering a wide range of game development topics available.”

Watch them all in the new Steam Dev Days Section of RealGamerNewz.