To celebrate the Steam Greenlight announcement of Dungeons: The Eye of Draconus, the following trailer has been freshly released for the gaming masses. If you don’t recall, we featured Dungeons: The Eye of Draconus in our IndieSpotlight Section not too long ago and commended it for its Golden Axe type of feel mixed with heavier RPG elements and a hilarious yet well thought out cast of characters and plot. Did we mention the beautiful graphics and interesting level design? Just take a look for yourself at this screenshot of an unfinished version of the game (early build). The final build has been ‘Greenlit’ as the kids say these days, and will arrive on Steam.
The game starts out with the typical come up on the mind of its characters. Nothing is really at stake here when the game first opens up, and the main characters simply want to get paid and express themselves via destruction. Perhaps fate intervened though, because these rebels without a cause witness something that changes their lives forever. A new mission presents itself and the player is thrust into a saga of adventure more befitting of such rag-tag heroes.
Take a look at the video below which was created to commemorate the fact that the game has now been Greenlit successfully!
August 1, 2014 is the planned release date for Dungeons: The Eye of Draconus on Steam.
Welcome back to our favorite new RealGamerNewz Section, IndieSpotlight, in which we attempt to bring to the surface independently developed video games that are more than worth your attention. A good while back (before the RGN fireworks party about a new Micro-Console being announced and put into hardware beta called the OTON X) we had the chance to speak with some really creative and technically skilled professionals who had put together a game called Dungeons: The Eye of Draconus which is a coming-soon, work-in-progress game you can see at the bottom of this screen in a very early version of the title recorded in Full 1080P High Definition.
Dungeons: The Eye of Draconus is a 2D Brawler type game which if you find yourself as one of those types of gamers that feels the need to compare directly to others then in essence of gameplay mechanics Golden Axe from the Sega Genesis days could be passed as a game that definitely helped inspire a title like Dungeons: The Eye of Draconus. With a screen full of over 50 characters at any given time though, Eye of Draconus gets a lot more intense. A comedic style is used to keep things from getting too edgy.
With 3 player co-op featured for both online and local multiplayer, gamers are faced with a plot-driven narrative told through dialogue and cutscenes and based on live action series. This game has been in development for 5 years plus 2 years for the script during internship and the developers had to fight to get the control of their content rights back for this IP that has taken nearly a decade to bring to essence.
A linear, episodic tale is told through Dungeons: The Eye of Draconus similar to Telltale’s The Walking Dead Video Games. Coding manually and doing the art themselves, this team really went the extra mile to deliver a quality polish and it shows. Online play optimization has been prioritized for the final build while more features are to follow on top of the base game’s design ambitions.
Starting from the top this title is a comedic (think Conker’s Bad Fur Day funny), action-packed hack and slash game featuring chain combos, 1-2 swing power hits, and each character has a special ability as well as the additional gameplay opportunities presented by obtaining mounts. Mounts with breathing fire for example!
In terms of the plot, Episode 1 gets players familiar with characters going after a treasure and yet embodying anti-heroes. The main characters are roaming around trying to find a way to rise up to glory. Things like small goals lead characters into a situation where crap hits the fan and action must be taken. A funny demeanor will hit to keep things up pace but there are some plot twists designed to inject some emotional value to the actions the gamer is taking during the narrative of the game.
So, three reject heroes unite. Bolax with the alcoholic-diabetes-itis syndrome, in for his next drink and Gleobryn the cleric with total dropout/screwup spells going wrong every where you turn and then doing awesome things by accident. Why couldn’t have done that when I needed him to!? Then there’s Rose. Rose is a thief so selfish that her own self interests may get in the way of her own best interests… not to mention others! Bad luck has a way of following her like a dark cloud, possibly as payment for a lifetime of bad credit with the Karma corporation.
Dungeons: The Eye of Draconus is based on fun factor, does its best to present a compelling and immersive story and world to play in, and hones the gameplay design back to an age where intuitive controls and rewarding experiences were mastered for the art direction which also ties together to, all in all, make this game a pretty complete package.
There are loose goals when playing through the game. There is no noble cause but instead players are out there trying to get money and mess some people up until they run across an entity that will change their focus and give them something that will potentially change their way of thinking, and their way of life. If you’re still not getting it by my mammoth hints, the quest of a life time.