Telltale Games season two of Batman is launching on August 8th. Titled “Batman The Enemy Within.” Starting off with episode 1 “Enigma” featuring classic villain the Riddler. Other villains will appear throughout the season of course, like the Joker who we only saw briefly towards the end of the last season.
Bioshock Infinite has been out for a little over a year now. Now we finally have all the DLC in our hands, mainly the two episodes of Burial at Sea. I will be reviewing both episodes as if they were one, since it really feels like they should have been included together in the first place. So, would you kindly:
Episode 1: The first episode of the story features a familiar setting and game play. You play as Booker, like in Infinite, and also have Elizabeth as a companion character as well. Gameplay is the same, Elizabeth can open tears at will, toss equipment, and various other stuff. The story takes us back to the familiar place of Rapture, with the graphics of Rapture enhanced; as in all the Big Daddy’s touched up, the scenery, and the general textures. It looks very good, despite Bioshock Infinite not being the most graphically demanding game. The story takes place before the first Bioshock and is takes place after the events of Bioshock Infinite. The story in episode 1 clearly shows us that this is an epilogue to Infinite and prequel to the original titles. Without spoiling too much, the little sisters play a significant role throughout both episodes, and a surprise show down at the end will may make you want to throw your controller at the TV.
Episode 2: The gameplay and the way you approach enemies this time around, totally changes the formula that Bioshock and System Shock both have previously used. This time around stealth is the heavy factor and Elizabeth is the new playable character, she is sadly no where near as strong as Booker was, and she can not just simply run into a room like Chuck Norris and hip fire kill everyone in sight. You must use wits, powers, and weapons while avoiding straight up confrontation with your enemies, especially the Big Daddies. The story takes place right away after the first episode and you can expect a few familiar faces appearing such as Atlas from the original Bioshock. Elizabeth is now emotionally scarred after everything she has been through, she can now see through all the doors with her unique ability of opening tears, and can see in to time (the past, present, and future) along with all of it’s variables and constants. All the “Infinite” versions of her seem to all come down her purpose in this story. Which is a huge twist and you should love it when you see it.
Replay Ability: High
Final Verdict: Bioshock Infinite Burial at Sea now a complete package is a cool addition to the lore. If you are into the story of the Bioshock games, this really clears some of the confusing parts about the original games, even though some things about Infinite still remain a mystery. Most questions for Bioshock have been answered, with some shocking revelations, along with some cool gameplay that helps you push through the story. Bioshock Infinite Burial at Sea gets a 9 out of 10.
Overall Score: 9/10
RGN Rating: Gold Game
Developers: Irrational Games
Publisher: 2K Games
Distributor: Take-Two Interactive
Available On: Xbox 360, PlayStation 3, MAC OS X, and Windows PC through a copy of Bioshock Infinite
Played On: Xbox 360
Review Copy Info- A digital copy of the game was purchased by RealGamerNewz through a seasons pass for the purpose of this review.
Notes: We will update of the future of the series since Irrational has been disbanded, updates on PS Vita Bioshock chances and the next console Bioshock.
Click here for Bioshock Infinite our Review
A Telltale Games Series: Episode 1 Trailer of The Walking Dead: Season 2. Don’t forget the release date has been revealed for XBLA and Steam Versions! Don’t forget there’s also A Familiar Face Returning for The Walking Dead: Season Two.
The Launch Trailer of BioShock Infinite: Burial at Sea Episode 1.
Based on the award-winning Fables comic books by Bill Willingham, The Wolf Among Us is developer Telltale games’ (creators of 2012 GOTY: The Walking Dead) newest title to be released. Featuring a dark and twisted take on fairy tale lore and its characters, TWAU will tell its tale (pun intended) across five episodes. The first episode titled “Faith”, starts things off.
Story & Characters: TWAU is a prequel to the Fables comic books. Bigby Wolf (formerly known as the Big Bad Wolf), is the Sheriff of Fabletown who is tasked with protecting its inhabitants; fairy tale beings known as fables. The story told so far is one full of intrigue, mystery, and tragedy as Bigby attempts to solve the grisly murder of a fable. His investigation will lead to encounters with several different fairy tale characters; from the volatile Huntsman to the foul mouth Mr. Toad. Most of them are rather interesting in their own way, thanks to some great dialogue and acting. The story isn’t all doom and gloom by the way as the writers did a great job balancing in humor and not making it feel cheesy or out of place.
One of the best things about this tale, is the fact that it tailors to how you play. Anyone who has played past Telltale games such as The Walking Dead will be quite familiar. The Wolf Among Us follows the same premise but to an even greater effect. This time around, this story doesn’t just play out based on how the player acts but also when they choose to.
I’ve played through the Faith episode twice. The first time my choices were more organic; as I chose based on my feelings and how I would react in those situations. This resulted in Bigby being kind, cool headed and understanding at some points. Others he was mean, ill-tempered, and a straight up d*ck. The second time, opposite choices were made and some of the differences are major and very impressive. I won’t go into them as to avoid spoilers. Just know that no two players will walk away with the exact same experience. The choices made don’t just affect how the story plays out in episode one, they will have consequences that will carry throughout all five.
Graphics, Glitches & Engine Performance: Seeing as it is based off of a comic book series, the game features a similar art style. It’s not one that everyone will like, seeing as the characters and environment won’t be as detailed as say GTA V, but it looks great and works within this particular universe. It looks even better than last years’ The Walking Dead.
There are no major glitches to report. After two play-throughs, the only noticeable issue was a drop in frame-rate whenever the game would load a new chapter. Thankfully it only lasts for about 10 seconds at the most. Nothing game breaking.
Gameplay/Controls: This plays pretty much exactly like The Walking Dead. For those of you who are unfamiliar, you control Bigby with the left analog (for consoles obviously) for movement. The right analog controls the cursor. This cursor allows Bigby to interact with certain objects of interest within the world around him after pressing the corresponding button. It is not a control scheme that everyone will love but those who’ve played The Walking Dead will feel right at home.
When it comes to conversing with the different characters in this game, the players are presented with four different choices or things for Bigby to say. Just hit the corresponding button to perform the choice, though you have to be quick about it as your time to react is limited. It’s a rather simple control scheme but it results in some very engaging gameplay.
The story and characters are what drive the game. Due to this, players will spend most of their time interacting with the world around Bigby and the characters he meets; discovering clues and piecing together the puzzle in an attempt to solve the mystery.
While there aren’t many, the game does throw in some action sequences to break up the investigating. Combat is basically a quick time event, as the player must hit the correct button or perform the proper action with the analog stick to survive. As with the conversation system, your time to react in a fight is limited as well, resulting in combat sequences that really keep you on your toes. Failing to perform an action won’t result in instant death, unless you fail to dodge a killing blow, the sequence will just play out differently. The fights I engaged in during my two play-throughs are proof of that. Overall the combat was brutal and satisfying.
Soundtrack, Audio, Voice: The voice acting is very good It is quite obvious that the voice actors really enjoyed the roles they played. The Wolf Among Us features some memorable characters because of it – Chuck Kourouklis’ Mr. Toad being the real stand out. Audio is great, the sound effects were top notch, and there were no issues to report. The music really captures the dark tone of the game. It’s the type of music that sticks in your head even after you’ve put the controller down. Eerie stuff.
Replay Value: High. Similar to The Walking Dead episodes, Faith only takes about two hours to beat for the average player. That being said, with multiple choices to make and ways the story can play out players will have an incentive to go back and replay it. A great art style, sound, brutal combat, memorable characters, and unlockable extras also help.
Final Verdict: Faith is an amazing start to what is shaping up to be another gem of a game from Telltale. With a captivating story and great characters, it is an experience that is hard to put down. In 2012 they delivered one of the best video game experiences with The Walking Dead. If the next four episodes maintain this level of quality or even exceed it, then this will end up being their best game yet. Episode 1: Faith of The Wolf Among Us earns a Gold 9/10 rating from RealGamerNewz.
Overall Score: 9/10
RGN Rating: Gold Game
Developer / Publisher: Telltale Games
Available On: Xbox 360’s XBLA, Windows PC, Mac OS X, & PS3’s PSN (Oct 15th). Episode 1 for $4.99 and $14.99 for a Season Pass which includes the forthcoming episodes 1-5*.
Played On: Xbox 360
*Editor’s Note: The season pass for the PSN version covers all episodes for $19.99.
Review Copy Info- A digital copy of this game was purchased by RealGamerNewz for the purpose of this review.
Welcome gamers and, well, gamers- to a new up and coming Podcast series titled iRGN which will serve as the highest premium quality content RealGamerNewz can provide you with. The following podcast took place with spiritual energy on a rise inside the RGN team and we threw out most our topic list to give you something special. Topics came up and flowed naturally branching from thought to thought as the intensity never wavered.
We invite you along for this examination of the video games industry, entertainment as a whole, life and society in the second era of the digital age, and of course the evolution of the human mind as we struggle as a species to keep up with and adapt to all of these world changes. Enjoy and we humbly await your feedback on this new project which we hope will live on in your hearts and on the internet as timeless discussions held without the pressure or censorship of the outside world. Instrumentals heard in this episode are produced by Random AKA MegaRan.
Note: The original file was lost during server upgrades, here is a backup copy below which was re-uploaded later:
Some of the Topics Discussed Include:
– Xbox ONE Kinect Doesn’t Scare Us, Privacy in the Information Age is Obsolete.
– Do Games Cause Crime? Or Stop Crime? Spy Cameras Coming to Every Home.
– Will BF4 Really Achieve 60 Frames Per Second? Is 60FPS Still Impressive Next-Gen?
– Do Human Eyes Have A Frames Per Second Limit? How Much Resolution Can the Brain Handle?
– The Evolution of the Human Mind, Music, and Video Games
– The Current State of Affairs at House of Square Enix: So Many Games, So Little Profits.
– AAA Publishers Still Betting With Big Budgets Despite “Conservative Next-Gen Strategy” Claims.
Defiance has finally premiered and I have had the pleasure of being to watch it. I will go into slight depth in the written part of it but in the video there will be a much larger portion of my feelings on this episode.
Presentation: The show pulls you right in to this new fresh universe. You get the sense of the history more so than the game gives you so far. You finally get to figure what Defiance means as well. It also adds a new layer of development in the Defiance series. As they promised these episodes should change the game.
Characters: Some of the characters shown look like we can see some serious development in. Some you can tell will be villains of course the two main characters are the heroes. Other characters are minors but they made it appear they could show back up.
Story so far: I will go into more depth in the video but the story seems that it will focus around this city. It also seems that it will get into the characters story’s as well and the races possibly.
If you would like to see my further thoughts on this episode check the video below and join me on Defiance the game.