Tag Archives: Facebook / Oculus Rift VR

Minecraft: Windows 10 Edition Will Support Oculus Rift VR Gaming Headset

Minecraft Oculus Rift Windows 10 Edition

Editor’s Note: After Notch (creator of Minecraft) announced that the game would never be on Oculus Rift because he found Facebook “creepy” (and they’re the new owners of Oculus), the indie development super star moved to sell off the franchise to Microsoft. At the recent industry trade event Oculus Connect 2  which took place this week in Hollywood, California and saw the announcement of several high profile Virtual Reality Gaming projects varying in nature. Mojang, the development studio handling Minecraft titles for Microsoft, phoned in the following announcement for a VR Minecraft to be released with Oculus Rift support for Windows 10 users.

Image Credit: Road To VR

Oculus Rift Announcement Trailer of Minecraft: Windows 10 Edition.

iRGN Episode #7 w/ Replay With Doc Discussing VR Gaming, RealityTV, E3 2014, and More

iRGN Episode 7 - Replay with Doc

Being part of the game industry in many various ways, the Guest star of tonight’s iRGN Episode #7 is Doc from Replay With Doc who discusses everything from the far-end future to Reality TV Shows, E3 2014, indie gaming, and a lot more. We even got on a personal level with Doc and talked about Project Morpheus, the result of Facebook buying out Oculus Rift, as well as the industry’s freedom of speech coupled with inner conflicts within our community. Some of the more scrupulous morals of Reality TV Shows are discussed, and an interesting never-before-released Shows are discussed which Doc was a part of in addition to being on Sony’s The Tester, part of the Sony MVP Program, and representing gamers in other various ways. Take a listen and look below at the full show which is presented in high definition for your viewing pleasure.

Comedy: Oculus Rift / Facebook Gameplay Footage [Parody] [HD 1080P]

Facebook Oculus Rift - April Fools

The following Oculus Rift / Facebook Gameplay Footage Parody is presented below in Full 1080P High Definition. For those who don’t get the joke, the VR Gaming technology company Oculus Rift was recently purchased by Facebook for $2 Billion and that is what has spawned the fears which are the subject of this creative and comedic presentation. No Zuckerbergs were harmed during the virtual pwning of this clip.

Body Controller / VR GFX Headset ‘PrioVR’ Successfully Kickstarted w/ $322,103 Funding

PrioVR RealGamerNewz

While one PR headset hits its peak moment of crucial liquidity in momentum and purpose (Oculus Rift / FB) another emerges from myth and rumor to our prototype hands-on leaked info, and now a GDC 2014 Reveal (Sony PS4 Morpheus). Now, thanks to a successful Kickstarter program and some great viral marketing, another Virtual Reality venture has been brought to the industry by sheer demand for such technology in the gaming space. PrioVR has been successfully ‘Kickstarted’ with $322,103 of funding after only asking for $75,000 but taking the Internet by storm with their campaign to bring Virtual Reality to gamers worldwide. Take a look at some of the notable features we are particularly excited for below as well as the Official Kickstarter Pitch Video that brought this new device from a fantasy to a tangible production in progress.

Some of PrioVR’s Noteworthy Features:

  • Custom Hand Controllers: Control the game with your body, this VR headset isn’t just for your eyes.
  • Multiplayer Games: The team behind the device provided Demos of games using PrioVR, those will now be turned into MP games.
  • 3 Price Tiers To Choose From: 8, 12, or 17 sensors depending on which price point you choose to enter at.
  • +100 Troll Points: For offering to buy out Oculus / FB if the Stretch Goal of $2,000,000,001.00 was achieved.

Official Pitch Video of Work-In-Progress

PrioVR Technology (Coming Soon):

Rumors To Rebrand Oculus Rift Denied and Valve VR Expert Joins Team


A Facebook spokesperson had denied claims that the Oculus Rift will undergo rebranding, which would have placed the Facebook logo on the device. Based on people’s reactions to the whole deal between Oculus and Facebook, perhaps the dissatisfaction of the possibility of changing it convinced them to modify their plans and leave the logo as is.

However, there are of course those who think this merger is a wonderful idea and will really help virtual reality technology. Chief among them at the moment is VR expert Michael Abrash. He has parted from Valve and gone to Oculus to devote his time and extensive knowledge of virtual reality concepts and designs to the hopes of helping Oculus reach it’s full potential.

[Some Info Sourced: DualShockers]

Rumor: PS4 Will Soon Play PS1/PS2 Games At 1080P HD Resolution


A trusted industry source which has been responsible for some recent leaks that proved to stand true by the name of Ahsan Rasheed (feel free to Google his track record) has delivered some new info today about Sony’s plans for adding backwards-compatible support to the PlayStation 4 through PS Now as well as local support for 1080P High Definition rendering “for select titles”.

The Virtual Reality headset that PS4 that we spoke about live on the air with our source from the development community broadcasting with us on the RGN Podcast back in December 2013 (which was later officially announced by Sony at GDC 2014 (HD Presentation recently released by Sony here for those who didn’t attend). This device is called Project Morpheus at this moment in time (though that could change later) and Ahsan Rasheed also states that developers believe this is the device that will finally bring Virtual Reality Gaming to the forefront of the video games industry, with time of course.

Developers are very much interested in this device and companies are likely getting involved in deals now to showcase the hardware in-store for consumers in the near future. The device will definitely be getting a lot more hands-on demo access at future Press Events such as E3 as well.

PS4 Virtual Reality Morpheus PlayStation Headset

This all of course is a no-brainer after Facebook bought Oculus Rift causing Developer Distrust in the device from Minecraft Creator Notch.

Perhaps most shocking is that PS1 games and PS2 games will work on PS4 with 1080P HD for select titles as mentioned above, but the overall viewpoint of the company can be seen now with PS Now being launched sooner rather than later (hopefully) and a huge focus on customer feedback being at the top of Sony’s strategy this generation. They appear to want to give gamers exactly what they want, if at all possible, and hopefully will be able to announce some very rare and unexpected exclusive games for the PS4 console that gamers never thought would ever become possible or happen in their lifetime. Of course this refers to the PlayStation team’s list of essential fantasy games that fans have been compiling including projects like Shenmue III.

PlayStation Plus will also be receiving a new exclusive feature soon.

PlayStation Plus PS4

In addition to all of this leaked information, likely to be officially confirmed soon – Blu Ray and Media support will be increased for the PS4 soon beyond the already known about MP3 support which is incoming for in-game use. There will also be game content for popular mainstream titles that will only appear on the PS4 versions of games (exactly which titles and content has not yet been revealed by this source).

Stay tuned to RealGamerNewz as we attempt to keep up with this incredibly fast paced industry and all of its mysteries. As always, feel free to ask questions by contacting us or hitting the comments section below and we’ll do our best to factor in your input for further statements.

Minecraft Creator Notch Deeply Elaborates On Virtual Reality / Oculus / Facebook Beliefs

Minecraft Oculus

Notch made waves when he very publicly reacted to the news that Oculus Rift VR has been bought by Facebook the other day calling the Facebook corporation ‘creepy’ and stating that Minecraft for the Oculus Rift device was in production and will not be cancelled. However, Notch decided to go beyond this simple statement and elaborate on his beliefs regarding Virtual Reality, Facebook, and the Oculus Rift situation as well as the emerging controversy regarding the profits of the Oculus / FB deal with consideration to the fact that the product has its start on Kickstarter being funded by fans of the video games industry in hopes to get their hands on VR Gaming a lot sooner by directly funding the R&D and hopefully whatever would come next.

In fact Notch had recently taken a visit to the Oculus HQ in addition to being one of their original, top-level backers. Notch shares his enthusiasm and belief that the Oculus Rift product (before Facebooks buyout) is definitely something he calls “near the cusp”  of a future technology gaming and the world overall definitely needs. He mentions meeting up with John Carmack at Oculus to try out a late iteration of the device and claims that Oculus had fixed almost all of their major issues with the platform. Though the full and complete Minecraft experience was never planned to land on Oculus, Notch tells us a slimmed down version capable of doing the solid 90fps required of Oculus titles was going to be created – until now.

During this discussion from a well respected gaming philosopher, creator, developer, and perhaps most important of all video games player Notch.

“Of course, they wanted Minecraft.”,  Notch recalls, “And then, not two weeks later, Facebook buys them.”,  the designer continues with his conclusion on VR and Facebook buying Oculus Rift:

“Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.

Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away?

But I don’t want to work with social, I want to work with games.

Fortunately, the rise of Oculus coincided with competitors emerging. None of them are perfect, but competition is a very good thing. If this means there will be more competition, and VR keeps getting better, I am going to be a very happy boy. I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.

And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.”

[Source: Notch (Creator of Minecraft)]

Oculus Rift Purchased By Facebook – What Does It Mean For Gamers?

Oculus RiftCon

With many instantly reacting negatively to the news that Facebook bought out Oculus Rift today for $2 Billion dollars ($400 million in cash and $1.6 billion in stock options approximately), let’s take a look at the potential benefits first and then examine the very valid concerns of the video game industry community.

Potential Benefits:

– larger reach

– bigger marketing budgets

– more comfortable completion of original goals with stable funding from Facebook (three founding figures from Facebook and Oculus Rift have already provided decently genuine sounding interview material in which they commit to keeping the project going as planned.

– innovations in virtual reality simulation such as a life-like social networking simulator for the Facebook brand (eventually).

Concerns of the community:

The most early and perhaps most prominent example of this line of thinking has been set by Notch (the creator of Minecraft) who cancelled the Oculus Rift VR version of the game after finding out about the Facebook buyout and providing the world with this explanation:

“Facebook creeps me out.” – Notch (Creator of Minecraft)

Facebook is part of an operation with the NSA, Google, YouTube, Twitter, Microsoft, and many others which combined have created a shared database of copyrighted material, information on individuals including facial recognition through manually training buy user tagging activity, and much more.

Notch is surely aware of this as most well versed programmers worth their salt in skills would be, and though he is too busy making awesome games to stop and comment about such a divergent event taking place in human history – Notch has shown he is going to make his decisions based on what he feels and not worry about who disagrees with him.

Others are even worried that Facebook will either silence the tech by just halting production or slow it down to such a dull grind that the company will no longer function. These concerns sound reasonable in theory for some cynical moment, but in reality – I just don’t see that happening. I believe right now the pros outweigh the cons in terms of technological advancement that can be achieved using virtual reality as a means to experience events simulated, social in real-time, and crafted as a film and/or video game.

Conclusively speaking, the tradeoff seems to be that the more technologically advanced humans become the less privacy individuals will have access to. In the end, that price to pay could be a relatively small one for those hours during your gaming (or in the future, virtual reality) experiences. If one is in the virtual world, a bit less privacy is going to be expected anyways.

Sony is still producing a Virtual Reality headset which will be compatible with the PlayStation 4 (and likely Steam as well for PC Gaming). Microsoft will be licensing a similar technology through a well known manufacturer to produce a Virtual Reality headset for the Xbox ONE at some point, plans are already underway. So in any event, the world will still see an industry-wide push for this tech to be accepted by consumers – and begin what could perhaps become a 5-7 year process to convert the entire world to virtual reality inhabitants.

Sony Announces PS4 Global Sales Over 6 Million And Rising

PlayStation 4 - 6 Million Sales

Now that PlayStation 4 has had some time (about a week) to get into the hands of Japanese consumers who only had the console release just now while Americans have had it since the winter of last year. Everyone knows that stocks of PS4 units are selling still, like crazy. As promised, it appears Sony has begun to get a grip on demand by producing as many units as humanly possibly, then calling up aliens and having them produce some as well to make it even more than humanly possible – and the result is a lot of sales.

“PS4 sales cross 6 million globally”

PlayStation 4 has now sold over 6 million lifetime worldwide units, Sony announced on their official website.

There were more announcements as well included in this single statistic.

“As you’ve probably read by now, cumulative PS4 sales have now surpassed six million units worldwide following the successful launch in Japan just over a week ago. It’s truly humbling to see the rate at which gamers across the globe are choosing PS4 as their next gen console of choice. Even more exciting is what happens when gamers power up their PS4s. In the United States, more than 90% of PS4s are online, enabling gamers to connect, compete and share their greatness with friends and fellow gamers.”

Some more fun stats were released with this announcement as well:

  •  “PS4 gamers account for 20% of daily broadcasters on Twitch.”
  •  “100 million shares” (using the DualShock 4 controller’s share button to post pictures, stream live, or post videos to TwitchTV, Facebook, Twitter, and soon more including YouTube)

And another quite intriguing statement was made as well regarding video broadcasting on PS4:

“Dead Nation: Apocalypse Edition features a built-in Broadcast+ mode where you can stream your gameplay while viewers on the PS4 or a web browser influence positive and negative effects during gameplay.” – John Koller / VP of Marketing – Home Consoles and Handheld Platforms, SCEA

Canada Only: DKC Tropical Freeze Contest


Attention to Canadian gamers, Nintendo is offering a big prize of a trip to beautiful Whistler, British Columbia for you and three others with flight, accommodations and rentals as well as a Donkey Kong prize pack including a 32gb Wii U Deluxe set, a copy of Tropical Freeze, a Wii Remote Plus and a Nunchuk. Five other runner-ups will also receive the Donkey Kong prize pack.

All you have to do is go to Nintendo Canada’s Facebook page and guess how many bananas are in the “ice block”. The contest allows for one entry per Facebook user.

Full contest rules are here.

Luigi’s Mansion Theme Song For Acoustic Guitar and Piano by @edtalenti [HD Music Video]

Luigi Mansion Cover

An original guitar and piano arrangement of the Luigi’s Mansion Soundtrack by Edoardo Talenti.

Follow Edoardo Talenti for More: TwitterFacebook | YouTube

PS4 Trophies Won’t Post to Facebook? Here’s How to Fix It [Video Version]

PS4 Controller RGN

The video version of our PS4 Trophy To FB Posting Guide by fan request.

Original Article here: http://realgamernewz.com/22342/ps4-trophies-wont-post-to-facebook-heres-how-to-fix-it