Playing as a vampire yourself is an incredibly satisfying sounding gameplay proposition that looks as good as it sounds. Gamers found that much out recently at The Game Awards 2017 if they did not know it already, when the title was showcased as a New IP on the rise. Having seen the hero’s side of things far too often, this time players will walk the thin line between justified madness and darkness itself.
Dontnod Entertainment are best known for critically acclaimed Life Is Strange theory, which is a house favorite from Deputy Editor Tristan Werbe as well. This team also brought us Remember Me, a massively entertaining sleeper hit making technological leaps for its time in areas of game design and console storytelling action through visual fidelity gameplay experiences.
Focus Home Interactive has revealed their line-up for next month’s highly anticipated E3 event. Attendees will be able to feast their eyes, or even get the chance demo the games listed below, including Spacehulk: Deathwing, The Technomancer, Vampyr and more.
Blood Bowl 2 (PS4, Xbox One, PC), developed by Cyanide Studio, smashes Games Workshop’s Warhammer and American football together, in an explosive cocktail of turn-based strategy, humor and brutality.
Battlefleet Gothic: Armada (PC), developed by Tindalos Interactive, is the real-time strategy adaptation of Games Workshop’s tabletop game, that stages the dark, deadly and intense space battles from the Warhammer 40,000 universe.
Space Hulk: Deathwing (PS4, Xbox One, PC) by Streum On Studio is a First-Person Shooter experience of Games Workshop’s classic boardgame Space Hulk, set in the Warhammer 40,000 universe.
Farming Simulator 15 (PS4, PS3, Xbox One, Xbox 360, PC, Mac, Vita) joins E3 after its recent release on consoles. Developer Giants Software will tell you more about the future edition, and will unveil the first official Farming Simulator wheel controller, created by Saitek.
Act of Aggression (PC), the new real-time strategy game on PC from Wargame creator Eugen Systems. Act of Aggression draws inspiration from the Golden Era of RTS titles, with a unique near-future techno thriller ambiance.
Mordheim: City of the Damned (Consoles, PC) is the videogame adaptation of Games Workshop’s cult classic tabletop game. This is a turn-based strategy game that blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry.
The Technomancer (PS4, Xbox One and PC), a sci-fi, post-apocalyptic RPG set in a cyberpunk world from studio Spiders, that will bring you to the hazardous red planet.
Divinity: Original Sin Enhanced Edition (PS4, Xbox One, PC), the multi-award winning RPG developed by Larian Studios arrives on consoles, with a load of new features and enhanced graphics.
Vampyr, the RPG from DontNod, will unveil its first teaser trailer at E3!
The French publisher’s booth will be located in the West Hall #5312.
Cyberpunk theme meets the Post-Apocalypse setting in a freshly revealed upcoming Action RPG which will launch on the PlayStation 4, Xbox ONE, and Windows PC platforms next year from publisher Focus Home Interactive. Being developed by long-standing development studio SPIDERS (responsible for unique and interesting titles such as Mars: War Logs and Bound By Flame), The Technomancer brings players through an ordeal which pits them against a covert martial force on Mars known as The Secret Police in the midst of ongoing war. Players must make use of branching dialogue choices, crafting weapons and equipment, as well as engaging in intense combat while gaining allies to fight by their side along the way.
The Technomancer brings a science fiction approach to defining the source of electricity-based powers which remain somewhat mysterious to the characters involved in this struggle against injustice. Eventually uncovering the secrets behind this cybernetic / magical technology is perhaps one of the keys to gaining the power to overthrow all that is wrong with the establishment on Mars as players take the role of a Technomancer themselves.
This title will feature a full-fledged inventory system in addition to 3 different fighting styles, 5 different endings as well as various rewards and paths based on player choice, plus the ability to recruit companions full of back-story. Although not much is known yet about the basis of its plot, there seems to be a clear enemy force to be reckoned with in The Technomancer with no shortage of creatures and conflicted neutral opponents standing in the way.
Will we get the chance to use reason and logic, or be forced to live and die by the lightning-sparked blade? More info on this game as it becomes available. You can also sign up for the Official Mailing List at thetechnomancer-game.com.
A whopping 599 thumbs down user reviews on Steam, but is it really a bad game or not? RealGamerNewz answers that and more.
When you actually read these reviews, you may start to notice that the major complaints most have against Cities XXL are related to user preference and fixed by existing mods already available for free with easy installation through Steam Workshop, or they are complaints about the game not running optimal enough. I can assure readers that RealGamerNewz has tested this game on a budget, entry-level machine complete with Quad Core processor from AMD and GTX 650 graphics card from NVIDIA (eVGA specifically), with no major issue the game is running for us on just 8 gigabytes of standard DDR3 RAM.
So, a bit puzzled at this Steam storefront appearance, and accidentally stumbling on what looks to be a bit of a disastrous release community-wise, we continue on to find our own team’s enjoyment and technical impression of this game to which a less significant 200 thumbs up users on Steam may be more inclined to agree with. If you are one of those who feels this game deserves less points than we’ve given it, feel free to discuss that in the comments but please keep the language semi-intelligent and productive.
–__– Moving. Right. Along. Then…
[No, this isn’t pointless promo art, the cities you build look REAL]
Right away we must mention that the soundtrack of the game deserves a shout out for featuring a often soothing and rhythmic track or two to compliment the grinding feel of gameplay and increasingly overwhelming city management tantamount to progression of yester-year simulations that shined in the golden era of PC Gaming. As far as putting to rest some engine performance discussion, I challenge reviewers for claims of Cities XXL not running well on quad cores with perhaps having a lot of background stealth-piggy-back crap programs installed on their computer weighing them down.
I tested the game on a less-powerful-than-most-people-have PC Gaming machine and it ran great. The usual hog-down when dealing with simulation is virtually absent and I’m able to accumulate literally hundreds of thousands of citizens, zoom into their lives and watch them for a quick laugh before I get back to planning, zoning, and building at a rapidly satisfying pace.
The game is not as easy as many have mis-stated. As quickly as you build you need to also adapt to what’s changing within your city’s needs. This can get hectic at times, but produces another challenge and layer of fun to the mischief other building really cool looking cities with your favorite secret symbols and shapes hidden in them ( just like the illuminati! 🙂 ).
It’s so cool to see your city built from square one and just as so many symbolic architectural layouts across miles of land have been identified from the sky / space, Cities XXL provides players with that same simulated satellite image feel to it and gives creative freedom to carve your symbols as cities form against nature’s majestic terrain.
Areas I’d like to see the game improve include the mods not always being all that reliable. Admittedly the modding community only got their hands on the title 4 days ago and have already accomplished a lot. Unfortunately though, the mods cause a bit of bugs and I preferred uninstalling and playing without them personally as opposed to using them after trying both.
I’d also like to see some of the hang ups of players who gave legitimate feedback addressed, including how it became difficult mid-game for some players to switch between zoning for large areas of pre-decided buildings / residences, or making individual units of buildings at a time. Both are needed, and switching between either shouldn’t be so convoluted. There are a few other issues like this despite this game having much more straightforward and enjoyable design than most city builders I’ve played thus far. With just a bit more improvement, it could be the perfect one.
Cities XXL is a great game. It could be a little more user friendly if things like snapping roads together had less friction and strict parameters, but once players get used to that the real challenge at hand is adapting to the changing needs of your city’s population. This results in lots of fun gameplay that is easily replayable through scenarios or completely random cities. You can also go into your own city from a first person viewpoint and get a sort of Google Street View type look of how things are in your glorious creation.
There are various scenes that play out to give the game a feel as if each citizen has their own story, motivations, and feeling, so when you scroll through quickly it’s fine. But if you stare too long – you can quickly see the facade lifted and this is something that could be addressed, but is likely a design / programming challenge in more ways than one with today’s current tech limitations. For what it’s worth, I did appreciate how residents had their own buildings as well as the small touches like sidewalk billboards and poster signs to give that HD Life feel to the city.
This brings us to another Another area in need of some improvement though is character design for the citizens, though this is sort of a low priority luxury request. Character models for your citizens look a bit under polished and silly but this is really all about the city building to which I have much pleasure with in Cities XXL. There were a lot of times when I just busted out laughing though because of citizens popping in and dancing on cars, sidewalks, and their porches with all of their neighbors as if a party on the street just broke out. I guess it is realistic to some extent considering I had over 50,000 population at the time and only a few extremely packed streets.
Cities XXL offers up a solid, well put together package that will run on decent or better hardware and gives one of the fastest ways of building cities ever seen in gaming a latest rendition. Players get the deluxe package here in which great visuals to show off your city can be captured, first person viewpoint walk-throughs of your city with somewhat lifelike citizenry, big time economic management as well as small time policy management come into play as your population explodes and demand / supply comes into play as your needs and haves change as a city.
There are areas where the game could improve, and by all means Cities XXL is not perfect. However, the speed at which you can rapidly amass a thriving city with various zones being populated from out-of-towners in no time at all, with very little explanation on how things work, is proof alone that it gets more right than it does wrong and earns its right as now being an industry mainstay for the city building genre. I would bet money we see more where this came from as the genre continues to thrive. Cities XXL is a solid entry worthy of your time.
Real Time Strategy games are a huge deal right now, and very well as they deserve to be – the genre is making a comeback like that of which we haven’t seen in the video game industry in ages. Rubbish RTS games invaded the market place and nearly choked it out to death before titles started to uplift the genre back to its roots of highly pristine glory for intellectual gamers. Now, we are facing a monsoon of excellent RTS games in the industry – thank God.
But let’s not forget Wargame Red Dragon was one of the first titles to ride that wave, and while its not as much of a new arrival as it was when RealGamerNewz Reviewed it at a respectable 7.5 last May, it’s certainly still worth looking into for this week’s discount of 75% off all Wargame titles including: Wargame Red Dragon, AirLand Battle, European Escalation or the Wargame Franchise Pack. In addition to that little factoid we also have an announcement of the third free DLC pack now being available which adds over 60 new units to the game.
Excerpt from the Official Press Release:
Dedicated to the Scandinavian coalition, it features more than 60 new units for Sweden, Denmark & Norway. Effectively propelling this coalition as well as the individual countries into the early 90’s era, it will bring them onto an equal footing with the other nations from Wargame: Red Dragon. Every type of unit is represented (planes, infantry, tanks, IFVs.) including some iconic and long-expected “Northern” units: the Saab Gripen, Frømandskorpset, NASAMS… And as a bonus, ANZAC will also get an extra unit, in the form of the Vickers Mk.11.
We recently let you know that Cities XXL was heading to Steam and even with a 50% discount pre-order campaign for existing Cities XL owners. Didn’t make that deal? Well that’s alright, you can still get the game with that discount if you’re a Cities XL owner and begin forming your own city with over 1000 buildings and structures, over 65 maps, and of course like the Cities franchise always brings to the table, lifelike graphics from a bird’s eye view (just take a gander at today’s trailer for more). Access to Steam Workshop mods community, Steam Achievements, Steam Cloud functionality, and Steam Trading Cards are included in Cities XXL as well.
Note: Cities XXL is for Windows PC only, and does not support Mac OS X nor Linux at this time.
Plus I heard you can totally play this one without waiting a year for updates / fixes (cough, cough). Unlike that OTHER city-building game out there! I’m just saying…
A Quick Twitch Battle Arena Arcade w/ Puzzles, Missiles, Cats?, and 4 player multiplayer over Steam, Pix The Cat is presented by Pastagames and Focus Home Interactive as something you have to actually see for yourself. Seriously, just watch the trailer. I don’t know what is going on, but I know I want a part of it. This came out on PS4 / Vita but from the looks of things will have a much more technologically superior feel to it, because as everyone knows when you release a PC game you either bring your A-Game or it’s Game Over.
There isn’t a whole lot of information for this title so far but according to TheSixthAxis, it will take place after the end of the first World War. The game will put players in the role of a doctor who returns to his homeland, currently plagued by the Spanish Flu. While treating one of his infected patients, the good doctor is bitten and transforms into a Vampire.
The doctor will find himself in a bit of a moral conundrum; should he come to the aid of those in need, or give into his vampire side and feed. It seems the Y in the title pertains to the choices players will be presented within the game. Much like their upcoming Life is Strange title, the choices won’t be so Black and White (Or Black and Red).
No release date or platforms has been announced yet, as the game is still pretty early on in the development stage. Stay tuned.
Today gamers I am going to review Styx: Master of Shadows. This game takes place In the Tower of Akenash, where humans and elves jealously guard a strange treasure: The amber of the World Tree. Styx the Goblin Assassin’s mission is to steal the heart of the world tree, or as he calls it, “The crime of the century”. At his capacity are an astounding set of skills and tricks he can use to get to his goal, but first he must get the key from the governor.
The game play in Styx: Master of Shadows varies per gamer, for you have a couple ways to complete each mission in your own way. After completing one or more of these missions you may obtain different skills that will help you as you further your progress. Some pertaining to how silent you are, and some that make it easier to take out your enemies without detection. Throughout the game Stealth and how you use your skills is key, for if you are seen it isn’t very easy to get away let alone fight all the buggers off. How you progress through the levels is your choice, take the high path, or take the low path. You can also choose whether or not to go throughout the levels without harming a soul, or take down anyone who you deem a threat to your mission, and don’t worry, if you feel a little pacifism coming on, you will be rewarded upon completing a mission without killing anyone. And also if your those puzzlers who like a good puzzle, then this game might catch your fancy, cause from what I have seen, a couple of these puzzles actually pertain to how much you can pay attention to detail.
Now the Graphics and atmosphere in Styx: Master of Shadows are actually very astounding. A lot of smooth and rich textures as well as dark and gloomy ones to fit each scene perfectly, whether your in the sewers or high atop the tower looking down to your next target, the scenery will always astound you. The lighting and how well each area is lit is also decently realistic, but could use some touch ups cause if I noticed a torch wasn’t lit that was, I would probably freak out haha. Now what goes good with atmosphere, Oh yeah! Music! Can’t create a good atmosphere without it. now the music in Styx: Master of Shadows is actually varied from my point of view. It could be a daunting tune if your deep in the bowels or within an enemies view, or a nice melody to welcome you to your hideout or an area where there could be a puzzle. All in all I enjoy the tunes and music that plays, it is actually very peaceful and helps me focus on the game and fits perfectly into the background.
Styx: Master of Shadows’ progression system is based on how well you do on missions, how many insignias are found in missions, time it takes for completion, how many bodies (if any) were found, and if any side objectives were completed. So you see there is many ways to earn skill points to increase Styx’s skills. The difficulty setting for this game is based on your preference, if you like the casual way pick easy mode, if you enjoy a little challenge pick medium or hard difficulty, but if your that person who enjoys a real kick in the ass, pick goblin mode. This mode is sure to test your skills because if your caught, or a dead body is found, it is instant game over. I played 3 missions with goblin mode active and i must say, it is definitely a grueling mode that definitely takes a lot of stealth and strategy.
Final Verdict: Overall Styx: Master of Shadows is definitely one of those games that will take time, but is worth it in the end, The stealth in this game is definitely something to look forward to due to the fact its all about it.
Overall Score: 8.0/10
RGN Rating: Silver Game
Developer: Cyanide Studios
Publisher: Focus Home Interactive
Available on: PC| PS4 | Xbox One
Played on: PC
Review Copy info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.