Tag Archives: Injustice 2

Injustice 2’s July Update is Live


Patch Notes

General Gameplay fixes

  • General offline and online stability improvements
  • Move list corrections
  • Forward and Backward dashes now require a more precise input when buffered
  • Setting Input Shortcuts Off in controller settings makes buffered special move checks in cancel windows, reversals, and wake-ups have to be more precise
  • Bug fixes to lingering visual and sound effects related to some Multiverse Modifiers
  • Players now receive reduced experience bonuses when playing against an opponent of much lower levels.
  • Added Restart Match option to the pause menu in Multiverse where applicable
  • Removed Event Select and Main Menu from the pause menu in the Endless event.
  • Added End Event Run option to pause menu in the Endless event which grants rewards as if you lost your current match.
  • Fixed bug that would cause the boss version of Brainiac to become unresponsive if Drone Summon attack was interrupted at a specific time
  • Fixed several issues with resetting practice mode while using interactions
  • Adjusted misaligned bomb visual placements when done in certain situations (hit regions were not affected)
  • Fixed lingering visual effect errors on several interactions when they were interrupted or used in specific situations
  • Fixed an issue that caused some users to receive an excessive amount of Guild and Mother Box notifications at once
  • Users now have access to a Quick Open Next option after opening a Mother Box
  • Modifier descriptions are now shown before a Multiverse match where applicable
  • Multiverse Meta-Challenges are better highlighted
  • Added quick scroll buttons to the character list in the Customize Characters menu
  • Users can now Mark All As Seen in the Customize Characters menu to clear the ‘new’ indicator
  • Several projectile attacks have been changed to interact correctly with projectile affecting special moves (such as Captain Cold’s The Wall MeterBurn). These moves are:
    • Batman–Sky Grapple
    • Black Adam–Power of Aton Gear Ability
    • Captain Cold–Upward Cold Blast Gear Ability
    • Cyborg–Up Nova Blast MeterBurn
    • Deadshot–Bullet Barrage
    • Green Lantern–Air Battery Blast
    • Green Lantern–Air Oa’s Rocket Gear Ability
    • Red Hood–Air Akimbo Blaze MeterBurn

Stage Specific Fixes

  • Bomb interactions now have three active frames (down from five)
  • Atlantis–Statue jump interaction can only be performed as a cancel once per combo
  • Atlantis–Console slam interaction can only be performed once per combo
  • Arkham Asylum–Fixed visual problem when killing an opponent with the toilet interaction
  • Batcave–Fixed character facing issue when killing opponent with hanging light interaction
  • Batcave–Console slam interaction can only be performed once per combo
  • Batcave–Brother Eye interaction can only be performed once per combo and has increased damage scaling
  • Slaughter Swamp–reduced the range in which the truck Environmental Interaction can be used

Character Specific Fixes

  • Atrocitus–Fixed a bug which allowed for Dex-Starr Character Power attacks to sometimes be used in situations where you were in a throw state
  • Atrocitus–additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling. (This does not apply in Competitive/Tournament Mode)
  • Batman–Fixed a bug which allowed for the Mechanical Bats Character Power to sometimes be able to attack in situations where you were in a throw state
  • Batman–Pressing a button not bound to any attacks during Glide will no longer prevent further inputs
  • Black Adam–Fixed a bug which allowed for the Seth Strike Gear Ability to sometimes be able to attack in situations where you were in a throw state
  • Black Adam–Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner (This does not apply in competitive/Tournament Mode)
  • Black Canary–Fixed bug in which online match rollback could cause the Canary Cry audio effect to persist for the rest of the match
  • Black Canary–Canary Cry character power attacks no longer interacts with projectile affecting special moves
  • Brainiac–If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed (This does not apply in Completive/Tournament Mode)
  • Captain ColdNo longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge (This does not apply in Completive/Tournament Mode)
  • Cheetah–Fixed camera issue that could occur when an online rollback happens during Savage Ambush MeterBurn
  • Cheetah–After landing a jump attack during her Jungle Jump Gear Ability, she can now combo into standing attacks
  • Cyborg–Fixed audio issue with Techno Tackle MeterBurn being interrupted
  • Cyborg–Fixed issue with Repair Circuit Gear Ability causing the Character Power UI to not display correct information if cancelled
  • Cyborg–Fixed a bug that prevented the Directed Arm Blaster Gear Ability from dropping from Mother Boxes
  • Cyborg–Fixed bugs with Target Acquired while under the effects of some Multiverse Modifiers
  • Darkseid–Adjusted Low Omega Beam’s hit region to collide more consistently
  • Darkseid–Fixed a bug which allowed for the Parademon Character Power to sometimes be able to attack in situations where you were in a throw state
  • Darkseid–Fixed bug where Explosive Demon could be summoned in the background if used immediately following a Background Bounce Interaction
  • Darkseid–Fixed bug causing a summoned Charging Parademon to perform Demon Charge attack in the wrong direction in certain circumstances
  • Dr Fate–Fixed a bug which allowed for the Final Judgement or Final Punishment to sometimes be able to attack in situations where you were in a throw state
  • Firestorm–Fixed bug where Firestorm’s character model could become invisible in certain circumstances during online modes
  • Flash–Fixed bug that would cause the Sonic Lift MeterBurn to sometimes miss if the first hit connected directly above Flash’s head
  • Flash–On Your Mark now requires a more precise input when buffered
  • Green Lantern–Battery Blast’s visual effects now always play correctly when on done from the right side
  • Harley Quinn–Fixed a bug with Hungry Hyenas Character Power which could cause only one hyena to appear when two have been summoned
  • Joker–Fixed a bug that prevented the Gasser Gear Ability from dropping from Mother Boxes
  • Poison Ivy–Fixed a loss of control issue when Thistle Hurt (Away + Medium, Down + Medium, Light + Hard/Throw) misses when an opponent tech rolls on the first frame possible after a large combo
  • Poison Ivy–Fixed a camera issue when Nightshade’s projectile interrupted Batman’s throw on Poison Ivy
  • Red Hood–Hammer Fury (Hard, Hard, Medium while Electric Hammers is active) starts up 1 frame later
  • Red Hood–Fixed bug that could sometimes cause Supermove to auto-correct after the cinematic
  • Red Hood–When Low Spin Parry is active Red Hood is now considered to be ducking
  • Red Hood–Quick Shot Character Power can now be clashed
  • Red Hood–Shrapnel Blast Gear Ability can now be clashed
  • Red Hood–Shrapnel Blast damage decreased to 6% base damage (from 10%)
  • Red Hood–Shrapnel Blast MeterBurn damage has increased to 10% base damage (from 6%)
  • Red Hood–Akimbo Blaze MeterBurn Gear Ability is now recovers 23 frames faster
  • Red Hood–Gutted MeterBurn Gear Ability is now +8 on hit (from -14)
  • Red Hood–Ground Mine and Ground Mine MeterBurn can now only be parried by low projectile parries, and not all projectile parries
  • Superman–Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances (This does not apply in Completive / Tournament Mode)
  • Swamp Thing–Fixed camera issue when Swamp Thing is interrupted during the startup of Sinking Slough Gear Ability with an Away + Hard attack
  • Wonder Woman–Fixed a bug could cause Down + Medium to have a misaligned hit region if done when right after an opponent has jumped over you or switched sides

Injustice 2 Review


Injustice 2 is the sequel to 2013’s top fighting game, Injustice God’s Among Us. Featuring a large cast of people’s favorite DC characters such as Batman, Superman, Swap Thing, Harley Quinn, and Wonder Woman. Expanding upon some of the first games mechanics, and making iterations to the formula, does Injustice 2 offer a premiere pro fighting experience?


Injustice 2 expands upon many of the first games features and mechanics, taking some lessons from their last game Mortal Kombat X. Also plenty of new features have been added, such as the brand new gear system. The gear system works as the games skins, while also having their own stats such as strength and speed added. Allowing for you to play more in your own style. Of course the game has a leveling system for these characters, the max being 20. The more levels you go the more access to new gear you can obtain. The gear system in this game is revolutionary for fighting games, no more DLC skins, now what you wear matters and changes how you look. There is also premiere skins in the game such as Power Girl and Mister Freeze, that are different characters that take the place of Supergirl and Captain Cold. These are great additions as instead of making new characters that would be clones, you can make these skins to boot. The gear you get from boxes which you gain from in game currency or can purchase with real world money. It’s bad that micro transactions have made their into this title, but it’s easy to unlock boxes and get skins and gear so I don’t mind it as much. The game also features day 1 DLC with Darkseid which I hate so I did not get a chance to play as him.

Injustice 2 builds upon the traits introduced in the first game. For example, Supergirls trait is her heat vision, which you tap the trait button and she will use it as a projectile attack. You can even use her trait in the form of combos based on how charged her trait is. Black Canary can scream, depending on the charge of it, will depend on how long it’ll stun enemies. A lot of the returning characters play very similar, Green Lantern especially. But Harley Quinn has some big changes, more agile, a new trait that uses her pet Hynias as sort of moving projectile. Batman and Superman are the two characters you should start with, as they are all around fighters that use a wide variety of combos and styles. The combo system is of course very similar and varies between characters, it does feel more fluid and similar to Mortal Kombat X, which is a good thing.


The story of Injustice 2 picks up several years after Injustice: Gods Among Us. Superman is still in jail and Batman is moving into a sort of watcher, trying to stop threats before they even, control from the shadows. Meanwhile Supergirl is in hiding, being naive of the truth of this world, and Braniac is hatching his scheme to collect Earth. I find the plot a great continuation of the first game, I would say it is on par, not better or worse, on par. Which is great, it tells the next chapter of this story and goes in a very satisfying direction. Braniac makes for a great villain, being this powerful alien, splitting Batman and Superman yet again on how to deal with his threat. Characters like Harley Quinn get a big chance to shine, while some characters like Doctor Fate and Swamp Thing are so underused you wonder why they even bothered using them in the plot at all. I am excited to see what they do with Injustice 3, since this game has multiple endings. I am curious to see what they go with.


Injustice 2 is a very good looking fighting game. Featuring very detailed models, and fluid colorful environments. The facial animations are not the best and feel a bit off from time to time, mainly in the story mode. It doesn’t bother me too much, and is less noticeable with a character like Batman naturally. The game constantly runs at a smooth 60 frames per second and 1080p on PlayStation 4 and Xbox One. Using a controller works fine, mainly the PS4 controller, but you are better off with a fighting stick if you have enough cash to purchase yourself one.

Injustice 2 is one of the best fighting games in a long time. Giving me a true DC cinematic experience that’s fresh, fluid and fun. I feel very happy to have had a chance to play this at the start of it’s life, and plan on reviewing every fighter pack as they release. The question is Batman or Superman? I give Injustice 2 a 9 out of 10, every battle defines you.




Rating: 9 / 10

RGN Rating: Gold Game
Developer: NetherRealm Studios
Publisher: Warner Bros. Interactive Entertainment
Available On: PlayStation 4, Xbox One, and PC.

Release Date: May 16th, 2017

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

Injustice 2 – Introducing Sub-Zero


Sub-Zero has officially been shown off as apart of the first season of content for Injustice 2. Sub-Zero is a cryomancer for those who don’t know, and seems to play like a mix of his variations from Mortal Kombat X. Sub-Zero will be coming out in July, as the second character of the first fighter pack, Red Hood being the first, and Starfire being the last.

Injustice 2: Your Battles Your Way


Injustice 2 has a new trailer “Your battles your way”. Fight your way with a huge cast of characters from the DC Universe. Play as Batman or Superman to even characters like Swamp Thing. Injustice 2 comes out May 16th with a standard edition at $59.99, digital deluxe at $79.99 and a ultimate edition at $99.99 which comes with the seasons pass, giving you access to all future costumes and characters.

Injustice 2 – Introducing The Flash!

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The Flash is back! Since the initial reveal of Injustice 2, we have known The Flash would appear, but we have some gameplay of our favorite speedster. Injustice 2 releases May 16th on PS4, Xbox One, and PC. With pricing of $59.99 for the standard edition, $79.99 for the digital deluxe edition, and $99.99 for the ultimate edition, which includes the season pass.


Injustice 2 – It’s Good To Be Bad Trailer


Netherealm and WB Games have just dropped the latest Injustice 2 Trailer. The trailer shows off Gorilla Grodd in a new light, along with 3 new playable fighters. These fighters featured are Scarecrow, Captain Cold, and Bane. Injustice 2 releases this May 16th and will launch on PS4, and Xbox One . You can purchase the Standard Edition for $59.99, the Digital Deluxe Edition for $79.99, or the Ultimate Edition for $99.99