Today On Killzown Interviews I sit down with Random aka MegaRan. Ran is a critically acclaimed Chip-Hop Emcee hailing from Philadelphia PA by way of Phoenix Arizona who’s lyrical prowess, top notch production and amazing performances has taken him to the corner offices of Capcom, to E3 to Japan and every where in between. Today on the show we will discuss the man behind the moniker, what inspired him to start gaming, when and where did he fall in love with music, how he brought both together and much much more. Check out the stream below, leave a comment and share to spread the word. Keep up with MegaRan by visit his websites http://megaran.com/ and http://megaranmusic.com/ check out his official Facbook Twitter & Youtube today. Keep up with Killzown on Twitch, Twitter, Facebook, Instagram, Google+ and subscribe to his channel on Youtube
In this second episode of Killzown Interviews Star Clipper, I talk with another Staff member of the famed STL comic book store Steenz while Fleet continues our tour of the store. Check out the episode below and be sure to leave a comment then check back to RGN for more Killzown Interviews.
Source – djkillzownjones.com
In this edition of Killzown Interviews I had a chance to speak with Matt Siegel from Bit Mass LLC, the creators of Cards & Castles. I talk to Matt about his background in gaming, how he help to create Cards & Castles, and more. Check out the interview below and be sure to check to back to realgamernewz.com for more Killzown Interviews.
First off Matt thank you for sitting down with me to conduct this interview with me. If you would please tell me a little bit about yourself and your company.
Well I don’t like to talk about myself too much, but I guess I’m kind of a nerdy guy (surprise!) who really likes video games and strategy games. I have a background in spending thousands of dollars on MTG in high school and also, uh, programming computers. I’ve been making games since I was 12 and sometimes I go out and drink craft beer, and that’s about it! Our company consists of myself and two primary artists, and a handful of come and go contractors who we hire for odds and ends (sound, Q&A etc). So we’re a really lean operation, which is good starting out. This is our first game and we plan to support and keep working on it for a very long time!
When did you all come up with the idea for Cards and Castles and what was the inspiration behind this title?
It was about a year and a half ago, I’d been experimenting with web-based strategy games and I had something sort of in the Advance Wars vein, only with a random shuffle mechanic for your special abilities. At some point I figured out that the shuffle mechanic was sort of like a deck in a CCG, and if you could customize those decks it’d add a lot of depth and re-playability. So that’s when this thing really took off, that’s when I hired a team and really switched over to the core gameplay concept we have today.
How did the team create the battle system for the game?
Assuming you’re talking about the design, we went with pretty straightforward mechanics of attack and move for the core combat. Because we designed for mobile devices we focused on systems that would not involve a lot of menus or filtering through buttons. Everything you do takes 2 taps at most. Tap to select unit, tap again to act (move or attack). Drag a card to play it. And we did a ton of play-testing with friends and family to make sure the gameplay was smooth and could be picked up easily.
How did the team make the game-play so easily accessible to all games yet still offer challenge later in the game?
We kept the core of the gameplay really as simple as possible, and expanded on that through our card mechanics. The neat thing about a CCG is that cards can do ANYTHING. This is no less true in digital CCGs. So players will start with very simple cards, and we give them more complex cards at a steady rate.
Cards and Castles is such a great game and its free on both IOS and Android, what made you all decide to make the game free to play?
We’re a completely unknown entity, this is our first game and no one has ever heard of us. Keeping that in mind, we went with free to play so that as many people as possible could try out our game. On a personal level I was also very inspired by the Riot Games business model, where they have this high quality free game and use very fair monetization practices to make their money. We were confident that we could make a free game that didn’t stoop to some of the dirtier practices of monetizing, and I think we’ve succeeded in making a game that is very fair to free players and paying players alike.
What was your favorite moment while working on Cards and Castles?
I think my favorite thing was meeting new players at PAX East last spring, it is really great to know how much your work is appreciated.
What new cards and features will we see in the near future for the game?
It’s a secret to everybody! Actually, I can tell you the very next thing that’s coming out is our Halloween costumes! I’d look for those to come out sometime in mid-November. Kidding there, we will have Halloween costumes very soon and we’re going to start releasing new standalone characters very soon, and a full expansion set sometime in the future. There’s a peasant riding a pig which a few people might have noticed has made its way into the tutorial, there may or may not be a spirit panda on its way and a bunch of other new characters and mechanics. We’re going to start playing with debuff buildings as well, buildings that weaken the enemy’s units, which should open up a new dimension of play for tempo decks. We do art previews fairly often on our twitter @CardsandCastles if you want to see the latest stuff!
Will Cards and Castle come to the Nintendo 3DS, PS Vita, or any of the Home consoles?
Our first priority is actually a PC and Mac release. Expect to see that early next year! We actually don’t know a whole lot about console development, so while a 3DS port sounds great in theory I have no idea whether that will ever actually happen. I imagine that depends on how successful we are with our current versions.
Thank you for your time Matt and I wish your team further success with Cards and Castles as well as all of your future titles.
Cards and Castles Trailer
In this edition of Killzown Interviews DJ Killzown Jones stops by Star Clipper, the iconic comic book store in the Delmar Loop. In part one of the interview Killzown talks to one of the store managers Fleet and begins his tour of the store. Check out the video below and be sure to keep it locked to RGN for more Killzown Interviews.
Source – djkillzownjones.com
Today on Killzown Interviews I sit down to chat with Radio Personality Tonee Roper. Tonee gives us the story on her claim to fame, her life On Air and much much more. Check out the interview below and be sure to check out Tonee on Magic 100.3 each every weekend.
Follow Tonee on Twitter @ToneeOnStage .
This week on Killzown Interviews I sit down with Saint Louis recording artist Zeus Jupiter and we talk about his upcoming untitled LP as well as his twelve year journey in the music industry. Zeus gives us the story about his relationship with LA artist Mack 10, his rise to fame as Ruka Puff and much more. If you or someone you know would like to be on a future episode of Killzown Interviews email me at email@example.com but until then enjoy the show.
Killzown Interviews – Zeus Jupiter
Zeus Jupiter “Light It Up” ft JB Stone
On this Edition of Killzown Interviews, DJ Killzown Jones stops by Game Haven STL and speak with the Owner Gabe Escobedo about his amazing store and its amazing origin. I also talk with Gabe about his favorite games and his plans for the store in the next year. Gabe gives us a tour of the store and gives information on upcoming events and tournaments coming soon to the store Check out the interview below and make sure you visit www.gamehavenstl.com/, as well as their Facebook page and follow them on Twitter @GameHavenStl
Today on this edition of Killzown Interviews I got a chance to visit one of the coolest independently owned and operated video game stores in the Saint Louis Area, Arch City Gaming Company. I got the chance to talk with the owner Mike about his gaming background, the history of Arch City Gaming Company and more, as well as take a tour of the store. Check out the interview below and be sure to check back to RGN for more Killzown Interviews.
DJ Killzown Jones interviewed Corey and Gregory from Psyonix Studios last week during Pax East for their upcoming free-to-play multiplayer action game with Square Enix entitled “Nosgoth”. The game is currently in closed beta and players who would like to take part in the War of Vampires Vs Humans can do so by visiting www.nosgoth.com to sign up for a Beta Key or by becoming Nosgoth Founder today. Check out the interview below and be on the look for Nosgoth when the full game launches on PC later this year.
Chroma Squad is a RTS game that gives players the power to create their own Sentai/Power Ranger show. The Pax East/GDC trailer and a developer walkthrough is available to view right now on RGN. DJ Killzown Jones got the chance to interview Saulo; the Lead Game Designer on Chroma Squad last week during this years Pax East. Check out the interview below and make sure you check out Chroma Squad when its released this summer on Steam and then on Playstation 3, Playstation 4, Xbox 360 and the Xbox One later this year.
Last week on Pax East 2014 Expo floor DJ Killzown Jones got the chance to talk to Daniel from Square Enix Montreal about the latest entry into the Hitman series entitled “Hitman Go”. The game has already launched on iOS and will be making its way to the Google Play Store at a later date. Check out the interview below and make sure you check out hitman.com to find out more info on this brand new mobile Hitman title.
Pax East 2014 Developer Walkthrough
Last week during Pax East, DJ Killzown Jones sat down with Chris Gillrie; the Lead Audio Designer at Switchblade Monkeys to talk about their teams’ upcoming PC/PS4 title “Secret Ponchos”. Check out the interview below and for more info on the game visit secretponchos.com.