Fishing in Final Fantasy XV turned to a full fledged side-game which has now been fully realized for PlayStation 4 and PlayStation 4 Pro owners of the FFXV fanbase. Two PlayStation Move controllers paired with the PSVR and PS4 Camera marry reality to a chill comradery and surprisingly deep fishing experience through Virtual Reality with the now renown cast of characters led by Noctis in this side-content turned full fledged gaming experience. Monster of the Deep is available now On the PlayStation Store for $29.99and so far has been receiving 5 star reviews from PSN gamers.
“The continent of Europa is engulfed in the flames of the Second Europan War between the Atlantic Federation and the Autocratic Eastern Imperial Alliance. Although the Federation struggles valiantly against the Empire’s forces, the relentless imperial military machine threatens to consume them. With victory slipping away, the Federation executes Operation Northern Cross: a last-ditch attempt to capture the imperial capital and end the war.
Commander Claude Wallace and his loyal childhood friends in Squad E are sent to fight for the desperate operation’s success, but they will have to endure harsh bone-chilling elements, waves of imperial soldiers, and the terrifying Valkyria… and unravel a grave truth that will shake them to the core.”
Valkyria Chronicles 4 Official Announcement Trailer:
Valkyria Chronicles 4 Official RELEASE DATES:
Arguably one of the best turn-based strategy franchises ever to exist, Valkyria Chronicles will receive it’s fourth installment shooting to the Nintendo Switch next year. Playing on the go with one of the world’s most unique takes on the RPG genre, Valkyria Chronicles 4 on Nintendo Switch warrants one of SEGA’s most compelling partnerships with Nintendo to date. Gamers who rock a PlayStation 4 (and PS4Pro) or Xbox ONE (and Xbox ONE X) home console can also get in on the action.
Hopefully the fourth installment could also get a PC release date eventually. It’s likely that SEGA is attempting to garner all the console sales they can before allowing piracy to take its chunk out as it does with all titles that come to the PC platform (although not as badly since Steam continues to get better and easier to use as well as more and more popular). For that we don’t blame them but if the franchise can do well enough then a Steam version certainly should be in order some day – for a truly high quality version of the game.
As for me personally, I’m still enjoying Valkyria Chronicles Remastered on my PlayStation 4 Pro console. SEGA has launched an official website HERE which will continue to be updated with more Valkyria Chronicles 4 information, and above is their Full HD Announcement Trailer. Below are some Valkyria Chronicles 4 Official Screenshots:
Check out an excerpt from the Official Announcement below:
Valkyria Chronicles 4 Features:
A Coming-of-Age Story in a Time of War – Valkyria Chronicles 4 takes place in the same time frame as the original Valkyria Chronicles, but focuses on a whole new cast of main characters. Players will take command of the eager, young Commander Claude Wallace, engineer/heavy weapons ‘extraordinaire’ Riley Miller, hotheaded Darcsen Raz, ice-cold ace sniper Kai Schulen, and more. Together, they will experience the painful realities of war–but will the bonds of Squad E’s friendships survive the frozen battlefield?
The Next Generation “BLiTZ” Battle System – The part overhead turn-based strategy, part RPG, and part real-time 3rd person shooter “BLiTZ” battle system returns to the field. New features include an explosive new class called the Grenadier, numerous offensive/defensive battleship support options, chances for a unit to have a “Last Stand” action before death, and more. Plus, fight the imperial threat with more units on larger-scale maps than ever before.
CANVAS Aesthetics – The series’ signature hand-drawn visual style is back and overhauled for the newest generation. Inspired by watercolor compositions, the CANVAS Graphics Engine blends visual elements of reality and imagination to create an expressive world filled with colorful emotions. Watch the journey of Squad E unfold like an interactive painting!
The Return of a Legendary Composer – The illustrious Hitoshi Sakimoto, original composer of the Valkyria Chronicles series and countless other emotional epics, returns to provide a sweeping orchestral soundtrack for the game.
Intel and AMD offer varying differences in specs and price point but also use variations on the same measuring principles in regard to logic cores. This practice paired with often times non-sequential model numbers has led to some amount of confusion about the performance of each hardware. Presented below are two humble builds for gamers looking to jump into PC Gaming at Entry Tier or Mid Tier and need help picking parts. Although, be warned, we want your games to run well so we won’t be recommending anything below modern acceptable standards.
Also Recommended: 1080P Monitor or HDTV, Keyboard, Mouse, Xbox Controller.
While some may see this as slightly more than they might want to spend, an entry level gamer won’t have to worry about upgrading but will also have the ability to do so without needing a whole new machine. The discreet motherboard and economy budget case combine to provide an adequate support for an i5-7500 that allows our gamer the luxury of fast windows loading times on a 240GB SSD, a vast library of Steam games on a 2TB HDD, and a sufficient amount of DDR4 RAM paired with NVIDIA’s budget gamer deluxe package the GTX 1050 Ti which comes with 4GB of Video Memory. This can easily be upgraded later to a GTX 1080 if the owner wishes to experience higher levels of graphics as well – but isn’t necessary to enjoy the latest in PC Gaming with friends online.
Each build will be broken down in $ Total in Parts. Monitor, Keyboard, Mouse, Xbox Controller also recommended. We endorse the use of PCPartPicker.Com to track price change trends, and continue refreshing builds as new parts release onto the market and prove worthy of replacing old recommendations.
Microsoft has packed everything they can into a new Xbox designed for ultimate performance on the latest 4K HDR Smart TVs with no input lag for gaming on 4K HDR modes (see websites like rtings.com for lists of compatible TVs and the latest deals). Xbox Scorpio was originally announced as a power-house machine that will dramatically push the Xbox console specs and gaming performance as well as further progress the ubiquity of Microsoft’s approach to Xbox Anywhere, Xbox Early Access, Xbox 360 / Xbox One backwards-compatibility, and other new digital ways to play games at high level.
Performance is where Xbox Scorpio focuses, but is not the only place the system lands. It also finds time to provide the luxury features to make the new Xbox more durable.
Liquid Cooling with Silent Super-Speed Fan designed together for Vacuum Cooling.
Digital Voltage Regulator. Minimal Power Consumption and Built-In Power Protection.
1TB 2.5″ HDD, UHD Blu-Ray + Blu-Ray + DVD Combo Drive, 12GB GDDR5X (326GBps).
The Xbox Scorpio’s goal is to provide a uniform experience in upgraded performance for all Xbox games including existing Xbox One and Xbox 360 games, without the need for a patch. This is made possible by providing a generational leap in hardware between each unit. By blurring the line between a revision and a totally next-gen hardware, Microsoft has made a machine powerful enough to simply render the entire Xbox dashboard environment at a 4K HDR resolution and sample games up from 900P, 1080P, 1440P, and etc. into one standard resolution in which performance can be maximized using existing code without the need for patches and updates. We await the unit’s release to evaluate the success of these claims, but analysts are pleased to see the specs of the Xbox Scorpio thus far in relation to these claims including experts such as Digital Foundry.
The Real Question: Native 4K?
There’s been a lot of buzz-words going around with the release of the PlayStation 4 Pro and announcement of the Xbox Scorpio pertaining to 4K Gaming on a console and while it’s exciting that these affordably priced machines (compared to mid-to-high-tier 4K PC Gaming rigs) are offering 4K visuals we have to set our expectations realistically. As it stands PC Gaming is still adapting 4K as a standard and currently running games in that resolution requires a lot of power. Forza Motorsport 7 is said to be running native 4K at 60 frames per second on the Xbox Scorpio in private, behind-closed-doors showings between Microsoft Studios and Digital Foundry – but will this translate to other games?
What the PlayStation 4 Pro was intended to produce for games is more similar to what the Xbox Scorpio explains itself as for existing games as well. That is, a uniform resolution boost – like running your old PC games on a better PC and Monitor a few years down the line. This is a way console gaming has learned from PC Gaming over the years. Xbox Scorpio may be able to even better perfect this concept, given the higher amount of processing power packed into every unit.
But the real question is, will the Xbox Scorpio really be able to pull off native 4K Gaming? It remains to be seen, but it’s the most powerful home console currently in plans and Microsoft has seemingly done everything possible to pack the punch the player needs – perhaps a risky move for a giant corporation to take, but one gamers will appreciate if it pays off big and wins the affection of the high-spending but niche and hardcore demographic.
Xbox One Vs Xbox Scorpio – Performance Breakdown
Xbox Scorpio performs around 4.5 times faster than Xbox One when rendering data for graphics and virtual game world environment simulations (notorious for requiring significant amounts of equations to be solved rapidly in succession). This is also significantly more powerful than Sony’s PlayStation 4 Pro and begins to make a value proposition challenge to the realm of PC Gaming again – something we haven’t seen in a long time from consoles. It remains to be seen if Sony will later respond with another hardware update, and we know that NVIDIA is planning to launch a new line of graphics cards this year – so Xbox Scorpio certainly has no shortage of competition.
Xbox One should be expected to be replaced by Xbox One S as the Scorpio model hits the market. This will shift the pricing of the Xbox One S to be more in line with the holiday bundle deals seen for Xbox One during last winter. $249 – $299 for the Xbox One S with or without a game / special color and skin (depending on the current promotions going on at the time of each model’s release) is a safe expectation to have for the base hardware which will still be able to play all of the games that Xbox Scorpio leads development for – just not at the same performance level.
$499 would be an acceptable launch price for the first units of the Xbox Scorpio with a free game included, maybe a special color / skin, and once the unit has had time for mass production a bare bones model with no special color / skin and no game should be made available to gamers for $449 so that they may get into the luxury experience and begin buying tons of Microsoft’s software offerings in the Xbox Store. This particular suggestion may be in line with what Microsoft has planned, or it may not, but at this point I’m just voicing my own opinion on the price point for Xbox Scorpio – so take it as a grain of salt and be on the look out for official confirmation when Microsoft decides to tell us their plans.
Xbox Exclusives – The Final Puzzle Piece
If Microsoft expects the Xbox Scorpio to take off in the way that the gaming industry needs, 4K Gaming out of the box in high-spec at a low-price will mean nothing without heavy-hitting software to showcase its strength. There is a high likelihood that Microsoft Studios has been preparing for the Xbox Scorpio launch for quite some time, and has put aside enough surprise projects to shock the market with the launch of the HDR Xbox. Gamers expect E3 2017 to reveal the final puzzle piece to Xbox Scorpio’s offerings.
News bulletins around the world rang March 27, 2017 as the perhaps infamous shooter development studio Bungie and publishing partner Activision | Blizzard confirmed the sequel to Destiny by a simple image reveal of the logo in grand gesture.
Destiny 2 will be “a completely different game” according to early reports and could support cross-play between the PC, PS4, and Xbox ONE playerbases – granted Sony and MS honor their word about allowing this type of connection to occur. The last game to do such a thing in a major way was Final Fantasy XI which enabled play between PlayStation 2, Original Xbox, and Windows PC players across an MMORPG experience that kept players engaged for years on end, expansions, updates, monthly fees, and new quests expanding and withstanding.
This in addition to other development ideas for the game could end up creating a success out of an IP many felt failed to reach its full potential while still serving as a flavor of the month for some and a dedication to others.
In Mitch Walters’ recent rumor mill post, this Destiny 2 Leaked Poster pointed to a September 8, 2017 release date.
With a release date of February 14, 2017, For Honor heads to the PlayStation 4 and Xbox ONE. Enhanced performance may be present in the frame-rate, native texture resolution, and general processing power for owners of the PS4 NEO.
Ubisoft Montreal are behind this new spin on online multiplayer hack and slash taking into account medieval weaponry combat styles to the feel of fast-paced online battles. The following footage has been released by Ubisoft and our friends over at GamersPreyHD for the upcoming title. For Honor will also be available on Windows PC.
PlayStation NEO also known previously as PS4.5 is likely to be named PlayStation 4K when it launches according to Sony trademarks filed previously in this console generation and marks the first time video game consoles receive a completely new hardware which does not make the previous one obsolete nor create exclusive titles for itself. Instead, the new PlayStation 4K (or PlayStation NEO depending which name Sony runs with at launch) will be used to give the choice of a higher spec machine to run all future PS4 games at a higher graphics and performance setting.
This is similar to what’s been going on in the computer gaming world for years. A friend has a better Gaming PC than you, but you still both buy the same exact game, running the same code and even joining each other online – all backwards / forwards compatible, but with two different levels of quality in terms of graphics and performance. That’s what PS NEO and Xbox ONE Scorpio are offering. It marks the first time we’ve seen a halfway point for a game console generation.
Will I still be able to play all of the PS4 / Xbox ONE games I currently own on the new hardware?
Will there be any exclusives for the PS4 NEO or Xbox ONE Scorpio?
No, Microsoft and Sony have made strict standards to forbid this.
So I can still play all of the new PS4 / Xbox ONE games without buying the new hardware?
Will there be exclusive levels / features for the NEO / Scorpio versions of games?
No, the game doesn’t have a different version – and Sony / MS have forbid exclusive features. It’s simply a better graphics / performance mode.
Why is this needed if nothing is exclusive?
There are gamers who would switch to PC Gaming or simply become dissatisfied with the quality level of games without this upgrade.
Is it true these systems are capable of 4K Graphics?
At this time it appears that a major marketing point will be that NEO / Scorpio support 4K graphics, however it is unlikely that this will be Native 4K and instead gamers can expect graphics higher than 1080P or equal to 1080P which are beyond what PS4 / Xbox ONE can handle and then are UPSCALED to 4K. As it stands, even the most expensive gaming computers costing thousands of dollars in parts fail to reach 4K for most games.
When will this new hardware release?
Currently the Scorpio is expected to release some time in 2017, while the NEO should be available by October 2016.
What about that OTHER New Xbox ONE?
It should be noted that there is also a new Xbox ONE hitting which is NOT the Xbox ONE Scorpio and this unit will be doing 4K upscaling for movie and television shows and boasts some other features, but will probably confuse a lot of people into thinking it’s the same as the Scorpio. This was a little shady of the marketing team who have thus far failed to make it clear to consumers that this is simply another regular Xbox ONE they are calling “Xbox ONE S” – it does not contain increased power, it isn’t the Scorpio. Buyer beware!
As more information becomes available RealGamerNewZ and many other video game news / editorial publications will be speaking on the future of this games console generation and its new mid-way hardware. We encourage readers to stay vigilant in learning as much as possible before considering purchase. While this staff views this new hardware as a good thing for the industry, it needs to be understood what the consumer is investing in before dollars are dedicated to this.
Update: This rumor came true! Capcom announced at E3 2016 that Resident Evil 7: Biohazard will be Virtual Reality enabled on PlayStation 4 and launches January 28, 2017. The game will be playable with or without VR and a demo is already available on the PlayStation Store.
See video footage below of the demo in action:
With recent hardships quelling and productivity returning at the house of Capcom, gamers are about to get hit with a dose of Biohazard. Umbrella Corps for Windows PC and Sony PlayStation 4, the RE: Outbreak reminiscent multiplayer cousin of the survival horror experience we all know stateside as Resident Evil is releasing mid-June. This release is perhaps tolerated at best, feared by many and unexpected by some. While fans of the modern RE titles and those gamers with an open mind to experimentation will likely find some hours of fun in the title, the question we all want to know is: Where’s Resident Evil 7?
A source asking to remain anonymous once told RGN, “-wait until you see what they’ve been working on, you’ll see they’ve been busy,” in regards to a full entry in the Resident Evil series that can match the elements of what make the series great again in a modern age epic masterpiece which all RE fans feel has potential.
Image Credit: Sony London – PSVR Worlds
Imagine seeing first-hand the world of Resident Evil with full immersion.
This source has been valid for many years disseminating information where fit and gave advance notice of the PS4K verified with worldwide leaks that have hit these past weeks. The following information has been provided over a long term span of time and may be subject to change as the project moved forward.
What we can expect from Resident Evil 7’s design aspects, and technical features:
Explore, aim, shoot
Less of a run and gun, more cinematic
Teach players a new format for how to enjoy horror and stealth shooter genres in VR
Marriage of Survival Horror and Stealth
True to the roots of Resident Evil series
Immersion as a first priority, Action still remains but is better balanced
PlayStation VR Headset support for virtual reality immersion
NEO (aka PS4K) settings support for higher resolutions of gameplay.
Umbrella Corps is set in 2015 after the events of Resident Evil 6 (perhaps the most hated game in the whole series) and provides a competitive multiplayer angle to the series. These side-content online experiences such as Mercenaries from RE4 and RE5 have always been a big hit. RE: Outbreak was respected in its own right as a standalone spin-off that only worked with a modem in the back of your PlayStation 2. The epic struggle for numbered franchise entries has always been to balance the classic survival horror feel with the shooter action pacing introduced in RE4. That isn’t required of Umbrella Corps, but it is of RE7, hence a lot of the anxiety in the Resident Evil fan-base over which development path the game is taking.
In comes PlayStation VR, capable of bringing virtual reality to the 30 million+ PlayStation 4 owners [s] and PlayStation NEO (also known as PS4.5 or PS4K) which was recently leaked after heavy rumors began to circulate as a rendition of PlayStation 4 capable of higher VR and HDTV settings including games at 1080P / 60fps and higher with upscaling to 4KTV sets. Although native graphics of the NEO setting on PS4 games from its release onwards will still be higher than PS4, they will likely not reach 4K on graphic-intensive experiences like Uncharted 4. The great news with that is PS4 games still work on both a NEO and PS4 the same way, the game would just have two different settings. to switch between.
All of this new technology is right on time to make the biggest difference in the world for some of our stale franchises too scared to change without time left to stay the same and tread water. Resident Evil is certainly one of those franchises. And so it should be as of no surprise that Capcom could be working to get things right with RE7 for the series, what their fans want in a true RE game, and the future of the video games experience.
This rumor comes at a time when titles like Madden VR are being discussed (Shouts Out EA Sports and HipHopGamer Inc., and Ubiquity Inc.) and true adoption of the PSVR seems destined. Capcom is already onboard with VR technology and has experimented with Resident Evil in many genres; Resident Evil: Dead Aim is a little known gem in the series (if you had the GunCon 2 pistol controller with thumbstick) which could be a pre-amble on what these design specs mean for Resident Evil 7. Recently Sony announced there were more pre-orders than expected and had to double production output to meet the newly visible demand for PSVR units.
Earlier rumors some years ago conflict with this news saying that Microsoft had attempted to approach Capcom with a deal for RE7 similar to the Dead Rising 3 contract agreement. With so much time being passed, and RE7 being a flagship entry in the series – it would appear this never materialized making this rumor all the more likely that RE7 will support PS4K and the PlayStation 4 VR headset whenever it is eventually revealed and heads toward launch. The wait could still be years.
RGN has reached out to Capcom representatives and will update this story when / if this rumor is confirmed or denied.
With Divinity: Original Sin under their belt, acclaimed by press and fans, Larian Studios has taken Kickstarter by storm with the crowd-funding campaign of a sequel to this RPG / dungeon crawler legend. 34,467 backers have supported a successful drive which has surpassed the minimum goal of $500,000 by about triple earning a myriad of rewards for those pitching in money as well as reaching stretch goals benefiting all who will eventually play.
Currently (at the time of this posting) the KS fund for Divinity: Original Sin 2 is above $1.6 million, and needs around $50,000 more to receive fully dedicated mod support allowing the community to shape their own content keeping the game alive well after post-launch. If this fund reaches $2 million or higher Larian Studios will also create a Game Master mode for Divinity: Original Sin 2.
The first person shooter, alien / human warfare video game Halo 5 Guardians releasing to Xbox ONE exclusively on October 27, 2015 which was originally debuted by the cryptic theme of war logs through viral campaign has been known as one of the console’s main selling points (60 frames per second has also been confirmed) even before the Beta testing occurred showcasing the game’s new multiplayer format changing up the formula of gunplay in the online battlefield between players. 343 Industries has been developing this game for potentially upwards of two years as the earliest conceptual work on the game began while Halo 4 was being produced.
Microsoft’s augmented reality headset HoloLens has been rumored as a consideration for technological breakthroughs in observing the game of Halo, but nothing has been confirmed as of yet how far this ends up going and if the feature makes the final cut before release. Early adopters will want to keep an eye on it though, Minecraft HoloLens was displayed recently from Microsoft at E3 2015 as well during a live presentation. Check out Mega Ran’s E3 2015 Wrap Up!
Below the game’s trailers, you will find Screenshots released by Microsoft Studios, the publisher of Halo 5 Guardians, who owns all rights to the ongoing blockbuster series.
In terms of sound quality, the PDP Afterglow AG 7 follows the trend of delivering impressive quality stereo sound at a low budget cost. Gaming with others it is easy to make out voice chat apart from game audio even while listening to music at the same time. The Afterglow AG 7 can be used for 16 hours before it needs to be recharged and there’s up to 40 ft of range though most people will probably be much closer and we didn’t test quality at further ranges. From the couch in a large media room or up close in a computer desk, bedroom setting the quality of the sound was easily comparable to what gamers would have paid hundreds for in the past.
This is one of the first headsets to give full wireless capability for the Xbox ONE. A USB Dongle plugs into the Xbox ONE and the headset also lights up when in use but that can be disabled optionally. However, the best feature by far of the Afterglow AG 7 is its comfort level. Durability is something that has been on the improve from headphone manufacturers such as PDP but what is seen in the Afterglow AG 7 is a higher level of comfort accompanied by great design and quality material. This headset feels like it’s worth double its cost, and provides that great feeling of investment in the game with worry about tracking sounds and tolerating interference from audio malfunction is eliminated.
Although the headset is Stereo and not a 7.1 Speaker configuration games still give the 3D feeling of space to the Afterglow AG 7 quite well and you’ll be able to understand when an enemy is sneaking around the map. For once, it’s nice to be able to just jam the USB key into an Xbox ONE and play a game too, there’s a lot of headsets on the market right now that are not compatible with the PlayStation 4 and Xbox ONE, particularly the Xbox ONE. This is by far the easiest headset to use with the console that I’ve seen thus far.
Some of AG 7’s Noteworthy Features:
Officially licensed by Microsoft for use with Xbox One
Two distinct audio modes: Pure Audio and Bass Boost
Powerful 50mm Neodymium drivers
No Controller Adapter Required
16 Hours of Battery Life
The AG 7’s speakers themselves completely cover your ears and provide a great sense of noise-cancellation to background goings-0n while gaming. These can be completely adjusted as well as the head band that goes on top of the headset. Personally, I found the plug-and-play feature great and treated the design the same way, I just threw it on my head and started playing Halo: Master Chief Collection and it worked great how it was. However, I have a lot of friends who say they have a hard time with headsets and often look for the adjustable ones, so good on PDP for including this feature.
Its microphone is retractable and capable of picking up your voice very clearly without spitting into the mic, which can actually cause them to deteriorate at an accelerated speed. The background cancellation is pretty good, but playing around with the settings a little bit it’s clear to see that if you had the sensitivity high enough this mic could pick up a lot more.
Durability wise the headset has done well under stressful use and lives up to its battery life claims which I was skeptical about at first. It’s truly an enigma to me how such a quality device can be crafted at this cost, but these days PDP is right on time to be competing strongly for Xbox ONE loyalists’ support. The AG 7 definitely deserves it, grab one if you get the chance and are in need for something truly wireless on your all-in-one Xbox media system.
The Afterglow AG 7 provides a punch in an affordable package. The light is optional, but battery life through the roof on this headset which supports Stereo sound and comes with its own retractable high quality mic for voice chats on Xbox Live that people can actually understand you during. This is the first headset for the Xbox ONE that doesn’t require the bandwidth-crunching controller adapter to be used for the microphone to work. Just plug and play. Charging is done with the common USB cable that’s become the new standard for next-gen console controllers as well. We can say that the sound quality thankfully was not sacrificed to achieve this and highly recommend this device for hardcore and casual gamers.