The first person shooter, alien / human warfare video game Halo 5 Guardians releasing to Xbox ONE exclusively on October 27, 2015 which was originally debuted by the cryptic theme of war logs through viral campaign has been known as one of the console’s main selling points (60 frames per second has also been confirmed) even before the Beta testing occurred showcasing the game’s new multiplayer format changing up the formula of gunplay in the online battlefield between players. 343 Industries has been developing this game for potentially upwards of two years as the earliest conceptual work on the game began while Halo 4 was being produced.
Microsoft’s augmented reality headset HoloLens has been rumored as a consideration for technological breakthroughs in observing the game of Halo, but nothing has been confirmed as of yet how far this ends up going and if the feature makes the final cut before release. Early adopters will want to keep an eye on it though, Minecraft HoloLens was displayed recently from Microsoft at E3 2015 as well during a live presentation. Check out Mega Ran’s E3 2015 Wrap Up!
Below the game’s trailers, you will find Screenshots released by Microsoft Studios, the publisher of Halo 5 Guardians, who owns all rights to the ongoing blockbuster series.
In terms of sound quality, the PDP Afterglow AG 7 follows the trend of delivering impressive quality stereo sound at a low budget cost. Gaming with others it is easy to make out voice chat apart from game audio even while listening to music at the same time. The Afterglow AG 7 can be used for 16 hours before it needs to be recharged and there’s up to 40 ft of range though most people will probably be much closer and we didn’t test quality at further ranges. From the couch in a large media room or up close in a computer desk, bedroom setting the quality of the sound was easily comparable to what gamers would have paid hundreds for in the past.
This is one of the first headsets to give full wireless capability for the Xbox ONE. A USB Dongle plugs into the Xbox ONE and the headset also lights up when in use but that can be disabled optionally. However, the best feature by far of the Afterglow AG 7 is its comfort level. Durability is something that has been on the improve from headphone manufacturers such as PDP but what is seen in the Afterglow AG 7 is a higher level of comfort accompanied by great design and quality material. This headset feels like it’s worth double its cost, and provides that great feeling of investment in the game with worry about tracking sounds and tolerating interference from audio malfunction is eliminated.
Although the headset is Stereo and not a 7.1 Speaker configuration games still give the 3D feeling of space to the Afterglow AG 7 quite well and you’ll be able to understand when an enemy is sneaking around the map. For once, it’s nice to be able to just jam the USB key into an Xbox ONE and play a game too, there’s a lot of headsets on the market right now that are not compatible with the PlayStation 4 and Xbox ONE, particularly the Xbox ONE. This is by far the easiest headset to use with the console that I’ve seen thus far.
Some of AG 7’s Noteworthy Features:
Officially licensed by Microsoft for use with Xbox One
Two distinct audio modes: Pure Audio and Bass Boost
Powerful 50mm Neodymium drivers
No Controller Adapter Required
16 Hours of Battery Life
The AG 7’s speakers themselves completely cover your ears and provide a great sense of noise-cancellation to background goings-0n while gaming. These can be completely adjusted as well as the head band that goes on top of the headset. Personally, I found the plug-and-play feature great and treated the design the same way, I just threw it on my head and started playing Halo: Master Chief Collection and it worked great how it was. However, I have a lot of friends who say they have a hard time with headsets and often look for the adjustable ones, so good on PDP for including this feature.
Its microphone is retractable and capable of picking up your voice very clearly without spitting into the mic, which can actually cause them to deteriorate at an accelerated speed. The background cancellation is pretty good, but playing around with the settings a little bit it’s clear to see that if you had the sensitivity high enough this mic could pick up a lot more.
Durability wise the headset has done well under stressful use and lives up to its battery life claims which I was skeptical about at first. It’s truly an enigma to me how such a quality device can be crafted at this cost, but these days PDP is right on time to be competing strongly for Xbox ONE loyalists’ support. The AG 7 definitely deserves it, grab one if you get the chance and are in need for something truly wireless on your all-in-one Xbox media system.
The Afterglow AG 7 provides a punch in an affordable package. The light is optional, but battery life through the roof on this headset which supports Stereo sound and comes with its own retractable high quality mic for voice chats on Xbox Live that people can actually understand you during. This is the first headset for the Xbox ONE that doesn’t require the bandwidth-crunching controller adapter to be used for the microphone to work. Just plug and play. Charging is done with the common USB cable that’s become the new standard for next-gen console controllers as well. We can say that the sound quality thankfully was not sacrificed to achieve this and highly recommend this device for hardcore and casual gamers.
Topics Include E3 2015 Rumors & Confirmations, Dishonored 2 Rumor, EA to show a new Battlefield (Rumor), More Fallout 4 Pre-Reveal Discussion, and a lot more coming up in the final show before E3 2015 begins. Thanks in advance for checking it out! Doge over and out…
Check us out for live podcasts on Wednesdays at 6PM EST (our normal schedule) and all through the E3 2015 while we’ll be doing spontaneous shows to supplement the articles you can find on our website. Enjoy!
Boasting specs up to 16 hours of battery life, simple to use plug and play interface, surround sound compatible speakers, official license by Microsoft, the wireless convenience, and a noise-cancelling microphone attached of course, the Afterglow AG 7 is entering the market of budget gaming headsets offering a step up from previous lines in the bracket. It’s a great time to be a gamer as products are becoming more and more advanced in the affordable headset range, perhaps offering up PDP fierce competition. The Afterglow AG 7 sells for $99 and will become available at Best Buy, GameStop, Walmart, and Amazon in August 2015. In addition to compatibility with the Xbox ONE this headset can also be used on smartphone mobile devices.
USB Transmitter Included Wireless Range: 100 ft Audio Modes: 2 Drivers: 50mm Neodymium Chat Controls for Game Volume VS Chat Volume
Excerpts from the Official Press Release:
“Afterglow AG 7 was engineered for incredible audio depth, sonic richness, and clarity of sound. The noise-canceling, flexible microphone allows gamers to make adjustments depending on their preference and ensures crystal clear communication with other players.”
“Designed with comfort in mind, the padding and adjustable headband will provide a personalized fit. Custom vibrant green lighting, a stand-out feature of the Afterglow brand, along with a blackout lighting mode and a fully wireless connection add to the many benefits the Afterglow AG 7 wireless headset for the Xbox One.”
Tasked with battling an ever-changing variety of enemy hordes room after room, The Weaponographist has players assuming the role of dungeoneer Doug McGrave who is seeking vengeance on a witch who has cursed his ability to hold on to goods or currency. Because of a refusal to aid a town in which the dungeon is overflowing with bad guys, this witch has given this main character a really raw deal. This means that each time a weapon is picked up it must be used until it’s no good then discarded.
Some of the weapons you’ll use include whips, spears, swords, machine guns, pogo sticks, and magic staffs equipped with fire spells, as well as number of other pieces which I won’t spoil since finding them is part of the fun. Enemies vary wildly from demons to monkeys in top hats, very accurate and pesky bow and arrow wielding foes, tommy-gun mafia types, brutes, and a hell of a lot more.
Fists are a default option when there’s nothing else around, and mastery of different weapons will be vital since there’s not always going to be access to your favorite weapons. Thankfully, the town Doug’s residing in has decided to accept what appears to be the blood (called goop in-game) of the monsters he’s vanquishing allowing for purchase of upgrades to how powerful each weapon is.
Attribute increases like increased health can also be purchased, and there are also special perks available such as guarantees that a treasure chest will approach Doug at certain points in the dungeon run. Small touches like this keep things interesting and progressing forward, but the great variety of gear picked up off of fallen foes is what makes the game great. That and well thought out enemy / level design. In addition to the weapons you pick up there’s also some area spells that act as secondary weapons but are only available as a supporting item like a staff is picked up off an enemy then they’re gone once used up.
Players must reach the bottom of the dungeon by proceeding through a number of depths. Each “depth” is a series of randomly generated rooms which take a fair amount of time to get through. Once players reach the end of a depth they must face the boss for that floor.
In case of defeat, a quicksave style altar can be activated. If players die they will get an option to go directly back to the boss battle but not without paying a price. A large percentage of their goop will be lost if this option is chosen, and even then the depth will have to be replayed if death occurs 3 times so these quicksave / checkpoint alters are far from overpowered.
Another factor to this game is the combo meter. I’ve managed to get over 100 and felt like that was something awesome, but it was much more difficult to get to 150 and beyond. The developer has stated that the game gets much more difficult around you once the combo meter drops, but I found it easier to just fight and pay less attention to it. It was unclear how much of an advantage keeping the combo going was actually giving to the player.
When you first look at The Weaponographist you may be turned off by what appears to be less than ideal visuals that have been done before and simplistic gameplay. Not to hurt anyone’s feelings who worked on the game though, the graphics aren’t bad they just feel generic. But while the presentation of the game could use some work, after an hour of play you’ll find that the fine-tuned gameplay more than makes up for the sometimes underwhelming aesthetics of the game. Polish has been placed in all of the right areas and after the momentum of the game really gets going it’s quite an enjoyable experience.
As the game proceeds the graphics do seem to have more and more love put into them. Beyond that, enemy variety increases and the weapons continue to get crazier and crazier. A huge part of the fun is just being able to discover new enemy types and figure out how using their own tools against them will work best. Different foes respond in various ways to different gear, so just picking favorites isn’t enough. Damaging one with a certain weapon won’t yield the same results with another enemy, Doug has to get good at everything and a sort-of rhythm begins to develop in each room as far as player strategy versus enemies that are being spawned.
It’s excellent to see another studio I previously hadn’t heard of getting shine thanks to indie publishing house Mastertronic. Puuba, the development studio behind The Weaponographist, has shown a great understanding of what makes games good. Though the visual look to this game isn’t the worst we’ve seen, it surely would be a more inviting game if it boasted a sharper image. The creativity put into animations and later levels is commendable, and bosses are very unique and challenging. Nonetheless, anybody who passes by this game without at least trying out the free demo is perhaps a fool and at best missing out on a high-tension, high-fun factor action / arcade style dungeon game. While I wouldn’t go as far as to call this an RPG nor a roguelike, The Weaponographist does have its own style and feel to it and receives a 6.8 out of 10 from RealGamerNewz.
Very entertaining, very early sneak peak – the best of both worlds collide today in this YouTuber Spotlight presented by RealGamerNewz. Quite recently Jesse Cox hopped on a plane and went to see The Witcher 3: Wild Hunt in person while hanging out with CD Projekt RED, the development studio behind the game. In this 15 minutes of gameplay footage Jesse shows us some of his experiences with the game thus far, [SPOILER FREE] and brings the pain to some of its masterfully crafted enemies. Although we already had a pretty good authority from CD Projekt RED about how well the title would run and look, it’s never real until it’s in the hands of a real gamer.
Check out the footage for yourself below, and enjoy. Click the gear to choose which quality to watch at, it is even available in full 1080p high definition at 60 frames per second. The Witcher 3: Wild Hunt releases on May 19, 2015 for PlayStation 4, Xbox ONE, and Windows PC with Pre-Order available now DRM-Free at GOG or Available On Steam.
I recently built a new PC (other than not affording a new graphics card just yet, every other part is new including the case). In the following 2 videos I discuss how to transfer your Steam games to a brand new PC without any downloading, file copying, back-up, or restoring whatsoever. This will even carry over your save files, all hassle-free.
To do this, you will need to own multiple hard drives and have the ability to bring plug your old hard drive into the new machine. For some reason, it seems to be hard to find this exact method online so I decided to mention it while unboxing my new parts: the Intel Core i7-4770 3.4GHz Quad-Core Processor, Asus H81M-D PLUS Micro ATX LGA1150 Motherboard, and Rosewill R519-BK ATX Mid Tower Case w/500W Power Supply. Watch the video and I’ll explain the Steam games process as well as speak on these new parts and why I went for a lower-end, economic motherboard and case. Oh, by the way I also grabbed some new RAM but I didn’t unbox that because it would just be silly. 😉
Enjoy! Keep it real, keep it gaming.
(Unboxing Intel Core i7-4770K & Asus H81M-D PLUS)
(Unboxing Rosewill R519-BK & How To: Transfer Steam Games To New PC)
This point and click adventure provides the punch in the chest, awesome introduction right from the start to get players off their feet and interested in the story it is about to unveil. After this crazy opening sequence which entails scrambling for what to do while falling from the sky, whether or not you’ve played the original, The Book of Unwritten Tales 2 can most immediately be recognized for its very high quality voice acting and graphics. The title provides a handful of unique playable characters including Nate, Wilbur, Ivo, and Critter, and spans various time periods as multiple journeys and interconnected events are experienced throughout Aventásia.
For die-hard fans of the genre this title will stand as one of the best ever seen by a long shot. Without holding hands, this point and click challenges players to figure much of its There are subtle hints of the fourth wall in which characters are made aware of the fact they are in a game around them, as well as other clever bits of humor sprinkled on top of a rich and deep narrative concerning immediate dangers and long-term aspirations.
Transporting gamers to a land of talking books, genies in a bottle, bounty hunters, pirates, floating islands, and corrupted schools of magic that appear and disappear like the castle of Dracula, The Book of Unwritten Tales 2 provides various enchanting scenes full of exploration. The puzzles that occur organically in the game are not so much puzzles as much as they are life experiences for the playable characters. Many plot lines are followed, and typically out of order, but an overall encompassing narrative does fuse them all together as players push forward through the many vividly detailed scenes and breath-taking art pieces found therein.
In terms of features beyond what I’ve mentioned above, the game’s got scenes where players have to switch between more than one active character to solve a situation versus other scenes in which players get one character per scenario. There’s an inventory system in which items can be acquired and sometimes combined or used with objects in the world around you. Much of what goes on relies on the player paying attention and intuitively figuring out what to do, but when all else fails it can sometimes be possible to advance just by trying to click everything possible in every room available. Sometimes though, it really is a game of wits and intelligence with players hitting a brick wall until they get that mental breakthrough. Dialogue choices with characters mostly provide the chance for choosing which order to hear things in, rather than provide choices that change / branch the story.
Mouse and Keyboard support is the standard control layout but controller support is also available. Steam Cloud save file support and Steam Achievements are in as well as Steam Trading Cards. Additionally, if you’ve purchased the game outside of Steam, you will need to activate it through Steam as a third party DRM since the title uses SteamWorks in all versions.
Some ways that the almost perfect formula from KING Art could be improved include decreasing the amount of repetition in dialogue when a player doesn’t know what to do. Granted, this can be skipped by simply clicking the left mouse button during talking, it serves as a slight annoyance that we could all do without. That being said, the game does get very frustrating at times and this is by design meant to be a hardcore point and click game. Some sort of increased guidance in certain areas of the game would have been nice, while other areas seem to tell the player a bit too much as dialogue drones on with too many words in many areas. These are minor complaints however, and overall the polish of the game and rewarding feeling of accomplishing progress in it trumps the slight negative impact these factors placed on the experience.
Where developer KING Art shines the most is perhaps overall presentation and polish. This title booms quality from the inside out in terms of graphics, voice acting, engine stability, and fun factor. Interesting characters all have their own personalities and dilemmas and it is genuinely entertaining to see each scenario through to its end despite how hard it is to progress at times. In fact, the way the game doesn’t make things too easy is often a great thing. It was often times surprising what could be done in terms of item and world interactivity since much of the writing and planning of this game is so well thought out. With slightly less of a monotone approach to character speech, a few choices that actually effect the game, and a bit more balance in dialogue and difficulty, this BouT 2 would have reached a perfect score. As it stands all gamers should give it a shot and would likely be surprised how enjoyable it can be. The Book of Unwritten Tales 2 receives a 9 out of 10, making it one of RGN’s Gold Games of 2015.
Overall Score: 9 / 10 RGN Rating: Gold Game Developer: KING Art Publisher: Nordic Games
Available On: Windows PC | Linux | Mac OS X | SteamOS
The isometric twin stick shooter with the strategic aim of clearing an entire map of enemies in the quickest, most heartless way possible (including any civilians caught in the crossfire) will release as intended with a slight delay on June 1, 2015. The game development studio behind Hatred cites that “we will be playing The Witcher 3” in May otherwise it would be coming even sooner. The title is going to be available on Windows PC machines through the game’s official website, and also On Steam as it appears they’ve decided to go forward with allowing an Adults Only rated title.
Destructive Creations have provided a new gameplay trailer today, and if you’re not familiar with the history of the game then it should be worthwhile to take a moment and read up on it.
The title was originally panned by critics and triumphed by free speech activists becoming caught in the middle of an epic battle of intellectual opinions. Though the game was obviously inspired by a much less talked about title called Postal, it became a major focus of the industry after its initial reveal. Later down the line, the game was removed from Steam Greenlight only to be placed back on it by Gabe Newell himself (founder of Valve) and the developers issued a statement claiming that censorship won’t win.
After being placed back on Steam Greenlight by Valve Hatred quickly shot to #1 on the user-voted curator service, and since it is being self-published, will likely remain in its original form AO Rating and all. Until now we’ve mainly just had the original cinematic trailer which showed a deranged psychopath as the main character, some small snips of gameplay, and execution scenes. There was also a brief AO-rated Trailer released later on.
Everyone in the agency has been killed except you and a spy data analyst who you must whip up into shape and teach to be an actual spy. You won’t be bothered constantly on your Apple Watch about his fumbles though, don’t worry, instead you’ll receive periodic updates throughout the day (every couple of hours or so) which will prompt your decision making in his actions. That being said we previously only had a few gameplay screenshots that conceptualized the idea of Spy_Watch for us. Now we’ve got a new trailer to communicate that concept to the masses as well as further information on how the title will play out. You can find the trailer below.
For a more detailed look at the game Bossa Studios gives us an example; employ stealth or charisma to wade through guards and gain entry to the target structure wherein the mission lies? Players will receive a quick notification on their Apple Watch giving them the ability to choose various behaviors quickly by tapping the screen and then check out the results later. But if you’re not there the agent will do what they think is best, hopefully not mucking up in the process! It is a watch of course, not a GameBoy Advance, so the developers are trying not to make things too tedious for you. However, there is some pretty cool technology at work here. In addition to the newly revealed plot twist kicking the story of Spy_Watch off, there will be procedurally generated levels as well for unlocking abilities and gaining more access to the rest of the story itself.
Think of Spy_Watch as your nervous routine of checking on the time, but also checking on your spy for fun. Checking on the fun!
Spy_Watch is Now Available for the Apple Watch on the iTunes Appstore for $1.99 as of today.
Rockstar has announced today that “Welcome To Los Santos” is now available on iTunes from the creators of the game’s soundtrack and their extra music since they had more tracks than could fit into the game. The album will feature guest spots from Action Bronson, Freddie Gibbs, Curren$y, Killer Mike, E-40 and more. In addition to being available on iTunes, the album is also available in-game for users of the Grand Theft Auto V PC Version (our review here) under the new radio station called “The Lab”.
In the following behind-the-scenes trailer, Alchemist and Oh No (the producers) as well as the artists on the piece will discuss what it was like working on the game, how they ended up with enough material to release the original soundtrack as well as expand on it over time throughout the PS4 / XO release and now the full blown addition of The Lab radio station / Welcome To Los Santos retail album christening the release of the PC Version, and their overall feelings towards the Grand Theft Auto franchise and games throughout history.