“The Mean Greens: Plastic Warfare” is a 3rd Person Online Multiplayer Shooter from Virtual Basement and Code Headquarters Inc. for the PC and soon to be released on the Xbox One and PS4. In this game players are once again asked to choose a side Green or Tan as the did in the classic 3DO Army Men Games & Signal Studios Toy Soldiers: War Chest but in a whole new way. When players jump into The Mean Greens they will be pitted against 9 other players in 5V5 online skirmishes with ten game modes spread across the game’s ten maps which provided a refreshing twist to game modes like “Team Deathmatch” and “Capture The Flag”. These battles are played out in areas around your house; the kitchen, the bathroom, the bedrooms, the freezer and everywhere in between and in The Mean Greens even in these place that you are familiar with you still will feel like you are going to war in a place you never seen before.
The combat In The Mean Greens is very lighthearted yet very visceral on the battlefield. When players touch down on the map they will have instant access to a machine gun, a sniper rifle, a shotgun, a RPG and finally a flamethrower but good aim is key. Players that think that they won’t need to be quick on the sticks will have their plastic comrade biting the dust more often than not if they’re caught slacking. The one thing players will love about The Mean Greens is that here is next to no lag with the dedicated servers, so no one will ever feel cheated when it their toy soldier goes home to the big plastic bucket in the sky. The rolling mechanic will save a soldier’s life and will get the player out sticky situations fairly quickly. The player can also with correct timing turn the rolling mechanic into parry and return fire to dispatch the opposition. The combat is very fast pace and rewarding as players and their squad mates scrambling to complete objectives like lighting birthday Candles,raising their flag to claim all the cookies among other wacky missions. There are only a few things that may damper the amazing experience that is The Mean Greens one is the jump mechanic and another being aiming. The mouse or the thumbsticks if you playing with a control is automatically set in free aim mode, you can tweak the settings to fix this but then couple it with the jumping it can really be a pain because you have to focus on where you are jumping before you do so or else you will slide off the area you planned off jumping on. Players will have to spend some time adjusting and finding the best way to move around the level but combat is so fun and so addictive that they will want to master all the controls in now time to help out their squads during matches. The only other problem with The Mean Greens is there is no single player campaign or scenario mode for gamers to play offline which some players may find as a deal breaker but others may not in this new gaming climate. The game has what some may call “OMG” or “One More Game” theory where players will play skirmish after skirmish without realizing that hours has passed. If one were to use a website like “Steam Spy” you will see that the “OMG” theory is in full effect and players are having a lot of fun playing with these plastic heroes. The Mean Greens Maps will remind you of how amazing watching the “Toy Story” films and the feeling of into going into a Chuck E Cheese or Dave and Busters for the same time.The look and feel of the game is crisp and clean due to Virtual Basements imaginative use of Epic Game’s Unreal Engine 4, players will know these characters, maps, environments and sets pieces from Toys, Food, and Appliances from around their house but will feel like they are in a whole new world during their play sessions. These Maps are accompanied by epic tunes inspired by old school war songs like the “Battle Hymn Of The Republic” or “Yankie Doodle” and sound effects straight out of films like “Apocalypse Now” and “Full Metal Jacket” If you enjoy war games and welcome a playful and imaginative settings The Mean Greens is just right for you. If you on the fence about the game due to its “Online Only” status don’t be these will be the easiest and best $9 to $15 you will spend on Steam this month with all the big releases still yet on the horizon please do not sleep on Virtual Basement’s Ultimate Tour De Toy Chest.
The Mean Greens: Plastic Warfare is fun filled 3rd Person Action Online Multiplayer Game the really breathes live into the Army Men game genre without being an Army Men game. Players who can take the time to master the challenging control system and get over the fact that the game is online only will be in for a highly addictive experience where their house is literally the battlefield and toys can still be their soldiers.
Overall Score: 7.5 / 10
RGN Rating : Bronze Game
Developer Virtual Basement & Code Headquarters Inc.
Publisher: Virtual Basement
Available On: PC | Mac OS X | Linux |
Played On: Windows PC
Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.
Turn Based Action just became a thing, and it is glorious. In RONIN players must seek their revenge against all odds with a Yakuza-style corporation up against them and a tool-set of tactical items at their disposal. Drawing first blood with the Katana, employing stealth to gain entry to each room while maintaining the element of surprise, and of course just getting crazy when action becomes intense and things start to get messy are all key traits players will need to master this game. A couple of the other items confirmed so far include a hologram machine and grappling hook, but today’s demo may showcase even more than that so find the link in the next paragraph highlighted in orange.
RONIN will be compatible with Windows, Mac OS X, SteamOS, and Linux upon launch and is currently available for 10% off until May 20, 2015. The full game launches on GOG if you’re not into Steam, but a free demo has launched for it on Steam today (CLICK HERE). If you need more convincing that it’s worth checking out the demo of this game, view the trailer below.
This game will have you thinking WipEout off the bat, but it’s actually the spiritual successor to Nitronic Rush and sees players participating in a new experience built from the ground up in which landing tricks keeps a tron-like road runner car from overheating.
Visuals feature a lot of neon lights contrasted by calm and cool darkness, with Sprint mode being an obvious dash to the finish, Reverse Tag mode putting a test to your ultimate “NOT IT” skills, and all with multiplayer support. Players can jump, rotate, and fly while avoiding obstacles. Currently the game is in Early Beta for the PlayStation 4 and is available on purchase through the official development studio’s link below on PC.
Take a look below at the footage released over the past months as an official PS4 release is awaited.
Genre: Survival, Racing Developer: Refract Studios Platforms: PlayStation 4, Windows PC, Mac OS X, Linux
When the game starts, you have no idea who you are or what happened to you to bring about the turn of events you are now faced with. A Great Wave of natural disasters paired with a scientific paradox turning all living beings to dust, flesh, and blood is what you’re up against… but is there time for both finding out your own identity as well as stopping the hands of time?
Dead Synchronicity: Tomorrow Comes Today is the name of a brand new game hitting the scene in the near future from development studio Fictiorama Studios and publishing house Daedalic Entertainment. On April 10, 2015 players will get their hands on Dead Synchronicity for Windows PC, Linux, and Mac OS X through Steam or other means of digital distribution online.
Check out the Official Screenshots for the game below and be on the lookout for a Full RealGamerNewz Hands-On Preview & eventually Review of the final build:
Indie development team OSome Studios have partnered with Activision to present White Night for the PlayStation 4, Xbox One, Windows PC, Linux, and Mac OS X platforms. The title will become available March 3, 2015 and centers around Puzzles, Action, and Exploration. These themes merge as one encompassing the setting of the 1930’s period in history with noir elements and aspects dominating the design influence of the title. The game will be available exclusively through digital distribution.
Excerpt from the Official Press Release:
“As players investigate a shadowy mansion in the dead of night after a near-fatal car crash, what started as a search for aid will become a desperate quest to unearth the secrets behind the manor’s tortured past.
White Night’s stylish black-and-white art direction plays pivotally into its underlying mechanics. Light cuts through the darkness to reveal hidden paths and clues, providing a sanctuary against the terrors lurking the estate–but it’s a resource that must be managed carefully.”
Dying Light comes from Techland who has made high budget games for every platform out. They’ve also had some great experience in the survival genre making games such as the Dead Island series as well as the Call of Juarez series. Since inception as a company in 1991 Techland has opened up five offices around the world and now put their absolute best foot forward with the exemplary effort Dying Light.
Dying Light is a first person action survival horror game. The game is set in Harran where there’s been a terrible outbreak and survivors are fighting to make it up against a seemingly unstoppable threat, the infected undead. Players will take upon the role as Kyle Crane an undercover operative that works for the GRE (Global Relief Effort). Crane is sent on a mission to retrieve stolen files from a seemingly ‘bad’ guy named Rais who went against the GRE and stole a bunch of sensitive materials that contain items about the breakout. Upon arriving by plane Crane is hurt and is rescued by Jade, a local, and someone you will get to know better as the story progresses.
Dying Light has two main factions; the runners and the bandits, with everyone fighting for control of the city, and the secrets woven into the story unraveling as Dying Light continues. Players find themselves being introduced to The Tower first. This is the main stronghold in the game where most of the missions will be staged from as well as the main location where very important characters will be revealed to the player. One of the most important things that the user will always be searching for is Antizin which is a viral suppressant that acts as temporary cure to the Harran Virus. Unfortunately, Antizin is not a permanent cure though, and though rumors are one is being developed by a scientist Dr. Zere, Crane will end up working with lots of different characters in the storyline to help them in any way he can in hopes of a cure as well as staying in alive and staying in contact with the GRE. All of this goes on while the main character also has to remain undercover to not let anyone know about the files he was sent to get.
To players, finding a cure and helping out the people they meet may be a very important and rewarding experience. To the main character Crane though, getting those files is the real mission, the real purpose, the only thing that matters. This successful cinematic narrative shows how video games can provide players with a moral motivation in real life while at the same time engaging as a character they just might disagree with fundamentally. This becomes more so towards the middle and end chunks of the game, but we will avoid spoiling anything in the story beyond the early moments in this Review. If you’re this far reading in, you may want to consider picking up Dying Light to find out more for yourself.
The gameplay in Dying Light is very different from what you would expect if you have played any of the Dead Island games. The core of the game revolves around always keeping Crane moving and this is thanks to the parkour movement as well as more intense encounters with enemies. Each swing feels like it has more weight, more meaning, perhaps even more importantly the statistic grind of upgrading weapons now feels equally solid and stable.
Adapting to the terrain is crucial if you want to survive in Dying Light. There are several different behaviors that players can benefit from turning into habits including transitioning from running to jumping movements like silk, gaining access to higher ground as well as garbage bags useful for breaking a long fall. Stealth becomes an optional way to avoid a lot of damage in between missions as well as keep the noise down, since the infected are attracted to loud noises. Users will find that they need to open up and secure safe houses around the city. These might range from safe places to go to if hurt to critical laboratories. Players also need to find safety and rest if they have spent all of the daytime hours to be secured from night time droves of ravenous zombies before becoming one themselves.
Getting items from crates and lockers is essential in upgrading weapons as well as making other useful items such as medkits. The combat is primarily based on melee combat, there are guns in the game, but ammo is extremely rare to find. Supply Drops are something to always be on the lookout for as they have different types of drops in them. These can be very helpful, some contain anything from Antizin to medical supplies, as well as combat items that can help you out.
One of the biggest gameplay elements put into Dying Light is the day and night cycle. This essentially makes the experience and is a game-changer for the survival genre overall. In the daylight, it’s easy to find your way around and zombies can be difficult but are overall not too hard to take down. When the sun goes down though, and the night comes, zombies become twice as strong and can overtake even the most skilled player. There are several that also have increased powers at night, for example the ones called volatiles. Volatiles can bite and attack quickly so your best case scenario is to run as fast as you can or if they get close hit them with UV light to stun them and then continue to run. These creatures can of course be killed, but players will want to be wary of large hordes grouping up on them at one time. One of the most important keys of mastering Dying Light, and a noticeable upgrade from the Dead Island formula is that the RPG skills now come in three categories: Survivor, Agility, and Power. Each of these skills will be upgraded as the game continues and this is where the user can really tailor the experience to the way they enjoy playing.
Controls for Dying Light feel fluid and easy to get used to, since during the review process both the Xbox One and PS4 versions were being played. I could compare the two for controls. On Xbox One the button mapping for Dying Light didn’t seem the best. The PS4 has the same layout on the buttons, but it feels a bit more natural for the platform if it weren’t for minor touches such as the touchpad on the controller having one of the most annoying implementations and essentially holding it back from greatness. Since this would always get hit by mistake mid-combat. The PC Version also supports keyboard and mouse or controllers and our Editor-In-Chief Jon Ireson says he enjoys the PC Version with his Xbox One controller plugged in (no charge kit adapter required, just download the free drivers from Microsoft Official Website) and sees no major issues with the controls. The new parkour system is great as well, and is integrated in a way that works very well with the gameplay and artificial intelligence zombies display.
Characters in Dying Light all have different back-stories that can be found out by either paying close attention to the main missions and/or during completion of the game’s many side-quests. Major characters of course include Kyle Crane, Jade Aldemir, Rais, Brecken, Rahim Aldemir, and Dr. Zere. In addition to these characters there are additional characters with quests that can be completed to receive additional skill points as well as to help players ultimately find more loot.
If I haven’t mentioned it before, Graphics in Dying Light are downright gorgeous. Everything from the high landscapes to the detail in the buildings as well as the character models are expertly sculpted, textured, and detailed – especially the infected. Enemy Design is interesting and gives enough push to the genre to feel fresh and new. In terms of engine performance, the game operates around 30 frames per second on console (occasionally reaching higher) while performing 35 – 45 on most current-gen, low-end to average gaming computers. This is complained about by some, but looks crystal clear the majority of the time and shouldn’t hold you back from enjoying this great game. That being said, there are a small amount of frame dip moments in the game and a few technical issues were encountered. For the most part, these didn’t hinder the gameplay experience overall and only costed a few moments of time compared to the tens of hours of fun achievable with the game. For the record though, Dying Light has crashed twice on the Xbox One, once during the tutorial in which the character jumped off the map and then floated in the air, and once more when the character got stuck in a wall while free climbing. But, these are not major issues, and only happened a rare amount of times. I haven’t had any of these issues on the PS4 as of yet. Techland also confirmed that they will be re-enabling mods in the PC Version of the game and that they were only temporarily taken away from the community in order to quell cheating issues in PvP mode.
Dying Light does have a co-op option in the game and nothing is better than joining a buddy and slaying lots of zombies together. There is also “Be The Zombie” mode that has been added to the game where it’s zombies vs humans, part of the player base plays as humans and the others play as Night Hunters. The Night Hunters are of course a breed of very intelligent infected. After a small tutorial is provided for players to learn how to move incredibly fast and agile, they are shown that their weakness is the UV light. I’m looking forward to continuing to play this mode a lot more with my group of friends in the near future.
Dying Light has to be one of the best games in the survival horror genre. With lots to do in this bloody city, there’s never a boring moment. Lots of quests seem to repeat the same themes, but if users get sick of that there is a lot of areas to just explore and lots of infected to kill. Dying Light has a very high replay-ability factor especially with or without the DLC being added from the Season Pass in the next couple of months. Upgrading and crafting weapons while experiencing a cinematic survival experience gave us hope for Techland’s future endeavors and we hope Dying Light has now been birthed into a franchise we see evolve in major ways going forward. Techland has introduced a new level for others to reach for in the industry making anything to do with the undead. Dying Light is a must play.
Official Gameplay / Dev Diary Livestream Replay:
Your First Week in Harran:
“Be the Zombie” PvP Multiplayer:
Overall Score: 8.5 / 10
RGN Rating: Silver Game
Publisher: Warner Bros. Interactive Entertainment
Available On: PS4 | XO | PC | Linux
Played On: Sony PlayStation 4, Microsoft Xbox One, Windows PC
Review Copy info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.
This weekend during the PlayStation Experience Keynote, ‘Enter the Gungeon’, a new game was announced from Devolver Digital and Dodge Roll. The game’s official Press Release offers more detail.
Enter the Gungeon is a gunfighting dungeon crawler coming in 2015 to PlayStation4, PC, Mac and Linux. Players will enter the Gungeon as one of several Gungeoneers, each haunted by their own past and looking for a better future. They will navigate through hand designed chambers, in the Gungeon’s ever evolving labyrinth of firepower, while blasting their way through the Cult of the Gundead.
The ultimate goal is to acquire the “gun that can kill the past” (Most likely to absolve their sins) while they traverse the dangerous environment. Players will unlock a variety of fantastical weapons “that unleash everything from missiles, lasers and cannonballs to bizarrely effect a volley of rainbows, fish, foam darts and bees.” Yes, you read that correctly, “a volley of rainbows, fish, foam darts and bees.”
Check out several of the game’s screenshots below and the reveal trailer.
Stay tuned for more on Enter the Gungeon, as we get closer to its 2015 release.