Tag Archives: live action

Until Dawn’s Live Action Trailer Puts You in Control

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Do you defend yourself, or do you search for the source of the disturbance? Those are two of the choices present in this new live action trailer for Supermassive Game’s upcoming interactive horror game, Until Dawn.

What better way to promote a game that is all about player choice, than with a trailer that does the same? Now, where’s the “I’m black so I’m gonna run like hell!” option?

 

Until Dawn releases on August 25, exclusively for PlayStation 4.

Check out this Shadow of Mordor Live Action Video

Shadow-of-Mordor

Corridor Digital the LA based company that specializes in special and visual effects released a new live action video yesterday. The video is based on Monolith Productions and Warner Bros. Interactive Entertainment’s upcoming Middle-Earth: Shadow of Mordor title and stars an incompetent Orc named Krimp who has an unfortunate meeting with Talion.

 

Poor Krimp.

Middle-Earth: Shadow of Mordor will release on September 30, 2014 for Xbox One, PS4 and PC. The 360 and PS3 versions have been delayed until November 18.

Going to San Diego Comic Con? Get Ready for Xbox Original Halo Live Action TV Show Sneak Peak

Halo Nightfall San Diego Comic Con

If you’ll be travelling to San Diego for Comic Con this year (or are San Diego native planning to hit up the event) then you’ll be one of the first to check out the Xbox Exclusive Halo Live Action TV Show. Some amount of question remains as to whether Steven Spielberg is still involved in the project or not after ambiguity was put into the air when himself and George Lucas were seen at the industry trade event where the series was originally announced fraternizing about how they feel video games are not a powerful medium. At that same table sat a very nervous looking Don Mattrick who shortly after left Microsoft and is the main reason why MS were able to land Spielberg for the project in the first place.

That being said, production on the series is still thrusting forward with or without Spielberg and fans shouldn’t shed a tear if he does depart, since MS seems to have a pretty firm grip on what their fans what these days (as evident by their powerful E3 2014 presentation which was able to make doubters into believers. Be sure to stop by if you’re in San Diego and let us know what you thought of the first look at Microsoft’s foray with making one of their most acclaimed franchises into a television-style Xbox Original series for digital distribution. Below you will find the time, place, and itinerary of this sneak peak preview event.

Excerpt from the Official Press Release:

Thursday, July 24, 11:45AM – 12:45PM, Room 6BCF

Prepare for your next step in the Halo Journey with a deep-dive into Halo: Nightfall, the upcoming live-action digital series from 343 Industries and Scott Free Productions. Join 343’s Kiki Wolfkill (Executive Producer), Frank O’Connor (Franchise Development Director) along with key Halo: Nightfall cast and crew, and be among the first to get the details of the story and production.

Standby For Live-Action Titanfall Collaboration

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Respawn Entertainment and Canadian visual effects studio, Playfight are coming together to bring a live-action project for Titanfall. Respawn’s Dusty Welch had this to say on yourtitanisready.com

“Titanfall is set in a rich near future universe with visceral, epic battles with Pilots and their Titan companions,” Respawn’s Dusty Welch “We wanted to partner with Playfight, who has a history of delivering movies that meld gameplay, live action and stellar CG into truly entertaining media, for Titanfall. What this collaboration brings is yet to unfold…”

Playfight adds that it has “begun laying the foundation for the creation of original content within the vast expanse of the Titanfall universe.”

There is a teaser video which features a countdown clock. It seems the vid will be available at 6:00 AM PDT, Monday March 10 (1:00 PM GMT March 10, midnight EST between March 10 and March 11).

The Toronto-based studio is described as “a hot, up and coming IP creative studio specializing in visual effects and post production. Their previous projects are the live-action  Rocket Jump’s Video Game High School and Call of Duty: Operation Kingfish.

See what is blowing up tomorrow [TEASER]

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The following teaser clip was released for an upcoming trailer via the Call of Duty camp. It’s likely that tomorrow we’ll see a Live Action trailer for Call of Duty: Ghosts containing something like what’s in this clip. Check back on RealGamerNewz.com tomorrow for the full High Definition video of whatever Activision and crew end up releasing.

How Storytelling in Film is Inferior to Games Despite Spielberg and Lucas: “Games Aren’t Art” Comments Surfacing Again

Lucas Helps Spielberg Shake Down Master Chief for Profit

After simultaneously being responsible for some of the film industry’s most impressive achievements, and its most trash films of all time, snob-extraordinaire Steven Spielberg and tax-evasion sell-out George Lucas have decided that they learned nothing from the words of the now passed Roger Ebert. After failing to keep the interest of the film community at large (or in Lucas case failing to pay his taxes after the ‘financial cliff’ and instead opting to sell off Star Wars to Disney) the two film legends have decided to consider moving on to television as their new medium.

Most notably, Steven Spielberg is riding the coattails of one of the video games industry’s most successful franchises of all time by creating the Halo television series which will debut exclusively on Microsoft’s next-generation video game console and entertainment platform the Xbox ONE. But that didn’t stop him from jumping in with George Lucas (creator of the entire Star Wars universe, though not the owner of any of it) from defaming the entire video game industry with comments of exorbitant ignorance and hypocritical thinking only achievable by the most mentally disturbed, insane of human beings.

At the opening to the School of Cinematic Arts the two filmmakers claimed “video games can’t tell a story”, “can’t create characters we care about”, and that essentially they are not “Art”. Despite the increasingly trash films that their industry is putting out and the failure to match the revenue of the video games industry, the two feel that it just simply isn’t the happening thing. Rather than talk about something positive and something that they actually know about, the two yammered on as if just to hear the sound of their own voices as they continued to slander the industry they have both seen immense profits from through various avenues.

Rather than continue taking shots back however, allow me to explain why these two guys (bless them) are wrong, and hopefully if they end up reading this and actually acknowledging it within their mental stratosphere of self-important thinking it could even impact their future views and beliefs regarding the incredible video games industry which has not only surpassed film in revenues but also is actually more art than film will ever be.

George Lucas

You may be wondering, what is he going on about? Games are certainly a respectable art, but more art than film? Has this guy lost it?

No.

The fact is that in order to digest a film, you are constantly barraged with subliminal principles and perceptions of reality woven between the lines of the action taking place during the piece. In other words, if you want to be able to enjoy a film you have to be able to accept that “it’s just a film” and ignore any complete failures the filmmakers behind it have made in drawing parallels between the film and reality. In other words, if I say something but in order to even contemplate what I had said you’d have to first accept certain things for the sake of argument, than that is automatically a perspective-based discussion which does not take into account all possibilities of a situation. Film does this which is why it’s inferior to video games at storytelling. Video games are quantum in nature, so they are capable of telling the story better as they can encompass multiple perspectives of any given scenario therefore allowing for a more alive, complex, deep, meaningful, and most importantly realistic story.

For example, in many films we see characters existing in a world like AVATAR where we see two sides to their struggle. There’s the side which most humans end up on which is an invader attitude that they have a right to conquer this planet that they’ve stumbled upon, and there’s the side which most of the aliens on that planet believe in which is that the natural order must be sacred. In order to even watch this film correctly, you have to accept that it’s “just a film” and therefore 98% of the characters are going to fall into one of those two categories. But that’s not really how it works in real life. In real life we are all individuals, there are millions if not trillions of ways that you can perceive a given situation and as such we would all fall into our own individual and unique category about how we felt about things until meeting with each other’s thoughts in community discussion to express those.

Film is incapable of expressing this given its small scope, short runtimes, and lack of interactivity. The viewer is submitted to watching these two sides play out their struggle for dominance, without ever being presented with a look at some of the other perceptions the characters might have. This lack of depth has been addressed, and thanks to games like the Mass Effect series we are actually now seeing how the storytelling process is going to be changed forever thanks to video games. It’s becoming to the point where virtual reality will absolutely replace film and video games (read: eventually, in the long term) and the storytelling of each experience will be completely individual-based with no preset caveats or doctrines being forced down your throat in order to understand or appreciate a scene. Instead the evolution of entertainment we are experiencing, which has already started to take place thanks to video games, sees the world filled with an ever-increasing number of perspectives which can be felt leading to infinitely more deep characters and experiences that are capable of representing the human emotion and existence on astronomically more impressive levels than film could ever dream of.

I humbly await the response of gamers, film fans, and entertainment lovers / creators worldwide if you see it worthy to debate this issue further. If this article receives little to no response I will assume that we are all in agreement that film could never come close to the storytelling possible with video games.