DJ Killzown Jones is back with another episode of “Killzown Unboxes” and this time he take a look at one Magic The Gathering “Oath Of The Gatewatch” Intro Packs called “Vicious Cycle”. Magic The Gathering is the number one trading card game in the world and “Oath Of The Gatewatch” is the latest booster expansion in the popular and long running card game. The Intro Packs are designed for players who are just starting play MTG and their are a total in five in each new set in addition to a Event Deck, Fat Packs, single Booster Packs, and Booster Boxes. The MTG “Oath of Gatewatch” Set is available now where trading cards are sold, check out the video below and keep it locked right here to RGN for more “Killzown Unboxes”.
Behold my minions, a new role playing game card game unlike most others. A strategic, chess-board style battlefield is combined with decks of cards that give players a brand new spin on the genre that’s been booming since the advent of digital MTG games as well as Blizzard’s foray into the subject. This game though, is pretty much everything I ever wanted in an RPG card game. Visual representation of the cool stuff the cards say on them, something tangible to track progress of on-screen, and actual gameplay (not just cards).
Unlike a lot of Steam games that have come out lately, this one seems like an honest attempt at good gameplay rather than a cash-in on existing market trends. That alone is worth giving its Beta a try. Honestly, I’m stumbling over myself trying to explain this one, JUST WATCH THE VIDEO BELOW!
It is that time of the year again, a new set of Magic The Gathering cards and another entry into the Magic: The Gathering video game series ” Duels of Planeswalker”. Magic 15 impcomasses every card in the MTG Trading card game to date an overhauled game engine, as well as new features that we won’t spoil for RGN fans. The game will launch tomorrow on the Apple IOS Store, Steam, Xbox Live Arcade on the Xbox One and Xbox 360 as well as the Google Play Store, and Amazon App Store. There is no where yet on when the game will be released on Playstation 3 or Playstation 4 but since the other entries of the series have been released on PS3 it is safe to say that Magic 15 will arrive soon for the Sony platforms until Wizards Of The Coast or developers Stainless games let us know otherwise. Check out the trailer below and be sure to purchase Magic 2015 tomorrow then “prepare to hunt bigger game”.
The Damage Tech Trailer for Carmageddon: Reincarnation is presented below in high definition. This game is expected to become available for PC via the Steam Early Access platform on March 27, 2014. The development studio responsible for this title is Stainless Games whose CEO recently stated that the title is a fulfillment of the true vision the original Carmageddon games had when they were produced back in the late 90s.
Stainless Games CEO Patrick Buckland also elaborated with the following statement, “This time we could finally do the stuff that we wanted to do 17 years ago. More blood was the main thing. Rivers of livers – that’s what we wanted. Being publisher as well as developer means we get to be stupid. Properly, professionally stupid. And this game is stupider than Jupiter. I mean really silly – but in a good way. Nobody else makes games that make you cry with laughter – but we do. And did I mention the livers?”.
Stainless Games is also responsible for the latest string of highly beloved and successful Magic: The Gathering – Duels of the Planeswalkers (Wizards of the Coast) video games on Xbox 360, PlayStation 3, PC, and mobile platforms. Stainless Games has a very colored history and speaks honest and openly with the video games industry and gamer community. Here is a statement from CEO Buckland about why they’ve been out of the public eye until now and how they’ve kept their development skills sharp while awaiting this Carmageddon: Reincarnation project’s big reveal to the world.
“We’ve had a few major projects canned for publishers’ commercial reasons, and publishers just don’t like this sort of information being public,” he explains. We’ve also finished a game where the publisher ended up suing the format holder. The game never made it out and for legal reasons we can’t talk about it. We’ve also ghost-written for developers and publishers where part of the deal is to keep anonymous. All this was to keep the roof over our heads and the mouths fed. Now though, Stainless is far more back and in the public eye!”