Just after comments were recently published by series creator Hideo Kojima that PS4 can render 1080P graphics at 60 frames per second without breaking a sweat, Konami has revealed that the Xbox ONE version of Metal Gear Solid V: Ground Zeroes will run at 60 frames per second but will only feature 720P graphics resolution while the PlayStation 4 version of the game is sporting Full 1080P High Definition graphics and still maintaining the 60 frames per second refresh rate.
For those who are planning to play the game on Xbox 360 or PlayStation 3 consoles – the PS3 / 360 version has been confirmed to be running a 720P resolution at 30 frames per second refresh rate. This is makes the fifth Metal Gear Solid game the most recent in a string of titles that will be played with better graphics on PS4 than Xbox ONE supporting arguments that Sony PS4’s hardware setup is superior to Microsoft’s X1 architecture in terms of producing next-generation graphics advancements.
While this announcement is sure to fuel the fire of fanboy wars and tech debate, the publisher has spoken and the final game is indeed going to be running with better graphics on PlayStation 4. A Limited Edition Metal Gear Solid 5 PS4 was also announced to be launching in Japan called the FOX EDITION (as pictured below).
Metal Gear Solid V: Ground Zeroes will release on March 18, 2014 in North America and on March 20, 2014 in Europe.
So what did you guys think about the new Metal Gear Solid V: Ground Zeroes trailer?? Well yes, it’s the same one shown last year at the VGA Awards – but this time in English!!! As I heard Keefer Sutherland’s voice mutter them famous words “Kept you waiting, Huh”, I was in awe.
For me he nailed it but many would disagree and that’s fine because not all of the voice acting in this trailer is perfect. Skullface, the mysterious new Protagonist with a Burnt face and rocking a badazz duster-coat, really got me excited because if there’s one thing Kojima knows how to do it’s to make the best villains in the business. So I was awaiting to see what voice he would hold, and as it turns out it sounds nothing like his character and to be honest. I was quite disappointed in this. The other voice is a familiar one – Kaz, who still has the same voice actor Robin Atkin Downes which I was more than happy with.
All in all the voice acting in my opinion was great except for Skullface but who knows, I may be wrong because not much of the Trailer shows him talking.
Please – if you haven’t gone and checked out the trailer I advise you to check it out HERE, yes it’s the same trailer but it gives us a taste of what is to come and at first it may sound weird hearing Keefer corrupt our beloved snake’s voice but I couldn’t have picked a better voice for snake. You can tell he cares about the character which is what the Metal Gear series needs. There is also a new direct feed demo of the game HERE without the Japanese commentary nor the bad feed and also the sounds of the game are much louder in this one. For more information about the upcoming title check out our dedicated Metal Gear Solid V Section Here.
There’ve been a few tidbits of info released regarding the Metal Gear series as a whole. First up, we have the series’ art designer Yoji Shinkawa discussing his favorite characters from both the upcoming new chapter in the series, ‘The Phantom Pain,’ and also his favorite version of Solid Snake throughout the entire series, and also his favorite character other than Snake. He’s a little cagey, as seems to be Kojima Production’s modus operandi before the release of a Metal Gear, but he expresses an affection for the four commandos seen in the sandstorm during the E3 trailer, though he’s not allowed to publicly name them yet. It’s an interesting interview to a real Fox-Hound like myself, but it would probably be lost on a series-newcomer.
And speaking of newcomers, the other little tidbit is from the man Himself. Series creator Hideo Kojima said this week that he believes the best game for newcomers to the series to start with is ‘Metal Gear Solid 3: Snake Eater,’ because it was the first installment of the series that featured the modern control scheme (albeit less refined than the most recent console chapter). He feels that after playing MGS3 players should move on and play ‘Metal Gear Solid 4: Guns of the Patriots.’ This makes sense from a purely gameplay standpoint, but I’m frankly surprised he wouldn’t want newbies to start from the beginning. Half of the enjoyment of MGS is its story presentation, so my advice to anyone who hasn’t played the series (shame on you) is to get your money ready for next week’s release of ‘The Metal Gear Solid: Legacy Collection,’ and start from the only logical place TO start: The Beginning.
Just as we predicted here at RealGamerNewz, after the announcement of Kojima Production’s upcoming Metal Gear, ‘The Phantom Pain,’ a new iteration of Metal Gear Online has been announced. We don’t have many details yet, such as how the new version of online play will be affected by the main game’s shift to an open world setting, but the announcement furthers the anticipation of one of gaming’s most storied franchises. The new online component is being developed at Kojima Production’s Los Angeles studio. ‘Metal Gear Solid V: The Phantom Pain’ is expected some time in 2014.
Earlier today, Konami held a Pre-E3 event in which it was revealed that Keifer Sutherland would be assuming the mantle of Snake in Kojima Production’s upcoming Metal Gear Solid V: The Phantom Pain. Sutherland will not only be voicing the iconic character, but has also provided the facial-capture animations which are now being integrated using Kojima Pro’s new FOX engine. What do you think of the casting? Will you miss the iconic voice of David Hayter in the role?
So now we all know what we’ve suspected since its announcement in December: “The Phantom Pain” is Metal Gear Solid V. Now, full disclosure, I am a bona fide Metal Gear Solid freak (One of my criterions of friendship is how a person responds to “Who are the Patriots?”) and while I am positively giddy about the prospect of not just one, but TWO new Metal Gear Solid games, I am a little melancholy at the revelation. Not because the trailer isn’t amazing (it is) but because I’m going to miss the speculation that came from all the little tastes Kojima gave us. Or rather, Joakim Mogren gave us. Now that we have the news of a new Metal Gear, we can start anticipating just what it’s going to be, but that won’t fill the void of what is gone: pageantry.
Kojima is exactly what a game designer should be, and if there are any in the industry that could safely be labeled an “auteur” he is the one. He is a singular voice amongst a sea of undecipherable noise. His game announcements are nearly as entertaining as the games themselves. But here is where he truly excels as an all around mandarin of the gaming world: his announcements themselves are interactive.
It would be one thing for him to tease us with a countdown clock (which he’s done in the past), and then simply release a kick-ass trailer that gets your blood pumping and turns your agony up to eleven at the thought that you’ll have to wait to play this game. But this whole “Phantom Pain” cycle has truly elevated him to the level of magician. The man has showmanship.
Has there ever been a more dissected bit of gaming intrigue? Even though it didn’t take more than a few hours (or maybe even minutes) for the speculation to be right about “The Phantom Pain” really being MGS5, that didn’t lessen the impact it had on all of us. After all, everyone knows that the magician doesn’t really saw the woman in half, but that doesn’t stop us from trying to figure out how he did it. At one point, speculation about the game reached such a fever pitch that there were some who questioned the reality of an interview with the so called “Mogren.”
Some thought that the bandaged figure might have been a CG creation made to show off Kojima’s new FOX Game Engine. The magician’s work is to simply allow people’s imaginations to run wild, and then sweep the rug out from under them. And in the greatest move of all, Kojima proved us right, and we feel validated and proud of ourselves that “we knew all along.”
Showmanship is a dying art. Viral marketing, while sharing some of the characteristics, is an inadequate replacement. Orson Welles had showmanship. Alfred Hitchcock had showmanship. Stanley Kubrick had showmanship. The David O. Selznicks and the Louis B. Mayers had showmanship. And Hideo Kojima has showmanship. His name belongs among those names, for what he does is just as relevant and memorable. And it is also a hell of a lot of fun. That it has come to an end hopefully does not portend a phantom pain of the pleasure that has gone.
UPDATE: Konami has reportedly clarified the Ground Zeroes and MGS5 relationship: “Ground Zeroes will will act as a prologue that tells the story of the fall of Mother Base – the Militaires Sans Frontières project built in Metal Gear Solid: Peace Walker – and how the attack on it puts Big Boss in a nine-year coma.” [Source: Konami via CVG].
Metal Gear Solid: Ground Zeroes will open up the plot for Metal Gear Solid 5 and serve as the prologue. Together, the two titles make up one overall game iteration which in total is Metal Gear Solid 5.
Metal Gear Solid 5: The Phantom Pain (Xbox 360 / PlayStation 3) is real, and was an campaign ad that went viral leading up to this announcement which finally showcases the item in the following trailer. For those wondering what is to come of Metal Gear Solid: Ground Zeroes, it is the prologue portion to the title and will still be releasing as part for Xbox 360 / PlayStation 3 and PC. In other words, they are not the same game.
Current speculation surrounding the following video heads up that Moby Dick CEO and Hideo Kojima are perhaps one in the same (pending some out-there speculation that somehow Cliffy B is also involved with the project after recently retiring from Epic Games and Gears of War fame).
The basic jist of what is being expectantly portrayed here by a rather elaborate media campaign is the upcoming previews to the latest Metal Gear Solid titled “Ground Zeroes”. See the video below and feel free to give it your own interpretation in the comments section: