Tag Archives: mmo

The Elder Scrolls Online still features a Subscription Model


Many Elder Scrolls fans on consoles were delighted to hear that Bethesda’s Elder Scrolls Online: Tamriel Unlimited would be dropping the MMO subscription model. This means that they don’t have to pay a monthly fee — on top of already paying full price for the game, in order to keep playing. While it doesn’t seem to be an issue with many PC gamers, PlayStation and Xbox owners have to subscribe to PS Plus and Xbox Live Gold if they want to play most game’s online, so their excitement over the matter is understandable.

It turns of the game still has a subscription model after all, at least where its DLC is concerned. Elder Scrolls Online features a service called ESO Plus, which functions similarly to Sony’s PlayStation Plus.

“ESO Plus is our premium membership service. Sign up now to receive in-game benefits that let you get the most out of your journeys in Tamriel. Members receive increased experience, faster crafting progression, and bonus gold along with access to all available DLC Game Packs and a monthly allotment of 1500 Crowns (total membership amount of crowns given at time of purchase) to spend in the in-game store on pets, mounts, costumes, and much more. ESO Plus is the best way to see everything ESO has to offer! Please note that access to DLC Game Packs granted by ESO Plus is only available while your membership remains active.”

That last sentence is a real kicker. Unlike Season Passes which ask for a one time payment in order to access downloadable content for a discounted price, ESO Plus requires players to pay $15 every month, otherwise they won’t be able to play whatever DLC they own. Also there doesn’t seem to be any indication of any DLC being released separately, meaning the Plus service will be your only means of acquiring on extra content.

Keep in mind it is optional and there is still the base game, which can be played without having to subscribe. Still, I can’t imagine this will sit well with many of the fans.

How do you feel about DLC being locked behind a subscription fee? Will you skip Elder Scrolls Online’s bonus content, or will you avoid the game completely? Sound off.

H1Z1 Impressions Pt II – Updates, Lag, Players Become Zombies After Death

H1Z1 - Steam Early Access Impressions - RealGamerNewz Pt 2

Hello again RGN Readers, it’s me, John Clark of the RealGamerNewz Community, back again to tell you my experience first hand with the latest updates H1Z1 has had rolled out for it. More news has been coming in about H1Z1 and how the game is moving on in a new direction. From day 1 without ceasing to this day, H1Z1 has received tons of updates and bug fixes which genuinely improve the game. The latest update has fixed a lot of imbalance which originally existed in the game, and makes it more of a survival title and less of just a shooter online with food hanging around.

One of the neat things you might not know about H1Z1 which was revealed recently by the development team is that when players die they actually have become zombies in the population of the undead (though you cannot play as one). Meaning, when you kill a zombie to a player who never had his dead body’s items taken then you’ll end up getting those items from a zombie. Crazy right? I didn’t believe it myself at first, reddit here. I’m not sure how long that part of the game has been live but in the most recent update there was a lot of cleaning up done to the overall balance of this game.

In this update they’ve made it harder for you to survive which made things more fun for me personally as well as having my backpack changed from 1500 to 600 capacity. A lot of items take up more room now which is good and bad at the same time because you have less over-powered folks but you also have less of a chance of surviving through the right situation if you aren’t very well thought out on preparations before making a trip.

I do feel screwed over because of a server wipe eliminating all of the work I’ve done thus far in the game, but I enjoy H1Z1 enough to keep playing it, writing about it, and telling others about it – so the development team must be doing something right. Ever since the latest reboot, servers are running great. There’s much less lag in the game now. Even more imbalance issues were addressed recently including finding loot being too easy (it’s much harder now).

Rare items are also a lot harder to find now. I personally haven’t seen or come across any enemies or players using the most rare items yet since the update in fact, so it’s taking some time for things to progress back to that level. Graphics are looking better than ever and in the upcoming update there are plans for expanding H1Z1 even further. I hope you enjoyed reading what I had to say and let me know what you think about the game if you play, or if you don’t – consider checking it out. Thank you, peace out.

If you play H1Z1 and want to meet up and level up with me or go into towns, villages, and camp sites together make sure you are ready and add me. My in-game name is John1989

Related Reading:

Written by John Clark of RGN Community

All Points Bulletin AKA APB: Reloaded – Pay To Win on Xbox One / PS4 ???

RealGamerNewz APB Reloaded Xbox One PlayStation 4 PS4

With over 500 hours in APB: Reloaded, I have to be honest – it’s a VERY Money-Grabbing game. Even if you’re premium it begs you to throw down cash for weapons , cars, and XP. You could easily spend 200 bucks on this game and get nowhere if you aren’t careful. The shooting is very ridiculous, you do no damage without certain premium guns. The cars handle like Tonka Toy Trucks on ice. It’s a fun game once you realize how to make money. Otherwise, you’re forever broke.

Check out the following video I made showing off how $15 can’t even get you 1 decent gun in the game on PC at current time of this post (1/25/2015) and for those who have never played the game, give a feel of what to expect. Hopefully the pricing structure is changed for consoles and then given a dramatic price drop on PC as well, though we have doubts that will happen.

Second Opinion:

Electrickrypt of RGN Community: “I grabbed this game when it launched. I Never spent a dime after that and still had hours and days of fun!!! Especially being LANed up next to a buddy. The interaction and customization are amazing. I’ve thought about getting back on it but the cheaters were building up when I stopped playing it. I Never saw it coming to consoles. I Would definitely have to be on the next-generation consoles as big as this game is.”

APB RealGamerNewz Xbox One PS4

“My animated GIF of my crew and I. Good times!”

Update: TheHostileZone Responds to 2nd Opinion:

My issue is you have no friends to play with and what not you’re still very limited to what you can do. If you do purely F2P you are still limited to low XP. If you forget to log in for a bit that gun that took 5K to get is now expired. Also most guns in the game only last 7 days after you buy them, unless you pay for “a lifetime” where it’s still $20 bucks on average for something decent. Yes, you can for sure do only F2P,but that option to P2W is there… Suddenly everyone has much better things than you, even if you’ve synced 500+ hours, you’ll have almost nothing to really show. All that cool doc cars, guns and clothes will be at the tip of your grip tempting you. Don’t get me wrong, there is a special quality of this game that makes it a gem, and sure it’s fun.. But once the pay to win scam is bigger than its F2P model is, I stopped…

The Elder Scrolls Online – The Confrontation Cinematic [HD]

The Elder Scrolls Online Xbox ONE PS4

The Confrontation Cinematic of The Elder Scrolls Online.

Genre(s): MMORPG
Platform(s): Mac, PC, PlayStation 4, Xbox One
Publisher(s): Bethesda Softworks
Developer(s): ZeniMax Online Studios
Release Date (NA): April 4th, 2014 (PC, Mac), TBA June 2014 (PlayStation 4, Xbox One)

Evolve DLC Prices Getting Criticized by Gamers, Is It Too Much?

Evolve DLC RealGamerNewz

If you pre-order and play in the Beta right now, your progress will transfer over – you will get that skin – and you will get that monster. This is definitely an appreciated advantage to what Turtle Rock Studios is providing with Evolve. However, recently they have been drawn to scrutiny about their DLC pricing per monster and hunter.

The Hunting Season Pass comes for $24.99 and includes 3 monster skins as well as 4 hunter characters. Players can opt to not pay for it and they will still end up fighting against the more advanced monsters, and alongside the more advanced hunters or they can pick and choose Individual DLC which are priced at $14.99 per monster or $7.49 per hunter. The pre-order monster will be sold as well for $14.99 if you didn’t get the chance to do so.

On the flip side of things, new maps are free and it appears that hunters and monsters purchased as DLC will appear in matchmaking with players who don’t pick up the DLC as well, thus preventing the splinter of Evolve’s community. This is being looked at by many as acceptable, while getting criticized by others. Some say it is similar to Destiny and has an MMO type of feel to the way it’s designed.

Is this too much?

Please leave your thoughts below in RGN’s comment section for Turtle Rock Studios to see.



Savage Goliath:





Evacuation Story:

New Hunters & Gameplay:

Final Fantasy XIV: A Realm Reborn – Patch v2.5: Before the Fall Trailer [HD 1080P]

Final Fantasy XIV Before the Fall MMO RPG Patch PC PS4 PS3

Patch v2.5: Before the Fall Trailer of Final Fantasy XIV: A Realm Reborn.

Genre(s): MMORPG
Platform(s): PC, PlayStation 3, PlayStation 4
Publisher(s): Square Enix
Developer(s): Square Enix
Release Date (NA): August 27th, 2013 (PC, PlayStation 3), April 14th, 2014 (PlayStation 4)

Pyramind Studios Composer Clint Bajakian Contributes Epic Melodic Musical Cues in ‘World of Warcraft: Warlords of Draenor’

Pyramind Studios RealGamerNewz

With the recent release of Blizzard Entertainment’s “World of Warcraft: Warlords of Draenor”, not only have subscriptions and sales been boosted within the popular franchise, but numerous gamers and critics have praised the game’s thematic soundtrack for enhancing the player’s journey through the new world.

The composing team – led by Blizzard’s Director of Audio and lead composer Russell Brower (“World of Warcraft,” “Diablo III”) – included Pyramind Studios Composer and Senior Music Manager Clint Bajakian (“Uncharted: Golden Abyss”, “God of War”). Bajakian created 21 minutes of original score and 65 minutes of derived musical arrangements. The five remaining composers were: Neal Acree (“StarCraft II,” “World of Warcraft”); Sam Cardon (“Meet the Mormons,” “World of Warcraft”); Edo Guidotti (“StarCraft II,” “World of Warcraft”); Craig Stuart Garfinkle (“Fallout: Brotherhood of Steel,” “Forgotten Realms: Baldur’s Gate – Dark Alliance II”); and Eimear Noone (“Diablo III,” “StarCraft II”). The team produced the score with a live orchestra and choir, along with a compliment of several seasoned soloists. Bajakian’s music was mixed and mastered by Pyramind’s Jeremy Garren and Greg Gordon.

Bajakian said Brower approached him to join the project in August 2013 and gave him the creative freedom to explore far ranging musical spaces inspired by the game’s epic story and artwork.

“For me, that resulted in a tone poem that depicted a story of my own design – discovering a new world, encountering an enchanted forest, a malevolent sorcerer, a personal demise, and a moving choral ascension to heaven,” Bajakian said. The five major sections of his work were later broken out and developed into their own individual cues.

For the project, Bajakian explored many different sounds and experimented with an autoharp, a strummed instrument that has many guitar-like strings. With it, Bajakian created a simple Celtic-like folk tune that plays in the game’s bucolic settings like a village or tavern. The instrument went on to create the mysterious effect at the opening of his composition on the iTunes OST, “Instruments of the Arcane” and would be included in several other cues.

“My favorite genre to write for is fantasy,” Bajakian said. “In ‘World of Warcraft,’ musically, there’s room to explore awe-inspiring cataclysms, as well as more intimate magical spaces. The full gamut of characters, environments and rich narrative makes ‘World of Warcraft’ a truly epic world.”

“Warlords of Draenor,” the fifth expansion to the long-running video game, was released on Nov. 13, 2014 and sold more than 3.3 million copies within the first 24 hours. Polygon.com calls the game “The best ‘Warcraft’ expansion in years; it’s a return to form as the best MMO in the industry,” while CraveOnline called the music, “outstanding” and “the best part of the presentation in Warlords of Draenor is the music … and the best soundtrack of any expansion in ‘World of Warcraft’ history.” (Source: http://www.craveonline.com/gaming/articles/788251-day-one-world-warcraft-warlords-draenor-first-impressions#/slide/1)

More of Bajakian’s work can be heard in “Uncharted:Golden Abyss,” “Indiana Jones and the Emperor’s Tomb,” “Unreal: The Awakening,” “Outlaws”, and many more.

For more information about Pyramind Studios or Clint Bajakian, visit: www.pyramind.com.

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Jordan von Netzer

Editor’s Note: This is a sponsored post.

Blizzard Entertainment Cancels Titan, The MMO Project No One Has Ever Seen

Blizzard Entertainment

After Diablo III: Ultimate Evil Edition has released to a huge success and critical acclaim (including our own Review) of the game, Blizzard Entertainment has seen Destiny swoop in from partnered company Activision to take some of the spotlight away. Perhaps this had an effect on their decision in canceling an MMO project called Titan that has never actually been seen before by gamers or the press. That’s what some are hinting at.

Or are reports coming in wrong?

Has Titan just been cancelled around the time of Destiny as a coincidence? We can’t really be sure. A project that isn’t held to perfect standards will never see the light of day from a Blizzard Entertainment team anyways. Warcraft fans are not exactly thrilled of the idea for another MMO to take place either. It could simply be that Heroes of the Storm, the upcoming free-to-play MOBA from Blizzard, is taking priority and considered a much better investment.

Titan is scrapped and gone, most likely long lost forever now – but maybe it’s for the best. We have no proof the hypothetical game is even good.

Final Fantasy XIV Soundtrack – Titan Battle Victory Song – Composed by Masayoshi Soken

Final Fantasy XIV PS4 PS3 PC Soundtack Composer

The following Titan Battle Victory Song is presented below as part of the Final Fantasy XIV Soundtrack. This is a fully animated music video made mostly with in-game assets and is the first time a standalone high quality version of the song has been released outside of the actual game. This track is composed by Masayoshi Soken. FF14 currently is host to over 2.3 million adventurers worldwide across the Windows PC, PlayStation 3, and PlayStation 4 platforms.

Razer: The Ninja Theory Game That Never Was


Ninja Theory the talented team behind Heavenly Sword, DMC: Devil May Cry and the upcoming Hellblade, had another title called Razer that never saw the light of day. The independent developer has released all their videos, artwork and pitch documents for their next-gen sci fi experience to the public on Hellblade’s official website.

Sadly the title never made it past the concept stages:

“Razer is a game concept designed for Xbox One, PS4 and PC that sadly didn’t make it past publishing green light.  It was a game we designed in conjunction with a publisher to satisfy their desirable feature list. At the time we were developing an iOS game, an online multiplayer melee game as well as exploring next-gen art pipelines.”

NT’s plan was to combine all of those elements to create “an epic massively co-op sci-fi adventure”. The central plot revolved around an alien creature that had enveloped Planet Earth. Seeing this creature was the size of a planet “It would take thousands of players months if not years to coordinate guerrilla-warfare on a massive scale to kill this beast.”

Razer was supposed to be a third-person squad-based action MMO powered by Unreal Engine 4, inspired by the frenetic melee combat of DMC: Devil May Cry and the action gunplay of Platinum Game’s Vanquish. Other titles used for reference including Borderlands 2 with its run and gun shooting, Planetside 2’s community features, Monster Hunter’s meta-game and co-op gameplay and more.

“We worked on the design docs and several previsualisations in house over the course of about 3 months. Most games never made it past the concept phase and the public is never the wiser. In general, publishers will never release these to the public.  As we own the IP, we felt that there would be value in sharing this work on a wider basis as there are so few examples of game design in the public domain.”

It is a shame this title never got the green light, if done right then this could have been an amazing experience. You can check out some of the concept art for Razer, featuring different variations of the suits of armor players would wear to battle, as well as some videos.




Razer Gameplay:


“This is a previs trailer to show how the published game might feel like.  We always create trailers like this for our games and they are never intended to be shown to the public. They serve to get a feel for the gameplay, story and the way you might play it.  They are always entirely produced in-house and this one features our own staff as actors. The trailer was created in Unreal Engine 4 and After Effects.”

Razer Art Style Test:


“Because you will fight in countless missions, we needed to create a way to procedurally generate landscapes.  We developed a procedural tech within UE4 and created this art style test.”

Razer Gameplay Pre-vis:


“We often create gameplay previs for our games before we start prototyping. Previsualisation is always built upon a design spec and is planned out by designers and animators working in tandem. It is a great way to rally the coders, designers and animators behind a single vision of what we are trying to achieve.”

Razer Overview.PDF

Razer GamesAsService.PDF

Ninja Theory has released a ton of stuff, the rest can be viewed here.