Tag Archives: new

EA Sports UFC 2 Announced, More Details this Tuesday

Ronda

A follow up to the 2014 UFC title from EA is currently in development. The publisher made the announcement via a tweet today, letting its fans know that they can expect more details on the sequel tomorrow.

Stay tuned!

Source: EASportsUFC

Dark Souls 2 DLC: New Crown of the Old Iron King

264545-DSSS

Today the brand new Dark Souls 2 DLC: New Crown of the Old Iron King was released on PSN, Xbox Live and Steam. This is the second Dark Souls 2 DLC of the planned trilogy and features an assortment of new traps, weapons, and enemies. This world is swathed in lava, heat, ash, and is just as challenging and unyielding as the last. This new chapter can be purchased on Steam, Xbox Live Marketplace, or PlayStation Network for a SRP of $9.99 USD or comes apart of the season pass of the Lost Crown Trilogy if purchased for a SRP of $24.99 USD.

Former AAA Developers Moving To Indie Development

Tangentlemen

The recently made studio Tangentlemen is at GDC 2014 with a new project to talk about as well as some new talented employees. These developers come from different companies as well as different types of genres:

  • Richard Smith: A previous senior art designer of Infinity Ward. Smith also contributed art work towards Respawn’s Titanfall.
  • Cory Davis: The lead designer and creative force of Spec Ops: The Line.
  • Toby Gard: A game director who helped launch Tomb Raider as well as create Lara Croft in 1995.
  • Five additional members of their team come from the development team of Yaiba: Ninja Gaiden Z with Davis and Gard.

The first game the company is working on is titled Daedalus which they have described as “an existential horror trip into a surreal, half-forgotten dream.” Davis expects the game to be revealed in the upcoming weeks. The team is currently actually working out of the producer John Shelton-Garcia’s garage. So, the question beckons: Why move from AAA to this? Davis goes on to explain this  by saying “I was finding the structure of making big games to be too rigid and restrictive,” he also goes on to say “There seems to be a problem with chasing after photorealism–it makes everything else about the game very myopic. By moving into an illustrative space, the look of the game can become a voice in its overall intent, rather than a limitation to that intent. It’s indie games that understand this, and because of that, it’s indie games that are really progressing the art form of game making.” With indie games becoming more and more popular it seems to be a great idea overall.

Davis also commented on their current working conditions by saying “It’s an awesome experience to be in our own new space, even if that space has heating, electricity, and claustrophobia issues,”  Davis seems to reinforce his decision by saying “It’s a reminder that we’re not only free to make great games, but that it’s our responsibility at this point. Every aspect of the game will be hand-crafted, just like a piece of furniture, in our development garage.”

Davis’ choice doesn’t seem to be influenced by money or any other type of motivation that is depicted negatively. Davis’ seems to be chasing one of the most important things in the gaming world which is his freedom of expression. Davis seems very excited about his decision and I hope his enthusiasm is shown in his games as well. When asked about funding Davis stated “We’re looking for publishers who would be interested in smaller, more daring projects, but I’m personally really interested in seeing if we can Kickstart our first game,” and that “Being able to engage directly with game players right from the start of development sounds like an incredibly liberating way to do things.”

Davis ends his interview with the following: “Starting a video game company has been a dream of mine since I was a kid, but this opportunity is more than that,” Davis stated. “Tangentlemen is a studio made up of the developers that I respect the most in the entire industry. ” and goes on with “I feel extremely lucky to have had the chance to join up with individuals that are at least as passionate, knowledgeable, and experienced as I am to create the games that we all were born to create, in an environment where we have the freedom to do something truly unique, potent, and if we so desire, even risky.” We here at RealGamerNewz look forward to their first project’s reveal as well as their funding choice.

Tangentlemen

CoD: Ghosts eSports Rule Changes Coming Soon

CoD Ghosts

Infinity Ward has announced that they will be making some changes to the eSports rules for their newest title, CoD: Ghosts. These changes will be implemented into the game via several “hotfixes” and title updates over the next couple of weeks. Infinity Ward plans on improving spawn locations, modify rule sets, disable third-person spectating in private matches, restrict ghillie suits, and more.

Excerpt from the Official Press Release:

General eSports Changes

  • Restrict Ghillie suits in competitive rules.
  • Restrict Tracker Sights in competitive rules.
  • Restrict Danger Close in competitive rules.
  • Disable third-person spectating in competitive Private Matches.
  • Add a kill feed to Broadcaster mode.
  • Address Broadcaster mode stability (squash crash bugs)

eSports Rules:

  • Removal of split-screen in Private match when eSports rules are enabled.
  • Add eSports rules to Clan vs. Clan playlist.
  • Open Clan v Clan playlist to allow solo player entry & mixed clan teams.
  • Modify Dead Silence/Amplify functionality

S&D

  • Resolve the defuse timer animation discrepancy.
  • Modify the defuse time sound effects if the defuse process is cancelled

Broadcaster Mode

  • Add game action overlays where needed (flag captures, etc.).
  • Resolve the leaderboard’s red death indicator delay.
  • Roll over player in scoreboard to highlight arrow in mini-map

Platform

  • Investigating the addition of Xbox One LAN support.

Fortresscraft: Evolved Survival Mode Update Released

FortressCraft Evolved

Fortress Craft Evolved was released on Steam’s Early Access over a month ago, since that day, gamers have been begging ProjectorGames for a Survival Mode. ProjectorGames have finally answered that question, with a yes.

“A survival mode was always in the plans, but the players asked for it so frequently and adamantly that we bumped it up on the schedule so we can give them what they want now.” says Sawkins.

In this new survival mode, players will have to gather resources and build machines to stay alive and keep hypothermia from setting in. This new mode still has the “creative spirit” that the rest of the game does, but not players will have to survive. Keep in mind that survival mode is not completely developed, ProjectorGames wants to implement some more mechanics and also invading robots as they have promised. Take a look at the Survival Handbook and some survival mode gameplay below.

Survival Handbook

Environmental hazards such as heat, cold, toxic air and more require the use of the state-of-the-art suit you are wearing to stay alive, too bad your suit uses a lot of battery power sustaining life support! Here is what you’ll need to do to survive:
During the day, your suit is designed to absorb sunlight and power the battery.

Press ‘=’ to enter the Block Manager and check the box for ‘Machinery’ to see what you can make.
You have one Central Power HUB block in your inventory, use it to turn harvested resources into power to charge adjacent machinery.
Build Torches to heat your suit during the night time.

Dig deep for rare resources such as Gold, Lithium and Iron.

Pay close attention to the battery discharge rate on your suit, a Blue Bar indicates that extreme cold is affecting your suit whereas a Red Bar indicates extreme heat. When the bar is Green your suit is not currently being drained to maintain a livable temperature.
Use of the Jetpack and the Headlamp items cause faster depletion of your battery.
Watch out for mechanical spiders!

Cities In Motion 2 New Monorail Expansion and Linux Support Announced By Paradox Interactive

Marvellous Monorails

Paradox Interactive has announced the forthcoming release of Marvellous Monorails, a new expansion pack for Cities in Motion 2 (our review here). Also announced today was that all of the Cities in Motions franchise will support Linux operating systems, but it won’t be added until the new expansion pack is released. The price and the release date have not been released at this time, but RealGamerNewz will keep you up to date.

Killzone: Mercenary (PS Vita Exclusive) To Receive New Multiplayer Maps + Game Modes For Free

Killzone Mercenary Free Maps

Some time before the upcoming Summer we’ll see the release of Killzone: Mercenary Multiplayer Maps for free on PlayStation Vita. For those who don’t know, the PS4 exclusive brother / sister of the game (Shadow Fall) will also be getting free multiplayer maps instead of paid MP DLC (though there is a Season Pass being offered for co-operative play mode content). The PlayStation Vita title will also receive a new update adding  an offline Botzone game mode as well as Guerrilla Warfare game mode.

Connectivity issues will also be addressed as the game becomes even more optimized to playing online multiplayer on Sony’s next-generation handheld device. Be on the lookout for an official date when it becomes available from publisher Sony. The images in this article are also serving as concept art for the new maps.

Killzone Mercenary New Game Modes

Madden NFL 25 Demo Now Available on Xbox Live and PSN

madden25

EA Sports announced today that Madden NFL 25 demo is no available on Xbox Live and PSN. The demo lets players experience four drills in Skill Trainer – Precision Modified Running, The Option, Total Control Passing, and Ball Hawk. The demo also 2 new videos, one which features New England Patriots Owner, Robert Kraft and the other shows some features of the game.

The Xbox Live demo is currently only available for Xbox Live Gold members, but will be available for silver members next week. The PS3 version is available to all. Madden 25 launches for Xbox 360 and PS3 on August 27th and will also be available later this year for Xbox One and PS4.

Latest DLC Highlights for NASCAR The Game: Inside Line

ol

As we get ready for another weekend or racing at Watkins Glen, NASCAR The Game is continuing to be updated with weekly Inside Line Highlights DLC, with 19 packs currently available. Inside Line Highlights gives fans of all age the chances to relive their favorite moments from previous races. Nascar The game also features the gen 6 model stock cars and over 40 of the sport’s elite drivers including Dale Earnhartd Jr, Danica Patrick, and Jeff Gordan.

Excerpt from the Official Press Release:

“Latest Inside Line Highlights-

GoBowling.com 400, Pocono Raceway, August 4

Highlight: GoBowling with Brad

Who: Brad Keselowski

Type: Rewrite

Description: Kasey Kahne and Brad Keselowski were battling closely for the lead from lap 88. Can you rewrite history and maintain Brad’s lead by lap 93?

Brickyard 400, Indianapolis Motor Speedway, July 28

Highlight: Penske vs. Penske

Who: Joey Logano

Type: Relive

Description: Joey Logano restarts in second place on lap 86. Can you relive the restart and take the lead from your teammate?

Camping World RV Sales 301, New Hampshire Motor Speedway, July 14

Highlight: Go for the Win

Who: Kyle Busch

Type: Rewrite

Description: After the green-white-checkered restart, can you rewrite history as Kyle Busch and take the win?

Coke Zero 400, Daytona International Speedway, July 6

Highlight: Clean Sweep

Who: Jimmie Johnson

Type: Relive

Description: Jimmie Johnson restarted the green-white-checker finish in first place. Can you relive his victory over Tony Stewart?

Quaker State 400, Kentucky Speedway, June 30

Highlight: Restarting a Restart

Who: Jeff Gordon

Type: Rewrite

Description: After the caution restart on lap 254, Jeff Gordon started in 4th place and quickly slipped down to 9th. Can you improve his restart and lead the race?”

For $24.99 (2000 MSFT points) you can purchase the season pass giving you full access to all Inside Line Highlights and also 2013 Gen 6 paint schemes. Nascar The Game: Inside Line is avaliable for Xbox 360, PS3, PC and Wii U.

Call of Duty: Black Ops 2 Origins Trailer

bo2

Treyarch has released a DLC trailer for Black Ops 2. All that is show in the trailer is zombies and a robot. You might be thinking, robots? Thats right there will be robots in the next DLC. No multiplayer footage was shown so it appears that this DLC will only include zombies. Watch the trailer below.

 

The Bureau: XCOM Declassified Dev Diary

xcom2K Marin’s The Bureau: XCOM Declassified, lead narrative designer Erik Caponi explains the apeal of mixing the XCOM universe with the 1960’s setting and environment in the dev diary below.

Excerpt from press “The story through any game is going to change throughout the process of making it,” Caponi says in the video. “From 2010 to 2013, it [The Bureau‘s story] was kind … knocked down to the ground and built back up at a structural level several times, but what has stayed the same is largely the characters. Carter has always been part of the story, he’s always been our main character, because it’s a very personal story. We’re telling the story of Carter’s emotional arc throughout this invasion—getting into his head and seeing how he reacts to the events going on around him.”

XCOM comes out for Xbox 360, PS3 and PC on August 20 in North America and August 23 in Eurupe. Watch the video below.