Tag Archives: New IP

ARMS Review

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ARMS is the new big fighting game IP from Nintendo, featuring a fresh unique take on the genre. Featuring weird people with stretching arms that fight in huge stadiums while beating the crap out of each other. Is Nintendo going forth and keeping up it’s success with new IP and it’s games in general?

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ARMS features diverse cast of characters, ranging from Master Mummy, a literal Mummy, to a girl in a giant mech suit, to Helix, literal DNA. All of these characters have their own starting Arms, and abilities. For example, Helix can stretch his body to be really big, small, and go side to side, making him one of the hardest enemies to hit. Master Mummy can self heal while blocking, slowly, but he surely can. Of course size differences among them make a difference. I’d say the most unique character is probably Byte and Barq, since the robots robot dog runs around and can punch other players, I can see how this would be considered cheap in the competitive scene, but it’s just so fun.

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Arms is the main mechanic of the title, featuring different types of Arms such as regular boxing gloves, giant balls, and even missiles and lasers you can shoot. The variety in mixing Arms combinations with the various characters is incredible, the system is so deep that you can create a unique feeling Spring Girl like I did, instead of the vanilla options. The game at the surface level can be played like a fun party game, even featuring modes like hoops and volleyball, but at it’s core it is much deeper than it. The game’s competitive online mode is where the game truly shines, you against one other person who understand some of the workings of the game, such as twisting your Arms, and dodging at the right moment. The mechanics here are surface level enough for everyone, but deep enough for those desiring to challenge themselves.

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The game modes featured here is Grand Prix, which is a basic arcade later of fighting, or even playing volleyball, with 9 fighters, than fighting the game’s final boss Max Brass for the ARMS title. It has various different difficulty’s and adds for some variety. There is also online social, and local multiplayer, with up to four players which is amazing. You can play just normal fights, hoops, volleyball, target smash, and a boss fight like mode, where everyone fights a giant boss. A 1 on 100 mode is also available to hone your skills against plenty of fighters. The modes offer enough fun variety, regardless if you are playing by yourself, online with friends or randoms, or with your buddy with a split joycon on the couch. ARMS has all the options and more for a fighting game. My favorite mode of course is playing the competitive mode, as I feel like I am playing against people with a similar level of skill, and I have lost a lot of games, but also have won a lot. Using the motion controls can wear you down as you constantly move, but it makes me feel like I have absolute control over my movements and actions while playing competitive.

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ARMS runs at 1080 60 fps in TV mode and 720p 60 fps in handheld mode. Now I noticed at some points when you are playing split screen with more than three players, the framerate does take some dips into the 50s and 40s, which can be pretty jarring, but it doesn’t happen ever when you are playing by yourself. The graphics are very anime and cartoony like, they look great. Some nice lighting effects, and the look of the title is just satisfying. When you hit something the sound effects are just satisfying and let you know what you have hit, feeling like a classic comic punch mixed with a real punch. ARMS has the most control options out of any Nintendo Switch game yet. You can play with a pro controller, handheld mode, joycons in grip, joycons loose, split joycons. Then there is the big control option, the motion controls. Which for once I agree is the best way to play the game, making you feel one with your character as you move back and forth, and punch and twist your arms, it is crazy to me how good playing the game like that feels.

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ARMS is showing the continuing success of Nintendo with their new IP and their Nintendo Switch platform. ARMS takes full advantage of all features and possible control options of the Switch, making it accessible enough for everyone, but having enough depth for competitive players. I can’t wait to see the continuing support of the game through free DLC. I give ARMS a 9 out of 10, please don’t hit me.

 

Rating: 9 / 10

RGN Rating: Gold Game
Developer: Nintendo EPD
Publisher: Nintendo
Available On: Nintendo Switch

Release Date: June 16th, 2017

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

Impressions: EVOLVE Brings an Original Flavor of Gameplay Innovation That’s Worthwhile

Evolve Turtle Rock Studios 2K Games

Evolve on Xbox ONE has a solid frame rate, gameplay, and graphics. Over time, we’ve seen Turtle Rock Studios give a very much improved build again and again. The game overall is very quick and easy to jump in to and play and the design concept is original and good. Turtle Rock has given birth to a lot of new moments for the shooter genre and we appreciate that as the genre certainly needs revitalizing.

Evacuation Mode and the map to map, round to round changes (Turtle Rock claims results in over 800,000 possible combinations) give a dynamic feel to the game. Guns and upgrades all have a very different feeling. The game has a similar feel to Destiny in that players feel an urge to perpetually upgrade gear and bring it online with their crew.

Evolve is even more focused on gameplay and user interactions online than most games in the shooter market and will likely be judged heavily for it. There are some issues with core elements of the game being sectioned off and costing extra money but the fun factor, replay value, and dare I say innovative nature of Evolve makes these issues possible to overlook.

This game has shown promise since the start of development and I’ve personally now played more than a few builds both through public and press access, at events and from home in real world settings, and each time milestones have seemingly been met to push performance, controls, and graphics in leaps and bounds. There’s a lot of game modes that simulate other games in the genre, or add new original twists to the scene. Some of these include Rescue Mode, Nest Mode, and Defend mode. Hopefully these all stay available to play and aren’t phased in / out due to popularity – since I like diversity. But hopefully they can also be populated with games.

Evolve PS4 Xbox ONE

Balancing can be a tricky thing, and we expect more along the lines of tweaks and updates as the full build is prepared for launch, and even once its out the door. Such is the way with heavily multiplayer-centric shooters after all. But besides that, and all caveats discussed aside, So Far So GOOD!

Jermain Jackson, Deputy Editor Impressions of Evolve:

Having played the technical test on my Sony PS4, my excitement level for Evolve went from almost non-existent to, ”Give it to me NOW!”

Evolve is one of the most fun co-op experiences I’ve played in years. Even if there is no verbal communication between you and your teammates, as long as everyone plays smart and utilizes their character class’s unique abilities, you can achieve victory.

Based on gameplay footage, it seemed as though being in control of the Monster would have been the most fun part about Evolve. Boy was I wrong. For the most part, playing on the hunters’ side was just as fun and intense as playing as a Monster. Neither side felt unbalanced, each had their strengths and weaknesses.

From my experience Turtle Rock Studios has done a wonderful job of capturing the thrill of the hunt and the fight for survival. I for one can’t wait to get my hands on it come February 10, 2015.

Genre(s): First-person shooter
Platform(s): PC, PlayStation 4, Xbox One
Publisher(s): 2K Games
Developer(s): Turtle Rock Studios
Release Date (NA): February 10th, 2015

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Sunset Overdrive Review

Sunset Overdrive Review - Xbox ONE

It’s hard to describe this game as a whole, it’s as if Insomniac Games decided to mix several awesome games together and make an even ‘awesomer’ game. Welcome to the Awesomepocalypse, where we make up words and life isn’t nearly as boring. Sunset City has been taken over by some of the weirdest mutants of all time and the culprit behind it all? An energy drink. Sunset Overdrive combines some awesome gameplay mechanics, with an entertaining story, interesting art, and some awesome customization. It’s a game that takes away from other games, but still manages to hold it’s own and it stands tall.

The gameplay is such an odd mix, at first it looked as if Sunset Overdrive might get old after a while, but during my stay in Sunset City I am surprised to say that I have not been bored once. I some times just grind around and about for fun, because it’s awesome. The gameplay throws hordes and hordes of enemies at you and the more diverse your play-style, the better you become. As your style level unlocks some interesting perks and you unlock more by doing this. The game sets you up with a variety of interesting weapons, amps for those weapons, and traps.

Sunset Overdrive Review - Boxman

Its alternate modes, challenges, and story set up an interesting game that doesn’t have a dull moment. One of the most interesting things you won’t see mentioned elsewhere is the respawn system. As it kicks you back in with style. I’ve seen my guy come out of a coffin all Dracula style, come down from a rope (assuming it’s from a helicopter or something), some futuristic portal type deal, Star Trek teleportation style, Portal, and a couple of others. The online during E3 was rather basic, but during it’s final release they improved upon it drastically. Originally it was only the defense, but now you build up the Chaos meter by completing multiple missions. The Chaos meter determines the difficulty of the defense.

For example, my first run was about 90%, we had meh hordes rushing towards us, 3 Herkers, and it wasn’t exactly difficult. Our 2nd run however, was much different with the Chaos running at 160%. We were introduced to about 6-10 Herkers, overwhelming Hordes, and a more intense experience. The mode wasn’t difficult, but we were in the first district and even then it’s rather rewarding, as my level 1 gun jumped to level 3 in round.

The story is something to be interested in as well. It feels somewhat like Borderlands, with some ridiculously hilarious moments, but there are also some serious moments as well. It’s the type of story that reels you in to the characters through comedy and then gives you a deeper understanding of them by switching out to a more serious tone.

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While the serious tone doesn’t happen often, it’s still present in the game and it gives you that deeper look and connection. The story can’t help but be ridiculous and it’s truthfully a relief. As games go for the more serious tone it’s always refreshing to see one that doesn’t want to follow the crowd. While Borderlands has done this, it’s a genre that has plenty of room to grow. The game is always breaking the 4th wall and is doing or saying something ridiculous. Even the tutorials are rather ridiculous as they break the 4th wall throughout. The game’s story is also complimented by it’s ridiculous customization and awesome art style though. It has a ridiculously satisfying ending as well, it’s awesome from start to finish.

The art is similar to the story really, as games are always attempting to tackle more realistic visuals. These aren’t the most realistic, they aren’t the most detailed, but they do the job and they do it right. The art in the game is something else refreshing though and I love it. It fits the story and compliments the game in every way. It’s really the perfect style for the game. The graphics for this style are the best I’ve seen, but they aren’t used very often. The character models are very well done and the OD look extremely interesting.

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The variants of the OD are always creepy and interesting to look at as well. The game offers 3 factions for you to get murdered by the OD, Fizzco, and Dicksmokes (Actually Scabs, but Insomniac’s Senior Community Manager has an interesting nickname for them). The game just has this beautiful look to it with the art style done oh so perfectly. It’s ridiculous art is only furthered by it’s ridiculous customization.

What naturally makes Sunset Overdrive a much more enjoyable experience is it’s customization. During my stay I played as a big man with a lumberjack beard, track shorts, a cape, goggles, and elf ears. While he didn’t look normal, he was the perfect video game version of me that ever was. While you can’t do much in terms of your body type you can do a ton of things for your clothing.

Sunset Overdrive Review - RealGamerNewz

They give you a wide variety of things to choose from. You can be serious, whacky, or seriously whacky. What’s fun is that no matter what you decide, you will always be insulted by the shop keeper! While you can only select from presets on your face and body type, it does rather well with the clothing. The odd thing is that they decided to preset the voice actors as well, I would have loved to choose a different one, while mine does his work, it would have been nice to have the option.

While Sunset Overdrive isn’t awesome it does manage to be something completely different, in the spirit of making up words, Sunset Overdrive is FUAWESOME, F*cking Awesome. It’s legitimately the best IP this generation. It has a whacky story, great customization options, and it basically sets up a rather high expectation for new IPs to come. While most games won’t follow Sunset Overdrive’s footsteps, it’s a rather impressive step forward and it remains enjoyable throughout the entire game.

Sunset Overdrive Review - Twist Of Fate - RealGamerNewz

The only complaints I have are the story, while fun & awesome, is seemingly all over the place and it’s music doesn’t fit at times. It’s online at times can be rather easy and chaotic as well, but with the right group I can see it being rather enjoyable. It’s a game I can grind on for hours and have.

Final Verdict:

To the people calling it Sunset Overhype, I implore you to give the game an actual chance, as it turns out to be Funset Over… drive. Anyway, what Sunset Overdrive has done is given the Xbox One an interesting and unique game in the AAA season. While it is a blend of some other games, it still manages to hold it’s own and it does it properly. From the looks of it, Sunset Overdrive could spawn one of the more interesting series in recent years.

Official Trailer:

Overall Score: 9.5 / 10

RGN Rating: Platinum Game

Developer: Insomniac Games

Publisher: Microsoft Studios

Available On: Xbox ONE Exclusively

Review Copy Info: The author of this article received a digital copy of this game from the publisher for the purpose of this review.

Mighty No. 9 Gets Another Gameplay Trailer, Hype Continues to Boil for MegaMan’s Spiritual Successor

Mighty No 9 RealGamerNewz Fan Art

[Image Credit: Crisis Otaku]

Comcept showed off the following footage at PAX Prime 2014 and later has released it to the public in the following clip.

  • More info about Mighty No. 9 Here.

  • Worldwide Release Date: April 2015
  • Platforms: PlayStation 4, Xbox ONE, Nintendo 3DS, Wii U, PS3, 360, Vita, Windows PC, Linux, Mac OS X
  • Development Studio: Comcept led by Keiji Inafune, formerly of Capcom and well known as the MegaMan creator

If Anyone Still Cares About The Next Dragon Age – Latest Info Here [HD 1080P Videocast]

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Here is the following information which is the newest currently known about the upcoming Dragon Age: Inquisition, which although has been given a lot of marketing talk – hasn’t really been well explained yet from a developer standpoint. Hopefully this Full 1080P High Definition Videocast from PlayStation Access will shed some light on things. Perhaps even more interesting, BioWare has announced a New IP earlier this month at Gamescom 2014.

Marty O’Donnell (Composer of Destiny + Halo) Wins Lawsuit Against Bungie

Destiny Sound Composer Marty ODonnell

Bungie has a policy that employees days off stack and when an employee leaves they are obligated to pay for those days off (assuming you didn’t actually take the day off) according to this policy. So when Marty O’Donnell was let go recently for no apparent reason ahead of the Destiny Alpha on PlayStation 4, it became an immediate subject of legal debate between the two parties. Bungie was directly sued by O’Donnell’s legal team (specifically their CEO Harold Ryan) and now Bungie has had to pay $38.3 thousand dollars of unpaid vacation / sick time to the man who is responsible for the music, sound engine, and a lot more within ever Halo game up to Reach as well as the same for the first installment of the massively anticipated New IP Destiny. $38.3 additional thousand was also rendered to O’Donnell from Bungie for the cost of fighting this legal battle which should have never occurred. There was also a matter of the interest charged which ended up bringing the total settlement to around $95 thousand dollars in Marty’s favor.

But while the headlines are rejoicing this victory and gamers pretty much all feel like this is a conclusion to an unexpected bump in Bungie’s road to success with Destiny. It does not end here at all.

This was just a man’s unpaid vacation time people. O’Donnell is entitled to royalties from the Destiny game as part of his contract to compose the soundtrack. This is perhaps more so than ever since Destiny marks the first time Bungie will ever own their own intellectual property. That is, of course, a large part of the reasoning behind why they left Microsoft in the first place and was a huge factor in negotiating their terms with Activision. Assuming that they don’t some day decide to sell Destiny to Activision, Bungie does own the IP. Activision simply owns publishing rights to it for a very long time.

A second lawsuit will likely begin soon in which Marty O’Donnell seeks those royalties which his hard work is helping Bungie and Activision earn.

Is this move to dump the composer and force him to battle for what is rightfully his the first sign that Bungie has become a shell of themselves due to executive greed and legal shadiness / cowardice? We certainly hope not. Perhaps it’s all just some big misunderstanding. Or, maybe the obvious is true – and the Bungie that we once knew is dead and long gone. Regardless, we urge readers for their own sake not to judge the game based on the events surrounding its development. We’ve had extensive time in the Alpha and Beta at this point and all on our staff pretty much agree that it’s going to be a great one. Stay tuned for more as this story develops.

Child of Light – World of Lemuria Trailer [HD 1080P]

Child of Light - World of Lemuria

The World of Lemuria Trailer of Child of Light is presented below in Full 1080P High Definition. Child of Light is a New IP from Ubisoft taking a different spin on the RPG genre while simultaneously bringing back some classic elements of the genre.

Genre(s): Platforming, role-playing
Platform(s): PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U
Publisher(s): Ubisoft
Developer(s): Ubisoft Montreal
Release Date (NA): April 30th, 2014

5 Unannounced Games In Development At Ubisoft Toronto

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Speaking at SXSW over the weekend studio manager at Ubisoft Toronto Jade Raymond revealed that the developer is working on five unannounced games. Two of them are being developed in collaboration with other studios, while the three remaining projects are solo.

“There are definitely a lot of plates spinning,” Jade told The Star. “None of them have been announced.”

Having previously worked on Splinter Cell: Blacklist, a next-gen sequel could possibly be one of these secret projects. We know the Assassin’s Creed franchise isn’t over just yet and Far Cry 3 was a huge success, so Far Cry 4 is definite. If these are also part of the five is anyone’s guess.

July 9th, 2012 @ 04:56:41

Could Far Cry 4 be one of the unannounced games? 

 There is the possibility that they are all brand new IPs, though Ubisoft did state that they were only looking to release game with the intention of starting a franchise, so it’s a safe bet to expect a few sequels to already established franchises.We will update you as we learn more.

Gearbox Software Working On At Least Two New IPs for Next Gen

Borderlands 3

Randy Pitchford (the current CEO of Gearbox Software) announced via an interview with the press recently that their company is not making a Borderlands 3 any time soon. For now, players looking for more Borderlands content should stick to BL2 and keep on the lookout for more announcements in that regard – but while waiting look to Telltale Games’ Tales from the Borderlands crossover title which was announced at VGX 2013.

In regards to major projects at the development studio, Pitchford was quick to say that Borderlands 3 will be a project the team will tackle when they feel like they are ready and dedicated to a new direction for the series. In the meantime though, two new IPs have become the focus for the bulk of Gearbox Software’s energy and are being aimed at the next-generation of consoles (PlayStation 4 and Xbox ONE).

[Source: Gearbox Software via Polygon]

TitanFall Beta Doesn’t Require Pre-Order

Titanfall Xbox ONE Controller

Vince of Respawn Entertainment today confirmed over a public statement that players on Windows PC and Xbox ONE platforms will not need to pre-order the game in order to gain access to the Beta for highly anticipated TitanFall.

This game comes from the team who essentially invented the Call of Duty and Medal of Honor intellectual properties. In their new deal with EA Games, Respawn Entertainment will retain ownership of the TitanFall IP. This means there is more on the line, more at stake, more for them to gain if it does even better than their past creations.

TitanFall is a multiplayer only game that fuses fast action offense with strategic and tactical defense. This game is a completely New IP and will be the start of a new series from development studio Respawn Entertainment and publisher EA Games.

Titanfall Xbox ONE

GameInformer Reveals Next-Gen Exclusive ‘Evolve’ From Creators Of Left 4 Dead

Evolve by Left 4 Dead 3 Creators

After GameInformer Magazine recently featured Destiny on their last issue’s cover, and reports began circulating last night that their next cover would make gamers “flip out” we speculated that the potential for a Halo reveal was high coming off of Microsoft’s announcements that Halo on Xbox ONE would indeed arrive on schedule for 2014 from 343 Industries. All of the pieces seemed to fit together and it just made sense. However, GameInformer shocked the world today when they instead revealed a New IP called Evolve which was purchased by 2K Games from THQ for over $10 million and is being developed as a four versus one multiplayer survival versus predator gameplay experience from the developers of the Left 4 Dead series and the Counter-Strike games.

One person takes on the role of the beast that four others must take out, considerably changing up the experience from what players are used to. Turtle Rock Studios aims to bring out the title exclusively for Next-Gen PS4 and Xbox ONE systems as well as PC meaning that the game will not see a PS3 / Xbox 360 release and should be able to take full power of the new hardware gamers are adopting in rapid style. Take a look below at the Interview Exclusive from GameInformer and if you like it you should also give their magazine a purchase and check them out, after all it was printed media that gave rise to the websites you read today and paved the way for this style of article-creation and reading in the first place.

RealGamerNewz Interviews PlayStation 4’s Basement Crawl Developers Bloober Team

Basement Crawl PS4 INDIE Interview - RealGamerNewz

Although we have had a little bit of trouble tracking down Bloober Team and securing an interview with them, our recent Basement Crawl Article previewing currently released information on their exclusive PS4 title Basement Crawl (releasing soon) caught the attention of Marc Colhoun who actually contacted us in the comments section of that very post leading to the following interview taking place. *Answers are unedited and uncensored thoughts of the developer, questions asked by myself, Jon Ireson (Editor-In-Chief).

RealGamerNewz: What’s it like working with Sony?

Bloober Team: Sony has been really great with us throughout the whole process of development with any questions that we had and even helping us with marketing.

RealGamerNewz: In what ways does Basement Crawl deviate from the classic retro game that inspired it?

Bloober Team: Basement Crawl is definitely inspired by a few things, we all love Bomberman here and we did take some inspiration from there but we were also inspired by grindhouse movies and I think that it shows in the final product. The way we set out to change this is that we have really brought this nostalgic feeling into a modern setting with modern mechanics and a very nice graphic style. On top of all this we really wanted to create the best multiplayer experience possible, so be it online or local, our game will fill the gap where the current titles out there seem to be falling short.

RealGamerNewz: How many hours have you personally put into playing the game while developing it?

Bloober Team: That is a really tough question actually… I have no idea, but really a lot. It is really addictive.

RealGamerNewz: What’s the most hilarious moment that occurred in development of Basement Crawl?

Bloober Team: Probably the day after GIK (http://gamesinvestkrakow.com/). Watching a full office of people hungover attempting to work is pretty great.

RealGamerNewz: Does Bloober Team have any interest in creating Basement Crawl DLC some day? If not, how about a sequel?

Bloober Team: We are currently discussing the future of Basement Crawl and what we feel we should do to support those who choose to pick it up. We aren’t sure exactly what just yet… but we will support the game with extra content after the release.

RealGamerNewz: Will Bloober Team work on New IPs after this game? (spoiler alert: RealGamerNewz LOVES New IPs)

Bloober Team: We are working on something extremely unique and really exciting that I, unfortunately, can’t talk about right now. (expect some content very soon though).

RealGamerNewz: Are there any hints at all (even a one word obscure tease) which you can provide for the project your team will provide after Basement Crawl?

Bloober Team: Half.

RealGamerNewz: What is your favorite game of all time?

Bloober Team: I really am not sure about this… I remember the feeling I got the first time I played Deus Ex and it blew me away, so I am tempted to say that but generally anything that gives me a bow and arrow gets much love from me.

RealGamerNewz: How did you discover the RealGamerNewz article about Basement Crawl?

Bloober Team: At Bloober Team we think that if someone has written about our company or one of our games, the least we can do is write to them and thank them as well as talking with their community and answering any and all questions that they have for us.

RealGamerNewz: Thank you for your time, one last question! When is the release date of Basement Crawl!? 🙂

Bloober Team: Basement Crawl will be released for PS4 at the beginning of 2014, we will fill the gap in really addictive and fun local and online multiplayer games.

***Editor’s Note: If you have any questions for the devs at Bloober Team be sure to leave them in the comments section below and we’ll do our best to get them answered! RGN over and out!!!