Roll7 are now legends for their Olli Olli series which is something I regrettably completely forgot when I walked up to them at last year’s PAX East on the third day (when they were admittedly quite tired) but gave their game Not A Hero the same fair chance I’d give to any game. I sat down and got hands on of an early build that impressed me with its simplicity and focus on fun factor / gameplay design, something the indie scene is becoming well known for thankfully. They made a joke to me when I showed up at the Devolver Digital booth and let them know I’d already seen everything else there so I wanted to give their game a try. Roll7 told me (dripping with sarcasm) that all Devolver’s other projects had been cancelled, and that Not A Hero was taking over now.
In this game players take the role of a man hell bent on gaining votes for would-be mayor BunnyLord. The way these votes will be acquired is by the player taking control of character Steve, the campaign’s figurehead of BunnyLord’s run for office. But Steve doesn’t just ask politely for votes, nah that would never work, and BunnyLord probably isn’t dishing out billions from Afghanistan investors either. In this futuristic “2.25D” shoot-em-up votes are gained by stopping crime the bloody hard way. Shooting up the dirt bags of the city in the name of BunnyLord will gain the exposure needed to truly capture the voting public and become Mayor once and for all.
In addition to being Steve, there are also 9 more playable “non-heroes” with unique attacks and weapons. Each is to be played in a different style of gameplay. Missions take place on levels that look straight out of Elevator Action but with enhanced graphics and a way more fast-paced, diverse set of moves for players to carry out. Jumping through glass and smashing onto new floors like a James Bond action film, players make use of grenades, shotguns, fully automatics, swords, and more. Performing execution moves, tackling enemies, and snapping to cover in a very unique mix of 2D and 2.5D gameplay while facing every kind of enemy you can imagine, Not A Hero is best described by watching it in video.
Take a look below at Not A Hero being played by BunnyLord himself, but rest assured the feel of this game in your hands is something very tactile and interactive which is probably best not to miss out on when it releases for Steam on May 7, 2015 in 3 weeks, 5 days, 21 hours, 16 minutes, and 32 seconds. Okay I might have made up the part about the seconds. It’s 30 now. Can’t wait!