Ubisoft has rolled out a new update for their latest Assassin’s Creed title. Weighing in around 150 MB if you’ve previously downloaded patch 1.2 — 700 and 750 MB if you haven’t, the latest patch attempts to fix the game’s various issues.
Check out the full patch notes below.
· Fixed a display issue with add-on price for the Season Pass owners · Fixed an issue where sometimes The Ubisoft Club Rewards couldn’t be equipped right after redeeming them
· Fixed an issue in the Gang War activity where enemy NPCs would sometimes disappear after eliminating the gang leader
· Fixed an issue where it was sometimes possible to switch gear when the player was not supposed to · Fixed an issue where switching characters could cause two instances of Evie to appear
· Fixed an issue where the “Letter from the Front“ collectibles would not appear on the minimap · Fixed an issue with the brightness of the map in the “Strange Bed fellows” mission · Fixed some collisions and navigation issues · Fixed some icons issues · Fixed an issue where the Kenway flag model would not appear after obtaining it
· Fixed an issue where, in some cases, the player would not always play his hurt animation
· Fixed an issue with ally stations that sometimes prevented the player from hiring them · Fixed an issue in the “Change of Plans” mission where the gate from the sewers could be locked, thus blocking the player’s progression
· Fixed some issues with the player’s animations · Fixed some issues where the player could get stuck in specific places · Fixed an issue in the “Darwin kidnapping” mission where, in some cases, the player could not carry him anymore
Techland has now brought a new patch to the Dying Light (our review here) introducing Hard Mode. This new level of difficulty has been added totally free and is meant for the extremely hardcore survivors who want the best experience out of the game with an enabled night gameplay that is twice the length and double the difficulty seen originally. Intensity is at an all time high. Other things included in the free content update made available through a patch on Steam, PS4, and Xbox ONE including new outfits across the game world some are national and some are reward outfits.
If you’re a user looking to try out some new weapons, well, you’re in luck because the development team has added a bunch of new weapons such as the Rune Hammer and the Bone Splitter. Techland has also added a new weapon level which is set at Gold which is now the highest level of rarity. Be sure to check out the video below and get back into the game if these new content updates sound interesting or check out our review if you haven’t already started playing. Editor’s Note: If you’re not in North America / South America, expect to see this content on March 11, 2015 for XO / PC while users outside of North America / South America on PlayStation 4 have to wait until March 14, 2015.
Patch v2.5: Before the Fall Trailer of Final Fantasy XIV: A Realm Reborn.
Genre(s): MMORPG Platform(s): PC, PlayStation 3, PlayStation 4 Publisher(s): Square Enix Developer(s): Square Enix Release Date (NA): August 27th, 2013 (PC, PlayStation 3), April 14th, 2014 (PlayStation 4)
EA Sports has dropped a new update for their next-gen MMA fighting game, providing a host of new fixes and improvements as well as three new fighters. Joining the game’s roster are Bantamweight Champion TJ Dillashaw, Takeya Mizugaki and Tyron Woodley.
Note* The Fighters are free, you do not have to pay for them or download them from the PSN or XBL store. The Update adds them to the roster.
New & Updated Content
Addition of 3 new fighters. 2 in Bantamweight: TJ Dillashaw, Takeya Mizugaki and 1 at Welterweight: Tyron Woodley.
Updates to fighter records
Update TJ Dillashaw to be Bantamweight Champion in Career and default fighter in Fight Now
Updated Alexander Gustafsson’s tattoo
Gameplay – Added Finish the Fight. Allowing users to land extra shots as a fighter gets knocked out
Gameplay – Added sprawls when defending power takedowns
Gameplay – Added the ability to touch gloves at the start of every round
Added animation to submissive fighter when attempting full guard sweep to a postured opponent in full guard.
Added the ability to break out of cage clinch by pressing L3 button
Fixed an exploit where dominant fighter in full mount could sneak in punches from posturing up.
Fix for arm alignment issue for certain fighters in full mount
Removed power takedowns and side control sweeps from fighters that should not have them.
Stamina and damage changes are now relative to accelerated clock.
Stamina no longer regenerates if user holds block.
User takes a larger stamina penalty when hit while weak blocking.
Dominant fighter in full guard has larger window to reverse the full guard sweep to mount. Animation sweep takes longer.
Fixed rare submission issue where gates could be skipped.
Fixed issues with framerate during gameplay.
Fixed rare issue with loss of takedown functionality after denying cage clinch.
Fixed issues with referee standup during TKOs and submissions.
Fixed various physics issues.
Fixed various animation issues
Update to Renan Barao Bruce Buffer commentary
Opened Red Belt division in Championships
Opened Grand Prix Invitational tournament in Championships
Fix to online leaderboard stats displaying incorrectly in comparison to FighterNet profile
Fix to online disconnects in tournaments resetting user’s fighter
Fix to online disconnects not reporting the game and no DNF given
Fixed issue with uploading highlight reels when game is suspended
Added a EULA tile in the Extras menu
Update to filtering of tutorial videos based on Language settings
Fix to Origin flow in unsupported language displaying unsupported text
Decreased difficulty of initial fighter after tutorials. User is unable to get knocked down during standup.
Fixed Create-a-Fighter icons for hates and tattoos
Fixed rare issue with incorrect Post fight NIS playing
Fixed rare crash that occurred during replays
Fixed issue with Game Face fighters having a seam around neck
That is a lot of fixes, hopefully they have all been dealt with.
While Microsoft is hard at work this March bringing in new features with their upcoming patch (video and info here), gamers could be about to see Infamous: Second Son from Sucker Punch and Sony introduce some of the planned features the PlayStation Network has to offer.
Now that the game has gone gold, there is hopefully time for the developers to get these features integrated into the game; some of the potentials include helping others remotely when friends get stuck in a game, and of course the instant demo over PlayStation Network’s cloud servers.
Right now it is unclear exactly which PSN features if any will be upgraded at the time of Infamous: Second Son’s release, but the pressure is growing for Sony and Sucker Punch to announce something in regards to either a possible co-op, multi-player, mission editor, or the PlayStation Plus features listed above which were promised previously by Sony for the PS4’s long term future, and perhaps even more brand-defining. This could be an opportune time to debut a PS Now Beta as well if necessary to boost this integration.
DICE has released a patch for Playstation 3 and Playstation 4 versions of Battlefield 4 that will help fix several bugs that many players have been experiencing. In the following update it fixes several problems that cause the game to crash when a user is switching or spawning into a gunner seat in a IFV/MBT, the sound has also been fixed when the sound cuts out in Team and Squad deathmatch.
The patch also decreases the rate that a kill card would display 0 health while the enemy is still alive. DICE has also announced that players can download free Shortcut Kits as part of Player Appreciation Month which is currently the Hand Guns Shortcut Kit for everyone and the DMR Shortcut Kit for Premium Members and on February 25 through March 4th everyone will have access to the Grenade Shortcut Kit and Premium Members will also be able to pick up the Shotgun Shortcut Kit.
Welcome back to the RealGamerNewz Podcast that will be the main series from here on out. As we reboot the iRGN series, we welcome back Gio (John Grunow) from past appearances as well as a special guest Dan from Vintage Games who will join us in tonight’s show. Deputy Editor Tristan Werbe of RGN Exclusive Brand Tristan’s Twisted World and Editor-In-Chief Jon Ireson also host this show which speaks about a lot of various topics, some of which are listed below.
1. Watch An Entire Game Developed In One Livestream On RGN Saturday 2. Sony And Valve Making Virtual Reality Headsets: But Do We Need Those? 2. Should People Who Don’t Play Games Be Allowed To Rally For Game Censorship? 3. Battlefield 4 Patches Still Incoming; EA & DICE Fail To Fix Anything 4. TitanFall 6v6; Is It Enough or Not? Early Thoughts 5. Indie TakeOver – Will AAA / AA Games Learn From Mistakes?
Today gamers will begin to receive Double XP in Call of Duty: Ghosts for multiple platforms as a celebration of the holidays. In addition to this, there’s also now a new playlist called Heavy Duty which adds a chance for more health to the multiplayer component of Ghosts which has been criticized for being one of the least enjoyable MP’s in the entire series (mainly due to poorly designed maps). You can get double experience from December 27, 2013 until the morning of December 30, 2013 – so get killing before it runs out.
You all know me. I’m one of the most vocal gamers in the world. Perhaps many have ‘googled’ my name next to Battlefield and DICE in the past and seen my history with the company and their sometimes false and misleading advertising. This passion on reporting about their games comes from the fact that I myself am a Battlefield fan – who guessed it? Since Battlefield 1942 I haven’t missed a beat yet, and yet I was the first to call them out on what I viewed as a string of shoddy releases.
However, I’m about to celebrate my birthday in a few days and the item I’m most excited about treating myself with is Battlefield 4 on the next-generation platform. All of the glitches have not stopped my renewed optimism for the series, knowing that DICE has done something impressive and special with their next-generation iteration of BF. Unfortunately, EA Games and DICE are having a hard time getting their many, many glitches and issues fixed for Battlefield 4. Their stock values are suffering from this. As a gamer I am prepared to bear with them while this time of moaning continues onward. I am hoping for the best and I am rooting for DICE. Perhaps the most unlikely gamer to be rooting for a company that has gone out of their way in the past to talk smack about me in the public spectrum.
The bottom line is this – EA Games and DICE have had a lot of patience from fans with these glitches and patches and have even announced they will no longer develop DLC until the game is fixed, but the time is running out and the clock is ticking. I’m not the only one who still hasn’t booted up the game yet. It’s the holiday season. This is the time for DICE to make or break themselves with fixing these problems in terms of a large wave of people about to flood their servers (or cry trying). Let’s all join together and hope they can pull it off as BF4 has become easily one of the most loved shooters of all time (despite what you may have heard last night on that corporate cheese show). Good luck guys, I know you can do this.
Free updates, we like ’em, we loathe em. On one hand they are free and probably improve the game we’re playing (unless it’s EA’s Battlefield 4 but hey, that’s another story for another article). Killzone: Shadow Fall on PlayStation 4 will now allow you to aim with the left stick and walk with the right stick. This is a feature that barely any games support and yet Guerrilla Games are calling it “Left Handed Support” as if it’s a standardized function of controllers.
If anybody actually prefers to play with this feel free to correct me but I think it would be way too hard to get used to after not having the feature made possible for so many years worth of games since the last one I’ve seen that supports swapping the thumbsticks. That also got me to thinking, if this is really important to people and helpful for lefties – shouldn’t all games support it? How hard is it really to swap key bindings from one stick to the other in an options menu? Not sure but in any event, here are your patch notes!
Patch 1.05 bugs fixes:
Several UI issues fixed
Error messages in Multiplayer amended to have better indication of the error
Edge-case crashes related to friends lists fixed
Additional integrity fixes for the patching system
The following patch notes detail the performance, stability, and additional fixes made possible by the new version of Call of Duty: Ghosts on the Windows PC. NVidia features have been harnessed by the game which made headlines with its initially surprising RAM requirement (later reduced). Now we see crashes removed and latency fixed for AMD graphics solutions as well as a number of other fixes including load-outs appearing to be restricted. Take a look at the following details below released officially by Infinity Ward this morning.
Improved framerate performance when traversing moving platforms.
Improved latency for AMD graphics cards.
Improved performance issues caused by spamming.
Improved shader warming and level load performance.
Fixed crash in CODeSports play.
Fixed spawn crash for specific maps/modes.
Improved usability of broadcaster HUD.
Additional animations added for broadcaster mode.
Improved steam friends functionality.
Fixed smoke flickering and graphical corruption within blurred area of dual render scope.
Re-enabled fur and smoke DLLs from nVidia.
Fixed a variety of map specific spawn issues .
Fixed lobby migration closing the create a class screen.
Fixed not showing attachments and weapon camo for players while in private match lobby.
Fixed dog’s extended kill not showing properly in final killcam.
Fixed loadouts appearing restricted if a restricted perk was selected in specialist strike package even though specialist wasn’t equipped.
Fixed split screen UI issue that could potentially leave player in a bad state.
Fixed issue when selecting store from squads.
Fix to remember spectator team when switching to freecam in broadcaster mode.
Fixed issue with loading into specific maps with ghost mask equipped.