Tag Archives: Phantom Pain

Metal Gear Solid V: The Phantom Pain – Gamescom 2014 Gameplay Demo [HD 1080P]

Gamescom 2014 Metal Gear Solid V The Phantom Pain

Gamescom 2014 Gameplay Demo of Metal Gear Solid V: The Phantom Pain.

Genre(s): Action-adventure, stealth
Platform(s): PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Publisher(s): Konami
Developer(s): Kojima Productions
Release Date (NA): TBA 2015

Metal Gear Solid V: Ground Zeroes Global Sales Likely Around 1 Million


NPD numbers are back for the Xbox ONE and PlayStation 4 title Metal Gear Solid V: Ground Zeroes (which effectively introduces the forthcoming Phantom Pain installment of the franchise). With 204K of the sales being on PS4 / XO, 74K were still made on legacy Xbox 360 and PlayStation 3 consoles.

In Japan the game is looking at over 340,000 sales tabulated thus far – and with an estimate for Europe temporarily holding the spot for real EU numbers it’s easy to see that MGSV:GZ has likely sold about a million copies at this time.

Many have grabbed the game already and feel that it’s a title that gets them pumped up for the Phantom Pain release coming down the line. These numbers show that the installment of that effect is decent, the numerous price drops Ground Zeroes underwent before, after, and during its launch certainly didn’t hurt either.

More updates and adjustments to this info will be made by analysts as Konami releases more information thereby expanding the context of the MGSV sales conversation.

[Some Info Sourced: NPD via David Gibson, MediaCreate via Siliconera]

Konami Confirms – Metal Gear Solid V: Ground Zeroes 720P For Xbox ONE, 1080P For PlayStation 4

Metal Gear Solid V Ground Zeroes PS4 1080P Xbone 720P

Just after comments were recently published by series creator Hideo Kojima that PS4 can render 1080P graphics at 60 frames per second without breaking a sweat, Konami has revealed that the Xbox ONE version of Metal Gear Solid V: Ground Zeroes will run at 60 frames per second but will only feature 720P graphics resolution while the PlayStation 4 version of the game is sporting Full 1080P High Definition graphics and still maintaining the 60 frames per second refresh rate.

For those who are planning to play the game on Xbox 360 or PlayStation 3 consoles – the PS3 / 360 version has been confirmed to be running a 720P resolution at 30 frames per second refresh rate. This is makes the fifth Metal Gear Solid game the most recent in a string of titles that will be played with better graphics on PS4 than Xbox ONE supporting arguments that Sony PS4’s hardware setup is superior to Microsoft’s X1 architecture in terms of producing next-generation graphics advancements.

While this announcement is sure to fuel the fire of fanboy wars and tech debate, the publisher has spoken and the final game is indeed going to be running with better graphics on PlayStation 4. A Limited Edition Metal Gear Solid 5 PS4 was also announced to be launching in Japan called the FOX EDITION (as pictured below).

Metal Gear Solid V: Ground Zeroes will release on March 18, 2014 in North America and on March 20, 2014 in Europe.

Here is a link to Konami’s confirmation of these specs for skeptics.

Pre-Order Available Now – Click Here

Metal Gear Solid V Ground Zeroes FOX EDITION

Confirmed: New Metal Gear Online To Be Included In ‘The Phantom Pain’

Just as we predicted here at RealGamerNewz, after the announcement of Kojima Production’s upcoming Metal Gear, ‘The Phantom Pain,’ a new iteration of Metal Gear Online has been announced. We don’t have many details yet, such as how the new version of online play will be affected by the main game’s shift to an open world setting, but the announcement furthers the anticipation of one of gaming’s most storied franchises. The new online component is being developed at Kojima Production’s Los Angeles studio. ‘Metal Gear Solid V: The Phantom Pain’ is expected some time in 2014.

“The Phantom Pain” and the Pleasure of Pageantry

So now we all know what we’ve suspected since its announcement in December: “The Phantom Pain” is Metal Gear Solid V. Now, full disclosure, I am a bona fide Metal Gear Solid freak (One of my criterions of friendship is how a person responds to “Who are the Patriots?”) and while I am positively giddy about the prospect of not just one, but TWO new Metal Gear Solid games, I am a little melancholy at the revelation. Not because the trailer isn’t amazing (it is) but because I’m going to miss the speculation that came from all the little tastes Kojima gave us. Or rather, Joakim Mogren gave us. Now that we have the news of a new Metal Gear, we can start anticipating just what it’s going to be, but that won’t fill the void of what is gone: pageantry.

Kojima is exactly what a game designer should be, and if there are any in the industry that could safely be labeled an “auteur” he is the one. He is a singular voice amongst a sea of undecipherable noise. His game announcements are nearly as entertaining as the games themselves. But here is where he truly excels as an all around mandarin of the gaming world: his announcements themselves are interactive.

It would be one thing for him to tease us with a countdown clock (which he’s done in the past), and then simply release a kick-ass trailer that gets your blood pumping and turns your agony up to eleven at the thought that you’ll have to wait to play this game. But this whole “Phantom Pain” cycle has truly elevated him to the level of magician. The man has showmanship.

Has there ever been a more dissected bit of gaming intrigue? Even though it didn’t take more than a few hours (or maybe even minutes) for the speculation to be right about “The Phantom Pain” really being MGS5, that didn’t lessen the impact it had on all of us. After all, everyone knows that the magician doesn’t really saw the woman in half, but that doesn’t stop us from trying to figure out how he did it. At one point, speculation about the game reached such a fever pitch that there were some who questioned the reality of an interview with the so called “Mogren.”

Some thought that the bandaged figure might have been a CG creation made to show off Kojima’s new FOX Game Engine. The magician’s work is to simply allow people’s imaginations to run wild, and then sweep the rug out from under them. And in the greatest move of all, Kojima proved us right, and we feel validated and proud of ourselves that “we knew all along.”

Showmanship is a dying art. Viral marketing, while sharing some of the characteristics, is an inadequate replacement. Orson Welles had showmanship. Alfred Hitchcock had showmanship. Stanley Kubrick had showmanship. The David O. Selznicks and the Louis B. Mayers had showmanship. And Hideo Kojima has showmanship. His name belongs among those names, for what he does is just as relevant and memorable. And it is also a hell of a lot of fun. That it has come to an end hopefully does not portend a phantom pain of the pleasure that has gone.

Metal Gear Solid 5 Trailer Released, Ground Zeroes is a Prologue

UPDATE: Konami has reportedly clarified the Ground Zeroes and MGS5 relationship: “Ground Zeroes will will act as a prologue that tells the story of the fall of Mother Base – the Militaires Sans Frontières project built in Metal Gear Solid: Peace Walker – and how the attack on it puts Big Boss in a nine-year coma.” [Source: Konami via CVG].

Metal Gear Solid: Ground Zeroes will open up the plot for Metal Gear Solid 5 and serve as the prologue. Together, the two titles make up one overall game iteration which in total is Metal Gear Solid 5.

Metal Gear Solid 5: The Phantom Pain (Xbox 360 / PlayStation 3) is real, and was an campaign ad that went viral leading up to this announcement which finally showcases the item in the following trailer. For those wondering what is to come of Metal Gear Solid: Ground Zeroes, it is the prologue portion to the title and will still be releasing as part for Xbox 360 / PlayStation 3 and PC. In other words, they are not the same game.


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