Tag Archives: Prototype

Look After This Little Green Planet… The Universim Prototype Gameplay Footage Released

The Universim Prototype Demonstration Gameplay

With a dramatic soundtrack flipping from hopeful vibes to dark and mysterious suggestions, the new gameplay footage of The Universim’s prototype shows us a simulator that will aim to provide something fresh and different for a genre that may have lost its way with jokes, goats, and trucks (inside joke). Take a look at a world alive in the following high definition footage of this work in progress project that might even end up supporting virtual reality gaming. The Universim is a project born from Kickstarter and is currently being planned for October 2015 release on Windows PC, Mac OS X, and Linux platforms by developer Crytivo Games.

Grave (Indie Open World Survival Horror Game) – Now Coming To Xbox ONE

Grave Coming Soon To Xbox One

Backers have until 1 AM on April 28, 2014 to get behind Grave, a self proclaimed Open World Survival Horror Game from Broken Window Studios who have announced today that Grave is going to be an Xbox ONE title. Previously, Grave raised over $8,000 in the first 15 days as a Windows PC / Mac OS X / Linux game and will now have 15 more days to bring together enough pledges to round out the full goal of the project.

Grave’s total goal is $30,000 and that leaves 15 days for a little over $21,000. Tristan Parrish Moore (the Designer/Creative Director behind Grave) has created two Kickstarters total, backed twenty, worked on WWE 13 / Due Date, and has a full team on board with development of Grave via Broken Window Studios including Lead Artist Abigail Bagulay-Moore who previously developed PlayStation Home games, Daniel Strayer developing shader technology and handling graphics programming, William Tate the 3D Artist / Creature Creator, and the Concept Artist Richard Partridge. The team has put together a decent explanation of their budgetary needs as well, found here.

What makes Grave special? A few things could potentially be the answer to that question, though it is still early to tell on a game that has yet to release. The combination of fear-based Escape gameplay with lightweight weaponry based on a Darkness Vs. Light concept is certainly one that’s been turning heads since Grave began getting exposed. Oculus Rift support for VR Gaming has also helped bring a lot of attention to this project which actually started out as a game jam title called Cimmerian Shade.

Another feature that Grave sports is the ability to make decisions. This is an open world title, and what that ends up meaning in the final version still remains to be fully realized. Thus far, Broken Window Studios is aiming to utilize this open world to enable the player to craft their own experience through Grave’s survival horror gameworld. Grave runs on the Unity engine, meaning it’s very much open ended as to which platforms it could eventually end up on. For now, computers and Xbox ONE appear to be a great start if it can get funded. Take a look at some of the resources below and keep in mind that this project isn’t finished yet. If you’d like to pledge and back this project, visit the Grave Kickstarter Page.

In addition to having a prototype demo available (link below) both before and during the Kickstarter, Grave has been featured in a number of Gameplay Videos on the web (also featured below). Indie awards that Grave has been recognized for thus far include “being part of a month-long exhibit at Arizona State University”.

Click To Play Prototype Demo

GDC 2014 HD Demo:

Let’s Play Gameplay of Work In Progress Game:

Let’s Play Gameplay of Work In Progress Game:

Let’s Play Gameplay of Work In Progress Game:

Let’s Play Gameplay of Work In Progress Game:

‘The Steam Universe is Expanding in 2014′ – Steambox / SteamOS Reveal [Pt 2]

Steam Machines

You can sign up to help Valve beta test what will effectively be the hardware prototype of what was once called the Steambox. The requirements for that are listed below. You may have also recently seen our show about how a Valve gaming console of sorts would indefinitely change the video games industry for the better. If you didn’t see that show Check It Out Here. This announcement of Steam Machines is the second in a trilogy of announcements to hit from Valve regarding the living room space. For the first announcement (SteamOS), CLICK HERE.

Steambox / SteamOS Reveal: Pt 1 | Pt 2 | Pt 3 | Podcast #1 | Podcast #2 | #3 Coming Soon

“A powerful new category of living-room hardware is on the horizon.
Join the hardware beta now.
Choose the model right for you in 2014.

Finally, a multiple choice answer

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

Before October 25, log in to Steam and then visit your quest page to track your current status towards beta test eligibility
3. Make 10 Steam friends (if you haven’t already)
4. Create a public Steam Community profile (if you haven’t already)
5. Play a game using a gamepad in Big Picture mode
Steam Machines 2


  • Q: When can I buy one?!
  • A: Beginning in 2014, there will be multiple SteamOS machines to choose from, made by different manufacturers.
  • Q: I’m pretty happy with my PC Gaming setup, do I have to buy a new piece of hardware now?
  • A: No. Everything that we’ve been doing on Steam for the last 10 years will continue to move forward.
  • Q: If you guys are delivering an OS to hardware manufacturers, why is Valve also making its own box?
  • A: We’re conducting a beta of the overall Steam living-room experience, so we needed to build prototype hardware on which to run tests. At Valve we always rely on real-world testing as part of our design process. The specific machine we’re testing is designed for users who want the most control possible over their hardware. Other boxes will optimize for size, price, quietness, or other factors.
  • Q: How will you choose the 300 beta participants?
  • A: A small number of users (30 or less) will be chosen based on their past community contributions and beta participation. The remainder will be chosen at random from the eligible pool.
  • Q: Should I create lots of Steam accounts to increase my chances of getting selected?
  • A: No, that won’t work.
  • Q: What are the specs of the Valve prototype?
  • A: We’ll tell you more about it soon. Remember, there will ultimately be several boxes to choose from, with an array of specifications, price, and performance.
  • Q: Where’s a picture of it? How big is it?
  • A: We promise we’ll tell you more about it soon.
  • Q: When will the prototypes ship?
  • A: This year.
  • Q: Will beta testers be allowed to share info about their experience and post pictures and opinions online?
  • A: Yes, that really is the whole point. The input from testers should come in many forms: bug reports, forum posts, concept art, 3D prints, haikus, and also very publicly stated opinions.
  • Q: Will I be able to build my own box to run SteamOS?
  • A: Yes.
  • Q: Can I hack this box? Run another OS? Change the hardware? Install my own software? Use it to build a robot?
  • A: Sure.
  • Q: Can I download the OS to try it out?
  • A: You will be able to download it (including the source code, if you’re into that) but not yet.
  • Q: If I’m not in the beta, how can I help and contribute feedback?
  • A: The Steam Universe Group is where feedback is being collected. Most areas of the group will remain open for participation by all Steam users. Some may be limited to beta participants only, but there will be plenty of ways to contribute feedback for everyone.
  • Q: What games will be available during the beta?
  • A: The nearly 3,000 games on Steam. Hundreds already running natively on the SteamOS, with more to come. The rest will work seamlessly via in-home streaming.
  • Q: What is SteamOS? What’s included?
  • A: Here’s a link to what we said earlier about SteamOS. We’ll have more details to tell you, soon.
  • Q: Am I going to be using a mouse and a keyboard in the living-room?
  • A: If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though – we have some more to say very soon on the topic of input.”

PlayStation 4 Prototype Controller Revealed

With the world revolving around the PlayStation 4’s announcement, said to be February 20 at The Hammerstein Ballroom at the Manhattan Center Studios in New York, RealGamerNewz brings you the prototype controller of the PlayStation 4.

You can see in this screen a touch pad, a PS Move-like sensor and light, an audio speaker, and a “share” button. None of the controller’s features have yet been officially explained or confirmed by Sony themselves, however this prototype controller is being taken as legit by major news carriers IGN and FOX leading RGN to believe this is indeed the real deal.

Keep in mind the aesthetics of the controller may change a lot by the time the actual PlayStation 4 releases and that this is just a prototype being used for PS4 testing. Keep your eyes pealed, RealGamerNewz will have all your PS4 needs here as more is revealed!