The creator of Rayman, Rabbids, and of course Beyond Good and Evil, Michael Ancel. He goes into depth about the trailer of the game, and the story, some of the characters, and gameplay elements we can expect. Beyond Good and Evil 2 has also been confirmed for PS4, Xbox One, Nintendo Switch, and PC no release date clearly. The game has been in development for 3 years, those years focusing heavily on the technology behind the game. With no word on a release schedule, my bets are Fall 2019 by the earliest, hopefully 2018 but doubtful. But we will see, depending on the technology and the team, it could come out sooner. Stay tuned at RGN for everything Beyond Good and Evil 2.
As we all know by now, at E3 Bethesda announced their new system Creation Club. Which provides new paid content for Fallout 4 and The Elder Scrolls V: Skyrim Special Edition. Or how Bethesda put’s it from their own Creation Club page “Creation Club is a collection of all-new content for both Fallout 4 and Skyrim. It features new items, abilities, and gameplay created by Bethesda Games Studios and outside development partners including the best community creators. Creation Club content is fully curated and compatible with the main game and official add-ons.”
The way I see this is more of a lie. They are claiming these are more like DLC or Expansions, but they are having modders release this content. They are selling people mods. Now I don’t see the biggest issue with it, aside from them lying about it. As long as the mods are up to par with “DLC quality content.” From the launch lineup I would not say it is quality or worth your hard earned cash. As it is mainly weapons and apparel you can just download for free elsewhere. The content the Creation Club can provide is “Weapons, Apparel, World, Characters, Creatures, and Gameplay.”
Weapons, Apparel, Creatures, and Characters speak for themselves. But World is more akin to locations, like new maps, some added foliage, so maybe some texture updates, and even simple decorations. Gameplay is explained as “New types of gameplay like survival mode, etc.” So maybe some actual new additions, Fallout Kart Racing?
Now the content that should be produced, should be something like expansions, think the Dragonborn Expansion, which adds a new location, new storyline, new weapons, outfits, gameplay features, etc. That is what Bethesda should offer, instead of a new gun or sword by themselves for $1.99. As of now we can’t say how it will turn out, but if they are going to do this, and the content creators are going to get paid to produce high quality content, then we as consumers need to hold them to an example of producing good “DLC” (Mods).
I am all for this if it is genuine content that continues the life of games people love like Fallout 4 and Skyrim. But this could set a awful precedent in the industry if mishandled like Bethesda’s previous attempt at paid mods. One of the biggest things was they were not curated mods, this time they are, or least should be, since the modders/content creators will be paid and employees after they apply for the Creation Club, and are accepted. Let’s just hope they can manage this, and their store won’t be filled with paid horse armor that’s purely cosmetic.
Homepage for the Creation Club: https://creationclub.bethesda.net/en
Star Trek: Bridge Crew is the new VR game coming from Ubisoft, set in the Star Trek Universe. It takes place during the Kelvin Timeline, which the new film series takes place during. The game can be played by yourself or in multiplayer with friends. You can be the bridge crew, be the Captain, First Officer, Helm Officer, etc. Work together to fly the ship safely. Star Trek: Bridge Crew comes out today on PlayStation VR, HTC Vive, and Oculus Rift for $49.99.
Horizon Zero Dawn is the new big PlayStation IP from the developers of the Killzone franchise, Guerrilla Games. Taking place in a future overrun with nature and giant animal like robots, you play as Aloy, a girl with a bow, trying to uncover the secrets of her past. Horizon Zero Dawn is a big change from Guerrilla’s Killzone games, those being linear shooters, now moving into a action adventure RPG with an open world. Prepare to step into the world of giant robots, bandits, tribes, and fire arrows.
Horizon Zero Dawn takes place in the far future, after some form of cataclysmic event that left everyone less advanced, and filled the world with giant robot dinosaur animals. You play as Aloy, a girl exiled from her tribe at birth due to her controversial birth. In this early part of the game where you play as a young Aloy, you see how the citizens shun her, and you feel a connection through this discrimination. After finding a device called a Focus, a ancient headset that lets you see the world differently, she has a goal, to one day prove herself to the Nora tribe and find out why she was shunned. That is only the beginning of this story.
Horizon Zero Dawn is one of these rare titles does the overdone genre of open world games extremely well. Packed to the brim with a variety of robotic enemies to go against, the powerful Thunderjaw, or the small, but threatening Watchers. You have free range to travel this diverse land, from the homeland of the Nora, which is more of a forest region, to the Carja territories which comprises of many deserts to trek across. Each region has their own specific weather effects, rain usually filling the Nora valleys, the Banuk live up in the snowy mountains, where blizzards and heavy snowfall occur. The way the weather plays in absolutely fantastic, feels immersive as you walk across these lands and see the rain clouds coming in the distance. You can even hack and ride some of these machines to help you traverse the land faster, or buy and craft fast travel packs to skip straight to your current quest.
As I said, each tribe has their own land, their own cultures, their own stories to tell, all woven together in this well thought out world, which feels so beautifully realized for just one game in. In Horizon Zero Dawn we are introduced to plenty of these tribes. The Nora who are the ones to shun Aloy at birth, are very spiritual to their goddess the All-Mother, and seem more concerned about nature and the world around them. The Carja, who seem to be the largest tribe, have their own capital city, Meridian. They worship the sun god and have a violent past that the current sun king is attempting to atone for. The Oseram are mainly known for their weapons, and how crafty they are. They seem to be very concerned with building and profit, they even see themselves as being superior to other tribes. The Banuk are nomads who live up in the snowy mountains, trying to live in peace and harmony with machines and nature. There are other tribes Tenakth, but who know very little about them, hopefully they are expanded up in the future of this series.
Gameplay is varied, giving a basic RPG upgrade, crafting, and modification system. Every time you level up, you get a skill point, you have 3 different skill trees to pour these points into. One focusing on combat, another on resources, and another on various task like stealth. You can craft all of your ammo, and even weapons and armor. By simply tapping L1 you can bring up your weapon wheel, switching weapons on the fly and even crafting ammo for them. Mods can applied to armor and weapons, increasing traits of them, like damage resistance or doing more damage. Despite these elements being simple, there is plenty you can do with due to the varying nature of the weapons, enemies, and terrain. You can climb some sections of the world when you see yellow spots, this I don’t like, they should have some sort of actual climbing feature, as being limited to areas, limits my exploration.
You have a bow, as your primary tool. The basic bow has normal arrows, and fire arrows, but every bow you can buy in the game, has different arrow types. Some having shadow arrows, hard point arrows, and various other arrows, that all have different uses depending on what enemies your fighting. For example shooting an enemy that has an exposed tube with a fire arrow, they can explode, damaging themselves and enemies around them. You have a sling as well, that contain shock and freeze blast, useful for shocking and freezing enemies, especially freezing flying enemies. The tearblaster, which can only be obtained through a hunting quest, uses compressed air to rip pieces of machines off. The ropecaster can tie enemies down, each having their own amount of shots they can take, the Thunderjaw needs to be hit around 8 times or more before bringing it down. Even if you can’t bring them down, it should at least slow them down and stop them in their tracks. Tripcasters are used for placing traps that can well trip your enemy, also having the ability to blow them up or shock them. Rattlers are used for closed ranged combat only, due to awful accuracy. Finally your spear, used as a melee weapon, with the capability of light and hard attacks, it even allows you to hack machines around the world, but you first must access Cauldrons to gain more date to hack more machines.
Horizon Zero Dawn has many different actives and quest to engage in across it’s world. One of these is Cauldrons, which are like puzzle dungeons. They are a completely optional part of the game, but doing these will give your spear access to hacking more advanced machines, such as the all mighty Thunderjaw. Bandit camps are another part of the game that is optional, but it has a character called Nil that helps you defeat most of these camps. You learn more about him as you stomp on the bandits, and he’s a sociopath who simply just loves killing, but is so likable at the same time. Horizon even has towers, but don’t get upset yet, these towers actually are fun to do, and don’t litter your map with check marks to fill. They are giant machines you just find a way to jump on then climb up, it’s sorta a mini puzzle, and you usually just run upon the Tallnecks. After climbing one they will clear some of the map, letting you know where some machines are and that’s about it, finding settlements and quest is still exploration based. The Hunting Grounds are where you are given some task to complete, usually involving killing machines, and given a time limit to complete these objectives in. The shorter it takes you, the higher the marks you will get. Corrupted Zones also exist, which are areas you need to clear out that feature corrupted and stronger enemies. This admittedly is the weakest side activity in the whole game but doing all of them should at least help level you up.
The mainquest have a certain structure to them, some with minimal combat and primarily focusing on the story of the game. Which is where the dialogue system comes into play. Usually you don’t get to much diversity in what you say, as you ask a lot of questions or move the conversation forward after asking these questions. Every now and then you are given a choice, which can help you form Aloy’s personality. You have emotional or caring responses, logical responses, or hatred responses. Some of these do matter somewhat, but for the most part you don’t get to make to many choices in this game, outside of choosing to do a quest or not. Sidequest also exist, as is the nature of these games. Most sidequest in Horizon compliant the world and the main plot. They usually consist of Aloy using her focus to track trails left behind and investigate areas, feature some heavy combat sections, or even tell you to go somewhere to get something. But the story of most of these quest keeps you invested, a specific sidequest involving a child king was easily my favorite in the game, as when it concluded I could see how much Aloy had grown since the start of the game. There is also errands, smaller sidequest that usually go round up to hunting machines, fetchquest, finding someone for someone else, or you can even make your own errands, telling yourself to find a collectible, or the resources to buy or craft some armor.
Horizon Zero Dawn’s story is that of Aloy, a girl thrust into this chaotic and unfair world, while the past creeps in, pushing her forward on this adventure. She’s trying to find her origins, while trying to find out who attacked her village, so the personal investment is there for us and for her. Most RPGs offer some branching paths, Horizon plays it in a more linear fashion with limited decision making. In the case of Horizon at first it shock me, as I felt like the plot was predictable and wasn’t moving along fast enough. I was there for the world and gameplay and because I liked Aloy’s character, or at least the way I was forming her to be. But at about the end of the first act, you are introduced to a character that goes by the name Sylens, his character is very mysterious and intriguing, and helps point us in a new direction for answers, outside of the political drama between the Carja and Shadow Carja. The revelations in this game about the old ones, about the past are more shocking and complex than I realized at first, once these revelations are brought into the plot, the game really begins to take off for me, you get one question answered, but 2 new questions take it’s place, which pushes you forward for the truth. Don’t worry I won’t spoil the plot for you, just play the game for yourself and you will see exactly what I am talking about.
The score in Horizon Zero Dawn is amazing. Mixing a fast paced style with tribal chants, and chants, easily being on of the greatest scores to ever hit a game. The piece Years of Training, and the track from the Prologue are easily my favorite, invoking such imagination and spirit inside of you. The game is absolutely beautiful, staring out across the snowy mountains and seeing the amazing draw distance and the landscapes leave you breathless, as you almost feel like you are there. In the cutscenes the characters expressions and animations are great, putting it up there with games like Uncharted 4. But when it’s in the conversations the characters have odd facial animations and glitches, the camera won’t follow them when it moves, and they appear lifeless. The main cast especially Ashly Burch as Aloy is amazing, but a lot of the npcs are dull or just make you laugh at how bad they are, maybe it’s just some odd dialogue choices, but I’d expect a tad more. Horizon runs of the Decima engine, which is Guerrilla Game’s engine they launched for the PS4 with Killzone: Shadow Fall. Decima is very very good, as the game looks great and runs great at 1080p 30fps on the PS4, with PS4 options for 1080 60fps or even 4K with improved assets, taking full advantage of it’s capabilities. The only glitches I experienced was a lot of clipping on objects, some invisible walls, and the odd animations in dialogue scenes. Other than that, the game is a true showcase of what the PS4 can do.
Horizon Zero Dawn was a game at first didn’t draw me in the way I expected it to. But as the game went on, it got better and better. When the eventual sequel, or even possible DLC releases I hope they add some improvements to the game just so we can reach a true level of excellence. Aside from that the game is great, if you own a PS4, you must buy this game. I give Horizon Zero Dawn a 8 out of 10.
Rating: 8 / 10
RGN Rating: Silver Game
Developer: Guerrilla Games
Available On: PlayStation 4
Release Date: February 28th, 2017
Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.
Persona 5 has had it’s first batch of DLC revealed to us. Plenty of new costumes to dress up your entire party into.
- Persona 5 – Regular Clothes & School Uniforms Set (PS4/PS3) – Free
- Persona 5 – Persona 4 Costume & BGM Special Set (PS4)
- Persona 5 – Persona 3 Costume & BGM Special Set (PS4/PS3)
- Persona 5 – Orpheus & Orpheus Picaro Set (PS4/PS3)
- Persona 5 – Izanagi & Izanagi Picaro Set (PS4/PS3)
Aven Colony is the strategy game being developed by indie developer Mothership Entertainment. The game saw a beta this past September, and has a full release planned for this year on PS4, Xbox One and PC. There are two modes. The Campaign which contains story missions to complete, and in each mission there are objectives that the player must complete. In Sandbox Mode you can set your own conditions and play at your own leisure, creating a strategy playground. With plenty of Alien worlds to discover and build on, Aven Colony looks like one of the years indie sleeper hits. Stay tuned at RGN for my news on Aven Colony.
With Ubisoft’s highly anticipated third-person open-world RPG finally releasing in a few days, the trophy list has finally been revealed via Exophase. If you plan on taking back NYC and unlocking the platinum trophy you’re going to have to perform a variety of tasks, including fully upgrading your base of operations, successfully extracting a contaminated item from the DZ and even closing a car door (Zing!). You can view the full trophy list below.
Personally I can’t wait to unlock the ‘I am the LAW!’ trophy, Rogue Agents beware, I’m coming for you!
Tom Clancy’s The Division launches on Tuesday, March 8th for PC, PS4 and Xbox One. In cased you missed it, here’s the launch trailer.
Interested in picking up EA’s Need for Speed reboot but aren’t exactly the best racer around? Prima Games have made it their mission to turn you into street kings and queens with the release of their official strategy guide.
The guide does a very job of covering everything the player needs to know about the game. Every feature and racing event –from drift train to time trial, is included and described in accurate detail. For those who are completely unfamiliar with racing 101, reading this guide will allow you to be able to tell your friends the difference between chicanes (A kind of turn) and double apexes, while also being able to perform them during races.
Drifting has become very popular over the years and the latest NFS game features many events that requires it. If you don’t have a proper understanding on how to drift and find yourself spinning out of control, or even wrecking your ride like I did (Don’t laugh!), then the guide’s coverage of it will help improve your drifting skills and performing it’ll become almost second nature as you race along the streets of Ventura Bay.
Need for Speed launched with 51 cars and every single one them can be customized extensively. Not only will you find each car listed in the guide but every and performance upgrade as well. Every cooling system, air filter and so forth are presented with clear pictures, information on their functions, how much they cost and how to unlock them. You can also tune the handling style of your cars in favor drift or grip and this guide will teach you how to find the right balance between the two so your vehicle can be more efficient on the road.
Unfortunately while the guide does mention visual customization for your rides, it doesn’t feature a list of the different parts you can unlock and when you can unlock them. So if you want to know what kind of spoilers or hoods are available for you Camaro, you’ll have to find out in-game.
Obviously the most important aspect of any racing game are the actual races and NFS features plenty of them — many of which can be very challenging the further you progress. Whether you are having difficulty winning races from the get-go, or you find yourself raging at the events towards the end of each story, the guide offers extremely helpful tips for each and every race, complete with quality screenshots and outlines for each route. You’ll know when exactly you should slow down, whether to drift or power slide at a particular turn.
For the fans of in-game collectibles, the NFS guide gives the reader accurate locations for every vista, donut spots (Not those kind of donuts) and free car parts in the game. Achievement/trophy hunter will be disappointed in the guide’s very basic coverage of the game’s trophies and cheevos, as it basically just lists what they are.
The Need for Speed guide is a great choice for those who are new to the series and those who are. Spend some quality time with the guide and you’ll be able to hold your own with the best of them, drifting and power sliding like a racing savant.
Publisher: Prima Games
Authors: Michael Knight
Covers the game on: PS4 | Xbox One
Available at: Gamestop | Amazon & other select retailers
Price(s): $12.99 on sale at Amazon for $9.43
Review Copy Info: A physical copy was provided to RealGamerNewz by the publisher for the purpose of this review. A code for a free digital copy is included in the guide.
The upcoming sequel to 2014’s Plants vs Zombies spin-off title, is getting an open multiplayer beta next week. Players on both Xbox One and PS4 will be able to download it from the Xbox Live Store and PSN starting Jan 14th. The beta is expected to run for 4 days and will include access to Backyard Battleground, 4 new modes, six playable characters and new games mode. More details are below.
Plants vs Zombies: GW2 Beta Content:
- Six new playable character classes are available including Rose, Citron, and Kernel Corn on the side of the plants, and Imp, Super Brainz and Captain Deadbeard on the side of the zombies. There will also be select variants including the Grass Effect Z7-Mech for a limited time.
- Classic and brand new game modes with 24-player multiplayer battles, including Garden and Graveyards, and the new Herbal Assault featuring plants on the offensive.
- Four new immersive and dynamic maps, including the low gravity Moon Base Z, and the snowy Frosty Creek.
- Limited access to Backyard Battleground, an all-new dynamic environment that connects you to every map and mode, and brings to life more ways to experience the Plants vs. Zombies universe. As soon as the game starts, players will be immersed in a wild playground full of dynamic events. Take your time exploring, or jump into the action right away with the King of the Hill-inspired mode, Flag of Power. Raise the Flag of Power and do everything you can to prevent the enemy from lowering it; igniting an all-out war where you’ll fight off wave after wave of enemies in a frantic, escalating battle.
Plants vs Zombies: GW2 launches on February 23, 2016 for PS4, Xbox One and PC.
EA Sports has revealed when fans can once again enter the Octagon, with the release of UFC 2’s official gameplay trailer. The follow up to 2014’s UFC will launch on March 15, 2016 for PS4 and Xbox One. Those who pre-order the game will receive day one access to fighters Bas Rutten, Kazushi Sakuraba, & an additional mystery fighter.
The standard edition will be priced at the usual $59.99, while the Deluxe edition will cost players $69.99 and include up to 30 UFC Ultimate Team Premium Packs ($60 value) that will be delivered over 15 weeks. Check out the brutal gameplay trailer below.
While Activision still hasn’t confirmed the existence of PlatinumGames’ rumored TMNT title, more evidence has surfaced suggesting validity to these claims. The incredibly reliable Xboxachievements has revealed the achievement list for TMNT: Mutants in Manhattan.
The list which features a total of 50 achievements can be seen below.
Though the list looks pretty believable, until Acitivision confirms this game please take this all with a grain of salt.
At long last Final Fantasy fans now have an idea of when they’ll get their hands on the 15th numbered entry, in the long-running franchise. FFXV Director Hajime Tabata confirmed a 2016 release for the highly anticipated action-RPG in a new Square Enix blog post. Tabata states that development of the game is in its final phase and the team will focus allof its “effort and willpower” in order to complete it.
“I vow to you all that every member in the team will do their best to the very last possible moment taking responsibility and pride in their craft.We will do everything we can do to finish FFXV to create an experience we are incredibly proud of and one that you will enjoy and treasure. The whole FFXV team appreciates all of the support from each and everyone one of you this past year. I cannot tell you how much it means to all of us. We’d like to celebrate a wonderful New Year and as we approach the release of FFXV, I’d like to enjoy that moment with you all.”
No actual release date was given but we’ll be sure to update you once SE reveals it.
Source: Square Enix