Tag Archives: remaster

L.A. Noire remaster for PS4, Xbox One, and Switch may be in the works, Alongside with a first person/VR Mode (RUMOR)

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It appears that the rumors of the L.A. Noire remaster may indeed be true. The rumor started back in January of this year, from the same user who leaked the GTA IV expansions years ago. Several sources have backed this up since then, and RGN has reached out to Rockstar for a statement on the matter. Listed below are some of tweets from industry insiders who I consider trustworthy. Supposedly we will see sometime at the end of the summer, so expect a August or September release date.

Resident Evil Producer Gives “Thank You” Spencer Mansion Floor Map + Video, As Remaster Continues Breaking Records

Resident Evil Remaster HD RealGamerNewz Review - Capcom

Yoshiaki Hirabayashi has issued a Public Thank You Video on behalf of Capcom and all involved in the Resident Evil series as well as the recent Remaster which was the #1 Fastest Selling Day 1 Digital PSN Game and continues setting sales records across various platforms including Capcom Digital, being recognized now as the fastest selling digital video game worldwide by many. Here is a quote below for those who may be at work right now and can’t view the video until later on:

Excerpt from the Official Press Release:

Capcom’s Producer on the title, Yoshiaki Hirabyashi, commented “It’s been great to see so many positive comments from fans that have enjoyed this new release. The team here at Capcom Japan have worked hard to bring the game to the latest generation of consoles and we are thrilled at this news on its performance.”

Further information was also provided to fans and customers in the publicly accessible Resident Evil HD Remaster’s Official Steam Group in which Hirabyashi has released the Resident Evil Mansion Floor Plan to the world! This is a great piece of nostalgia and behind-the-scenes look at what went into making the original mansion that made us all fall in love with this classic survival horror franchise in the first place.

The game is also available for Xbox 360 and Xbox One through Xbox Live as well as PlayStation 3 and PlayStation 4 through the PlayStation Network respectively.

Resident Evil Mansion - Floor Plans - Released by RE Producer Yoshiaki Hirabyashi

Halo: The Master Chief Collection (Xbox ONE Exclusive) – Headline Tour Trailer [HD 1080P]

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The Headline Tour Trailer for Halo: The Master Chief Collection (Xbox ONE Exclusive) releasing with four games, all of the DLC, and core multiplayer modes left untouched from the classic days, paired with dedicated servers and graphics upgrades for key items, Halo: The Master Chief Collection will touch down on November 11, 2014.

**Update** Valkyria Chronicles Trilogy PS4 Remaster Rumor Gets Debunked

Valkyria Chronicles PS4

Update: DualShockers has confirmed that the following Rumor (left unedited below) is a fake (source).

Valkyria Chronicles is a gameplay experience that has to be felt in person to truly be appreciated. That being said the game can be described as a turn-based RPG but with aiming and shooting, and while that might not sound good in text format the game has gone on to become a major success and beloved cult classic. The originality, unique feel, fun factor, and re-playability of the RPG elements sprinkled on top is able to quickly addict players and keep them coming back for more. So it’s to nobody’s surprise that the entire internet is exploding with excitement over the fact that Valkyria Chronicles is going to be ported to the PlayStation 4.

There are two releases expected. One will take place during Summer 2014 and contains the original game remastered while the second release will have parts 2 and 3 remastered. In addition to balance adjustments being carried out on the final version players are looking forward to seeing later this year there will also be downloadable content included in this release which was put out previously for additional charge. The news comes from a Japan source so details are a bit dodgy at the moment but if you know how to speak Japanese then pick up a copy of Famitsu today!

[Source Info Sourced: Famitsu Magazine (Japan) via NEOGaf and SAG]

Square Enix Releases New Final Fantasy X / X-2 HD Remaster Screenshots

Square Enix Releases New Final Fantasy X X-2 HD Remaster Screenshots 23

Square Enix has released the following set of screenshots in anticipation of the Final Fantasy X / X-2 HD Remaster release for the beloved PlayStation 2 role playing game which took many by storm as the franchise moved into a more heavily cinematic format. Release Date for this product is March 18th, 2014.

The Legend Of Zelda: Wind Waker HD Review and Retrospect

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The Legend Of Zelda: Wind Waker HD is a remake of 2003 Gamecube title, The Legend of Zelda Wind Waker. It debuted September 20th, 2013 digitally via the Nintendo Store and October 4th, 2013 via Wii U Optical Disc. It essentially is the same game as the original but expands on it with redone visuals and music, new lighting and shading and some subtle changes such as the addition of the Swift Sail to speed up sailing for casual gamers and Hero Mode, a game mode that tweaks the difficulty, doubling damage taken and removing the ability to regain hearts except from potions and fairies, a mode added for the long-time players. It allows the player to play utilizing either the Gamepad or Pro Controller.

Gameplay: Those who had previously played Wind Waker for Gamecube are familiar with how the game is played. Not much has been changed from the original formula of Wind Waker but where this game flourishes in its changes is how it is controlled. On the Gamepad, you can play Off-Screen play or use it as your map and inventory screen which allows for seamless play with little to no interruption. Whereas, with the Wii U  Pro Controller, the game feels authentic to the original game’s control scheme with the sacrifice of the seamless play of the Gamepad. Nintendo has added two features to Wind Waker HD that make interesting changes. The option of the Swift Sail, which can be bought at the auction house prior to completion of the first dungeon skips the wind replication for sailing and speeds the sailing process, which speeds up the game with the sacrifice of the experience. Also, the option of either the normal game and Hero Mode allows for a classic adventure or the difficult option.

In the original game, of course you were limited to the Gamecube controller, still one of my favorite-designed controllers and Nintendo’s choice to offer the Pro Controller functionality and the more difficult Hero Mode adds draw to classic players to return to the world of Wind Waker ten years later. The addition as well of the Swift Sail can draw casual players to Wind Waker, a game that some complained in 2003 was slow due to the Great Sea’s expanse, so the Swift Sail speeding up travel attends to that complaint.

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Graphics: Wind Waker HD’s largest change is its graphics (whoa, really?). Not only did Nintendo redesign the Gamecube classic’s cel-shaded graphics into 1080P, they changed the shadows and shading associated with the art, which really makes the game pop. The ten years in between Wind Waker and its HD counterpart can be really seen today. Wind Waker, as one of my personal favorite titles in the series as well as for the Gamecube was beautiful when it was released and looking at it now, Nintendo has perfected what I thought was already perfected.

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A comparison video of the title screen (seen below) shows the huge differences and how it pushes the Wii U graphically.

Online Capabilities: Wind Waker HD uses Miiverse with something called the Tingle Bottle. In Wind Waker HD, after rescuing Tingle, you are given the Tingle Bottle, which allows the user to upload pictographs (including selfies :P) or text posts to Miiverse which are then broadcasted to someone else’s Great Sea to be collected like a message in a bottle.

Tingle’s purpose outside the story in the original however was with the Tingle Tuner, which connected the Gameboy Advance (second screen technology way before this gen, kudos to Nintendo) which allowed players to aid themselves with hints and bombs from the use of the Gameboy Advance.

Personally, I was hoping more for a Tingle Tuner-esque ability to be utilized in Wind Waker HD but the MiiVerse adds a fun diversion and the selfie function is very entertaining.

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Replay Value: Nintendo made some very intelligent changes which I brought on in my Gameplay section. The addition of Hero Mode is especially important to note as something important to replay value. I completed my first run of Wind Waker HD and took it upon myself to do a Hero Mode run the second time along, which is currently in progress. 

Like previous Zeldas, there is also the draw of collection such as all the treasures from the treasure maps present from the original as well as new ones, all the heart containers, the merchant trading side-quests for all the city block customization and the Deku Tree side-quest of speeding across the ocean with the expiring water.

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Final Verdict: Anticipating this game’s release from announce gave me high expectations due to the nostalgia the original gave me. This remake did NOT disappoint. The addition of Hero Mode, the redone visuals and music, the ability to play authentically with a controller or take the Gamepad, the Gamepad’s way of making play seamless, it all makes Wind Waker HD that much better. This is what a remake should be. Developers everywhere trying to make some money off your old titles? Call Nintendo for some lessons.

And Nintendo? This is the type of encore I wanted for Wind Waker.

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Official Trailer:

Overall Score: 9.8/10

RGN Rating: Platinum Game

Developers: Nintendo EAD3, Hexadrive, Digitalscape

Publisher: Nintendo

Available On: Wii U (Digital or Physical)

Review Copy Info- This game was purchased by RealGamerNewz for the purpose of this review.

(Bonus: Matt’s Score Breakdown)

  • Gameplay- 30/30
  • Graphics- 5/5
  • Online Capabilities – 4/5
  • Replay Value- 10/10
  • Overall- 49/50, an 98%.