Tag Archives: requirements

Battlefield Hardline Beta PC System Requirements

Battlefield Hardline RealGamerNewz PC System Requirements Specs

Here’s The Beta Requirements for the PC Version of Battlefield Hardline Beta from Developer Visceral Games And EA Games:

Battlefield Hardline Beta Should Run Smooth On Must Computers!!!

Recommended:

Os: Windows 8 64-Bit (With KB971512 Update)
CPU: Intel Quad-Core CPU, AMD Six- Core CPU
Memory: 8gb RAM
Graphics Card: AMD Radeon R9 290, Nvidia GeForce GTX 760
Graphics Memory 3GB
Hard Drive: 60 GB
DirectX 11

Minimum:

OS: Windows Vista SP2 64-bit (with KB971512 Update)
CPU: Athlon II/Phenom II 2.8 GHz, Intel Core i3/i5 2.4 GHz
Memory: 4 GB RAM
Graphics card: ATI Radeon HD 5770 (1 GB), Nvidia GeForce GTX 260 (896 MB)
Hard drive: 60 GB
DirectX 11

The Beta Ends On Feb 8 2015 The Game Will Be Available on March 17 In The US and March 19 for Europe

TecRev Of GeekEssentials And RealGamerNewz

Call of Duty: Ghosts Patch for Windows PC Version Released [Details Here]

call-of-duty-ghosts-pc

The following patch notes detail the performance, stability, and additional fixes made possible by the new version of Call of Duty: Ghosts on the Windows PC. NVidia features have been harnessed by the game which made headlines with its initially surprising RAM requirement (later reduced). Now we see crashes removed and latency fixed for AMD graphics solutions as well as a number of other fixes including load-outs appearing to be restricted. Take a look at the following details below released officially by Infinity Ward this morning.

Performance

  • Improved framerate performance when traversing moving platforms.
  • Improved latency for AMD graphics cards.
  • Improved performance issues caused by spamming.
  • Improved shader warming and level load performance.

Stability

  • Fixed crash in CODeSports play.
  • Fixed spawn crash for specific maps/modes.
  • Improved usability of broadcaster HUD.
  • Additional animations added for broadcaster mode.
  • Improved steam friends functionality.
  • Fixed smoke flickering and graphical corruption within blurred area of dual render scope.
  • Re-enabled fur and smoke DLLs from nVidia.

Additional Fixes

  • Fixed a variety of map specific spawn issues .
  • Fixed lobby migration closing the create a class screen.
  • Fixed not showing attachments and weapon camo for players while in private match lobby.
  • Fixed dog’s extended kill not showing properly in final killcam.
  • Fixed loadouts appearing restricted if a restricted perk was selected in specialist strike package even though specialist wasn’t equipped.
  • Fixed split screen UI issue that could potentially leave player in a bad state.
  • Fixed issue when selecting store from squads.
  • Fix to remember spectator team when switching to freecam in broadcaster mode.
  • Fixed issue with loading into specific maps with ghost mask equipped.