Sony quickly pulled the indie game, titled ★★★★★ 1000 Top Rated, which was met with heavy hatred from all members of the gaming community. The title was basically a cheap simple slideshow puzzle game, that had no real challenge, and existed to give players a cheap Platinum Trophy. The game has been removed, but will be added back and patched with no Platinum, at least it was 99 cents. A similar game called “My Name is Mayo” released last year. Where you can get a Platinum by pressing the X button 10,000 times, and that has not been removed as of yet.
Hey there everyone take a seat and listen to me, Josh Ehresmann RGN PR Manager, and our Deputy Editor Tristan Werbe, sit down for a few hours and talk about E3 2017. A roundup and recap of what we saw, what we liked, what we hated, and just our overall thoughts. Hope that you enjoy!
Naughty Dog’s upcoming PS4-exclusive sequel has been delayed and will now launch a little over a month later on April 26, 2016. A post up on the PlayStation blog confirms the new release date, with Creative Director Neil Druckmann, and Game Director Bruce Straley, stating that they need just a bit more time to polish the game.
“This is our largest Uncharted game to date, and the team has been working incredibly hard to meet the challenge of closing out the game’s development in a timely manner. However, as we approached our final deadlines and started wrapping up the game’s levels, we realized that several key sequences needed extra resources to bring them to the finish line. After carefully considering all of our options, we decided to extend our schedule, making sure that we get a few more polish passes before submitting our gold master (the final disc for manufacturing).“
The two offered their sincere apologies to the many fans who are eagerly waiting to experience Nathan Drake’s final adventure.
“Pushing the date is not an easy choice, and we wouldn’t do it if we didn’t feel in our hearts it’s the best course of action for the game. To you, our loyal fans, we hope you’ll accept our sincere apology. We know many of you have been waiting patiently for Nathan Drake’s final chapter, and now we humbly ask you to wait a bit longer.”
Yesterday developer Quantic Dream revealed that the remastered version of Beyond: Two Souls will be available to download for the PS4 next Tuesday. The PS4 version will feature some improvements on top of features requested by the fans.
Beyond: Two Souls PS4 improvements:
Enhanced 1080p graphics including motion blur, bloom and depth of field effects, as well as improved lighting and shadows. The game also makes use of the DualShock 4 speaker to improve immersion when playing as the Entity.
Decisions are highlighted at the end of each scene and compared with those made by other players.
You can now play the game in chronological order right from the start – a much requested feature in the PS3 version!
Increased difficulty in certain fight scene, combined with improved controls for action sequences.
Includes the “Enhanced Experiments” DLC.
Players will have another chance to experience the story of Jodie Holmes (played, excellently, by Ellen Page), a young woman who possesses supernatural powers through her psychic link to an invisible entity. Holmes’ journey is intertwined with the complex Dr. Dawkins (brought to life by the inimitable Willem Dafoe), on PS4.
The PS4 remaster of Heavy Rain has also been confirmed for a digital release on March 1, 2016. While Europe and the UK will receive a physical collection of both games — on March 2nd and 4th respectively, it looks as though NA won’t.
Check out the Beyond: Two Souls trailer. You can download the game on November 24 in North America for $29.99 and Nov 26 in Europe for €29.99/£24.99. Purchasing Beyond will allow you to download Heavy Rain on PS4 next year at a discounted price.
Amazon.com currently has the PS4 exclusive horror game, Until Dawn, on sale for 33% off. Those with a Prime membership can purchase it for $39.99, saving themselves $20 in the process. That isn’t a bad deal for a game as entertaining as UD.
If you don’t have a membership with Amazon, you can always sign up for a free trial and reap the benefits.
Still on the fence about the game? Then read our review here and discover why “This game was very entertaining in its story telling and had amazing character development.”
Until Dawn is a multiple ending game developed by Supermassive Games and published by Sony Computer Entertainment. It follows a group of friends vacationing at a mountain lodge in the midst of winter, who’ve come together on the one year anniversary of a tragedy, in hopes of gaining closure and remembering the lost.
From the very first decision made by the player, ripples are sent forth that change the story ahead of you. Do you snoop or respect the privacy of others? Do you approach a situation with aggression or do you try to diffuse it? Do you lie to protect someone or let them face the cold truth? All of these decisions present themselves within the first episode and only get tougher with progression. Each character is presented in a different light ranging from the do-gooder clowns to the dark hearted snobs and these impressions, if the player is easily manipulated, can lead to biased decisions.
Throughout the game, you are momentarily removed from story for brief “sessions” with a therapist. Here, you are asked questions specific to yourself concerning fears, empathy or lack thereof for others and the ability to distinguish between reality and hallucinations. Depending on your answers, the environment in which these sessions take place are modified to your displeasure or for those with more morbid tendencies, your great enjoyment.
Until Dawn has a movie like quality to it, thanks to its amazing graphics featuring spot on renditions of the actors voicing each role. If left idle for a short time the screen closes in on the current character and you can read the stress and uneasiness they’re experiencing in every facial tick and wince. The snowy landscape is quite beautiful in the dark and mysterious way, once described as a “winter wonderland”. Moving along the mountain paths creates soon to be filled in footprints accompanied by the audible crunch of snow, howling wind and various animal sounds. Whether it’s walking across the property on a snow covered tree lined path or exploring the bowels of the lodge, there is always a feeling of eerie discomfort. That maybe you aren’t alone. Did that door just close on its own? Is some raging beast going to leap from the tree line and shred this poor soul? What was that hellish screeching sound? WHERE IS EVERYONE?!
Scattered across each environment are a series of clues pertaining to Hannah and Beth (the missing sisters), the truth about events that occurred at the asylum also located on the mountain in 1952, the mystery man identified in wanted posters whose last known whereabouts were on the mountain and five totem poles. Each of these poles are a different color and are broken into six pieces. The colors are black, yellow, brown, red and white, which represents death, guidance, loss, danger and fortune respectively. When examined each totem gives a vision of a possible future outcome and once all of them are put together, they reveal the true history of the mountain and the tragic situation the sisters found themselves in. There is also a butterfly effect feature that shows what decision lead to a certain action and a character meter showing how your current vessel feels about the others.
This game was very entertaining in its story telling and had amazing character development. Not once was I ever bored, though I did lose patience with some characters and found myself vowing to punish them. There were times I was left speechless when characters I wasn’t currently playing with decided to sacrifice another character due to a decision made several episodes ago. What felt like the right decision at the time could result in dire consequences later on. I highly recommend this game. I have and plan to continue playing to experience all the twists it has to offer.
Developer: Supermassive Games
Played on: Sony PlayStation 4
Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.
Earlier this summer the developer confirmed that both of its interactive action-adventure titles on PS3, would be making their way to the PlayStation 4. Heavy Rain received universal acclaim from critics and players alike when it released in 2010. Beyond: Two Souls’ (2013) however, was more divisive.
Supermassive Game’s Until Dawn has officially launched today in North America. What better way to celebrate (Besides picking up the game) the interactive horror game’s release, than with a launch trailer. Check it out below.
Until Dawn is available now exclusively on PS4. It launches on Aug 28th in the UK. Stay tuned for our review.
Do you defend yourself, or do you search for the source of the disturbance? Those are two of the choices present in this new live action trailer for Supermassive Game’s upcoming interactive horror game, Until Dawn.
What better way to promote a game that is all about player choice, than with a trailer that does the same? Now, where’s the “I’m black so I’m gonna run like hell!” option?
Until Dawn releases on August 25, exclusively for PlayStation 4.
The Legend of Kay is a game that is remembered by those who played it, especially on the PS2, as a cult classic of sorts; so much so that publisher Nordic Games had the game revamped for current generation consoles and PC in the form of The Legend of Kay Anniversary. Having never played the original, and barely even hearing of it; it’s no wonder I was going into this as a new experience rather than something I was already familiar with. Is it one of those classics that deserve to be remembered as one of the greats? Or is it one of those games that were probably better off being left untouched? These questions will be answered in the following review.
The story of the game is simple, for centuries the civilizations of the island of Yenching lived in harmony thanks to a form of discipline simply called “The Way”, the four civilizations on the island, those being the hares, cats, frogs and pandas, all lived peacefully and adhered to this code. However, as time moved forward the younger generations began abandoning The Way. As a result, the island lost its protection and ended up being prone to attack by the Gorillas and the Rats whom are working together in one cohesive force led by two named figures; Minister Shun of the Gorillas, and Alchemist Tak of the Rats. To say these two rule the roost with an iron fist would be an understatement.
From here, you take control of Kay; a hotheaded young cat lad with a desire to become strong and take on the enemy. However, like most folk in his village, he doesn’t believe in The Way which causes a conundrum. Everyone around him tries to convince him to follow it, but to no avail. He begins to realize his error when his master surrenders to the invading Gorilla + Rat army without a fight. Infuriated, he sneaks in and steals his master’s old sword. The story continues from there, and it continues at the same pace that it started at; basically it’s not a memorable story at all. It’s one that you will most likely forget upon completion of the game itself. That’s not to say that the game isn’t without its charm though, as some of the one-liners peppered throughout are chuckle-worthy puns on the characters being literal, anthropomorphic animals.
Upon booting the game, the first thing I noticed was the visuals, very bright, very colorful, and very reminiscent of games like Jak and Daxter or any other Saturday morning cartoon that you grew up watching. The fps seems to be locked down tight; not a single iota of slowdown or screen tears to be found whatsoever. The game looks okay overall; with these bright visuals being downright refreshing compared to most games today. However, on the same coin, it’s hard to deny that the visuals are also dated, they are not pushing the limits of any of the systems this game is out for. The interface displaying your life meter and quests were overhauled some, and textures here and there were enhanced very nicely, but all in all, you can tell this was originally a game designed for the PS2.
Now normally in many cases this would be a good thing, here? I am honestly not so sure. The camera in the game is very cumbersome and unwieldly at times, this is especially apparent when you enter a new area. It does not pan around to behind Kay’s back automatically meaning that if you want to see the platforming and enemy challenges that lay ahead? You have to turn the camera using the right analog stick yourself. There’s no camera reset button in the game itself to boot, giving this fault some extra weight behind it.
The areas themselves are designed well enough; there are some secrets to be found, but the secrets themselves are none too hard to spot. There’s nothing that is completely out of reach, but detection at times can be a little whacky, requiring multiple tries in order to get to the location you need to go to. This is compounded by the oftentimes unwieldly and frustrating camera that the game has you work with, this camera actually makes it quite easy for you to not spot something that needs to be activated or a platform that you need to hop on in order to get to the next location.
There are a few things the game does to break up the monotony of exploring the areas around you, for one, there are times where you will have to ride on another beast in order to get from point A to point B, don’t think this is a one track ride though; because you will be dodging obstacles along the way. Not only that, if you make one mistake? Yup, you fail the challenge and have to start from the beginning of it. While some would revel in the challenge, especially if you enjoy a game like this. Others will find this to be tedious and incredibly frustrating due to having to go through these trials several times. It doesn’t help that depending on the beast you’re riding, the controls can feel cumbersome.
Combat is there, and it works. It’s simple enough to execute basic attacks and a few tricks. You learn a few fancy moves, some of which will be put to use later on in the game. However, for the most part it is just there, and it can get repetitive, even with the variety of weapons Kay will ultimately have at his disposal. Though the combat can be fun at times, especially when you pull off a move that KOs your enemies, there’s no denying that oftentimes it feels more like a chore and that is not how a game should make the combat feel by any stretch of the imagination.
The soundtrack, much like the combat, is just there, it does have a Chinese/Asian ethnic feel to it, which fits in with the atmosphere of the game itself and is somewhat pleasant to listen to overall. The soundtrack works well in the game, almost always befitting the mood as not a single song is out of place. However, it isn’t what I’d call memorable either with only a few songs being truly standouts throughout the entire game.
Legend of Kay Anniversary Edition is a platformer that has its positives. The platforming itself when it works can be a lot of fun, and the controls are fundamentally sound. However, this isn’t a platformer that makes me wax nostalgic by any stretch of the imagination, and it definitely has its flaws. From the unwieldly camera to the forgettable plot and soundtrack, The Legend of Kay isn’t a game that has aged very well and is one that I feel is priced just right at $24.99 all things considered. I would recommend this game only to those who wax nostalgic for the days of the PS2 or for those who are platforming die-hards.
Overall Score: 6.5/10
Developer: Neon Studios
Publisher: Nordic Games
Available on: PS4|PS3|Wii U|Steam
Played on: PS4
Review Copy: A digital copy of this game was provided to RealGamerNewz for the purpose of this Review.
Supermassive Games’ upcoming interactive horror game Until Dawn, is all about providing the player with choices but the results can be disastrous. The newly released ‘Aftermath’ trailer focuses on the Butterfly Effect mechanic and how it alters the game’s story.
“The way we have implemented this system in game means there are thousands of potential branches to every player’s individual story. Some of your decisions might appear to be inconsequential – a conversation choice that makes a character come across as a bit of an ass, for example – but if you’d made a different choice that character might have ended up the hero. Everything you choose can affect how other characters react, potentially with dire consequences. Some choices are more obvious but much more difficult, like choosing which friend will live and which will die,” Tim Hodges Product Manager, SCEE
Every decision you make can have an immediate or long-term impact on the story. According to Hodges you won’t always know what they will be, until after you’ve made your choice. “It was important to us that players shouldn’t second guess their path through the story of Until Dawn. It’s only after you’ve made a decision that you’ll find out the consequences of that choice, sometimes only hours later.”
Until Dawn will launch of August 25, exclusively for the PlayStation 4.