Tag Archives: Splatoon 2

Splatoon 2 Nintendo Direct

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“The special Nintendo Direct presentation highlighted many of the game’s new features, new weapons, new locations and, most importantly for all the fashion-forward cephalopods out there, its fresh new styles. The video also touched on SplatNet 2, the new service for mobile devices that displays information about Splatoon 2 like stage schedules, gear and stats. SplatNet 2 is part of the Nintendo Switch Online mobile app launching on July 21, which lets players send multiplayer invites to their friends via social media, as well as enables the use of voice chat in battles.”

 

Splatoon 2 Nintendo Direct Announced for July 6th

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Nintendo has just announced a Nintendo Direct for Splatoon 2! It’ll likely be the last real big blowout of information before Splatoon 2 comes out. They will be talking about some of the weapons they have yet to show off, new features, gamemodes, and styles of clothing. Remember the Splatoon 2 Nintendo Direct will be this Thursday on July 6th, at 7 am PT/ 10 am ET. Splatoon 2 releases on July 21st only on Nintendo Switch.

The Link to watch the Nintendo Direct: http://www.nintendo.com/nintendo-direct/07-06-2017/

Splatoon 2 Pre-Orders in Japan hit 800K

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Splatoon 2 Pre-Orders in Japan have sky rocketed through the rough. With 800K stand alone copies of the game being pre-ordered there. This is not counting worldwide sales, or even the Switch and Spaltoon 2 Bundles in Japan. It seems that Nintendo has a huge title on their hands that has generated a lot of positive buzz. You can find the figures on COMG to see how it compares sales wise.

 

 

Splatoon 2 Inkopolis Square: The Squid Research Lab

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Inkopolis Square is back in Splatoon 2! The hub of the inklings culture, fashion, and cuisine has returned and been expanded upon. Adding some new shops, in the first game we had shops for hats, shirts, shoes, and weapons. Now in this game we have a hairstylist shop, pants, shorts, and more unannounced shops to look forward to. There will be plenty of more updates as we now have just under a month until the release of Splatoon 2, I’m ready for some ink action, are you?

Splatoon 2 Test Fire Impressions

 

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The Splatoon 2 live fire event happened over this last weekend at several different times each for an hour a time. Since this was my first time playing a Splatoon title I was in for some really fun multiplayer action. Coming from the Wii U never really gave Splatoon the time of day or really cared to play it. So for the first test fire event I had to go in with an open mind. Jumping right into the multiplayer action there is turf war which is cover the most of the map with paint your team wins. Now weapons in game are as follows: Splatter Shot, Splat Charger, Splat Roller, and Splat Dualies. Each have their strengths and weaknesses for a majority of my time I used the Splat Roller as it seems to cover the most of the map the fastest. Wanting to make sure that everything was received from the test fire I did use the other weapons to find out how each worked in battle.

 

 

While testing Splatoon 2 the Nintendo Switch was actually in TV mode and the pro controller was what seemed the proper choice especially for the game being a shooter. The game can be played in handheld mode and with the joycons if that is more your speed. The controls felt decent at first since the game starts the user out with motion controls, the user has to wave the controller around to aim which is really a giant pain in the ass. Once this was turned off the game feels really good to play especially with the pro controller.

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Now the game for the short time spent with it was really a blast to play and can’t wait for this game to come out there was definitely some problems. In multiplayer there is no sort of voice chat with teammates but this could be added later since Nintendo doesn’t have a proper online system yet. This would make the game a lot more enjoyable so i can communicate effectively with my team so we can work together properly. Also the online was extremely horrible being dropped from games several times and no ability to join your friends games. Take all of this with a grain of salt since it is a beta and all of this should be fixed by the time this game comes out later on this summer.

These were my impressions, and our Deputy Editor Tristan gave his own as well. At RGN we want to have different options and different perspective on things. Stay tuned for our coverage on Nintendo and Splatoon 2.

Splatoon 2 Global Testfire – First Impressions

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As we all know the Splatoon 2 Global Testfire launched today at about 3 pm eastern for us folks over here. Now what can we say about it now it’s out? Well the first thing I noticed is it feels slower than the first game, not drastically but it did not have the same level of speed as the first game did, but at the same when you get in one on one fights with another inkling, especially when you have the new Splat Dualies weapon, dodging each other left and right, it feels intense.

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Now some other changes have been made as well it seems. Some new abilities like hovering with the jet-pack and firing down ink from above. Or this new weird lock-on splat device, which I never hit anybody with. But familiar weapons return, such as my personal favorite from the first game, the Splat Roller. Rolling over enemies feels a tad more responsive in this game, that could be due to the HD rumble, or maybe something else. The Splat Dualies were the funnest thing to use, dodging left and right in enemy encounters and just being able to splat with two weapons in hand felt super fun and super satisfying to me. Weapons like the Splattershot and the Splat Charger I don’t care much for, being an standard assault weapon, and weird sniper weapon.

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The game of course brings back the famous motion controls that people used in the first game. Personally I don’t care too much for them and after playing with motion controls for a match I turned them off. I tested all the control options we had available, starting with the joycons in the grip. Which feels just fine to me, but when you take them out of the grip, for this game it just doesn’t work for me. In a shooter I need something to hold onto, so back into the grip they went. Now the pro controller is the way to play this game, feels perfect and smooth, almost like it was made just play Splatoon 2. They game does work well in handheld mode, but this is something I’d rather play on my TV so that’s where a majority of my matches were played at. The game ran at a smooth 60fps never dropping in my experience, and the servers for the most part were really good. I got into a game right away after finishing the tutorial they make you do. But about 30 to 40 minutes into it is when I noticed some lag and some game crashes, likely from more and more people signing on.

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Now this feels more like a stress test than a beta. Since what we have in the game, weapons, maps, etc. All feels extremely polished, of course the graphics is my only gripe. They could be touched up slightly, but that’s a minor complaint. I am sure this game is 3 months away at the most based off how it feels to play. I’m excited to see what else they have to show this weekend for the testfire, or if it’ll just be what we’ve seen during the first event the whole time. Regardless we will covering the global testfire all weekend long, stay tuned to see some other staff members opinions on it.

Splatoon 2 Global Testfire Starts Today

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The Splatoon 2 Global Testfire starts today! We have people on the team that will be covering each day this weekend, giving feedback on how it plays, and how the servers run. Of course how it compares to the first Splatoon. Stay tuned each day this weekend, especially if you don’t have a Switch as of yet and this one of the game’s you’ll be interested in from Nintendo. The times are listed below, with our first time today starting at 3 pm eastern time. We hope to see those of you have a Switch out there. Get splatted!

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