Tag Archives: Survival

Survival Racing Game “Distance” for Steam Early Access / PlayStation 4 (2015) [HD]

Distance Steam Early Access PlayStation 4

This game will have you thinking WipEout off the bat, but it’s actually the spiritual successor to Nitronic Rush and sees players participating in a new experience built from the ground up in which landing tricks keeps a tron-like road runner car from overheating.

Visuals feature a lot of neon lights contrasted by calm and cool darkness, with Sprint mode being an obvious dash to the finish, Reverse Tag mode putting a test to your ultimate “NOT IT” skills, and all with multiplayer support. Players can jump, rotate, and fly while avoiding obstacles. Currently the game is in Early Beta for the PlayStation 4 and is available on purchase through the official development studio’s link below on PC.

Take a look below at the footage released over the past months as an official PS4 release is awaited.

Genre: Survival, Racing
Developer: Refract Studios
Platforms: PlayStation 4, Windows PC, Mac OS X, Linux

Purchase DRM Free / Steam

PlayStation 4 Announcement Trailer (December 2014)

Distance Early Access Trailer (November 2014)

Distance: The Past, Present, and Future (November 2014)

Distance Beta 3153 Quick Recap (October 2014)

Distance Beta Gameplay Trailer (August 2014)

Distance Alpha Gameplay Experiments (January 2014)

H1Z1 Impressions Pt II – Updates, Lag, Players Become Zombies After Death

H1Z1 - Steam Early Access Impressions - RealGamerNewz Pt 2

Hello again RGN Readers, it’s me, John Clark of the RealGamerNewz Community, back again to tell you my experience first hand with the latest updates H1Z1 has had rolled out for it. More news has been coming in about H1Z1 and how the game is moving on in a new direction. From day 1 without ceasing to this day, H1Z1 has received tons of updates and bug fixes which genuinely improve the game. The latest update has fixed a lot of imbalance which originally existed in the game, and makes it more of a survival title and less of just a shooter online with food hanging around.

One of the neat things you might not know about H1Z1 which was revealed recently by the development team is that when players die they actually have become zombies in the population of the undead (though you cannot play as one). Meaning, when you kill a zombie to a player who never had his dead body’s items taken then you’ll end up getting those items from a zombie. Crazy right? I didn’t believe it myself at first, reddit here. I’m not sure how long that part of the game has been live but in the most recent update there was a lot of cleaning up done to the overall balance of this game.

In this update they’ve made it harder for you to survive which made things more fun for me personally as well as having my backpack changed from 1500 to 600 capacity. A lot of items take up more room now which is good and bad at the same time because you have less over-powered folks but you also have less of a chance of surviving through the right situation if you aren’t very well thought out on preparations before making a trip.

I do feel screwed over because of a server wipe eliminating all of the work I’ve done thus far in the game, but I enjoy H1Z1 enough to keep playing it, writing about it, and telling others about it – so the development team must be doing something right. Ever since the latest reboot, servers are running great. There’s much less lag in the game now. Even more imbalance issues were addressed recently including finding loot being too easy (it’s much harder now).

Rare items are also a lot harder to find now. I personally haven’t seen or come across any enemies or players using the most rare items yet since the update in fact, so it’s taking some time for things to progress back to that level. Graphics are looking better than ever and in the upcoming update there are plans for expanding H1Z1 even further. I hope you enjoyed reading what I had to say and let me know what you think about the game if you play, or if you don’t – consider checking it out. Thank you, peace out.

If you play H1Z1 and want to meet up and level up with me or go into towns, villages, and camp sites together make sure you are ready and add me. My in-game name is John1989

Related Reading:

Written by John Clark of RGN Community

Minecraft Build of Riverwood from The Elder Scrolls Skyrim [HD]

Minecraft Skyrim Build

Hello fellow Gamers this is Cody AKA SirRoachMan bringing you some Minecraft builds of The Elder Scrolls Skyrim. I hope you enjoy!

This is a build of Riverwood from The Elder Scrolls Skyrim. No Copyright intended. The song is from The Elder Scrolls Morrowind (Bethesda Game Studios) and all rights belong to them.

Subscribe to SirRoachMan for more and keep an eye out for Cody on RealGamerNewz.com as well!

Genre(s): Sandbox, survival
Platform(s): Mac, PC, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One
Publisher(s): Mojang, Microsoft Studios (Xbox 360, Xbox One)
Developer(s): Mojang (PC), 4J Studios (Console Versions)
Release Date (NA): November 18th, 2011 (Mac, PC), May 9th, 2012 (Xbox 360 Digital), June 4th, 2013 (Xbox 360 Physical), December 17th, 2013 (PlayStation 3 Digital), May 16th, 2014 (PlayStation 3 Physical), TBA (PlayStation 4, PlayStation Vita, Xbox One), Summer 2014 (Wii U)

Also Available on: Amazon Fire TV, Smartphones, and more.

RealGamerNewz H1Z1 Steam Early Access Impressions

H1Z1 RealGamerNewz Preview Impressions Steam Early Access PC Gaming SOE Sony

[Image Credit: F2P]

Hello RGN Readers, my name is John Clark and I’m part of the RealGamerNewz Community. I’ve been playing H1Z1 for the few weeks now that it’s been available on Steam Early Access and in my opinion if you’re into the survival horror meets action genre of video games then this is the game for you. Here are my thoughts and impressions of the game thus far at the timing of this post.

I must say, H1Z1 is phenomenally well put together. There are two types of gameplay I see on it that are on the forefront but this is only minimalist compared to what others can do with a little time and creative ingenuity. Of course, creation is limited to what you can also defend since this is a persistent world game with plenty of PvE but also PvP elements that can often be brutal and unforgiving. In that sense, H1Z1 is very straightforward, kill or die!

At the start of the game all you really have as a survivalist player is a back pack with some rags and a flare. From the start players must go around the map looking for food, wood, metal, and water, and in the midst of doing this have zombies running after them not to mention wolves. If you’re the type to delve into PvP moments either on purpose or by accident, you’ll end up with over players trying to kill you for your lot or sometimes they team up with you and make a group to help you out and get better / stronger in both PvP as well as PvE.

To get good at H1Z1 players have to just stick with it, the zombies and wolves are there for killing and you have to adapt every 30 minutes or so to find food currently plus drink some type of clean water before you die of hunger and starvation. In my opinion, the air drops that players can pay for in the game are perfectly fair except I don’t see them often enough as a person not paying for them – I was promised the chance to shoot them down or steal them from other players if I’m in their vicinity. Hopefully I get to live out that promised experience soon. If you ask me, there are too many campers who use a campfire as a friendly fire warning but then shoot you anyways in the back of the head. One time a few people picked me up and brought me around and then spoke to me about teaming up with me. Suddenly, one departed from the group briefly. He then proceeded to kill me. This kind of thrill is exhilarating and fun but there needs to also be an equal way for players to team up together. Giving each other just 2% of what you get isn’t seeming fair to me.

If you play H1Z1 and want to meet up and level up with me or go into towns, villages, and camp sites together make sure you are ready and add me. My in-game name is John1989

Related Reading:

Written by John Clark of RGN Community

Escape Dead Island Gets Release Date and New HD Trailer

Release Date Trailer - Escape Dead Island

Fatshark (the developer behind Lead and Gold and War of the Vikings, which I personally enjoyed) is bringing forward a third person mystery take on the survival action series Dead Island this November when Escape Dead Island releases for Xbox 360, PlayStation 3, and Windows PC on November 18, 2014 in North America. This title will also serve as an optional plot-line segway between Dead Island: Riptide and Dead Island 2 which will hit some time around Spring next year on next-gen consoles.

Check out the high definition Trailer released today by Fatshark and Deep Silver below:

The Last of Us: Remastered has gone Gold


the-last-of-us-remastered

Naughty Dog’s upcoming remaster of their 2013 masterpiece, The Last of Us has finally gone gold a few weeks ahead of its July 29th release.

Mike Yosh, Lead Animator for Naughty Dog who has worked on Uncharted 2 and The Last of Us sent out a subtle tweet letting fans know.

 

 

Yeah, subtle…

 

For those who don’t know, going ‘gold’ means the development of the game is finished and the final version is ready to start being “pressed” onto discs, so they can be shipped out to retailer in time for release.

The Last of Us: Remastered includes all the DLC released for the PS3 version, in-game cinematic commentary from the cast and creative director. It will be in full 1080p and running at 60 frames per second.

 

Over 9000 Zombies (Steam Early Access) Hands-On Preview

Over 9000 Zombies Preview RealGamerNewz

Build tons of turrets and stand your ground as zombie hordes attack wave by wave. Random populations of zombies are ever present as well. Day turns to night, and bullets turn to grenades, pistols turn to sub machine guns and assault rifles as battle turns to war against the undead.

Graphic style reminds us of the old days in gaming and likely plays a key role in allowing so much action to go on-screen at once in this open world survival with building elements. Detailed settings as well like Game Pad Deadzone and Frames Per Second Indicator come in handy for veterans of the PC Gaming world to get the most out of this current version 0.1.4.1 which is available on Early Access as of yesterday.

This game presents some core principles that we all love as gamers: retro graphics, nonstop action, and shooting zombies. I built a dozen turrets, survived 4 days of the zombie apocalypse, and did my part by earning 6,106 kills including sending President Thomas Jefferson back to the grave (may his soul rest in peace). Over 9,000 Zombies is ridiculously cool once players get into a groove and start building up some sort of base. It was a bit strange to see at full resolution and operate controls-wise as far as how to actually build but once figured out this flowed mid-battle pretty smooth.

Unfortunately, enemy zombies sometimes spawned right under players making it hard to stop and let your turrets do the work but somewhat adding to the nonstop emphasis on survival. Tossing grenades ahead of you and making sure to equip the latest gun are huge tools to your survival. In addition to building a variety of turrets including ooooo, ooo, ooo, oooo, oooo players get pick-ups like Health, Rapid Fire, and Scrap Metal to make your turrets out of. every so often from downed zombies. One improvement that could be made to the game would be an increased ability to see when players are taking damage as well as which direction this is happening from. Focus of a high magnitude is required to get anywhere in Over 9,000 Zombies – and after playing for such a decent amount of time it is unfortunate for a session to end so abruptly and without much warning.

In conclusion, Over 9,000 Zombies! is another excellent, gameplay-centric title for the Steam Early Access platform which feels awesome and fun on a controller and allows for a truly roguelike / survival action title made in 2D evolve into a complete shoot-em-up experience revolving around exterminating the undead while listening to a great soundtrack and trying not to blink.

Video Preview w/ Gameplay + Impressions:

Developer: Loren Lemcke

Publisher: Mastertronic

Release Date: July 2, 2014

Platform: Steam Early Access

Preview Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Rise of the Tomb Raider May Also See a PS3 and Xbox 360 Release

rise-of-the-tomb-raider-e3-2014-trailer-screenshot-camilla-luddington

It seems that Square Enix and Crystal Dynamics’ Rise of the Tomb Raider may be heading to last gen platforms as well and new gen.

According to a listing on Amazon, the game is available for pre-order on PS3, Xbox 360, PS4, PC and Xbox One.

hr_Rise_of_the_Tomb_Raider_1

Concept art.

The sequel to the 2013 Tomb Raider reboot was announced just last week, during Microsoft’s E3 conference. Details on the game are scarce but MS released a tidbit:

“In the next chapter of her journey, Lara must use her survival skills and wits, learn to trust new friends, and ultimately accept her destiny as the Tomb Raider,” Microsoft said. “Featuring epic, high-octane action moments, Rise of the Tomb Raider will take gamers to multiple locations around the world filled with exploration spaces that are some of the most beautifully hostile places on earth. In addition, after hearing the cry from fans loud and clear, the game will put the tombs back into “Tomb Raider” all in the franchise’s gritty Survival-Action style”

While many may be upset at the thought of the game being available on last gen consoles (Concerns are legitimate), one must consider that the Xbox 360 and PlayStation 3 still has a much larger install base than the PS4 and Xbox One. Square Enix will want to make as much as possibl… I don’t really need to explain how business works do I? Anyway, in case you missed it check out the awesome announcement trailer for Rise of the Tomb Raider (That title though) below.

The Evil Within Gets Slight Delay, 1080P HD “Reactions” Trailer, and Screenshots

The Evil Within Screenshots 5

Bethesda has announced that The Evil Within has been delayed. Originally scheduled for an August 2014 release, the game will now launch on October 21st in North America, October 23 in Australia and New Zealand followed by October 24 in European territories. The reason for the two month delay is supposedly so that developer Tango Gameworks can have more time to further polish and refine the game.

The Evil Within is an upcoming Horror game from designer Shinji Mikami, the famed creator of the Resident Evil video games series, and is being published by Bethesda. Many may remember the original reveal that happened, for those who don’t – check it out on RGNTV2. The game was immediately praised for its potential to bring back the Survival Horror feel from the days of the genre’s inception, largely due to Shinji Mikami’s presence on the team behind the game. The Evil Within stars Sebastian Castellanos.

The-Evil-Within-1388897373797774

Leading up to the first official announcement, Bethesda launched a viral ad campaign using short snippets through newly popular web service Vine. For a while, nobody knew what these meant, and it caused a great deal of fascination as well as (to Bethesda’s frustration somewhat) Fallout 4 rumors. For some reason that seemed to upset the major video game publisher who has been trying to get the public’s attention off of Fallout and onto Elder Scrolls ever since – to varying degrees of success.

PAX East 2014 Gameplay is available in 1080P Full High Definition for the title as well as an Extended Gameplay Trailer (click through to watch them).

Tango Gameworks are the crew developing The Evil Within which releases for the PlayStation 4 and Xbox One this October (as mentioned above). This title will also be released on computer and the last-gen game platforms Sony PS3 and Xbox 360. Working off of an id Tech 5 engine (with some custom tweaking), Tango Gameworks has been a part of Bethesda since their parent company Zenimax Media acquired them back in late 2010. Team members include solid major industry veterans who come from such companies as Platinum Games, Capcom, Suda 51’s crew (Grasshopper Manufacture) to name a few.

This week Bethesda and Tango Gameworks have released the following set of new screenshots for The Evil Within as well as a 1080P HD “Reactions” Trailer.

Title: The Evil Within

Director: Shinji Mikami

Genre(s): Survival horror
Platform(s): PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Publisher(s): Bethesda Softworks
Developer(s): Tango Gameworks
Release Date (NA): October 2014

The following collection of Screenshots and Concept Art below were released for the game and include a depiction of the Fighting Chance Pack that grants players, well what else? A fighting chance against the crazed undead seen in these images. Previously, there were also a bunch of leaked screenshots and gameplay clips but those have been mostly removed as Bethesda and Tango Gameworks urge gamers to hold off a little bit longer so that the final build version of the game can be shown rather than those of lower quality which were leaked ahead of schedule. Stay tuned to RealGamerNewz for more info on this and other PlayStation 4, Xbox One, and Windows PC games.

The Evil Within Screenshots 1 The Evil Within Screenshots 2 The Evil Within Screenshots 3 The Evil Within Screenshots 4 The Evil Within Screenshots 6 The Evil Within Screenshots 7