Tag Archives: Video

Leak Turned Reality – Battlefield: Hardline Coming Soon – Dirty Cops, Drug Lords, Shoot Outs, and Blood Money

Battlefield Hardline RealGamerNewz

This week there has been a rumor turned reality of a new Battlefield game in the works code named “Omaha” also known by its new official name, Battlefield Hardline.

In celebration of this official confirmation, EA Games has decided to give away Battlefield 3: Standard Edition for PC free for all Origin members (hurry up) through their ‘On The House’ sale. This title is being developed by Visceral Games, the developer behind the amazing horror series Dead Space. Battlefield Hardline is going to be releasing in Fall 2014. The game will have an all new genre of the war on crime and the battle that wages on between criminals and the police.

Battlefield Hardline has had some footage and info leaked, such as: the classes which are The Mechanic, Enforcer, Operator, and the Professional. Also a new multiplayer map Downtown and the modes included are Bomb Squad, Carrier Assault, and Blood Money. I’m guessing that since a beta has also been announced that this will be the main map and these might be the games modes that will be available to play during that Beta. It looks like the Battlefield franchise will now be running on a rotating developer cycle like Call of Duty where Visceral will be on one year and DICE will be on the other year (for the anticipated Battlefield 5), and they will both have completely different experiences offered to the gamer. There is one difference here though, in that DICE will still be handling the multiplayer portion of the game while Visceral Games takes care of Single Player.

Heist, Rescue, Hotwire and Bloodmoney multiplayer modes are seen in the following video which was leaked ahead of the official announcement.

With this news of Battlefield: Hardline I believe that EA Games is trying to give a new experience, reminiscent of cops and robbers from when we were kids, but remain within the Battlefield universe since they already have a fan-base there. In a lot of ways, what has been seen so far for the game reveals a very thorough and detailed side-universe that takes place in Omaha with a Grand Theft Auto type of feel to it. There’s drugs, dirty cops, emotional scenes, and ties to the underworld from real life found everywhere in this game – along with your occasional cliche’ Hollywood film lines, being placed sarcastically to poke fun at Visceral Games (for example: “That’s xxx million dollars worth of drugs,” a character says to which another character replies, “What are you the drug Rain Man? Let’s go.”)

Battlefield Hardline will be releasing for Windows PC, PlayStation 4, Microsoft’s Xbox One, and last-generation machines Sony PS3 and Xbox 360 and will also have support for Battlefield Premium which means there will be a good load of DLC that will follow after its release available to members of the paid subscription service originally offered for the BF games from DICE. After confirming this rumor to be true, EA Games also decided to update the world with information including when to expect a formal announcement. BF: Hardline will be in attendance at E3 2014 the industry trade event being covered on RGN this June (Stay Tuned for what has been called “The Super Bowl of Video Games”!)

BF Hardline

Battlefield Hardline Drugs Cartel

BF Hardline

A Story About My Uncle Indie Game Preview


A Story About My Uncle, is a brand new Indie game developed by Gone North Games and published by Coffee Stain Studios. It was released on Steam on Wednesday, May 28 2014. A full written review will soon be available right here on RealGamerNewz. Until then, here is a hands on gameplay preview of the game’s story and gameplay to give you a taste of what A Story About My Uncle, will offer until the full review is ready.

Thanks for watching and enjoy!

Transistor PS4 Review

Transistor PS4 mini

Transistor for the Windows PC and Sony PlayStation 4 is a Action Strategy RPG the likes of which has never quite been seen before.

In a digital world called Cloudbank where digital souls, and digital people, exist as functions, and concepts are similar to programming language terms. A female protagonist named Red is presented at the center stage of all combat and cinematic aspects of the game. Red is a rebellious and righteous singer well known among the people of Cloudbank and has voice stolen.

In this game other characters included are the Camerata organization (possible Illuminata reference; i.e. Illuminati Corp), representing intriguing and shadowy top level organizations in general. In this game a series of events leads the entire Cloundbank citizenry to being held hostage in a digital manner with the Transistor linked to it all as well. There’s a process unexplained outbreak causing mass relocation efforts that causes a further chain of events to occur and generates the enemies Red faces along the way.

To prevent spoilers that’s all we’ll say about that, but further details can be uncovered through various ‘playthroughs’ of the title, which is another great boost in replay value for the game. Combat is discussed later in the Gameplay Section of this Review and is the core of this title alongside its unique look discussed below.


In Transistor, dialogue is like whispers in the wind. Noir themes are mixed with colorful graphics and a heartfelt, albeit unusual story line. Music is incredible and has a great variety of modern techno sound effects mixed into real live instruments; percussion and otherwise, with late-game levels even sounding something like Diablo mixed with an upbeat house flavor.

In the long run, the story ends up as twisting and turning as any plot that provokes the mind despite taking place in a fictional and new setting. Social topics of the futuristic society we live in today are addressed by the stories of Cloundbank and the events that unfold throughout the game. What starts out with questions eventually leads to a bigger picture understanding of the way life is in Cloundbank.


Levels are beautifully crafted with tricky camera angles that give pleasure to the mind while playing. While mostly linear, Transistor presents optional side passageways which lead to new paths and different challenges – making grinding essentially optional to some extent. There’s also an optional “backdoor” every once in a while that leads back to Red’s sanctuary. This is also a place where many ‘side-quest’ style content remains dormant and waiting for players such as Speed Trials.

Transistor is not an RPG in the way that random battles occur everywhere you turn but instead is an RPG in the fact that it has a very systematic battle, character, upgrade, and turn systems which players utilize in entire battles that must be survived. Every time a player dies, they don’t die. They lose one of their Functions and once a certain amount of Functions are lost, it sometimes becomes pretty clear that death is coming – so a player can either restart the battle or keep going until death, at either of which point the last save file is called upon.


A few times I managed to walk off the victor in battles I was losing and without some of my Functions until I reached one or more Access Points (the spots where you switch up functions and save the game). As players go from scene to scene, there is pretty much an Access Point after every battle. This is actually very nice in that every battle is treated as 1 room faced after another. Theoretically, there’s never going to be a point where you lost progress because you forgot to save thanks to a well thought-out level design like this. It allows the player to focus on the game’s intriguing story and best of all – the strategy and tactics of each battle or “room” at hand. Be careful losing those Functions though and allowing yourself imperfect battle completions, because facing off boss battles without the right Functions could be difficult.

Each function also tells players more about the characters and the world around you as they are derived from subjects. Battle system descriptions and highlights are presented as well as upgrade details. Battle becomes more and more strategic at a certain point after starting off more tactical and action-oriented.

Combining Functions through use of the game’s slots system provides better moves and custom attacks. Having these attacks and deciding which to bring into battle greatly expands Gameplay, but that’s just the beginning. Mastering which upgrades, passive, and active slots work best for any give play-style is a huge replay value extender and keeps the game feeling fresh throughout.

During Turn() (the turn-based part of the game initiated manually) players plan out moves while time is frozen and then watch Red perform them in real-time. players also have the ability to use moves in action while waiting for a gauge to recharge on this main ability.


Real time attacks are also important and each move can be used outside of the timeline planning as well such as to prevent cells from spawning new enemies after a cell just came out of an enemy you defeated (or in some cases, tons of cells from one mini-boss as seen in our Video Review below this section). Moves are custom mapped on the controller to the X, Square, Circle, and Triangle buttons.

Different enemies are stronger or weaker against various attacks – such as getting hit from behind or being shocked with electric moves. enemies are more and more leveled up as you go acquiring different attributes which means the player must switch up tactics in order to kill efficiently. The enemies also gain new abilities and sometimes level-specific scripted events that the player cannot reproduce. The challenge is always possible to overcome and although enemies team up together players who seek out weak points in these alliances will be able to destroy everything in their path. Some enemies are temporarily protected for a variety of reasons which require players to move intelligently or cloak themselves.

Remember, you’re in a digital world filled with operators that send packets which spawn cells, where enemies can sometimes become cells that respawn if not taken out keeping the player briskly moving from turn to turn, and backup comes in the form of Cheerleaders, Snapshots, and much more. Losing functions in battle and loading up backup ones becomes an issue when facing opponents that are new to the player due to the learning curve of each enemy unit. Earning more moves which themselves upgrade and expand on abilities is another mechanic in play.


Players must choose which upgrades to accept and pick above the rest each time they level up. Permissions and passive slots are earned through time are presented as upgrades. Each attack move can have up to 2 passive effects on it at a time generated by placing functions into secondary slots. This can produce various combinations on both attacks and also the experience of using Turn(). Taking each turn will allow players more time to do so, quicker, and more defensive / resistant attributes while in turn mode thanks to using passive slot abilities of functions like Crash().

Process limiters make the game harder in exchange for allowing players to receive a huge bonus in the power of their character. For example, players can control whether or not the shielded cells spawn after a kill and will receive less or more of a User Level bonus as they go forwards based on this. It’s recommended highly to use these limiters though, because the game is actually easier with them on since the player gets a huge boost in their abilities based on the Player Level Bonus granted. The action on-screen that becomes exponentially more intense is still easier dealt with using high level tools that the Limiters provide more ease of access too.


One thing about this game is that Transistor has more interactive environments than expected which helps add to the feel of something fresh always within grasp during gameplay and interim moments (for tweaking upgrades and doing trials).

Heavily based on Strategy with the bonus cinematic quality and gameplay experience of an Action title, Transistor has time to laugh at itself too. When players are planning out a Turn() they can sometimes achieve ‘Overkill’ status and are met with warning messages in the turn-based readouts such as “You’re mean.” and “Do you even read?”. Strategically using overkill planned moves can waste essential time per Turn(), however a few common enemies tend to shift and the position shifts are not always flawlessly predicted by design, to add to the dynamic aspect of battle.

Video Review w/ HD Gameplay:

*Click on the Gear, then Select 1080P HD for Optimal Viewing

REPLAY VALUE: EXCELLENT – Tests / Trials, Trophies, New Game Plus!!!! After beating Transistor and loading into the game at a later time, players are greeted with the following challenge – “You will restart the story, retaining your User Level and Functions. The Process will respond in kind. Begin Recursion?”  informing an increased difficulty experience while players are also being given the opportunity to continue unlocking and mastering various Limiters, Processes, and otherwise ‘gear’.

Final Verdict:

While easily praised for its original graphics and rich strategic blend of action / turn based gameplay with heavy rpg elements, Transistor really takes players for a ride with its story-line. While at first a bit mysterious and strange to get used to, players spend time figuring out how all of these digital tech terms fit into the game’s world and at the same time a larger picture is beginning to unravel. Sort of like solving a mystery, bit by bit the reality of this world is fused together by the path of battle and reflection between the protagonist Red and her companion. With plenty of replay value and deep systematic design to master, there’s no shortage of reasons why this game is good.

Transistor could be seen as a metaphor for the changes the world has been seeing in regard to the Internet and how various groups in power feel it should be used. For that matter, Transistor’s plot could even expand beyond that and be used as a message about society’s changes overall and serves as a warning that there are those who would like to stop these changes dead in their tracks and replace our reality of a living, evolving society with their own images of what society should be like. Transistor gets a 10 out of 10 from RealGamerNewz and is rated an RGN Platinum Game.

Official Trailer:

Overall Score: 10 / 10

RGN Rating: Platinum Game

Publisher / Developer: Supergiant Games

Available On: PC | PS4

Played On: Sony PlayStation 4

Review Copy Info: A digital copy of this game was purchased by RealGamerNewz for the purpose of this Review.

Watch New Gameplay Footage for The Order: 1886


Sony has released new gameplay footage from their upcoming action-adventure game, The Order: 1886.

Developed by Ready At Dawn, the team responsible for God of War: Chains of Olympus and Ghost of Sparta on the Sony PSP, The Order is set in an alternate history London where an elite order knights must keep the world safe evil.

It’s only 2 minutes long, no doubt a sneak peak to get us excited for its showing at E3 (Come on its a given) but its a stunning couple of minutes nonetheless. Visually the game looks undeniably amazing and the gameplay solid as well. Personally my excitement for E3 just grew even more.


Worms Battlegrounds (PlayStation 4 / Xbox One) Announced By Team 17 w/ Summer Release + Trailer


For anybody living under a rock for the past couple decades, Worms is one of the longest running and most unique Turn-Based / Action / Strategy titles from the indie scene which has already made it major and back to indie and now sees today’s announcement from development studio Team 17 who is behind the franchise inception and production.

Team 17 has announced today that Worms Battlegrounds for PlayStation 4 and Xbox One will be available digitally June 3, 2014 in the United States as well as physically in Europe starting May 30, 2014.

Worms Battlegrounds looks to extend the fun-filled, crazy video game series onto the next-generation video game consoles with its very own campaign, multiplayer, map editor, and 1080P Graphics @ 60 frames per second (among other features). Take a look at the Official Announcement Trailer released by Team 17 this morning as well as an excerpt from the Official Press Release for the game containing even more specific info.

Worms Battlegrounds - PS4 XO

Official Announcement Trailer:

Excerpt from the Official Press Release below:

Worms Battlegrounds features:

• 25 single player story missions

• 10 ‘Worm‐Ops’ time attack missions

• 5 environments: Inca, Viking, Feudal Japan, Industrial Revolution and Prehistoric with day to night lighting transitions

• Multiplayer Deathmatch and Fort modes with online and local multiplayer for up to four players

• Stunning graphics and gameplay running at 1080p 60fps

• Landscape editor

• Clan support including clan emblem editor

• 65 weapons and utilities including 10 outrageous new items: Mega Mortar, Gravedigger, Winged Monkey, Oxygen, Worm Charm, Bovine Blitz, Whoopsie Cushion, Teleport Gun, Aqua Pack and The Equalizer

• Physics based contraptions

• Over 200 individual customisation items for the worms

• DUALSHOCK®4 wireless controller’s light bar dynamically changes colour depending on your worm’s scenario. Watch as the light car glows red for attacks and explosions, blue when your worm is submerged in dynamic water and green to indicate that your worm is poisoned (PS4 version only)

• Weapon Gestures. Assign up to four weapons for quick select using the DUALSHOCK®4 wireless controller’s Touch Pad (PS4 version only)

• Companion website. Keep track of your stats on the go! (PS4 version only)

• SmartGlass companion app. Keep track of your stats on the go! (Xbox One version only)

Official Screenshots:

1 2 3 4 5 6

Music: New Fat Joe Video featuring Tiara Thomas, French Montana, Rick Ross [Official]

Fat Joe - Another Day

Fat Joe’s ‘Another Day’ Video Raises Kidnapping Awareness [Source]

Fat Joe delivers a visual for his latest single “Another Day”, featuring Rick Ross, French Montana & Tiara Thomas. [Source]




Children of Liberty (PC / Mac / Linux) Now Available 10% Off On Steam Early Access w/ HD 1080P Trailer

Children of Liberty - RealGamerNewz - Steam Early Access

Children of Liberty has now released for Steam Early Access and runs for just $8.99 (10% off the full price) until April 25, 2014. This game presents a unique Art Direction element to it and represents Lantana Games latest work. The following Full 1080P High Definition Trailer is presented below for Children of Liberty, which is compatible with Mac OS X, Linus, and Windows PC via Steam. Click here to see the Steam Store Page.

PAX East 2014: Hip Hop & Gaming: The Next Frontier – Random AKA MegaRan, HipHopGamer, MC Frontalot [Full WrapUp]

Hip Hop and Gaming PAX East 2014

Photo Credit / NA

This year’s Hip Hop & Gaming Panel at PAX East truly added to the previous experience being offered. In the following panel MC Frontalot, Random AKA MegaRan, and HipHopGamer take the audience on a trip through sound and gaming with the evolution of Hip Hop Music being the centerpiece of all discussion. Moving beyond a genre that relies on one thing and one thing only (street life) to please its fans and into a genre that is capable of telling a story from any walk of life or aspect of humanity seems to be a primary motivating factor. The obvious love for games was expressed constantly by the three hosts and audience with a great synergy taking place and many jokes and laughs reverberating throughout the convention center meeting room.

As HipHopGamer said at one moment, the people in this meeting room at PAX weren’t just here to learn, they were attending this panel out of the passion and loyalty to the video games and hip hop movement which has grown from a few isolated forums and artists shrouded in mystery (such as MC Frontalot before he revealed his identity to the public) into a medium potentially capable of supporting full time careers like that of MegaRan, MC Chris, and countless others.

Two very exciting projects were announced by Random (AKA MegaRan) and HipHopGamer during this panel as well.

PAX East 2014 - HipHopGamer - MegaRan - RealGamerNewz

1. “Untitled” (To Be Announced) – Random

Random AKA MegaRan is creating an instrumental project inspired by role playing games such as the Final Fantasy series, the newly released 3DS exclusive Bravely Default, and likely countless others throughout his gaming history. This project is meant to show the world how Random would score a major league role playing game if/when the opportunity comes.

Scoring a musical soundtrack to a video game experience is a lot different than creating hip hop instrumentals which are based less on the album’s overall flow (which is usually arranged later) and more of a track by track creation process which each track is individually invented.

Expect this project to be more of a full-on journey through sound that Random feels would be very fitting for the role playing game genre. If you can’t handle waiting, check out this Journey Instrumental EP for now (A Hip Hop Excursion), and stay tuned as we report more on this developing project.

2. (“There’s Levels To This Shit”) – HipHopGamer, Shade45, Statik Selektah, Slaughterhouse, And Potentially More

HipHopGamer announced, in response to my bonus question to the panel as to more hints and information about Hip Hop and Gaming colliding in the ways he mentioned earlier in the panel, “There’s Levels To This Shit” in which different entertainers and hip hop artists as levels to get to a boss.

So for example, Slaughterhouse members being levels that lead up to a boss. The boss of Slaughterhouse HHG reminds us all of course is none other than Slim Shady, Eminem, the highest selling emcee in the past decade at any given time. This alludes to more, and HHG tells us to stay tuned as the exact details to this project are still being worked out. Shouts out and thanks to HHG for revealing this teaser announcement!

Life Is An Open Challenge – The Barriers Broken Down By These Three Iconic Artists As They Grow Get Discussed

In the world of Hip Hop music and Video Games entertainment products, often times the two cultures are at a standoff and can’t vibe together. HipHopGamer noted this and talked as the panel spoke about games cashing in on Hip Hop culture with Random using examples such as Activision cashing in on the Hip Hop culture by networking with artists and making tons of money while doing it (both with some  positive and sometimes negative side effects).

MC Frontalot - RealGamerNewz - PAX East 2014

MC Frontalot, the man many consider the founding father of Nerdcore, spoke on what the origins of the genre and himself / his history show about the two cultures merging paths and having an overlap. HipHopGamer solidifies the point by stating that many Hip Hop artists play video games and have become accepting of it whereas in the past artists or fans of Hip Hop would often front in order not to expose their so-called ‘geek cred’. HHG speaks about his songs and how we was inspired to speak his voice by going against the the corporate grain and launching his indie career as a journalist / hip hop artist instead of just waiting for it to happen on its own.

Challenges faced being Hip Hop artists discussed by the panel included HHG’s explanation of the ‘Shots Fired’ journalism series that he says is a balance to unfair gaming coverage. HHG clearly sees these opportunities of controversy to be a learning moment for all parties involved and encourages debate and unity in the gaming community and hip hop industry as well. HHG also recalled a story about Sony’s PR team giving him a hard time getting into the PlayStation 4 Reveal Event despite their status of working together on various projects. HHG shows humility in relating to those up and coming sites and alongside Random gives some key advice.


Create First, Apologize Later – Advice On Using Popular Samples Or Gaming IPs In Indie Hip Hop Music

From Random sampling Mega Man which later led to appreciation and recognition from Capcom, even resulting in them granting a license for the music and having Ran come out to sign autographs at Comic Con, to HHG’s production of Get Twisted which plays at the end of the Twisted Metal (PS3) credits and was originally created by HHG on the strength that David Jaffey and his people would like it once they eventually heard it, the panel discusses a philosophy of “Create First, Apologize Later”.

Putting down a creative production that is thought provoking and pays tribute to a brand so large as Twisted Metal or Mega Man is encouraged. Once those parties involved see your work of art, and an audience has emerged to support that work, it’s likely they’ll favor allowing such art to thrive rather than trying to stomp it out. But of course, don’t try and make millions off of it before you get that blessing or you will probably get sued.

Pac Man Lil Flip

Random and HHG also tell aspiring artists thinking about attempting this method of music creation to keep their skills sharp, polish everything endlessly until it’s at an extremely high level of quality and as Ran put it “make sure it’s ready to go” in other words nearly flawless so DJs, music companies, and the game companies you sampled can be proud to show it off some day if they decide to recognize your work. Ran also mentions what HHG said about staying consistent. MC Frontalot adds in that it’s great to try this, but don’t just grab the stereotypical gaming instrumental and make standard, expectable raps. People want to see something creative and new and there’s no secret formula to what will stick when a person hears it. Truly, marrying verse to sound is something that should be done delicately and carefully with the best possible product as the target result.


The Next Frontier – A Discussion And Hints About The Future Partnerships Between Hip Hop And Gaming

“The potential is limitless,” said Random in regard to The Next Frontier of Hip Hop & Gaming.

HipHopGamer has brought his unique Gaming Personality experience as part of the HOT 97 crew after starting indie webshows on HipHopGamerShow, YouTube, PlayStation Home, and other platforms and believes that it won’t be long before we see a Dr. Dre beats headphones line marketed next to a PlayStation 3 or other similar tech meets hip hop meets gaming matchups.

During the History lesson presented in the panel (which we will release coverage for separately soon, and can be seen / heard in the Video Recaps linked at the bottom of this article) Random, MC Frontalot, and HHG talk about the ups and downs of gaming cashing in on Hip Hop and vice verca. Activision’s DJ Hero is a highlight in addition to the Eminem song that was dropped exclusively to promote Call of Duty: Ghosts and MegaRan PAX Prime 2013 being host to Keiji Inafune in the front row.

Wu Tang Shaolin Style - RealGamerNewz - PAX East 2014

MegaRan and HHG also speak of their Xbox and Twisted Metal concerts respectively with industry highlights like Def Jam Rapstar, Parappa The Rapper, 50 Cent’s Bulletproof (and its sequel Blood In The Sand), Samurai Champloo: Sidetracked Soundtrack produced by Nujabes and Fat Jon in 2006, Wu Tang: Shao Lin Style, Def Jam Vendetta, and much more. Stay tuned for forthcoming coverage, and be sure to watch and listen to the Video Recaps yourself as well to really get a feel for The Next Frontier as presented by these panelists.

—– Speaking To The People – MC Frontalot, Random, and HipHopGamer Respond To Audience Questions + More

There were two ppl who mentioned their raps. HipHopGamer made them spit on the spot; AND THEY WERE GREAT! It was awesome. Stay Tuned to RealGamerNewz for the Video Recap Part #2 to see the full audience questions, audience freestyles, and more including HipHopGamer spitting an entire Infamous: Second Son rap.

Infamous Second Son - Hip Hop Gamer - RealGamerNewz - PAX

Video Recap : Part #2

See Video Here

Stay Tuned For Video Recap #2

#2 Includes Audience Freestyles and Hip Hop Gamer performing Infamous: Second Son rap song

Mighty No. 9 (PS4 / XO / PC / PS3 / 360 / Vita / 3DS) – Inafune Draws Humanoid Robot Enemy [Japan] Comcept #GameDev

Mighty No 9 PS4 - RealGamerNewz - indie mega man

In the following video, Keiji Inafune (creator of Mega Man franchise) draws a Humanoid Robot Enemy for the upcoming video game Mighty No. 9 which was Kickstarted by Inafune and the video game community and will launch some time during April 2015 on the PC (Windows, Mac, Linux) via Steam, Sony PS4, Sony PS3, Xbox One, Xbox 360, Nintendo Wii U, PS Vita and Nintendo 3DS platforms.

For those who might be wondering how Inafune is able to make a game so similar to his original creation, the Mega Man series, Capcom has granted this to Inafune as a gesture of appreciation for his work at Capcom over the years and a respect for his talent creating the Mega Man franchise in the first place, which has helped make Capcom what it is today. Mighty No. 9 is essentially an indie game by Comcept and Mega Man will remain an IP owned by Capcom, but there’s just something nice about the two finding room to co-exist and grow together in the video games industry.

[Some Info Sourced: Comcept via Siliconera]

Titanfall (Xbox ONE / PC / Xbox 360) – Power of the Cloud Trailer [HD 1080P]


The Power of the Cloud Trailer for Titanfall (the Xbox ONE / PC online first person shooter, with Xbox 360 Version Coming Soon: April 8, 2014) from development studio Respawn Entertainment who originally created the Call of Duty series and classic Medal of Honor series before the modern gaming era. If you haven’t had the chance yet, take a look at our RGN Titanfall Review. For more info / videos of the game, visit our dedicated Titanfall Section.