DJ KILLZOWN JONES Gives his Impressions on the PlayStation VR hands-on experience. More to come as RGN and our partners get deeper into technology and software surrounding the Virtual Reality Gaming Industry… If you like the video feel free to give it a share or comment with your own opinions on VR Gaming and what it means to you.
Update: This rumor came true! Capcom announced at E3 2016 that Resident Evil 7: Biohazard will be Virtual Reality enabled on PlayStation 4 and launches January 28, 2017. The game will be playable with or without VR and a demo is already available on the PlayStation Store.
See video footage below of the demo in action:
With recent hardships quelling and productivity returning at the house of Capcom, gamers are about to get hit with a dose of Biohazard. Umbrella Corps for Windows PC and Sony PlayStation 4, the RE: Outbreak reminiscent multiplayer cousin of the survival horror experience we all know stateside as Resident Evil is releasing mid-June. This release is perhaps tolerated at best, feared by many and unexpected by some. While fans of the modern RE titles and those gamers with an open mind to experimentation will likely find some hours of fun in the title, the question we all want to know is: Where’s Resident Evil 7?
A source asking to remain anonymous once told RGN, “-wait until you see what they’ve been working on, you’ll see they’ve been busy,” in regards to a full entry in the Resident Evil series that can match the elements of what make the series great again in a modern age epic masterpiece which all RE fans feel has potential.
Image Credit: Sony London – PSVR Worlds
Imagine seeing first-hand the world of Resident Evil with full immersion.
This source has been valid for many years disseminating information where fit and gave advance notice of the PS4K verified with worldwide leaks that have hit these past weeks. The following information has been provided over a long term span of time and may be subject to change as the project moved forward.
What we can expect from Resident Evil 7’s design aspects, and technical features:
- Explore, aim, shoot
- Less of a run and gun, more cinematic
- Teach players a new format for how to enjoy horror and stealth shooter genres in VR
- Marriage of Survival Horror and Stealth
- True to the roots of Resident Evil series
- Immersion as a first priority, Action still remains but is better balanced
- PlayStation VR Headset support for virtual reality immersion
- NEO (aka PS4K) settings support for higher resolutions of gameplay.
Umbrella Corps is set in 2015 after the events of Resident Evil 6 (perhaps the most hated game in the whole series) and provides a competitive multiplayer angle to the series. These side-content online experiences such as Mercenaries from RE4 and RE5 have always been a big hit. RE: Outbreak was respected in its own right as a standalone spin-off that only worked with a modem in the back of your PlayStation 2. The epic struggle for numbered franchise entries has always been to balance the classic survival horror feel with the shooter action pacing introduced in RE4. That isn’t required of Umbrella Corps, but it is of RE7, hence a lot of the anxiety in the Resident Evil fan-base over which development path the game is taking.
In comes PlayStation VR, capable of bringing virtual reality to the 30 million+ PlayStation 4 owners [s] and PlayStation NEO (also known as PS4.5 or PS4K) which was recently leaked after heavy rumors began to circulate as a rendition of PlayStation 4 capable of higher VR and HDTV settings including games at 1080P / 60fps and higher with upscaling to 4KTV sets. Although native graphics of the NEO setting on PS4 games from its release onwards will still be higher than PS4, they will likely not reach 4K on graphic-intensive experiences like Uncharted 4. The great news with that is PS4 games still work on both a NEO and PS4 the same way, the game would just have two different settings. to switch between.
All of this new technology is right on time to make the biggest difference in the world for some of our stale franchises too scared to change without time left to stay the same and tread water. Resident Evil is certainly one of those franchises. And so it should be as of no surprise that Capcom could be working to get things right with RE7 for the series, what their fans want in a true RE game, and the future of the video games experience.
This rumor comes at a time when titles like Madden VR are being discussed (Shouts Out EA Sports and HipHopGamer Inc., and Ubiquity Inc.) and true adoption of the PSVR seems destined. Capcom is already onboard with VR technology and has experimented with Resident Evil in many genres; Resident Evil: Dead Aim is a little known gem in the series (if you had the GunCon 2 pistol controller with thumbstick) which could be a pre-amble on what these design specs mean for Resident Evil 7. Recently Sony announced there were more pre-orders than expected and had to double production output to meet the newly visible demand for PSVR units.
Earlier rumors some years ago conflict with this news saying that Microsoft had attempted to approach Capcom with a deal for RE7 similar to the Dead Rising 3 contract agreement. With so much time being passed, and RE7 being a flagship entry in the series – it would appear this never materialized making this rumor all the more likely that RE7 will support PS4K and the PlayStation 4 VR headset whenever it is eventually revealed and heads toward launch. The wait could still be years.
RGN has reached out to Capcom representatives and will update this story when / if this rumor is confirmed or denied.
Valve has announced their own virtual reality headset. Teaming up with HTC, the new device is called the HTC Vive and will present full room 360 degree experiences in virtual reality gaming to the world. More information is expected to be dropped at this year’s Game Developer Conference (GDC) trade industry event. Capabilities currently confirmed include 90 Frames Per Second visuals (compared to the latest Oculus rendition only achieving around 75) and audio quality that is currently being described as high fidelity by Valve.
The developer kit version of this headset becomes available Spring 2015 and some partners already involved include Vertigo Games, Fireproof Games, as well as Bossa Studios. Lionsgate and HBO have also announced partnerships with HTC and Valve that will see cinematic content also arriving on the device when it finally hits retail Holiday 2015.
The device will work with something called SteamVR base stations and is equipped with 70 sensors internally. The virtual environment that will be accomplished because of this is going to be larger than anything seen in the VR space thus far and allows for 15 x 15 ft. of simulated movement in terms of perspective posturing. When Vive ships to retail, consumers will be given two controllers to have wireless interaction with their environment rather than rely on simply eye and hand gesturing. Currently not much information is known about them though.
A trusted industry source which has been responsible for some recent leaks that proved to stand true by the name of Ahsan Rasheed (feel free to Google his track record) has delivered some new info today about Sony’s plans for adding backwards-compatible support to the PlayStation 4 through PS Now as well as local support for 1080P High Definition rendering “for select titles”.
The Virtual Reality headset that PS4 that we spoke about live on the air with our source from the development community broadcasting with us on the RGN Podcast back in December 2013 (which was later officially announced by Sony at GDC 2014 (HD Presentation recently released by Sony here for those who didn’t attend). This device is called Project Morpheus at this moment in time (though that could change later) and Ahsan Rasheed also states that developers believe this is the device that will finally bring Virtual Reality Gaming to the forefront of the video games industry, with time of course.
Developers are very much interested in this device and companies are likely getting involved in deals now to showcase the hardware in-store for consumers in the near future. The device will definitely be getting a lot more hands-on demo access at future Press Events such as E3 as well.
Perhaps most shocking is that PS1 games and PS2 games will work on PS4 with 1080P HD for select titles as mentioned above, but the overall viewpoint of the company can be seen now with PS Now being launched sooner rather than later (hopefully) and a huge focus on customer feedback being at the top of Sony’s strategy this generation. They appear to want to give gamers exactly what they want, if at all possible, and hopefully will be able to announce some very rare and unexpected exclusive games for the PS4 console that gamers never thought would ever become possible or happen in their lifetime. Of course this refers to the PlayStation team’s list of essential fantasy games that fans have been compiling including projects like Shenmue III.
PlayStation Plus will also be receiving a new exclusive feature soon.
In addition to all of this leaked information, likely to be officially confirmed soon – Blu Ray and Media support will be increased for the PS4 soon beyond the already known about MP3 support which is incoming for in-game use. There will also be game content for popular mainstream titles that will only appear on the PS4 versions of games (exactly which titles and content has not yet been revealed by this source).
Stay tuned to RealGamerNewz as we attempt to keep up with this incredibly fast paced industry and all of its mysteries. As always, feel free to ask questions by contacting us or hitting the comments section below and we’ll do our best to factor in your input for further statements.
The YEI Technology Shows How PrioVR Works video by VRFocus is presented below in high definition.