When reviewing a game by TellTale, it is very easy to review Game of Thrones by the sum of its parts but, not by what it was “designed” to do. In order to not fall into that trap, one must look at Telltale’s past to judge the game based around the literary/HBO juggernaut Game of Thrones. Now full disclosure, I have not read any of the books but I am caught up on the television series so if there are any inaccuracies or assumptions it will stem from the deviations the show took from the book.
The game starts with a character from the House Forrester who was not referenced in the TV show but, I am led to believe he does get mentioned in the books at the soldier camp outside of the “Red Wedding.” As anyone who is a fan of the medium you can understand why things go south quickly.
The way Telltale presents the game is one of a great storyteller. The angles and the choices of sound make this escalate quickly. This is also the first indication that it is by far a Telltale game. Timed quick time events and multiple options to answer a person are all staples with a game from Telltale. They are all here along with the often mocked “(Character Name) will remember that.” Now here is where I am finding my first quarrel with the game. And I believe this is because I am reviewing a game and not a generic media.
The choices you make even at the start are remembered but, there is only one example that makes a difference in the overall arch. And even that, due to certain circumstances may not matter going forward. Now as a frequent player of Telltale’s games, I am fully aware of this and yet I still love them and that is because the storytelling is perfectly pitched. Nuanced for people new to the franchises and for those who are well versed in the source material. However, it does feel that the cause and effect could be better and more meaningful.
I have only done one full play through but, from what I have heard and seen via YouTube and Twitch, the outcome all led to the same conclusion. Why not have the replayability with “What if I…” scenarios? For a game it just seems rather cheap to have you choose these responses, for them to not to have a big impact. Now of course this is only chapter 1 of 6, so I am hoping I am eating humble pie by the end of the sixth episode. But, judging by Telltale’s previous iterations I feel confident in making that assumption.
Another disappointing aspect to the game are the animations. When you are walking around you look as stiff as cardboard and often at times like a marionette. Again it just does not seem like a step up on the current gen consoles to me. I believe this stems from the games appearing on every platform known to man and again these should be improved upon but, they are the same stiff animations seen in all their games.
In conclusion, the story is what makes this game awesome. Because as I stated at the start, these games should be judged more like an interactive book rather than a game. Much in the same way Heavy Rain and Beyond Two Souls, it impacted me and resonated long after I had stopped playing. And much like a great book it shocked and entertained me and I long to return even if it moves a bit clunky.
Overall Score: 7 / 10
RGN Rating: Bronze Game
Developer: Telltale Games
Publisher: Telltale Games
Available On: Xbox One, PlayStation 4, Windows PC, Mac, PS3, Xbox 360, and compatible iOS devices.
Coming soon to: Android
Played On: Xbox One
Reviewed By: Paul Williams
Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul Williams on 20141209 and was last modified on 20150217 .