Robert Briscoe has made a statement today which echoed the sentiments of a developer who really enjoys the collaborative experience but has grown a business model based on the “small but effective” indie formula currently trending in the industry. After becoming established as the creative mind behind Dear Esther, Briscoe has saw fit to seek obtaining a US Work Visa (which is now approved successfully) and will make the move to Seattle-based game industry headliner Valve Software soon.
Here is a quote from the developer which addresses going to a major company versus remaining indie:
“So I’ve decided I need a break from the solitary life I’ve been living these past years. I think I need to be around people for a while; A lot of my energy and enthusiasm comes from being in the presence of people, sharing different ideas, methods and techniques, different views, outlooks and inspirations, and mostly by just being out of my comfort zone (which I have very much slipped into).”
This move from Valve to take on board a clearly proven indie developer who may or may not have much experience working in groups on AAA games shows their willingness to innovate and take risks betting on the indie community that has time and time again proven themselves to be ahead of the curve with design ideas, work ethic, and creative commitment to originality and fun factor for the end-result product gamers face. Be sure to check out Dear Esther on Steam to support Briscoe during this transitional period if it happens to turn out that you like his game.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140313 and was last modified on 20140313 .